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Showing results for tags 'wormwood'.
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I am currently working on a farm that utilizes the Bramble Traps. However they destroy fences and walls so there is a lot of safe space or areas where the critters don't trigger the Trap despite being in range of the device. I propose a Bramble Wall, they are wall structures similar in health to a Wood Wall but have the benefit of the Bramble Husk. Either they can, or cannot do retaliation damage similar to the Bramble Husk if they are attacked. But more importantly (for me at least) damage from the Bramble Husk or the Bramble Trap does not damage these walls. There are so many variations of farm and I think having one that utilizes the AoE power of the Bramble Trap as a Wormwood main would be amazing.
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whatcha think about wormwood?
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Wormwood: I think that he is now a very, very complex and uncomfortable character, because after the renovation of the gardens, he lost his essence as such, since now everyone can grow a bunch of vegetables only a little slower, Wormwood now has no advantage in gardening, but there are a lot of unfair minuses: why its compost wrap disappears when you use two in a row, but only one works Flowering : all the hats Wormwood wears blocked the scent of the bloom, causing the bees to stop following him. Possibility to shave the flowering with a razor, after which at the maximum stage 6 flower petals fell (on the second 3 and on the first 1) when it blooms, you can right-click on it, this turns it into a special bush that performs the same function as the bush hat I think it would be fair (similar to Wurt's veganism) if Wormwood gained 50% more health when using ointments and bandages, and it would also be possible to increase the amount of health that the wrap gives to 55, just as gradually, but it will be more convenient and give him the opportunity to plant grass bushes, berry bushes, etc. immediately fertilize, he is still the owner of the garden) I will really appreciate it if you listen to this post, I think this is exactly what it takes to make Wormwood better as it has lost its spark compared to other survivors but it has huge potential I understand that he is sapport, but independence and survivability must also be present
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i noticed that when playing Wormwood its very difficult to stay healthy so i was thinking how about a type of compost maker BACKPACK!!! it would look kinda like a small beer keg on straps and would sorta "cook" the things over time like the normal compost maker does BUT this makes it so you will ALWAYS have minor heals on hand for WORMWOOD. it would have go in the backpack slot and have a slot in it to hold up to a full 40 stack of finished compost. maybe have 4 extra slots for non compost items so it can slightly function as a beltpack because of the lack of a normal backpack. also i think that WORMWOOD should get a lightbulb or glowberry to sprout from his head vine when he eats one so he can get a extra light source in caves or above ground just like HUTCH. maybe add a small bit of armor to the mining helmet, like 5 or 10 so fight in the dark are less of a clusterfrick. its not much armor but it helps just a bit. also can we get the ability to turn mining helmets and boat lights on and off to save power so as to not waste a crap ton of materials? like seriously somebody made a mod for the Mining helmets that you just right click on it to turn on/off and that would be great for the boat and hats too!!! that NEEDS to be in the game! sorry again for the lack of pictures or drawings but i got ideas but no footage or art talent so all i got is words for you guys. keep up the great work Klei and please stay safe in these troubled times!!!
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I think we should add more mechanics to Wormwood so his character settings can be closely attached to a plant boy from the moon! 1. Photosynthesis [Advantage-Version 1] In daylight, he can consume 5 wetness to recover 1 health per 5 seconds. [Advantage-Version 2] In daylight, he can consume 5 hunger to recover 1 health per 5 seconds when he's wet. [Advantage-Version 3] In daylight, he can restore 1 health per 5 seconds when he's wet as well as the body temperature is higher than 0℃. [Disadvantage] If the wetness exceed 50, he will lose 10% moving speed for each 10 wetness obtained. (Totally 50% moving speed lost when in 100 wetness. Because sodden wood is too heavy to be moved.) 2. Moon Power Wormwood comes from the moon but he somehow gets lost on the land. After talking to the moon again, he will regain the special lunar power of how to plant. [How to unlock Wormwood's lunar recipes in Green Thumb Tab?] With the help of the following conditions, Wormwood can talk to the moon and unlock the special moon power. (1) Defeat Celestial Champion (100% unlocked) (2) Celestial Altar (75% unlocked) (3) Celestial Sanctum (75% unlocked) (4) Celestial Tribute (75% unlocked) (5) Moon Stone with Moon Caller's Staff (50% unlocked) (6) Celestial Orb (25% unlocked) [Advantage 1] After moon power unlocked, Wormwood can craft many special magic seeds which can grow on specific turfs. For example, he can consume 10 health and 10 reeds to craft 1 reed seed, and it can be planted only on the Marsh Turf. Special Magic Seeds of special plants: [25% unlocked] flower, fern, succulent (consume 5 health to craft 1 seed without any ingredients) [50% unlocked] Magic Fertilizer (consume 5 health to craft 1 fertilizer, which can turn plants into special variants, such as: mushroom-mushtree-lunar mushtree, light flower-double light flower-triple light flower, etc.) [75% unlocked] light flower, banana tree, reed, lichen, cactus, bull kelp, stone fruit bush (consume 10 health and 10 ingredients to craft 1 seed.) [100% unlocked] Mandrake, Magic Tree (consume 1 purple gem to craft 1 Mandrake seed, consume 1 Enlightened Crown to craft 1 seed of the Magic Tree. Magic Tree can do many things. It can offer protection against overheat, rain and lightning. What's more, it can teleport player from one tree to another. And it can also provide the everlasting light for all the plants around, which makes fruits and crops to be giant forever. Besides, the Magic Tree can keep Wormwood bloomed permanently and recover 1 health per 5 seconds without any cost. It can also revive the dead players. But Wormwood has to provide 30 Magic Fertilizers and 1 Mandrake to maintain the growth of the tree every year. ) [Advantage 2] In moonlight, Wormwood's health will generate dramatically, like 1 health per 10 seconds no matter he's wet or not. Full moon, Celestial Fissures and Polar Star will provide moonlight to Wormwood. [Disadvantage] Wormwood is not a big fan of dark magic. So he will lose sanity greatly by using any items related to dark magic (twice than other characters) and he will lose his sanity faster when in darkness. Thank you for reading my thoughts about Wormwood! I wish it could be realized.
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Hi there! This is my first finished work (and the cutest, maybe :D) Walani from Shipwrecked, in her classic skin. But i really want to make some experiments with character's style ( Walani and other). What i spent: a lot polymer clay and 2-3 sleepless nights ...and what i get, you can see in the pictures And of course i'll wait your questions and opinions, guys!
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This is an important thing that needed to be seen
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