Pedro cc Posted July 30, 2019 Share Posted July 30, 2019 One of the perks of worwood is that hostile plants are neutral towards him, and i think most of the new players don't know this positive trait. this perk is really usefull in hamlet because of the plenty of hostile plants towards non-wormwood characters, however the only hostile plant in don't starve together are the eyeplants. because of this think that wormwood should have a lureplant as starting item so that new players can discover what has to do that plant with wormwood Link to comment Share on other sites More sharing options...
YouKnowWho Posted July 30, 2019 Share Posted July 30, 2019 Not a bad idea. I mean, Webber starts with some friends, why shouldn't Ol' beansprout get some? Link to comment Share on other sites More sharing options...
Szczuku Posted July 30, 2019 Share Posted July 30, 2019 Klei should just add more hostile plants. I mean the Lunar Islands already are a great place for that since we have animal-plant hybrits there Link to comment Share on other sites More sharing options...
Pedro cc Posted July 30, 2019 Author Share Posted July 30, 2019 you pfp reminds me that poisonous birch nut trees hate Wormdwood even if deagroed Link to comment Share on other sites More sharing options...
Ezaroth Posted July 30, 2019 Share Posted July 30, 2019 The anenemy on Lunar Island shouldn't trigger on Wormwood. Link to comment Share on other sites More sharing options...
Catteflyterpill Posted July 30, 2019 Share Posted July 30, 2019 50 minutes ago, Ezaroth said: The anenemy on Lunar Island shouldn't trigger on Wormwood. The anenemy isn't a plant, it's a starfish and has the name of a sea anemone, also not a plant. Link to comment Share on other sites More sharing options...
Maxposting Posted July 30, 2019 Share Posted July 30, 2019 To be honest we really need lunar caves. It would open a lot of ways for new ideas... Link to comment Share on other sites More sharing options...
Ezaroth Posted July 30, 2019 Share Posted July 30, 2019 18 minutes ago, Catteflyterpill said: The anenemy isn't a plant, it's a starfish and has the name of a sea anemone, also not a plant. Biologically speaking, sea anemones are half-plant and half-animal. Link to comment Share on other sites More sharing options...
Maxposting Posted July 30, 2019 Share Posted July 30, 2019 1 hour ago, Ezaroth said: Biologically speaking, sea anemones are half-plant and half-animal. Sea anemones are a group of marine, predatory animals of the order Actiniaria. They are named after the anemone, a terrestrial flowering plant, because of the colourful appearance of many. Nope. Link to comment Share on other sites More sharing options...
Alexias Posted July 30, 2019 Share Posted July 30, 2019 It’s because Lureplant is unreliable defense, they don’t spawn eyeplants in winter and die instantly from red hounds fire in summer. In addition that they eat all the loot, sure you can take it before they digest it but it will destroy them in progress and enemies that still alive there will attack you. ———————- Maybe they can add more hostile plants to make the perk more relevant. On 7/30/2019 at 9:29 AM, Pedrito said: because of this think that wormwood should have a lureplant as starting item so that new players can discover what has to do that plant with wormwood I don’t think it’s good idea because Lureplant takes lot of space which can be annoying seeing half of the road to the base covered by Lureplants. Link to comment Share on other sites More sharing options...
Ezaroth Posted July 30, 2019 Share Posted July 30, 2019 11 minutes ago, __IvoCZE__ said: Sea anemones are a group of marine, predatory animals of the order Actiniaria. They are named after the anemone, a terrestrial flowering plant, because of the colourful appearance of many. Nope. You do know that wikipedia is not the only source of information, yeah? Link to comment Share on other sites More sharing options...
Mobbstar Posted July 30, 2019 Share Posted July 30, 2019 1 minute ago, Ezaroth said: You do know that wikipedia is not the only source of information, yeah? National Geographic also states sea anemones are not plants, but rather invertebrates. It's not necessary a traditional definition of animal, but it certainly isn't a plant either. EDIT: NG lists it in the "animals" category, too. Link to comment Share on other sites More sharing options...
Ezaroth Posted July 30, 2019 Share Posted July 30, 2019 2 minutes ago, Mobbstar said: National Geographic also states sea anemones are not plants, but rather invertebrates. It's not necessary a traditional definition of animal, but it certainly isn't a plant either. "The sea anemone is an oddball: half-plant and half-animal, at least when it comes to its genetic code, new research suggests. The sea creature's genes look more like those of animals, but the regulatory code that determines whether those genes are expressed resembles that in plants, according to a study published Tuesday (March 18) in the journal Genome Research." Link to comment Share on other sites More sharing options...
Mobbstar Posted July 30, 2019 Share Posted July 30, 2019 50 minutes ago, Ezaroth said: "The sea anemone is an oddball: half-plant and half-animal, at least when it comes to its genetic code, new research suggests. The sea creature's genes look more like those of animals, but the regulatory code that determines whether those genes are expressed resembles that in plants, according to a study published Tuesday (March 18) in the journal Genome Research." Viridiplantae ("real plants", sensu stricto) have cell walls made of cellulose and are capable of photosynthesis.[0] Sea anemones don’t photosynthetise and they don’t have cell walls.[1] Fungi have cell walls, though they are not made of cellulose.[2] As said, they're not really either. Whether they tend towards plant or animal is just beyond the expertise of both of us. Let's get back to the game creature. Wormwood treats fungi as friends, so he doesn't seem to care about genetical differences or cell walls a lot. In terms of gameplay, the fungi and most plants are growable. (Exception being Totally Normal Trees, of which Wormwood is unsure if they're friend or not.) The starfish anenemy things are not growable, not flammable, do not reproduce or regrow, and do not react to temperature. In terms of code, they also lack a "brain", which they have in common with the Pig King. All in all, they behave as neither plant nor animal. I propose a new kingdom for a new clade called "organic tooth trap". Link to comment Share on other sites More sharing options...
Canis Posted July 30, 2019 Share Posted July 30, 2019 I'd love for Wormwood to spawn with a lureplant bulb. It'd be useless for the most part in first autumn, but once Spring rolls around you'd probably be able to set up a leafy meat farm, and possibly live off of them entirely with enough bulbs. Link to comment Share on other sites More sharing options...
YouKnowWho Posted July 30, 2019 Share Posted July 30, 2019 7 hours ago, Alexias said: Maybe they can add more hostile plants to make the perk more relevant. I don’t think it’s good idea because Lureplant takes lot of space which can be annoying seeing half of the road to the base covered by Lureplants. Webber already has something that can cover lots of ground, and you don't see Webber players slapping those around willy nilly. What's to say the same wouldn't apply to Wormwood? Link to comment Share on other sites More sharing options...
Canis Posted July 30, 2019 Share Posted July 30, 2019 23 minutes ago, YouKnowWho said: Webber already has something that can cover lots of ground, and you don't see competent* Webber players slapping those around willy nilly. What's to say the same wouldn't apply to Wormwood? ftfy Link to comment Share on other sites More sharing options...
Terra_Zina Posted July 30, 2019 Share Posted July 30, 2019 1 hour ago, YouKnowWho said: Webber already has something that can cover lots of ground, and you don't see Webber players slapping those around willy nilly. What's to say the same wouldn't apply to Wormwood? Idk. I've seen plenty of eggs along the roads and by spawn in my few years of playing. Link to comment Share on other sites More sharing options...
YouKnowWho Posted July 30, 2019 Share Posted July 30, 2019 Well, y’know. They’re easy to remove if they’re in the way. It’s more along the lines of “We’re already dealing with it now, so what would change?” Link to comment Share on other sites More sharing options...
maradyne Posted July 31, 2019 Share Posted July 31, 2019 Imma be the madperson and say let Wormwood grow Hamlet murder plants at a suitable cost. Shouldn't encroach on Webber too much if he gets a suitable amount of Spidermancy buffs in his rework. Link to comment Share on other sites More sharing options...
Axelocke Posted July 31, 2019 Share Posted July 31, 2019 I do so very hope we can see new living plant life for Wormwood to interact with. Poor Wormwood can't even befriend a tree guard, the closest thing to him! Link to comment Share on other sites More sharing options...
Pedro cc Posted July 31, 2019 Author Share Posted July 31, 2019 46 minutes ago, Axelocke said: I do so very hope we can see new living plant life for Wormwood to interact with. Poor Wormwood can't even befriend a tree guard, the closest thing to him! lonesome indeed Link to comment Share on other sites More sharing options...
minespatch Posted July 31, 2019 Share Posted July 31, 2019 7 hours ago, Axelocke said: I do so very hope we can see new living plant life for Wormwood to interact with. Make Wormwood a Disney princess and let carrats and saladmanders approach him? Link to comment Share on other sites More sharing options...
Queron81 Posted July 31, 2019 Share Posted July 31, 2019 On 30.7.2019 at 12:32 PM, Alexias said: In addition that they eat all the loot, sure you can take it before they digest it but it will destroy them in progress and enemies that stay alive there will attack you. Wormwood could be able to took out the loot of the lureplant like from a chest. Link to comment Share on other sites More sharing options...
BeliarBAD Posted August 1, 2019 Share Posted August 1, 2019 yay i can see all the lureplant planted at the portal already xxxD even new players without the intention to troll will plant them at portal by mistake xD still good idea. i just hope it woudnt be like with webber players who plant evrywhere spiders Link to comment Share on other sites More sharing options...
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