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Can someone help me understand how the automated ore dropper is supposed to work better than a compactor with a lower priority than the Conveyer loader?  It doesn't do what I'd expected (a filtered receptacle for the shipping rails) and I'm not sure why you'd really care about this.

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5c9d1647654a1_AutomatedOreDropperShipping.JPG.023b54a2084795036c49770483020c32.JPG

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Just now, RonEmpire said:

I saw the notes saying "Automated Ore Dropper" ?  

I don't see that in the game,  and what would be different from that compared to the Conveyor Ore Dropper?

Look in Base, not shipping.

1 hour ago, Ipsquiggle said:

Added insulated storage type to allow storing ice without melting it

Anyone else able to find this, or is it just building your compactor out of ceramics?

Experience Point system for older bases (even just 50 cycles out) are all set to 1 point.  It would be nice if older bases uploading a save are able to get their old jobs back.

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20 minutes ago, Lilalaunekuh said:

PS: I would like to highlight the same "missing" things I did when MK2 was released:

Please add:

- Set auto prioritize for mechatronic engineers to build instead of operate

 

With the overhaul of the skills/jobs system you have to set priorities for jobs manually again (unless I'm overlooking something!), so that problem's solved at least...

Doctors!!!

1 hour ago, Ipsquiggle said:

We're still getting some of the kinks ironed out with Preview on Epic Games Store, the build will be available there some time later today!

All fixed. Enjoy!

Is this update compatible with old saves or should we create a new base?

e.g. what would happen to pre-qol3 pharma chambers?

6 minutes ago, yatima2975 said:

With the overhaul of the skills/jobs system you have to set priorities for jobs manually again (unless I'm overlooking something!), so that problem's solved at least...

Nope.  Build is still build, engineer is still engineer.  Mechantronics will still run off to build a wall or never build anything because build priority still builds sweepers.

Maybe it's just me, but a small change that would make my life easier would be if the job priority tab would only apply a +5 to the priority of given jobs, instead of +10. Sometimes I have some jobs that I don't want to fully disable but that share a category with jobs that I absolutely want done by some specialist, and there is no way for me to set the priority of that first non-essential job lower than some important general purpose job that doesn't share the category.

...Does this make sense?

  • Like 1

Let's talk IceFan.

No, really.

IceFan.JPG.86973626414c2e3937409da72e471b26.JPG

My ice is heating to local temperature when the fan is, or is not, running.  That seems somewhat odd.

Next up, it's a manual wheeze wort.  I can accept that, if the ice stays insulated a it actually does it's job.

However... upon heating up the ice?  This is unacceptable:

5c9d1f1bf3a1b_IceFanIceMelt.JPG.30b393c5bef8e1b0a2b69a248468a64f.JPG

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1 minute ago, WanderingKid said:

There is a display issue with windowed mode getting into the dupes on the skills screen. I can't scroll down enough.  There are at least two more dupes down there.

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Game is 1280x720 windowed mode.

36 morale and 0 expecting..

@jambell Thank you.  My headaches thank you as well.  That's exactly what those scanners desperately needed for me.

__________________

In other news...  I'm relatively sure my power plant doesn't have experience points.

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When it's not in a room and working right, however, it should probably have the same priority as the Neural Vaccillator.

 

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Edited by WanderingKid
53 minutes ago, pacovf said:

Maybe it's just me, but a small change that would make my life easier would be if the job priority tab would only apply a +5 to the priority of given jobs, instead of +10. Sometimes I have some jobs that I don't want to fully disable but that share a category with jobs that I absolutely want done by some specialist, and there is no way for me to set the priority of that first non-essential job lower than some important general purpose job that doesn't share the category.

...Does this make sense?

I think it would honestly be nice to just have an up/down arrow and a box to input a number 0-99 for each dupe/job.

2 hours ago, Sebastiangperez said:

Guys , can you bring back the old water reservoir artwork ???? the new one sucks and dont make sense... 

Have both with different properties could be a good idea

2 hours ago, Zakery said:

But new bioms....

new critters.....

we want all, and now !!!!!

AAAAAAAAAAAA

we need BIG botton "make me happy" !!!!!!!!

I will restart a game but not before new biomes come in the game

Oh boy, i just go to take a look, i love the new material screen, the job seem more easier to manage, some good other thing too

But they discretly insert new material, i can't wait for the new radioactive biome

image.png.cb4e9e1d8658623adab29f1711c97f36.png

As far as i see they add also a look helium, pyrite, mercury and some other material that don't have any proper look yet like bitumen

Edited by Flydo

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