Developer Jason Posted June 25, 2019 Developer Share Posted June 25, 2019 Bug Fixes: Player will wait until after landing on a boat to sneeze. Fixed a graphic bug with fence gates when exiting interiors. Insulated sac, sea sack and gold rock gets a minimap icon. Pathfinding should now work better in interiors. Fixed bug where minimap sometimes didn't properly uncover traversed areas. Can pick up items on the ground near un-sprung tooth traps now. Fixed a spelling error on the Batilisk Wing?. Thumper’s minimap icon fixed. Dense turf will grow tall grass. Fixed crash at the beginning of adventure mode prologue Life vest and amulet will save the player on water in Hamlet. Wheeler tracker won’t steal an item when a second is given to it anymore. Poison Frog Legs and Tubers won’t bother WX anymore. Fixed player boat crashing into shoreline when beardhair or dense jungleturf was placed on edge of lilypond. Bramble Armor will protect Wormwood from Cacti and Spiky Bushes. Bat Bat added to magic tab in Hamlet. Fixed very high awake entity counts, especially near waterfalls. Electric Isosceles won’t transport land based followers. Webber won’t attack neutral spiders with the attack key now. Pigs shouldn’t get stuck on city structures so much. Fixed a graphic problem with the pig totem torch. Roc won’t try and break non breakable structures. Roc won’t land when you are on the edge of the jungle and sky. Farmplot art will refresh properly on save/load City Pig houses minimap icon fixed Fixed some bugs with Ballphin Palace Fixed potential humongous memory spike on world load when worldhopping. The Doy Doy feather is actually tradeable now. View full update 15 17 Link to comment Share on other sites More sharing options...
Green Crystal Posted June 25, 2019 Share Posted June 25, 2019 Quote Fixed potential humongous memory spike on world load when worldhopping. God bless Klei, this ACTUALLY has return one of my old world that refused to load back to life! Man, I uploded this back in August 2018, and now it is finaly fixed, thank you! 6 2 Link to comment Share on other sites More sharing options...
Sidg62 Posted June 25, 2019 Share Posted June 25, 2019 19 minutes ago, Jason said: Fixed some bugs with Ballphin Palace Does this mean they won't migrate anymore when you build a ballphin palace at dusk? Link to comment Share on other sites More sharing options...
MrNaxeros Posted June 25, 2019 Share Posted June 25, 2019 26 minutes ago, Green Crystal said: God bless Klei, this ACTUALLY has return one of my old world that refused to load back to life! Man, I uploded this back in August 2018, and now it is finaly fixed, thank you! I might have had something to do with this. Thanks Klei for the fix, I can return to my cooking simulator with Warly (right after being assaulted by a bunch of Crocodogs). 1 Link to comment Share on other sites More sharing options...
Kyno Posted June 25, 2019 Share Posted June 25, 2019 Thank you for the minimap fixes. they are really good! 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 25, 2019 Share Posted June 25, 2019 57 minutes ago, Sidg62 said: Does this mean they won't migrate anymore when you build a ballphin palace at dusk? what do you mean? Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 25, 2019 Share Posted June 25, 2019 1 hour ago, Jason said: Bug Fixes: Pathfinding should now work better in interiors. View full update are Chester/Ro Bin and other followers also effected by this? (The player can get stuck a lot of times when Chester/Ro Bin is sitting in front of door) (and Ro Bin's big size also prevents the player from purchasing stuff in shops sometimes) Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 25, 2019 Share Posted June 25, 2019 7 minutes ago, MWY said: (and Ro Bin's big size also prevents the player from purchasing stuff in shops sometimes) Can we not fat shame the poor thing? Thanks. 9 1 Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 25, 2019 Share Posted June 25, 2019 37 minutes ago, QuartzBeam said: Can we not fat shame the poor thing? Thanks. Well....it's actually it's fuzzy hair, antenna, eye brows on top of it that obstruct your interaction. Tho it's still a fat squawking bag of inventory with wings. Link to comment Share on other sites More sharing options...
Terra_Zina Posted June 25, 2019 Share Posted June 25, 2019 2 hours ago, Jason said: Insulated sac, sea sack and gold rock gets a minimap icon. Can pick up items on the ground near un-sprung tooth traps now. Poison Frog Legs and Tubers won’t bother WX anymore. Bramble Armor will protect Wormwood from Cacti and Spiky Bushes. Webber won’t attack neutral spiders with the attack key now. City Pig houses minimap icon fixed Fixed some bugs with Ballphin Palace Fixed potential humongous memory spike on world load when worldhopping. You know how to make a girl moan. My boyfriend should take notes. 1 8 1 Link to comment Share on other sites More sharing options...
Alexias Posted June 25, 2019 Share Posted June 25, 2019 This isn't mentioned in the patch notes -If you picked ANY item that dropped by killed pig guard (halberd torch etc) every pig guard near you will attack you. It should be in the patch notes so players can take care when he pick the loot. Link to comment Share on other sites More sharing options...
pe5e Posted June 25, 2019 Share Posted June 25, 2019 (edited) @Jason Since the update there has been a really weird ambient background noice in the game. It is in the background everywherer as far as I can tell and persist when switching worlds and relogging.Video of it here. Edited June 25, 2019 by pe5e Link to comment Share on other sites More sharing options...
FeNniX Posted June 25, 2019 Share Posted June 25, 2019 18 minutes ago, Namelessgamer said: This isn't mentioned in the patch notes -If you picked ANY item that dropped by killed pig guard (halberd torch etc) every pig guard near you will attack you. It should be in the patch notes so players can take care when he pick the loot. It was always like that. Link to comment Share on other sites More sharing options...
Mday Posted June 25, 2019 Share Posted June 25, 2019 Um... I am having some kind of sound issue here. Rabid Beetles and moleworm movement sound is broken. Link to comment Share on other sites More sharing options...
theJas0n Posted June 25, 2019 Share Posted June 25, 2019 my best world... its finally back! thanks so much for the hard work squashing all the bugs. super happy 2 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted June 25, 2019 Share Posted June 25, 2019 4 hours ago, Jason said: gold rock gets a minimap icon. Hmmmm... you really took you time with that one. But thanks nonetheless! Link to comment Share on other sites More sharing options...
Alexias Posted June 25, 2019 Share Posted June 25, 2019 54 minutes ago, FeNniX said: It was always like that. no It was only if you picked the meat. Link to comment Share on other sites More sharing options...
Danil K Posted June 25, 2019 Share Posted June 25, 2019 Updates ... How did I miss them c: Link to comment Share on other sites More sharing options...
Developer bizziboi Posted June 25, 2019 Developer Share Posted June 25, 2019 55 minutes ago, Mday said: Um... I am having some kind of sound issue here. Rabid Beetles and moleworm movement sound is broken. I am unable to repro this, I spawned both in a Hamlet compatible world and I can hear them both move. 1 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted June 25, 2019 Share Posted June 25, 2019 (edited) Hey @bizziboi, has the "Large Hamlet worlds taking forever to load" bug been fixed yet? I like my worlds to be as big as possible, but whenever I try and make a "Large" world in Hamlet, it takes almost 15 minutes to load. Of course I don't mean to hassle you if you have other priorities... Edited June 25, 2019 by SpoonyBardIV Link to comment Share on other sites More sharing options...
Developer bizziboi Posted June 25, 2019 Developer Share Posted June 25, 2019 It has not yet. The worldgen algorithm is a complicated beast and large worlds really stress it. 1 2 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted June 25, 2019 Share Posted June 25, 2019 (edited) 55 minutes ago, bizziboi said: It has not yet. The worldgen algorithm is a complicated beast and large worlds really stress it. Not YET, you say. But it shall indeed come to pass... Edited June 25, 2019 by SpoonyBardIV 1 2 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted June 25, 2019 Share Posted June 25, 2019 Awesome work guys. Ty so much. Link to comment Share on other sites More sharing options...
lingdeyiyicifang Posted June 26, 2019 Share Posted June 26, 2019 9 hours ago, Jason said: Roc won’t land when you are on the edge of the jungle and sky. Does it mean that Hamlet is a land flying in the sky?Or it's a land up on a big tree?(just like the main game pic illustrates) Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 26, 2019 Share Posted June 26, 2019 1 minute ago, lingdeyiyicifang said: Does it mean that Hamlet is a land flying in the sky?Or it's a land up on a big tree?(just like the main game pic illustrates) Hamlet is a plateau, meaning it's at the top of a mountain (or several). Link to comment Share on other sites More sharing options...
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