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Showing results for tags 'aporkalypse'.
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I would like to know if there is a console command to reset the 60 day timer on the aporkalypse, i prefer to start in rog and don't usually get around to going to hamlet until well after the 60 day timer runs and would rather not have to deal with the aporkalypse immediately upon getting to hamlet. I already tried this command but it didn't work: GetAporkalypse().begin_date = GetClock():GetTotalTime()+28800
I love the open-world that Don't Starve began as. It was a blank book in which I could write my own story. Each player could build, wander and discover in their own way. My worlds were my creation. After the introduction of RoG, the race to prepare for different seasons began to be a more dominant factor. Now, in the best and most creative iteration, Hamlet, we can link our worlds. But when I discovered that 60 days is the absolute limit for Hamlet, I went to the world gen to delay the Aporkalypse. But I can't do it! Now, instead of having fun, I have to find the calendar and adjust it. That requires many forced intermediate steps. Why would you take a lovely and literate open world and hamstring the players to pre-written chapters? Please don't let this game become like all the others. I've got better things to do than have a game dictate a grinding schedule.