pigfarm Posted June 26, 2019 Share Posted June 26, 2019 11 hours ago, Jason said: Roc won’t try and break non breakable structures. Roc won’t land when you are on the edge of the jungle and sky. I reported this issue on the bug tracker.(I'm sorry that my English is not good) And I wrote like this "If a player stand on a stone turf, BFB can land on wrong places". This is not yet fixed. "stone turf" means turfs around pig ruins and ancient statue in jungle. It means that the BFB can land in jungle, although the BFB doesn't usually land in jungle while the player is in jungle. I thought that is wrong, but is this intended? Link to comment Share on other sites More sharing options...
Mday Posted June 26, 2019 Share Posted June 26, 2019 19 hours ago, bizziboi said: I am unable to repro this, I spawned both in a Hamlet compatible world and I can hear them both move. It is some kind of sound audio shattering issue, which only happens after the update. With the moleworm, I was working on a moleworm farm. When say 10+ moleworms are tunneling I start getting audio shattering issue. With the Rabid Beetles, it happens when there are say 20+ of them chasing you deep in the forest. At first it is shattering, then lost of all audio including BGM music, weapon attack, getting hit and etc. Only gets better as bettles die and number reduced. Normally I would make a video to better explaining the issue, however since I am using on board graphic atm I am not sure I can record anything. Link to comment Share on other sites More sharing options...
Developer bizziboi Posted June 26, 2019 Developer Share Posted June 26, 2019 This is strange, nothing changed in the audio code or setup in this update afaik. 1 Link to comment Share on other sites More sharing options...
Developer dansorce Posted June 26, 2019 Developer Share Posted June 26, 2019 I"m looking into this now, stay tuned 1 Link to comment Share on other sites More sharing options...
Developer dansorce Posted June 26, 2019 Developer Share Posted June 26, 2019 1 hour ago, Mday said: It is some kind of sound audio shattering issue, which only happens after the update. With the moleworm, I was working on a moleworm farm. When say 10+ moleworms are tunneling I start getting audio shattering issue. With the Rabid Beetles, it happens when there are say 20+ of them chasing you deep in the forest. At first it is shattering, then lost of all audio including BGM music, weapon attack, getting hit and etc. Only gets better as bettles die and number reduced. Normally I would make a video to better explaining the issue, however since I am using on board graphic atm I am not sure I can record anything. couldn't reproduce it, but I've increased max playbacks, that possibly fix it. Let me know if you still have issues 2 Link to comment Share on other sites More sharing options...
Majestix Posted June 28, 2019 Share Posted June 28, 2019 I am still having that issue. I have not yet figured out when it happens, but the symptoms are as Mday described: after some shattering, all sound is lost, then eventually comes back again. Link to comment Share on other sites More sharing options...
DirtWolf Posted June 28, 2019 Share Posted June 28, 2019 On 6/26/2019 at 2:39 PM, dansorce said: couldn't reproduce it, but I've increased max playbacks, that possibly fix it. Let me know if you still have issues For me personally, the issue has been happening during rain while in the deep rainforest biome. Link to comment Share on other sites More sharing options...
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