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Found 78 results

  1. I'm aware that you can switch the world over to YotC on world generation but wouldn't it be cool if carrat racing became a mainstay? It felt like such a cool minigame you could invest on for no reason whatsoever and it would be a waste to make players wait 12 years or be restricted to just Yotc to in order to play it. Nothing has to be changed about the races really, if you wanted to restrict it a bit, make the carrat shrine be unlocked on the moon island or something. Colored carrats could return too, i just don't see a reason not to add them back officially since pig wrestling is a thing
  2. Hi so I have a simple suggestion for Sweepy and Sweepy's Dock, that is would have a Plumbing Output for Liquids. My rationale for this suggestion is Idd rather develop my base to prevent spills, than have a power hungry robot move it to a location that the dupes then has to pick up anyway, dupes move way faster than Sweepy and even if I used Sweepy I would still have to pick up the bottles at the dock anyway. So Sweepy only saves me like the blink of an eye, which isnt really worth it. If this suggestion was added I could be more careless with spills knowing my automated friend would get it without creating more labour in the colony. Thanks for your time. EDIT: Seems such a post was already on the forum, but strangely I could not search for it, it is because its archived It wont show up? Sorry for double posting about this.
  3. Hey there, everyone. I'm making this topic just to throw some ideas/suggestions to make pets have more uses in game (besides being adorable)! As of now, only the Lunar Mothling has any practical use (providing a small amount of light if well-fed); I really feel like every critter should give their own unique benefits, to help differentiate one another, to better suit playstyles, and to give back something to the players after going through the trouble of getting one. Right now, they actually do a bit more harm than good, since they sometimes get in the way when you're trying to click something, and with their constant crying for food. I get it that they're supposed to be very young critters, but i think that it'd overall feel more satisfying to the players if they also helped them in their quests for survival. Here are my ideas: -Glom-glom: small sanity aura, similar to glommer (or perhaps a bit less), when standing near it. occasionally drops glommer's goop; -Vargling: able to pick stuff on land and in the water and bring it to you (on command); -Kittykit: can attack birds and other small critters, and bring you the loot (on command), or perhaps it could cough up random gifts if you gave them something; -Giblet: would periodically drop feathers (random type). -Ewelet: gives insulation bonus, and can provide fur or steel wool periodically (if shed with a razor); -Broodling: can set stuff on fire (on command); -Mothling: unchanged (provides light) All of those would require, of course, the critter to be well fed, just like it happens with the Mothling. What do you guys think of those ideas? Would it be unbalanced? Let me know what you think. Also, sorry for any mistakes in my writing, and thank you, Klei, for this amazing game!
  4. I just want to make ONE single suggestion on how to give Wigfrid her very own unique and exclusive to JUST WIGFRID gameplay mechanics. I throughly enjoy the obscure mini game where players can give a Championship Belt to the Pig King to engage in a short Mini-game where your character gets smacked around rather hilariously by a couple of pigs carrying giant Wooden signs. And Since Wigfrid is portraying the role of a mighty Valkyrie then she would want to prove her strengths in a glorious contest of battle (surely you can see where I’m going with this..) WOODIE has a 50% Increased chance to spawn Treeguards while chopping Trees, so in the same way that Woodie has a higher rate to spawn treeguards, WIGFRID should have a higher rate of spawning pigs wearing these (mostly obscure and rare) Championship Belts when she is in the vicinity of their houses. Wigfrid (now having a much higher chance to spawn these Belts) can trade them to the Pig King to engage within the Warriors Gauntlet, Which will reward Wigfrid with decent supply in Gold, along with a new exclusive to Wigfrid Currency (Warrior Tokens) which would be used in the crafting recipes for her Songs. Thats it.. that’s the entire suggestion, Wigfrid gains a Crafting currency exclusive to just her and her alone like Wendy’s Mourning Glories- Except instead of helping sad ghosts find lost stuff for mourning glory.. Wigfrid instead shows her Valkyrie skills in glorious bouts of battle with Pig Kings Champions.
  5. Tackle and spectackler box are pretty unique items that work to store all the fishing tools or that was what I thought, because I tried to put fish food into a spectrackler box and I couldn't. Now I know that this boxes only contain lures and floats, but with 15 slots I always have space for more things (Of course I can fill it with rot and twigs). I think is a good idea that this boxes can contain fish food because you can use this for fishing or even shells because you obtain shells in the same place, and they are pretty difficult to transport because they don't stack. It's a little change, but what do you think guys? There is another item that you like to store inside the tackler boxes? > into >
  6. Being able to teleport anywhere on screen would be extremely beneficial on console when using lazy explorer or wortox, which is why I suggest 2 options for implementing it. 1. The Meh One: Hovering over the lazy explorer (or wortox's soul while in inv) while its being held and pushing the left dpad stops the character and lets you control the teleport cursor with the right analog stick. Pressing the left dpad again cancels out the teleport. 2. The Better One: Same idea as before but your character can still move while you move the teleport cursor around. Second one's obviously the best but I didn't know if there was limits in regard to teleporting since you have to sit still before being able to actually tp. I also can't think of any interactions in game that would bug this out but who knows, chests would definitely be disabled during the animation. ALSO, lazy explorer and wortox's souls would keep their normal tp with limited range, this is just an addition to them.
  7. Can you please add a future to next update that for every world a unique code/link generates and people with having them can join the game without opening browse game menu. It is useful for hiding server from everyone and only invites people you want to be in your server without adding them as a steam friend. You can create the link using the server ip, server name and a random code, then the chance of repeating the codes will drop to 0, because it is quite impossible for some people on same ip, host more than two words with same name and the random code be same for them. If these are quite impossible for you, please support discord invitation. Some of games do and we can invite people to our game without being steam friends with them. I don't know which one of them is easier for you, but please add one of these in next update of Don't Starve Together
  8. Hey, I wanted to make something for WX-78, First I make a kind of Frankenstein idea because it reminded me a lot of WX-78, I also liked doing something with a Pumpkin because that was also very suits Halloween.
  9. You guys know how I heavily criticized this refresh, & stated that I wouldn't further criticize it beyond what I’ve already said The TL:DR behind all that: I did not like it. This post however isn’t for criticizing- This is my own opinion of what a Wigfrid rework SHOULD have been.. I Joked a lot about giving her the “Winnie” Side Identity.. but that’s not the route I EXPECTED. So first lets break down some of what she gained with her rework the “Inspiration meter” that when engaged in combat will rise allowing her to use up to 3 additional “Abilities” except.. those Abilities are in actuality just some song scrolls. I will list the #1 main thing that needs to change about them: Once you craft them they never downgrade or wear down over time requiring you to go re-collect the ingredients you use in collecting them, UNLIKE Willow or Wendy who will constantly be gathering more of their “Kit” ingredients to keep up and maintain their kits songs become a One and then done A-fair, unlike Woodie who has to build a new mutation idol each time he wants to transform, or Winona who has to keep her generators powered up. Wigfrid is still exactly the same as she was prior to her rework, with only a few song scrolls to read that increase or decrease stats. (Not that that is a bad thing BUT...) Lets compare THAT to Woodie who got both a Faster movement and a better Combat ability. Wigfrid the Mighty Viking Warrior, gains no new abilities in the form of actual Combat. Is this sounding right to Anyone? My guess is Klei saw her as good enough “as is” & only wanted to do a small refresh to avoid any drastic changes for a larger update like all the other reworks have so far- But is this what Wigfrid mains really wanted? Easily my second most played DST character, & as a Secondary Wigfrid main Here is a rough idea of what I was expecting out of her much anticipated Refresh- (I will leave spoiler tags for where these ideas are inspired from for anyone interested in that.) 1-While wearing the Battle Helm & Holding a Battle Spear, And costing 1 Bar of Inspiration Wigfrid gains an instantly useable battle cry that leaves her open for attack for a second, This buffs her allies around her for roughly the same duration as Abigails Petal Bestowment buff, an Ability that doesn’t require getting ingredients for a song scroll to use- and would instantly be noticeable to even the most casual newbie Wigfrid players, To avoid being the most OP thing Ever it would have a Cooldown timer before Wigfrid can “Battle Cry” again. 2-When wearing the Battle Helm and Battle Spear, And costing 2 bars of Inspiration Meter, Wigfrid can throw her Battle Spear from a distance like a Javelin Projectile that deals Slightly higher damage to the target it hits and to avoid other players picking it up once it is thrown... Wigfrid will instantly call upon the powers of the Unicorn to magically have the “Gods” beam a beam of light down onto the spear returning into her hand. 3- at full bars of Inspiration Wigfrid unlocks her last Combat Ability, While Wearing the Battle Helm & holding the Battle Spear Wigfrid will stand still for a moment before performing a forward charge that rushes through a crowd of enemies targeting a single target to deal heavy damage to that one target while doing a circular spear sweep knock back attack to the rest of them. .If you haven’t noticed by now there’s a pattern to my suggestion- each ability requires her to gain the currently implemented Inspiration Meter to use like a Stamina Bar.. But there is a HUGE Catch- She has to be wearing the Helm and holding the Battle Spear to perform these Extra Abilities that can only be use Inspiration therefore- They can not be Used by anyone who Isn’t playing as a Wigfrid. The Whole entire theme of this Idea I am purposing is to do what I had HOPED her refresh would have focused on in the first place: preventing Wigfrids Helms and Battle Spears from falling out of Favor/usefulness once the player simply ventures into a swamp and gathers the many free Tentacle Spikes in said swamp that outclass the Spear. (Insert whatever better gear you want to Apply here, same situation still applies) I find it very Disheartening every rework has gained new combat abilities.. but a character whose was designed to be effective in Combat? Gains no new combat abilities. That’s it, that’s the whole refresh- if these or something similar to these could be squeezed in alongside her Songs, I would feel like Wigfrid is now Perfected.. she gains some actual NEW gameplay content, and Battle Helms/Battle Spears never fall out of Usefulness once you’ve gotten better gear. If there was anything I would add to this beyond that: I REALLY enjoy the idea of characters having their own unique structure to leave their personal mark in a world-Wendy has the Sisturn, Wurt has Mermstuffs, Winona has Generators & Spotlights, Wigfrid could have a craftable “Weapons Armory” structure that holds her Battle Helms, Battle Spears, Song scrolls, and Armors that you can visually display on. Thank You if you actually took the time to read this entire post- as a secondary Wigfrid main I didn’t want to suggest ANYTHING that completely breaks her character or becomes stupid OP- I Simply wanted to put a heavier focus on her Helms & Battle Spears so they never fall out of having their use. Embedded with the power of the Unicorn & obviously extremely special to Wigfrid... they needed to be in the Spotlight (pun 100% fully intended..) Please leave a ShopCat emote if you think this or something Similar to this would be a good re-rework for Wigfrid & if not.. don’t be shy to explain why.
  10. I think the in case Klei makes another QoL update, they should make it so when you are looking at equipment skins (Hockey Helmet, Jagged Armor, etc), you should be able to see how they would look on your character, like how you can see how Wilson's and Webber's beards would look on them Edit: I added a picture for reference
  11. Before simply saying, "No, Klei said 'nope', so it's not happening," and leaving, hear me out: I know that Klei has stated that they consider Don't Starve as a complete game, and that they're not going to touch it anymore ever since they moved to DST. But then why does DST triumph over DS in terms of overall gameplay and popularity? Why is it that players like me who own both games feel more obliged to play DST and discouraged to play DS? (not all players, but I'm just saying that's how I feel when choosing which to play over the other). Because of this, I have reason to believe that it would be beneficial to both Klei and the Don't Starve community if the games were merged (preferably DS to DST rather than DST to DS). Like said by Klei, Don't Starve was meant to be a singleplayer game, and they're right! Things from singleplayer are meant to stay there, and that's why I am going to offer my ideas for how this could possibly work out. First off, I introduce to you: Solo Mode! One of the main problems I would like to address is that there have been complaints about DST's offline gameplay (no skins, no DLC characters, etc.) This is the part where solo Don't Starve would shine the most. Let's say that if you are traveling or the internet in your area is out, but you want to continue playing Don't Starve, regardless of multiplayer. This could also apply to those who prefer playing solo over multiplayer. You can then have an option to load or create a new solo world. This world will be locked in singleplayer, meaning that you cannot open this world for server hosting, but it has all of the features of solo DS such as the old bell, adventure mode, character unlocking, experience, and armor stacking. Likewise, a hosted game will stay as a hosted world, meaning you can't change it into a "solo" type world. If a connection is stable, you would also have access to all your skins as well, which was a feature many people wanted to be added to solo DS. DLC characters are a different story, as having some multiplayer characters in solo may break the lore of the game, but this is made up by the solo exclusive characters. Solo mode will also beat hosted worlds in a solo experiece as it will run much smoother on computers that can't handle multiple server shards as well as having more expansion content. Having a dedicated "solo mode" will also let new players get a better grasp of the game, since many people are introduced to this franchise through Don't Starve Together, rather than the original Don't Starve. But what about Shipwrecked and Hamlet? Shipwrecked and Hamlet will stay as DLC's for solo mode. They were designed to be for solo and will stay solo, community mods that aim to port those DLC's to multiplayer can do so, but it will be their responsibility to rework them to make a balanced and functional game. And what about A New Reign, Return of Them, or future updates to DST? Although I would love ANR and RoT features for a hypothetical "solo mode", I believe that they best stay as exclusive to DST. The reason being this is the lore of the game, and adding them to solo mode would break this. This applies to future updates that were meant for just DST too (except maybe QoL ones). Like stated by Klei, Don't Starve is complete, and we don't want to change this. Keeping it the way it is would be the best way to go. What about character reworks? The characters from DS are so different than in DST! There will be an option to enable or disable each characters' reworks in "solo mode" when in the world generation screen (but not in together worlds because the reworks were aimed to balance characters toward multiplayer, much like how the solo game was reworked to be a multiplayer game). A good example of this would be how a lot of people preferred the reworked Willow over the original Willow, especially since she no longer lights random fires, and a Bernie helps a new player fight shadow creatures more easily. This setting will only be available in the world generation of "solo mode", because there would be problems arising whenever swapping characters or changing the settings after world generation. How will events work out? Events such as winter's feast should stay a DST exclusive feature. Like I said earlier, let's try to make it easy on Klei by reducing what they would have to change if they were to merge the games. It wouldn't fit into the original Don't Starve anyway, at least in my opinion. But why would anyone want a solo mode? Just go buy the original game if you're a loner! I know, I've thought about that too, why should Klei take the effort of merging these two different games? For one, doing so would give Don't Starve a brighter future, players would recognize that since the game is now a part of DST, they will be glad knowing that new content will come or that feedback will be heard. Although someone could say that it is still the same thing, being two different games but just put into a single "box", I would disagree with that. By combining the games, any changes to the base game (such as updated textures, sounds, QoL updates, character rebalancing, character controls, bug fixes, etc.) will apply to both at the same time, thus eliminating the need to do the same things twice if they were separate. A good example of this was the last QoL update to Don't Starve, which was a while ago, and introduced DST features such as beefalo taming and bundling wraps to DS. The extra work of rewriting the same features to match Don't Starve's less updated code is hard work on it's own, but if an effort was made to combine the games early on, this extra work can be eliminated for the future. It is important that if Klei makes a decision to take action, it would be as soon as possible. The reason for this is not anyone's expectations, but because the longer that they wait and the more that is added to DST, the harder it will be merge (I'm not saying DST exclusive features such as RoT but base game features such as beefalo taming that I mentioned earlier). Merging would bring another plus side, which would be the compatibility of workshop mods as both games will now all share the same source code, allowing the split modding community to be mended once again. Console support would be universal as well. Having a solo mode will also be great for the DST community. For those who are too used to the gameplay of DST (and never played solo Don't Starve) and want a fresh gameplay, they can download the solo mode DLC(s) for a brand new experience. Why'd I say download a DLC? That's because we're about to go onto the next point: Why would Klei want to do this? They won't be able to make enough of a profit to outweigh the development costs! DST's current funding comes from skins (at least I think it does) and the introduction of those new to the game, after all, the developers have overdone themselves multiple times over with amazing updates at no cost to the players (besides the initial cost of the game). I believe that it would be best that the vanilla solo game would be added to DST with RoG included for free, much like how DST had free RoG features. Those who want the Shipwrecked or Hamlet DLCs can buy them from the default store found in DST, although it can be encouraging to sell them as a bonus included in a skin bundle for those who are dedicated to playing only multiplayer. Those DLCs may or may not be free to those who bought the solo game's DLCs, but I think at this point we wouldn't care to pay a little bit extra to see the game become whole again. DST's current priced could be raised as well to compensate the change. The DLCs' prices could be raised, since they are now placed in front of a much larger community who are more willing to spend some extra cash. So...what happens to the original game? I do not know. I have never worked as a developer for a steam game, nor do I know the backstage actions of it, such as what would happen to community content (mods and artwork, etc.). That being said, Klei will most likely decline this suggestion, but perhaps at least give a better insight into why. If they went through with it, perhaps the original game will no longer be listed and those who don't have DST (and only DS) will get a free copy to make up for it. Perhaps DST will finally have it's name changed to Don't Starve rather than Don't Starve Together (the "Together" really annoys me). Most importantly, is their solution to port the save files and progress, (and maybe steam trading cards?) if they chose to remove the original game, although it would be unlikely that it would be a problem since Don't Starve features cloud based file saving on Steam (I don't know the situation for console players, sorry!). Other suggestions: Here's a list of honorable mention ideas that came to mind: -Adventure mode completion rewards? (Maybe skins or spools?) This could encourage more people to get back into the uncompromising style of the game that was mostly lost in DST -Allow items from other characters in solo mode to be available similar to how you can switch characters in DST and still have or use the character exclusive items. Change the world, my final message: Thanks for reading my wall of text, have a good day. If you have any thoughts, leave a comment or a suggestion, I guess. If you think this is a great idea, then give me a potato cup because then Nome and the other developers can't possibly ignore the delicious scent of so many fresh potato cups. Also I considered putting this under suggestions, but I felt like my voice would be better heard under general. Thanks for reading and Goodbye. TL;DR: Wes is overpowered, please nerf
  12. I'm not into DST much myself due to inflated health bars and other glaring balance issues but that's not the point of this suggestion. I toyed about fighting Bee Queen earlier, and aside from the sheer duration of the fight, I just kind of felt her phases were a bit backwards, and also her minions were a bit too, pardon the pun, to the point. There's alot of enemies in DS that just halfheartedly kite you or even just charge at you and attack without regard to their safety, so another swarm enemy as a defence mechanism for a boss (didnt work well for varg either) is just really boring. I think she'd be better if she started the fight by keeping her distance and ordering her minions about, then running out of more minions to summon after so many die and choosing to get up close and personal, while still possibly summoning 1 or 2 extra bee guards but no longer giving orders. And rather than chaotically swarming you the bee guards circle you like batilisks do, charging in varying patterns when given the order to do so by the queen, sometimes all of them charging at once and sometimes them taking turns, and sometimes only 1 or 2 of them charge. While the loot is (from what I can tell) already good from the bee queen, it feels odd that she drops a tiny, little, puny, ordinary bee stinger, maybe make it an extra large one that can be made into something or wielded as a weapon, or both.
  13. So I've had this idea for awhile and thought there was something in the works but figured I just post this suggestion in case there isn't or that anyone in our awesome modder community hasn't attempted this or even thought of it. Me personally am an idiot when it comes to computers and stuff so there is no way I could make this mod. So here goes nothin: Some sort of Team play mod. What do you mean by this? Isn't the whole idea of Together to work as a Team? While yes DST is meant to be played as a one whole collaborative team game it rarely is. In fact on most public server you find a slew of bases all over the place and very few of them are populated by more than 2 people. Also there are plenty of private servers where the idea is everyone works together and build one collaborative base. But here's the thing. In the single base mode we are all winners. Who is the loser? No one because there is no competition. What I propose is a mod that splits a map into 2 or more teams. Upon joining the world you can either choose or are assigned a team. These maps would of course be PvP and members of your own team are flagged as friends and therefore safe from you while the other team is of course flagged as foe and not safe from you. This in turn would open the game up to another style of play and more importantly other modes of play. The key aspect of this is splitting the players and creating a way of distinguishing who is on your side and who is on the other side. Imagine a world where 2 teams fight for control of parts of the world, secure specific resources found only in their secured corner, and where 2 teams work with their respected others to create bases and defeat the others. And most importantly we have a game that has what all games sometimes need and most often have, winners and losers( xP ). Most importantly this would allow us to create a capture the flag mode(alternately you could just make a capture the flag mod but splitting the map into two teams is still necessary). And of course we already have our 2 flags: chester and glommer. No way to hide the flag in your inventory cause the flag hops or flys behind you (you would need to make it so neither one of them can be killed most importantly for glommer otherwise how do you respawn your flag? Wait for full moon? NOPE too OP and every team with glommer would kill him instantly to keep thier flag unattainable). So this is my idea. I dunno if anyone has thought of it as well or is already working on it but just in case I figured I would put it out in the ether and hope this becomes a reality.
  14. So, in many servers the talk with someone that just got in the server for the first time is like the following: But at this time, the player probably already rotated the screen a bunch of times (atleast if he is like me), and as so, don't know anymore where is the North. So why we don't have a button below the map icon to reset to the default camera rotation? That, or add a compass to all characters starting inventory (finally a use for it!!)
  15. Hi, I'm a fan of the world presets, and I think it'd be awesome if for future updates one could delete and name them.
  16. I wanted the same thingIt would be an angel, and the meter's color will be purple (like how health is red, hunger is yellow, and sanity is orange). When you loose naughtiness the angel will start dying (like when the heart for health meter starts cracking and breaking, the stomach shrinking and the brain withering away) and starts turning into a monster.
  17. On this thread I will be writing stuff about DS that happened to me and my friends while playing Don't Starve. Enjoy-Seth
  18. Asthma is a disease for human not for bees, they are behaving normally it's like they are tired or in healing more oxygen. You don't need to worry about them may be it's because they are thirsty.
  19. Okay, hello and good day! This is the ASK BOX for an upcoming adventure that I am hoping to start up, called Mary's Realm. The concept behind it is two threads - One with the on-going story as chosen by YOU, the forum poster, and the other with all of the commands for the story. The process is simple: I will post part of my writing. It'll be about the situation at hand, and then there will be a little sign at the bottom: > At which point, you get to choose what happens by posting a comment below with your command in there. So, I'll do a quick example: ----------------------------- You awaken on an unknown island. There's a rabbit here, and some sticks. What do you do? > ----------------------------- Your comment should be something like this: > Picks up the sticks If you're interested and such, leave a comment below about it! Some rules and other things: ~ I will try to answer as many comments as I can in one post, but don't be upset if your one wasn't chosen. ~ Try to keep the comments in the main thread to a minimum, so people can read the ongoing story. ~ This is based off of many text-based games, so silly/impossible commands may be acknowledged but simply go to a default phrase like "You don't know how to ____!" And now, for the opening post! ------------------------------------------------------------------- It's dark. You've been lying down for such a long time. Everything hurts, as if someone set you alight and left you to burn fiercely for a few hours. You cannot see. You cannot move. All you can do is listen to the sound of slow, deliberate footsteps crunching through dry grass towards you. You feel an icy coldness coming from your side as the being approaches, getting close to you. A smooth, calm, feminine voice reaches your ear. "Say...you don't look all that good. Maybe you better find somewhere to sleep before night comes!" You sink back into the darkness as her laughter, soft and musical like a silver bell, fades away. ~ When you do awaken, you're lying face-first on some discoloured, dry grass. Your mind seems to pitch and reel at every noise, so you decide to run through the basics. Your name is Wilson. You are the greatest gentleman Scientist this world has ever seen. You have woken up in the middle of nowhere, in a land you don't recognise, a series of islands surrounded by water. There are trees here, some small, dried-out shrubs with no leaves but many twigs, a few Rabbit Holes, two Berry Bushes and a small pile of Flint Rock near you right now. Shelter. Food. Survival. What do you do? >
  20. Wait.. Robots have brains? I never.. oh wait, they don't. Why does WX-78 have sanity? I don't think if they had no emotions they'd start to go insane... Not nagging at the devs to change this, because that would be way to overpowered. So, if WX-78's sanity is removed, you could make it so that as WX-78 loses hp (or in a robot's term, power) the player will do less damage also. This may just all be a waste of time, but I'm just stating this.
  21. Tweaking yes!I think the most important balancing thing we can add is maybe marginally decreasing returns to eating the same food over and over.Example, you eat Cooked or Regular carrots exclusively and eventually it reaches the point where the carrots do not give you anything at all in terms of hunger replenishment. This has an invisible counter that slowly returns the food back to its original power only after a long period of time where the character does not eat it. This makes it so players cannot: - Horde one food, Morsels or Monster meat and Candy.- Make players eat variety regularly meaning more food could possibly spoil and require better management.- Causes the food spoilage mechanic to actually affect the players more dynamically.I imagine early game players are eating Carrots, Berries and Morsels in rotation. Once those has run out of its marginal benefit, players will have to shift towards crock pot recipes, farm plots for different foods and rotate between those varieties OR just be forced to go out and stock up way more.This makes space more precious, makes the player have more things to do and puts the starve back in DONT STARVE!
  22. Hey there, I am a huge fan of Don't Starve, really like the direction it is headed. I was noticing something though - my main method of restoring sanity aside from dapper hats is eating well-cooked foods. Once you get a recipe that works well for you - in my case monster meatballs - there is little reason to change. I was reading that this is one of the major ideas behind the winter update - forcing players to adapt to new situations - and in that vein I had a suggestion."AW, meatballs AGAIN!?" My suggestion is implementing a system of diminishing returns for food sanity if you don't eat a variety of foods - essentially making your character get sick of that particular food until eventually you get no sanity from eating it, maybe even eventually taking a sanity HIT as you force down another steaming pile meatballs, or kebabs, or WHATEVER. It may make the early parts of the game too difficult - I remember spending DAYS munching roasted berries before I really got the hang of the game - but hey that's what Don't Starve is all about am I right?
  23. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 72968 Issue title Tallbirds won't stop chasing Steps to reproduce Stole the tallbird egg Ran away while tallbird chased me Night came Had to kill the tallbird Tallbird killed me Describe your issue I stole the tallbird egg and the tallbird started to chase me. It didn't stop chasing me and I had to try to kill it because the night came but it killed me I do think this is a bug because the tallbird didn't stop chasing me when I stole it's egg.
  24. I just have to say how much I love this game('s) music. The main menu, the ingame music, the boss music, the trailer music! That darn trailer song. I start the game just to hear the music and watch the trailers just for it. Thank you Klei!