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Simple solution for the griefing


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Griefing mostly refers to pve games where some players do stupid stuff at your base. With weather pain and telelocator staff gone, here is the ultimate simple solution we always needed:

Make all players attackable by Ctrl+

click; so you won't accidentally attack your fellow friends by clicking on them, or Ctrl+f. Or even, make it the right click, so unless you REALLY wanted to attack them, you won't. So, if you see a griefer, you can take them down.

Well, if your 99 Day old base is swarmed by 9 trolls and you cannot kill them off, good luck. Next time, as you build, gather more supporters.

This is basically pvp but leaving attacking players as something very awkward to do by default.

 

That's not simple at all, it complicates things and opens up different ways for messing up with players. How? Two words: PAN FLUTE

 

In my honest opinion the best way they could handle pricks ruining other people game on the official servers at least would be to give the power to kick and temporarily ban (1-2 hours or something, and it things happen again multiple times then it's clearly that kicked person has no intention into letting others enjoy the game so a higher duration or permanent ban on all official servers) to some trustworthy forum members that would take care of the servers at least from time to time.

 

I don't want the developers to police the official servers instead of squashing some bugs or getting new content for the game, but something has to be done cos pricks ruining other people game damages the image of the official servers and the game.

1 hour ago, cezarica said:

That's not simple at all, it complicates things and opens up different ways for messing up with players. How? Two words: PAN FLUTE

 

In my honest opinion the best way they could handle pricks ruining other people game on the official servers at least would be to give the power to kick and temporarily ban (1-2 hours or something, and it things happen again multiple times then it's clearly that kicked person has no intention into letting others enjoy the game so a higher duration or permanent ban on all official servers) to some trustworthy forum members that would take care of the servers at least from time to time.

 

I don't want the developers to police the official servers instead of squashing some bugs or getting new content for the game, but something has to be done cos pricks ruining other people game damages the image of the official servers and the game.

Maybe you wont be able to do this to a sleeping player? aka only able if the player can fight back.

Still works, as if you say, have a spear even or a hambat or wolfgang, you willl take down a griefer pretty fast since they probably can't put up a fight really. 

Server-shaming greifers and general ostracizing works most of the time... (yeah, a childish solution but it works) they're usually just kids who don't know how to play (or they do) and just want to mess with people for attention... so yeah... (I mean in another thread I did say we help those who seek to improve themselves and do what we can to those who don't...)

 

I mean that could be bad like, they might have self-esteem issues irl and stuff and are just venting out their frustrations by messing with other people, but hell to the no on that... I want to reach at least 2nd Autumn before I go to bed and I don't want some guy/kid ruining other people's fun :T sorry kids...

5 hours ago, Asparagus said:

they might have self-esteem issues irl and stuff and are just venting out their frustrations by messing with other people,  but hell to the no on that

 

aye, why do we have to bear with the frustration of an angsty teenager we don't even know...

This is kind of what I previously suggested along with Chris in terms of killing off griefers, but honestly, I see PvE simply turning into PvP with this addition, just that the intention is different, but not that you can or cannot attack another player. Also, we should look more at solutions that prevent griefing from happening in the first place instead of looking at how we can kick griefers asses after they have griefed. Why? Because they don't care. They grief your base and there's that; it's griefed. Putting in mechanics to prevent griefing from happening in the first place (e.g. structures not being possible to burn, items/structures/objects that would cause a chain reaction to not be possible to burn, not being able to drop down an item next to a structure/item/object that is already burning/smouldering so that no chain reaction can be continued, not being able to hit mobs via fire dart, fire staff or torch whilst they're quite close to a structure, a safe which requires a gear+4 custstone to craft (can only be wrecked with a hammer whilst it's opened) and a lock which requires a moon rock to craft (would keep people who don't know the combination of a locked safe/ice box or don't have a lock from opening it), as well as a lock pick which requires 2 thulecite fragments to craft to keep things from being looted, whilst at the same time avoiding unnecessary safes from not being possible to open or get rid of, making hammer harder to obtain and have more durability (e.g. require 3 moon rocks instead of 3 rocks and have x10 durability), structures (not skeletons) needing x5 or so amount of hammer hits to hammer and things that have been hit with a hammer to be possible to repair fully via certain components (e.g. flingo via custone, shadow manipulator via living log etc.), players not being able to pick up anything from the ground for 10, 20 or so seconds after hitting something with a hammer/hammering something (except if it's a sign) and flingos requiring only 1 gear to craft each or some mechanics that don't interfere with general gameplay too much, but prevent griefing in the first place by a huge margin, if not completely).

2 hours ago, EuedeAdodooedoe said:

(e.g. structures not being possible to burn, items/structures/objects that would cause a chain reaction to not be possible to burn, not being able to drop down an item next to a structure/item/object that is already burning/smouldering so that no chain reaction can be continued, not being able to hit mobs via fire dart, fire staff or torch whilst they're quite close to a structure, a safe which requires a gear+4 custstone to craft (can only be wrecked with a hammer whilst it's opened)

Summer just got a whole lot more... less...

 

Btw, I just played in a server and joined at the 2 last days of summer and after that, autumn came, an old player of the server came back, and well, people joined in too and everyone just helped around... some are a little hard to communicate with though XD

 

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It's on Pengul Klei Server and all the while I haven't been seeing any grievers around much... for the longest time... not saying they're all gone... but taking away more of the game's mechanics like burning is just... ech... I like the increased number of hammers to take down a structure... but in the end, you can only just watch as they slowly whittle it down while you can't do anything in PvE... though I'm not saying don't make any anti-griever mechanics... but I hope they don't take away a lot of the base mechanics in the game...

 

Oh and btw, there's apparently a bug when inspecting 2 or more blueprints in the inventory: @rezecib

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How do you do those inspections, @Asparagus? I've never understood how they're done!

 

Onto the topic, if a mechanic stops griefing, but becomes a BIT of a bummer for the rest of the players, I don't see how it shouldn't be implemented. What I described pretty much can deal with all sorts of griefing. Just that Klei will need to implement a whole bunch of mechanics to so that griefing becomes something that is next to non-existant. But I say screw it! @JanH, @JoeW, @Ipsquiggle, @PeterA, even @nome and all the other Klei devs please; if you truly care about the game, consider the mechanics I listed on this thread. Because if we're gonna deal with griefing, I don't see why implementing mechanics that prevent it in the first place should not be implemented. Mechanics that deal with griefing after it is done is cool and all, but preventing it in the first place from actually being possible, well, you've taken a leap in the right direction to great game design :)

*ahem*

Quote

I have thought up a compromise to this! We all know that there's new griefer quotes for when someone burns a player-made structure right? How about when players have the griefer quote applied to them, it leaves them open to be Weather Pained and Telelocated for the duration of their time in that server? It completely nullifies the Telelocator and Weather Pain for the griefer, while still being used as an anti-griefer tool for the player!

 

So, you want to deal with griefers after they have started griefing not have a solution before it starts so that it deosn't happen in the first place? Okay fine. Totally fine. Nah, I'm okay with that. Seriously though. This is not the way to do things! AAAAAAAA!

So, you want to deal with griefers after they have started griefing not have a solution before it starts so that it deosn't happen in the first place? Okay fine. Totally fine. Nah, I'm okay with that. Seriously though. This is not the way to do things! AAAAAAAA!

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