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Growing Nosh Sprouts?


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10 minutes ago, SixbySix said:

Nosh sprouts body temp max is 32 (f) degrees.  Water freezes at that point.  its going to make growing them domestically really difficult.  I guess you could hand water them, but even then they would like get to warm to grow.

 

Thoughts?

 

-6x6

Sleet Wheat has a similar problem, though, yeah.. not quite as bad.

46 minutes ago, SixbySix said:

i'm ok with sleet wheat at 41 degrees.  Its hard but doable.   32 degrees give you zero margin for error.   I guess its a challenge!

You can feed them with a bit higher temp. Just keep in mind then you'll have to cool a bit more the farm tiles, whether it is from the gas above, or (better) from the below (cooled metal tiles).

2 minutes ago, OxCD said:

Just keep in mind then you'll have to cool a bit more the farm tiles, whether it is from the gas above, or (better) from the below (cooled metal tiles).

Wheezeworts are excellent for tasks like this.... oh wait... WAS excellent.

When I started sleet farming I had similar issues, but what I settled on was cooling the room colder than the plant needs (with method of choice) and sending in warm water to the plants. Havent tested with the new plant but I'm sure it'd work the same.

Basically just like OxCD said, the temp of the farm tile is what matters most.

Beans are freaking awful. Comparing to sleet wheat.

Temp range: Wheat -55 to 5, Bean -25 to 0

Growth time: Wheat 18 cycles, Bean 21 cycles

Upkeep: Wheat 20kg water/cycle and 5kg dirt/cycle, Bean 1kg phosphorite/cycle and 35kg water/cycle

Output compared to cost to make 5 quality food: Wheat 18/harvest 10/pepper bread, Bean 12/harvest 12/spicy tofu

Lets see here. Higher upkeep, longer growth time, for fewer calories and a more difficult temperature requirement to meet. Beans aren't just worse if you crunch the numbers and do a close comparison. They are worse in every possible metric and by a lot. I would love if the designer behind this would chime in on what they were thinking. If you are going to create an alternative it needs to have trade offs. Like its harder to keep in its temp range but it produces more food per resource input. Although I'd say sleet wheat would be thematically the harder one to keep happy. 

3 minutes ago, Promethien said:

 I would love if the designer behind this would chime in on what they were thinking.

They were probably thinking that the rust biome needed native flora and fauna to be consistent with other biomes.  I'm not sure why the rust biome needs to be as cold as it is, but the fact that dreckos are freezing to death before we reach rust biomes and these beans are so difficult to grow tells me that another pass is needed.  I'll add this; I actually think I'd prefer if the rust biome was barren of life (unless they want to add a cockroach-esque critter that eats iron and outputs rust).

4 minutes ago, Yunru said:

For those of us that use a scale that actually makes sense, what's that in Celcius? 

Wheat -55 to 5 is -55 C to 5 C.

Bean -25 to 0 is -25 C to 0 C.

Part of the problem is that beans require water, but also needs to be at a temperature where water freezes.

Ok the beans need some tuning for sure. The water requirement seems weird. A rust biome doesn`t sound like something where there would be water. And the random phosphorite again. This looks like an awful lot of placeholders. Why wouldn`t it at least be salt water?

16 minutes ago, Sasza22 said:

Why wouldn`t it at least be salt water?

Because apart from the salt water geyser, salt water isn't renewable. We need a way to turn water+salt into salt water before it would make sense to use it as a requirement like that.

1 hour ago, Sasza22 said:

Ok the beans need some tuning for sure. The water requirement seems weird. A rust biome doesn`t sound like something where there would be water. And the random phosphorite again. This looks like an awful lot of placeholders. Why wouldn`t it at least be salt water?

Salt water and the biome/ requirement being like 10c would be better overall in other regards in okay with it being worst than sleet in every way just the requiriments that its not, also there should be more chlorine in rust biomes and this biome definetly needs a critter of its own.

With the required temperature of the plant being below the freezing point of water, just make sure the water being fed into the hydroponics tile can not sit idle inside the pipe or the hydroponics tile. Use pipe valves to feed only how much water the plant needs per cycle, which is 35000g/600 seconds = rounding down: 58 grams.

This way the plant will immediately absorb the water and it won't be allowed to freeze in the pipe or the hydroponics tile, or interact with their temperatures too much.

What about the output? I find it quite ridiculous that you need 12 bean sprouts to keep up 1 dupe for it's growth cycle (with some left)

Wouldn't be so bad, except it would cost 9t of water (comparing to Bristle Berry consuming 720 kg in its growth cycle (or 3t convertinng it to beans' growth cycle). + additional phosporite (all assuming average dupe's  consumption rate is 2000kk)

I hope my math didnt break halfway

or you can run some polluted water through two parallel sieves (5kg/s each) to normalize its temperature to a known value and pass the resulting clean water through 3 inline aquatuners (for a resulting drop of -42 degrees). and it will happily still be liquid because the world of ONI does not support exactly the real world state change mechanics.

your challenge really is keeping your farm just above -3 and right below 0.

1 hour ago, screepka said:

why should the loop be filled? 10kg will be only in two sections of the pipe. but if in doubt, for example, you can make a loop through the tank.

the valve can be installed 60g / s * number of plants

Why wouldn't it fill? If you need a loop then you'll have an excess going through said loop, which then has more added to it by the bridge. 

 

Oh wait, just caught where the valve is. In that case why have a loop at all? You just risk it backing up. 

12 hours ago, Promethien said:

Beans are freaking awful. Comparing to sleet wheat.

Temp range: Wheat -55 to 5, Bean -25 to 0

Growth time: Wheat 18 cycles, Bean 21 cycles

Upkeep: Wheat 20kg water/cycle and 5kg dirt/cycle, Bean 1kg phosphorite/cycle and 35kg water/cycle

Output compared to cost to make 5 quality food: Wheat 18/harvest 10/pepper bread, Bean 12/harvest 12/spicy tofu

Lets see here. Higher upkeep, longer growth time, for fewer calories and a more difficult temperature requirement to meet. Beans aren't just worse if you crunch the numbers and do a close comparison. They are worse in every possible metric and by a lot. I would love if the designer behind this would chime in on what they were thinking. If you are going to create an alternative it needs to have trade offs. Like its harder to keep in its temp range but it produces more food per resource input. Although I'd say sleet wheat would be thematically the harder one to keep happy. 

I was expecting these beans to replace pincha peppernuts for the espresso machine.  Which I think is a good idea.  But apparently that didn't turn out to be true.  I mean I guess if you have no cold biomes on your map or maybe they consider dirt to be scarce enough to justify it.  Maybe they should just introduce a mechanic whereby dupes get sick of having the same meal too many times in a row.

32 minutes ago, Yunru said:

Oh wait, just caught where the valve is. In that case why have a loop at all? You just risk it backing up. 

If you give the plants water even 58g / s and suddenly the plant "turns off" because of the temperature or another accident happens, the water in the pipe will be in excess and begin to accumulate. then it must be withdrawn.

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