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Aporkalypse Rework Ideas (YES, THIS AGAIN)


SpoonyBardIV

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I've been thinking about ways to improve upon the Aporkalypse recently, and I thought I would make a thread for people to post their ideas as well. Feel free to post any ideas you have below! Here are some of mine...

-Make Shadow Creatures able to spawn, regardless of your Sanity level.

-Make all hostile mobs do 1.5x the damage they usually would.

-Add exclusive Aporkalypse music.

-Add creepy ambient sounds, similar to the Nightmare Cycle.

-Make lightning strike. Maybe have it strike as much as it does in Hurricane Season, but with a lower chance of hitting the player.

-Make it periodically rain Nightmare Fuel. It would basically be black rain, and Fuel would fall in a similar fashion to frogs during Frog Rain. This would give some incentive to survive long periods in the Aporkalypse.

-Make the BFB hostile. When it lands during the Aporkalypse, it will attempt to smash YOU instead of your structures.

-Make all items lose durability or rot 1.5x faster. Your armor won't protect you for long, and you can't stockpile food.

-Make Dragoon Eggs periodically fall. Not in huge eruptions like they do in SW, but just have one fall here and there to keep players on their toes.

-Make plants wither, and make Rainforest Trees turn into their Sick variants.

-Periodic Earthquakes, but instead of rocks falling, Krissures will open up in the ground.

-Make the End's Well able to give things like Thulecite, Obsidian, and Red/Blue/Orange/Yellow/Green Gems. It will still have a high chance to give Purple, but i think it would be okay to be something like 50% Purple Gems, and 10% everything else.

-Make the Aporkalypse endless again. It's too easy if you can just wait it out like you can with the other seasons.

-All magic items lose durability at half the rate. For example, telepoofing will only use 2.5% of the Lazy Explorer's durability, because all of the Nightmare Fuel flowing in the air makes it stronger.

-Sanity drains at 2x the rate that it does during regular nights.

-THIS IS A BIG ONE. Make killing the Herald necessary to end the Aporkalypse. Have the room with the Calendar be locked from all sides, and make the Herald drop the key needed to unlock it. This would make the Calendar somewhat challenging to reach, while also keeping it relevant.

These are just some ideas, of course. Like I said, feel free to suggest your own. I also summon @Jason, @bizziboi, @JoeW and everyone at Klei to take a look at some of these! I think that these are some decent ideas, and I don't want this to be just another thread full of wishful thinking. Because that would indeed offend me as a scientist! :D (that's my signature, for anyone who doesn't get it)

 

 

43 minutes ago, SpoonyBardIV said:

-Make Shadow Creatures able to spawn, regardless of your Sanity level. That will be way to similar to nightmare ruins circle.

-Make all hostile mobs do 1.5x the damage they usually would. Playing with numbers instead of adding new things is bad concept.

-Add exclusive Aporkalypse music. Yes

-Add creepy ambient sounds, similar to the Nightmare Cycle. Yes

-Make lightning strike. Maybe have it strike as much as it does in Hurricane Season, but with a lower chance of hitting the player. I would say it would be anoying.

-Make it periodically rain Nightmare Fuel. It would basically be black rain, and Fuel would fall in a similar fashion to frogs during Frog Rain. This would give some incentive to survive long periods in the Aporkalypse. That's really a good idea! I like it.

-Make the BFB hostile. When it lands during the Aporkalypse, it will attempt to smash YOU instead of your structures. No, just now.

-Make all items lose durability or rot 1.5x faster. Your armor won't protect you for long, and you can't stockpile food. No. Playing with numbers.

-Make Dragoon Eggs periodically fall. Not in huge eruptions like they do in SW, but just have one fall here and there to keep players on their toes. Dragoons in Hamlet don't have any purpose. Also there is Herald already to hunt player.

-Make plants wither, and make Rainforest Trees turn into their Sick variants. I guess that could work

-Periodic Earthquakes, but instead of rocks falling, Krissures will open up in the ground. Yes

-Make the End's Well able to give things like Thulecite, Obsidian, and Red/Blue/Orange/Yellow/Green Gems. It will still have a high chance to give Purple, but i think it would be okay to be something like 50% Purple Gems, and 10% everything else. Hell yes!

-Make the Aporkalypse endless again. It's too easy if you can just wait it out like you can with the other seasons. It would be better go give choice, like either kill Herald and end it now, or wait for 40 days for it to end.

-All magic items lose durability at half the rate. For example, telepoofing will only use 2.5% of the Lazy Explorer's durability, because all of the Nightmare Fuel flowing in the air makes it stronger. Probably.

-Sanity drains at 2x the rate that it does during regular nights. No.

-THIS IS A BIG ONE. Make killing the Herald necessary to end the Aporkalypse. Have the room with the Calendar be locked from all sides, and make the Herald drop the key needed to unlock it. This would make the Calendar somewhat challenging to reach, while also keeping it relevant.

Hmh.

Great ideas. Here are some from me:

-Cork trees are hostile. I mean, come on Klei, they are hands

-Reduce the vampire bats nimbers. More common attacks are nice but we'd still like to have a chance 

-Remove season effects durring aporkalypse. No one needs fog or hay fever at that time

As I said- great ideas op.

Unfortunatelly Klei's done with Hamlet. As we can see they're focused on fixing bugs now, which means that they're done with adding content and are now polishing the dlc in terms of performance

53 minutes ago, SpoonyBardIV said:

 

-Make it periodically rain Nightmare Fuel. It would basically be black rain, and Fuel would fall in a similar fashion to frogs during Frog Rain. This would give some incentive to survive long periods in the Aporkalypse.

Maybe if it was a low amount, otherwise its stupidly broken.

 

53 minutes ago, SpoonyBardIV said:

 

-Periodic Earthquakes, but instead of rocks falling, Krissures will open up in the ground.

That would just give people more of a reason to avoid aporkalypse. Think about why no one likes summer/dry season

 

53 minutes ago, SpoonyBardIV said:

 

-Make the Aporkalypse endless again. It's too easy if you can just wait it out like you can with the other seasons.

The reason its not endless is because no one wants to return to their hamlet world every 60 days just so aporkalypse doesnt start

No thanks, no one will want to active the aporklypse if it's impossible to survive for a day, I want to see pig celebrate and get the vortex cloak

It will be impossible if all this happen.

 

I only agree with this

58 minutes ago, SpoonyBardIV said:

-Add exclusive Aporkalypse music.

 

1 minute ago, Ornge said:

Maybe if it was a low amount, otherwise its stupidly broken.

 

That would just give people more of a reason to avoid aporkalypse. Think about why no one likes summer/dry season

 

The reason its not endless is because no one wants to return to their hamlet world every 60 days just so aporkalypse doesnt start

 

1. Then picking up stacks of it OFF THE GROUND in the Ruins is also broken.

2. Krissures don't cause any harm...

3. Yeah, but my ideas would make it so that there would be an actual reason to LET is start.

9 minutes ago, Szczuku said:

Unfortunatelly Klei's done with Hamlet. As we can see they're focused on fixing bugs now, which means that they're done with adding content and are now polishing the dlc in terms of performance

I really do hope there is a "Home Sea Home" type update sometime in the future... It would be sad if there wasn't. SW got way more attention post-release than Hamlet has.

Just now, Ornge said:

They can't be destroyed and block areas for building. Also could theoretically burn down a rainforest in the right spot

What if they were only temporary, and they closed up when the Aporkalypse ends?

1 minute ago, SpoonyBardIV said:

What if they were only temporary, and they closed up when the Aporkalypse ends?

Still rather not have them. Imagine worldhopping back into hamlet, aporkalypse doesn't end and BAM. A krissure destroys your base

I like some of your ideas but not ones that help the aporkalypse become summer 2.0

1 minute ago, Ornge said:

Still rather not have them. Imagine worldhopping back into hamlet, aporkalypse doesn't end and BAM. A krissure destroys your base

Maybe they could just be for cosmetic purposes. We all know that the Aporkalypse needs more of that.

1 minute ago, Ornge said:

I like some of your ideas but not ones that help the aporkalypse become summer 2.0

Fair enough...

53 minutes ago, Szczuku said:

Unfortunatelly Klei's done with Hamlet. As we can see they're focused on fixing bugs now, which means that they're done with adding content and are now polishing the dlc in terms of performance

To clarify they didn't outright say "We are no longer working on hamlet"
They said "No updates are scheduled" which means they have no plans, they aren't strictly not adding content to hamlet. Still it's a lot less likely, unfortunately. 

58 minutes ago, Szczuku said:

Unfortunatelly Klei's done with Hamlet. As we can see they're focused on fixing bugs now, which means that they're done with adding content and are now polishing the dlc in terms of performance

They added the teleportato almost immediately after saying they have no plans for new content. "No plans" means no plans, not that there's never going to be new content again.

Whenever I read topics talking about making the Aporkalypse more disastrous I wonder if anybody has actually let the event play out at all. If you don't hunker down somewhere safe, the enormous bat waves alone are already enough to nearly murder you. If dragoon eggs could drop, krissures could open up and burn everything to the ground, and all this other stuff, people probably wouldn't even let the Aporkalypse occur even for the cloak.

12 hours ago, Faintly Macabre said:

Whenever I read topics talking about making the Aporkalypse more disastrous I wonder if anybody has actually let the event play out at all. If you don't hunker down somewhere safe, the enormous bat waves alone are already enough to nearly murder you. If dragoon eggs could drop, krissures could open up and burn everything to the ground, and all this other stuff, people probably wouldn't even let the Aporkalypse occur even for the cloak.

And once you get cloack, you don't want aporkalypse ever.

15 hours ago, Faintly Macabre said:

Whenever I read topics talking about making the Aporkalypse more disastrous I wonder if anybody has actually let the event play out at all. If you don't hunker down somewhere safe, the enormous bat waves alone are already enough to nearly murder you. If dragoon eggs could drop, krissures could open up and burn everything to the ground, and all this other stuff, people probably wouldn't even let the Aporkalypse occur even for the cloak.

The thing is that (I'm pretty sure) we aren't talking "The aporkalypse is too easy". We're talking about the atmosphere and content of aporkalypse.

For example erthquackes, krissures, lighting, meteors falling and rain that isn't made of water fit the theme of apokalypse very well. And to make it fair for players there could be warnings like with antline b4 an erthquacke so you can leave your base.

18 hours ago, Faintly Macabre said:

Whenever I read topics talking about making the Aporkalypse more disastrous I wonder if anybody has actually let the event play out at all. If you don't hunker down somewhere safe, the enormous bat waves alone are already enough to nearly murder you. If dragoon eggs could drop, krissures could open up and burn everything to the ground, and all this other stuff, people probably wouldn't even let the Aporkalypse occur even for the cloak.

Pretty sure that the point of increasing the difficulty of Aporkalypse is not only to make it more atmospheric, but to also give more loot (like Thulecite and others) for the player to enjoy shall they actually survive it. This "event" or "season" desperately needs some new content.

If you keep the Aporkalypse this easy, giving it end-game content wouldn't make any sense considering how easy it would be to receive that new loot.

As it stands, the current Aporkalypse was only made to kill the Herald and get his cloak. That's boring as hell. Once you get the cloak, why would you even let Aporkalypse happen past that?

The gigantic bat waves are definitely very unbalanced and need to be modified. Maybe make bats drop down at random, but with much smaller numbers. Keep the pressure up. Either way, bats are still boring as hell.

Actually, now that I think about it, Aporkalypse has absolutely no use whatsoever. You don't even need the cloak considering almost every other armour is cheaper and more efficient.

23 minutes ago, Roosev said:

[snip]

My thoughts EXACTLY. Hamlet has next to no end-game content. RoG has Thulecite, Gems, Guardian Horns and Nightmare Fuel. SW has Obsidian, Dragoons, Elephant Cacti and Woodlegs (Yes, I view Woodlegs as end-game content both because of how difficult it is to unlock him, and how powerful he is). Hamlet has... what? Some Purple Gems and the Vortex Cloak. It's not really up to the standards of previous DLC end-game content.

1 minute ago, Mday said:

Aporkalypse, as of current build, is when you reach 400 days, have one base on Hamlet and one base on SW, and now you want to travel to ROG, and the game crash, and you cannot load the save. Nothing else.

Oof. I feel your pain...

I mean if you guys want more interesting, fine, but the suggestions I see almost always translate directly to harder and more obnoxious, and I really think if you got even a handful of the things in this list you'd quickly discover that even if it feels more thematic it still hasn't become any more actually fun. Volcano season in SW for example is thematic and interesting, but be real: if the ability to use game mechanics to just up and skip volcano season existed, how long would it take before you stopped letting it occur? I'm not talking like delaying the eruptions with the altar, I mean just making it not happen at all.

2 hours ago, Faintly Macabre said:

I mean if you guys want more interesting, fine, but the suggestions I see almost always translate directly to harder and more obnoxious, and I really think if you got even a handful of the things in this list you'd quickly discover that even if it feels more thematic it still hasn't become any more actually fun. Volcano season in SW for example is thematic and interesting, but be real: if the ability to use game mechanics to just up and skip volcano season existed, how long would it take before you stopped letting it occur? I'm not talking like delaying the eruptions with the altar, I mean just making it not happen at all.

Not that I have a stance in this discussion but that sounds a bit weird to me. Not every seasonal obstacle has an intrinsic value. Combustion in Summer, Cold in Winter and Lightning in Spring have no real upside for the player to abuse. If we could we would also skip those. They are here to be a challenge for the player to overcome. Aporkalypse is simular here but its problem is rather that the solution is rather linear while there are many different options for the other seasonal obstacles. 

So rather than making it more "difficult, it would be better to make the solution for Aporkalypse more complex and nuanced.

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