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Found 123 results

  1. Can we get a "Roomba Mode" for the dupes? Basically it would be a way for them to roam around and mop or sweep on their own. Sweep might be a bit more complicated than Mop, but Mop seems like a simple enough task that it should be able to be automatic. Dupes will already roam around and disinfect on their own, if there are buildings which need it and they have nothing better to do. At first I was thinking that this should be added as a separate checkbox on the Jobs tab, but there's already checkboxes for Sweep and Mop, so why not use those? If the dupe has no tasks and will otherwise be idle, they should just automatically go mop things if they have that job selected.
  2. The color of Maxwell's skin is too light. It is supposed to be dark purple. I know the skin color would change at dusk/night, but it is still way too light during the day. In the forge, it looks nothing like that, and it is light out. Please fix this.
  3. i like to get the 1 from a rationbox etc for the automation wire to deactivate the micro musher so if i have 200kg food stop the micro musher maybe add that function to the existing preasure plate or add a wire connection to the storage
  4. The existing insulated pack feels quite punishing to use considering its expense and being sourced from a boss. It's even flammable. The Hibearnation Vest is much better by my estimation. Similarly, the quality of other boss items such as the Eyebrella makes it clear the pack isn't very good for the utility and prestige a boss item should have. Yet I love the idea behind it! I suggest a small rework of the insulated pack to make it as desirable as the other boss' items. Make it a smaller 4 slot pouch instead of its own pack which opens and docks to a bag when an Insulated Pouch is present in your inventory. This behavior of docking/switching which pouch is open is controlled via right clicking a pouch which shows its contents and docks them to an existing bag for ease of access. It otherwise works exactly as in the present, just smaller. Alternatively if a player has a pouch but no pack, the pouches can be opened individually like extremely expensive bundling wrap sized container to prevent items being trapped inside, with a "Close" button replacing the "Wrap" button. Food items/ice/thermal stones continue to be affected as always--thus not meddling with Bundling Wrap's hugely desirable preservative properties and setting this apart as its own somewhat different storage item. And that is the entire suggestion. I would love to see such a version of the Insulated "Pouch" in the game and hope you consider it.
  5. Hello, developers. i'm russian player, and i love this game, this is very detailed and funny. But Ohm law not worked in game. For example: I have thick wire with max load 20kw, and many thin wires with 1kw max, that are connected directly to thick wire. If one of thin wire connect one pump station with 120 watt power. it will not destruct with overload, when thick have more than 1k load on other lines. But in game which wire have load that equal sum of all consumers. I was confused with this mechanic of game. i want not to build transformaters on each floor of my colony. In real life i can connect thick wires to thin without problems. what is wrong?
  6. We don't a have a good way to decontaminate water (heating uses too much energyand takes too long) , I think that a good way could be like that ore cleaner machine, that receives chlorine and clean the germs. There's not too much to do with the chorine geyser, this should improve its utility.
  7. New Arenas Idea

    I thinked when Forge ended, would be great to have a secondary mode for Don't Starve Together again, like again a new arena It would be great to the Antlion to have an arena of sand, in the oasis Enemies like, sandmens, mini tornados, sand larvas and all that type of stuff related to sand creatures Even the Antlion could fight against us with new attacks and all that Instead of watching all the fight in a special place Or an Alpha Antlion taking the place of Pugna in this Forge I'll hope this idea at least, get's seen
  8. Could you guys please add the Nox helmet skin? The barbed helmet is Okay, but the Nox Skin is so much better.
  9. Small quality of life idea. Right now building something takes some time because you have to constantly going from place where you build to building menu and back. What if you can search for building just on keyboard: Select category by number (works right now) Search field on top would get focus automatically so you can immediately start writing building name you want to place Top match would get selected after pushing Enter key Left / Right keys then can be used to choose material if needed And done, you can build Utilizing this. One could build a wall, almost instantly get liquid pump, same with pipes etc... And suddenly in no time you have water purification plant layed on. I thing this would really speed up planning builds a lot.
  10. I realy like that the rooms are added, but there can be more i think about rooms like: greenhouse, that increase seedchance or add extra kg of food corridor, that increase walkspeed kitchen, maybe increase food qualliy or reduce production time workshop, decrease production time of mashines like the smelting mashine, but also decrease decore - [edit] maybe give a temporary negative perk "Hard Work" that increase stress/stamina what can be countered with "nice Bathroom" storage, maybe increase the ammout that a rationbox, compactor or fridge can contain labatory, increase research speed or consume less dirt / water maybe showerroom seperate from latrine maybe our liquid and gastanks count as room too, maybe perks like increase or decrease germ livetime it will be awsome to watch on stream if a dup purk into the clean water tank and it dont count as watertank anymore ) i hope here are more ideas for new rooms
  11. i think about a sensor maybe the batterie directly to send a TRUE value of the % of the batterie is above or below the setup ammount, that will be much easier then use preasure plate and hamsterwheels. maybe a seperate sensor that read the watt of the wire so in combination with the power shoutoff we can protect our wire from overheat
  12. sorry, we have tubes, we need turtles. all the way down
  13. I like the tube stuff, but i dont like the constant power consume and the drain after disable and disconect. i prefer only consume the 480w during recharge the 3 charges, and no drain if disconect or disabled by automation. what i think is missing is a way to check how many charges are left a 2nd connection to the Tube Access or a seperate device and a Tube checkpoint that we can close after a logic if there are no charges to come back
  14. It would be great to have a Multiplayer mode, it would be weird for some users, but great to anothers Like, 2 people start in a world and they start far away, they have to work until they 2 connect again, so they can help eachother with resources, food, etc.
  15. i think about a new way to generate energy, a shine bug emmits free light, so it can support plants or even a solar pannle. i think it needs to be balanced with the ligh in the game like a lamp consume 5w (6 tiles range) and a celing light 10w (11 tiles) range, so if the solar pannle will be 1x2 it fits 2 times for lamp and 5 times for celing light, the power generation from solar pannle and the powerconsume have to be ballenced. what i think to get the shine bug in place, a shine bug clue trap will be nice, so it can build ontop plants or even the solar pannles a different light souce can be a light emmiting plant that can be used for the flowerpod or a farmtile to convert fertiliser into light
  16. i like the core of that germ feature to have an invisible enemy, but whats about usefull germs i think about produce cheese that needs bakteria in the process maybe germs that consume germs so we can cultivate specific germs to get rid of food poison and slimeloung, so we can construct a sewage treatmant plant or make drugs that adds temporary a positive buff and then a negative buff, like slimelong drugs add "divers lounge" for a time period and after its end the dup become "mouth breaver" something like that. for pood poising maybe possitive effect err Iron Gut and for negative smal bladder or bottomless stomage i also think about stats boost pills like add 5 str or 5 athletics temporary maybe pills / drugs that adds specific trais like early bird etc, for me its a cup of coffee
  17. Request: click on an individual wire in the power overlay to highlight all the wires in its circuit, and/or include wire bridges in the power overlay. Justification: if you're a slob like me, tracing the path of an individual circuit through the unparseable spaghetti of your power grid is a painstaking process, especially since you can only see the endpoints of wire bridges, without much indication of which direction they're facing (so if you've got two wire bridges stacked on top of each other, it's difficult to tell whether the circuit is headed across or down). This exercise would be rendered unnecessary if circuits could be highlighted, allowing you to visualize them at a glance instead of tracing them out by hand.
  18. i think about a furniture like a chair, hammrock couch ot something like that, for Idle Dups to chill and enjyor the decore and reduce stress of course there is the massage table but that needs power
  19. We all know we can assign lavatories, outhouse, mess tables, etc. But, wouldn't it nice to have showers a "Assignment" option too? We can just change it back to public (like the lavatories) if we want everyone to shower to it, or assign them to a specific dupe in certain situations. (Example, access by doors or automation checkpoints) Hope someone agrees to this..
  20. i think about 2 types of sensors each for liquid and for gas, the 1st one detects yes there are germs and send a TRUE value the 2nd one send a TRUE value if the germs are higher or blelow the setup ammout [edit] and if its slimeloung
  21. i think about a smaler printing pod for hatch puft shine bug and co, so if we kill a hatch or puft, (not morb becouse they explode) we get our meat and some DNA that we can use in the printing pod to create 1-2 new hatch. the new live have maybe 3 evolve steps from egg to adult, the egg need like plants specific heat to breed and some time to become adult and can be slauther again. that fix that we have hatch problems in the early game becouse we can store the dna in a special new container maybe needs to be sterile that i dont get rotten and we have a new food ressource meat that we can cook or grill doors that creatures cant pass will be nice. maybe fish too that need to live in liquids mmmmh delicios pollutet water fishies with slimelung germs better let them swim in liquid chlorine
  22. I like to have some gas and Liquid containers so i can use more space .
  23. I just noticed that waiting for the team to be complete and ready for battle can be long. And we got nothing much to have fun, so I have a suggestion : make our portrait able to make emotes! Like in game, but in the lobby.
  24. i think we missing some sensor to check what gas i have here so simple as that. 1 for Liquid and one for gas, setup like the filter for one type we want as example oxygen so now the sensor check if that tile behind me have oxygen then send a TRUE value thats all
  25. I think about a door or a checkpoint where we can setup that only dups that wear the correct clothes like the warm or cold shirt can pass