pe5e

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About pe5e

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  1. (I hope I dont regret posting here again.) There is nothing wrong with being slightly disapointed that Hamlet wasnt more but some of those complains really arent big enough of a problem to concern oneself longterm. I think we can still sleep well even when giant grubs dont drop a special item. If those tiny unpolished things are enough of a reason to leave the DLC behind then maybe the core gameplay loop of Hamlet itself is the road block. I took a risk to post here again. Please dont disapoint me forum people and respond more reasonable than the last year. Thanks for reading and happy new year to you all.
  2. @Jason Since the update there has been a really weird ambient background noice in the game. It is in the background everywherer as far as I can tell and persist when switching worlds and relogging. Video of it here.
  3. Currently Poison Birchnut Trees crash the game in SW when Strong Winds are blowing. Most likely because Poison Birchnut Trees dont have "Blowing in the wind" - animation like other trees and as such crashes. Log
  4. Currently tar lamps, that are placed on the ground and turned off when you save and quit, will be turned on again when the player relogs. This makes it impossible to store tar lamps on the ground, because as soon as one relogs all tar lamps will turn on again and soon turn into ash. The lamps shouldnt burn on their own again when a player relogs.
  5. Currently trawl nets disapear once they are droped (ether by being full or if you unequip them). It seems to be a rather new bug since the last hamlet update.
  6. The game freezes when it tries to update spawns it seems like. When one is traveling from another plane(caves, volcano, rog to sw) to another and moves to certain spawners then the game straightup freezes. The music continues but the game is frozen. It doesnt give a bug tracker warning ether, which forces the player to close the game manually. The spawners in question seem to be at least: Ballphins producing offspring, Doy Doys producing offspring(egg hatching), Pig Torches trying to spawn a new Tribal Pig, Whale Carcass trying to explode. There may be even more but those are the spawners that freeze the game for sure.
  7. Hey, I am trying to create a mod which adds a new world gen option to the game. It should be an option that allows the player to disable strong winds simular to the world gen option for disabling puddles. But since I am really new to moding I have a few questions: 1. I am sure there was work already done for new world gen options. Can someone provide me a link to that? 2. I was unable to find the strong winds in the game files. Maybe I searched for the wrong words?! idk. Does someone have an idea where it is located? Big thanks in advance