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Found 12 results

  1. The wiki says that Wormwood is unlocked by default, but i have him locked and can not play with him, is he loocked or my game is bugged? I own Hamlet, updated (normal branch).
  2. What is the Wormwood flower trail for ? I saw that bees followed and pollinated these flowers, but it seems to me that bees do not exist in Hamlet
  3. Wormwood still eats, and sleeps. As a plant, wormwood should have an exclusive item: Cozy Pot. It is a flower pot that wormwood can step into, and when there is sunshine and nice, wormwood can nourish, which always gives him sanity, and either hunger or hp based on the Dirt Microbes in the pot. Wormwood can Apply food items to the pot such that some food items will feed microbes in the dirt that provide Wormwood more energy (Hunger), and some others that provide him more immunity (Health). Wormwood does not sleep and needs sunlight to do all this. This animation is a x2 faster than sleeping but needs to be done from time to time to keep hunger and hp in check.
  4. To start off, Wormwood has quickly become my favorite character in Don't Starve since his debut. His perks and special items offer him great exclusive niches, and great challenge while actually changing the way you play the game as a challenge character unlike Wes. His personality is endearing with his unique names for practically every monster and item in the game, and his quotes are even occasionlly interesting with things such as regarding all trees without treeguards as "sleeping", perhaps meaning that all these trees are in a heavy comatose state? I mean being able to practically make Dark Swords for 20 health pretty much sold me on the character from moment one, all the other stuff he has just made it all even better. Despite this, I do feel like he is incomplete. He is very close to being "perfect" you could say, gameplay-wise, but I feel like his interactions with some things, how blooming works, and some past changes regarding his character (Ash healing should have been just nerfed not removed as plants can use ash as fertalizer.) should be changed/rectified. So without further ado, here is my suggestions below for Wormwood. -HEALING *Manure should heal 3 health, instead of 2 to make it more of a viable option. *Guano should heal 4 health instead of 2 so it is better then Manure *Bucket Of Manure should heal 3 health per use as to be consistent with Manure. *(NEW) Rot & Ash should heal 1 health per use. *(NEW) Living logs should be able to be consumed/applied for 20 health, so that Wormwood can lose health to gain health in the future. *Compost wraps should heal 40 health instead of 30 health so you'll want to craft it as a early-game heal even with the cost of nitre and long use animation. *(NEW) Wetness should heal in a similar fashion to WX-78's water damage, but A LOT stronger. (NOTE: Sanity loss should still take effect as while plants like water, they definitely do not like TOO much water.) -STATS & BLOOMING (In spoiler as to not take up the whole thread) -NATURE TAB -(NEW) Petals Crafting Description: "It doesn't hurt too much does it?." *Literally just petals (Would allow new players to have an easier time making a garland without having to lose a ton of sanity picking flowers, which proceeds to counteracting much of the benefit they'd get from the hat in the first place. Would also be useful for crafting the below item!) -Crafting Recipe: -3 health -(NEW) Bloomy Belt (Body Item) CONCEPT 1: Crafting Description: "Stunt your growth. Or keep it." *Lasts 6 days (Repairable with Sewing Kit) *-1.5x sanity multiplier *When equipped makes Wormwood retain his current bloom level permanently until unequipped, where it will then shortly after update his current bloom level. (Would allow Wormwood to take advantage of his blooming even outside of the spring seasons, and the player could choose how much risk VS. reward they want with being able to use it to retain any level of bloom, not just the final level, with the disadvantage of using up their body slot and having to upkeep it with sewing kits.) -Crafting Recipe: 3x Living Logs, 8x Petals, 3x Nightmare Fuel CONCEPT 2: Crafting Description: "Grow with the fuel. Embrace it." *Lasts 4 days (Fuelable with Nightmare Fuel.) *-1.5x sanity multiplier *When equipped will cause Wormwood to bloom as if it were spring until unequipped, where it will then shortly after update his current bloom level. Effect first activates morning of the following day. (Would allow Wormwood to take advantage of his blooming even outside of the spring seasons, so long as the player can keep the belt fueled. Less choice then concept 1, but I would imagine it would likely be easier to implement and more user friendly.) -Crafting Recipe: 3x Living Logs, 8x Petals, 1x Purple Gem -MISC. *Make his font able to be disabled like Wigfrid's umlauts. *Actual differing battlecrys for prey, spiders, etc. ... Aside from all this its like I said, in my opinion Wormwood really doesn't need any change other then this. A lot of this is number changes or small additions other then the Bloomy Belt, which I'd say would likely be the hardest thing to implement, but would be an incredibly useful item for players to utilize with the changes to blooming stats. The Hamlet team at Klei did a really good job on this character, and I definitely am looking forward to the new ones in April. Wormwood has definitely set the bar high for future characters.
  5. Wormwood could gain sanity in the rain ( like at least until 50% wet) becayse he is a tree so makes sense. Trees like water. He also could gain 1 sanity for talking to the trees or plants ( like with the botom to examine). When he was the flowers around is head he could be able to shave and gain petals ( to make the petals crown) or something or some flower that could heal him! He also could make the process of planting and blooming when he bloom! He could also have some especial item ( like a especial tent, like a greenhouse ) that we could regain health!
  6. Examining Red Cap: "Hurts heart" Eating Red Cap: "Ouch" - Gained stats: +12.5 Hunger, -0 Health Examining Manure: "Mmm...Smells good!" Using Manure: +2 Health Digging up a Dung Pile with your bare hands: 3x +10 Sanity Getting Manure thrown at (by Splumonkeys or Prime Apes): -10 Sanity ... is that intended or not fixed yet? Got other strange things about him?
  7. Wormwood stats (150 hunger, 200 sanity, 150 health) + has the "green thumb tab" (living logs, poison balm, bramble husk, bramble trap, compost wrap) + can plant seeds in the ground (basic farm speed), can heal from fertilizer for 2 hp (ash, poop, guano) + blooms during spring, monsoon, lush "it" has a passive Wolfgang transformation without the 2x dmg + lure-plants, living vines, snap-traps (without food) are neutral + immune to hay fever +/- gain sanity from planting, lose sanity from plants being destroyed (choppers, fires, diggers and picking flowers) +/- attracts bees when blooming - can't recover or lose health from any ingredients or meals - can catch on fire easily and freeze from ice flingos rebalance Wormwood stats (150 hunger, 125 sanity, 200 health) + has the "green thumb tab" (living logs, bramble husk, bramble trap, Reed roots, Light-blub roots, Lure-plant blub) Reed roots (1 living log + 4 reeds) Light-blub roots (1 living log + 4 light-blubs) Lure-plants (3 living logs + 2 eggplants + 4 light-blubs) + immune to poison when blooming (spring, monsoon, lush), immune to hay fever + can plant seeds in the ground (improved farm speed), can heal from fertilizer for 3 hp (ash, poop, guano) + lure-plants, living vines, snap-traps are neutral +/- Mix sides are the same - Downsides are the same
  8. I enjoy playing as Wormwood and creating my own Farm and I'd like to share you some of my experience about farming with him. Make sure to have a Birdcage to gather more seeds & a Lightning Rod in your Farm to prevent it from burning down. How long does it take for a plant to grow? According to the Wiki "Seeds planted this way take four days to grow to reach full growth, and yield the same items as a regular farm would". It's not recommended to fertilize them with manure cause you would need a total of 6 manure to make a single plant grow instantly and 6 manure is worth 12 health. Four days, that's a total of 64 Day Segments, 32 Minutes or 1920 Seconds and Wormwoods belly lasts for only 2-1 days depending on season. But there's an easier way to make Crops grow faster: By using a Sprinkler you can make your Crops grow 12 times as fast, reducing the time to 5.333 Day Segments, 2.667 Minutes or 160 Seconds, but Sprinklers requires to be built close to water so you'll need to build your Improved Wormwood Farm close to a Lily Pond. The Sprinkler lasts for up to 15 Day Segments and has a range of about 2 Pitchfork Counts, allowing you to water up to 44 Plants at once: (Green = Crops; Red = Sprinkler; Blue = Pipe) Which Crops are the best to grow? For that question I just made myself a sheet: (Note that Food won't affect Wormwood's health so I marked the health value red) (Food Value: F - Fruit, V - Vegetable, M - Monster Food; Drop Rate: Chance to get it from Seeds (Birdcage for Seeds & Crop Seeds)) Different Crops also grant different unique recipes: Avoid Asparagus Soup (Bad stats compared to other dishes) or Fruit Medley (Not as good as other dishes & spoils fast). My Crop Results: Rank S: Pumpkin: Restores 25% (1/2 days) of your Hunger even without Crock Pot and lasts for a total of 10 days Corn: Most common crop (Shared with Carrots and Sweet Potatoes) and restores 16,67% (1/3 days) of your Hunger, lasts for a total of 10 days if uncooked or 15 days if cooked Rank A: Eggplant: Not as common & durable as Corn but restores the same amount of Hunger and can be used for Stuffed Eggplant Carrot, Sweet Potato: Most common crop which allows to get quickly a stack full of Carrot or Potato Seeds which take a total of 40 days to spoil and restore about 10 Hunger OR 10 Sanity + grant another plant for later. Radish: Same durability as Corn, same stats as Carrot or Sweet Potato, drop rate unknown but can be used for Spicy Vegetable Stinger which is useful as an emergency sanity food Rank B: Dragon Fruit: Lategame Crop - Really uncommon, grants almost no stats and spoils pretty fast but can be used for Dragonpie which restores 50% (1/2 days) of your hunger (useful to tame Beefalos in RoG as it also grants a lot of health) Rank C: Durian: Almost same stats as Eggplant but drains sanity, only half as common & can't be used for Meatballs if Monster Meat is used (making Monster Lasagna with 2x Durian + 2x Non-Stick-Fillers is a way to feed your Flytraps without gathering Meat) Aloe, Pomegranate, Watermelon: Stats aren't that good but they're still useful as Crock Pot Fillers Rank F: Asparagus: Pretty bad stats, spoils fast & ruins most of your recipes by turning them into Asparagus Soup which only restores 12.5% (1/4 days) of your Hunger (That's my actual ranking, it can still change depending on your comments.) Please share your Suggestions about my guide.
  9. Am I the only one that feels weird about wormwood's font and color when they talk? It just doesn't feel right with every character having the same font, even Webber, WX, Wilbur, and Wes.
  10. As it stands, Wormwood's plop wrap is too expensive to consider using over Healing Salves and Poultices. The Nitre is the big issue here, as it's rather rare in Hamlet. I can see two possible solutions to this. 1. Increase the healing of plop wrap from 20 to 40 2. Replace the Nitre with 6 Cut Grass, to make it more viable in all worlds. We need more usable plop to spread on face for health. Why we use non-plop items on plant character for primary healing?
  11. World: Vanilla Don't Starve with Hamlet enabled Character: Wormwood Mods: No mods enabled When planting seeds in the ground a seed is spawn at the center of the world. Noticed this upon searching for berry bushes. What a thought was 1 seed turns out to be nearly 20 in one pile. Planted a seed next to it to see, and sure enough right at that moment a seed spawned. First image shows me standing next to the spot, had just tested it out and picked up the seed. Second image i had planted a seed to demonstrate. As you can see, a seed has spawned. Third image is where I am on the map (the red circle) Not a gamebreaking bug but I thought it should be pointed out.
  12. I can tame and saddle a beefalo, but Wormwood will not mount. I get the action prompt, but when I right click, nothing happens.