Deustodo Posted July 3, 2018 Share Posted July 3, 2018 Alright, let's get to it, most of this are not OC designs but I added my little touch to most of it. First is my Oxygen Generation Machine. Radiant Pipes are made of wolframite for maximum exchange. Since Electrolyzer produce 888 g/s, and two pumps combined suck 1kg/s, I added a valve and set it to 820g. Why 820 and not 800? I don't know, I just felt like it. So let go through all of it, Hydrogen goes up and enter a chamber on the right, once the pressure reaches 200g, the pumps activates and send the fuel to the Generator. Now here comes the good part: It powers itself. Actually it powers itself so good that you need to send the extra-extra hydrogen somewhere else otherwise you will end up with clogging the whole thing. So I send it to a gas compressor to keep it in one place and easy to move to wherever I need hydrogen. The compressor that I use has a bit more spaghetti automation for safety measure. The AND gate next to the NOT gate stops the doors to delete gas when the sensor deactives and the 3 first doors are active. I think it is pretty straight forward how it work but I'm going to explain anyway: It does consume power. 120w spike every opening or closing and 120w*(x-1) spike every loop. (x = number of doors). Gas Sensor activates; All doors but the very last one open and let the gas fill the chamber while the FILTER gate keeps the last door locked; FILTER gate activates, opening the last door while closing the first door, BUFFER gates set to 1s so each door closes in succession. The last FILTER gate on the left is there just to make sure the last door closes and all the gas moves upwards. For extra extra safety measure you can add a FILTER gate before sending the signal to the last door so it only opens when the first door closes, ensuring the gas not escaping the upper chamber. Anyway here is how I cool my geys- steam vent. With another Geyser! PW cools the steam, once it reaches a temperature, pump activates and send the heated liquid somewhere else. When there is next to no liquid to pump, it deactivates and activates the Liquid Shutoff to fill the chamber with cool PW. Gas pressure above the tank keeps the PO from outgassing. Here is my Barracks + Hatch Stable. Comfy beds can be build next to one another and dupes won't get bothered by Loud Sleeper ones. Stable limits where Hatch can wander and enables a single sweeper to manage their needs and waste. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1058998 Share on other sites More sharing options...
Albryant Posted July 3, 2018 Share Posted July 3, 2018 So something a little strange happened when I went to recreate @BlueLance's set it and forget it NGG build. I'm not entirely sure how this little vacuum tile happened or why its staying that way. The 5kg NG up top won't move down at all. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059010 Share on other sites More sharing options...
leoroy Posted July 4, 2018 Share Posted July 4, 2018 Cooling and storing NG Spoiler Half automated kitchen + food storage Spoiler Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059036 Share on other sites More sharing options...
SackMaggie Posted July 4, 2018 Share Posted July 4, 2018 16 hours ago, 8loop8 said: I've been following the forums for a while, and still cannot wrap my head around the mechanical filters.. Can you recommend a thread with a detailed explanation or maybe, even better, a video? Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059072 Share on other sites More sharing options...
BlueLance Posted July 4, 2018 Author Share Posted July 4, 2018 8 hours ago, Albryant said: So something a little strange happened when I went to recreate @BlueLance's set it and forget it NGG build. I'm not entirely sure how this little vacuum tile happened or why its staying that way. The 5kg NG up top won't move down at all. That is unusual, try building a tile over it and removing it again? Could just be the gasses think there is still a tile there. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059103 Share on other sites More sharing options...
Albryant Posted July 4, 2018 Share Posted July 4, 2018 8 hours ago, BlueLance said: That is unusual, try building a tile over it and removing it again? Could just be the gasses think there is still a tile there. Yeah, after building a ladder in that spot the gases started flowing normaly. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059276 Share on other sites More sharing options...
bebar69 Posted July 4, 2018 Share Posted July 4, 2018 my little simple optimized storage for futur distribution Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059376 Share on other sites More sharing options...
Denisetwin Posted July 4, 2018 Share Posted July 4, 2018 On 7/3/2018 at 7:47 AM, 8loop8 said: I've been following the forums for a while, and still cannot wrap my head around the mechanical filters.. Can you recommend a thread with a detailed explanation or maybe, even better, a video? @Lifegrow made a video,by watching that and studying two forum posts on the subject, I finally "got" it, hope it helps you @8loop8 Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059388 Share on other sites More sharing options...
ZanthraSW Posted July 5, 2018 Share Posted July 5, 2018 If you are okay with using a liquid submersion exploit to prevent overpressure, this is a submerged electrolyzer setup that can output high pressure O2 directly into the colony without power hungry O2 pumps, and naturally separates the H2 and O2 without filters (I recommend using atmo sensors to limit pressure to below 3.5k to avoid popped eardrumbs). Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059433 Share on other sites More sharing options...
WanderingKid Posted July 5, 2018 Share Posted July 5, 2018 A very common build of mine for early power and food, recently upgraded with shipping automation components to keep the slime off gassing under control. It stages from early Mealwood farming to phasing in mushrooms as available in the opening farm tier. The little water pits are built early, and left there until useful. Each tier is 8 dupes without Farmer's touch, 12 with farmer's touch. I typically turn off the fertilizers after a while, they're not worth the farmer's time once you get enough seed. Once I've cleaned out the CO2 from the area later in the builds, I can cover the left side's airflow vents so I can delivery slime safely. The images in the spoilers below are the Atmo view, Power view, Room View, and Shipping View: Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059443 Share on other sites More sharing options...
bebar69 Posted July 5, 2018 Share Posted July 5, 2018 On 04/07/2018 at 12:03 AM, Deustodo said: Alright, let's get to it, most of this are not OC designs but I added my little touch to most of it. First is my Oxygen Generation Machine. Radiant Pipes are made of wolframite for maximum exchange. Since Electrolyzer produce 888 g/s, and two pumps combined suck 1kg/s, I added a valve and set it to 820g. Why 820 and not 800? I don't know, I just felt like it. So let go through all of it, Hydrogen goes up and enter a chamber on the right, once the pressure reaches 200g, the pumps activates and send the fuel to the Generator. Now here comes the good part: It powers itself. Actually it powers itself so good that you need to send the extra-extra hydrogen somewhere else otherwise you will end up with clogging the whole thing. So I send it to a gas compressor to keep it in one place and easy to move to wherever I need hydrogen. about filter to 820g, you can connect your pumps to one bridge input and your packet will merge fine where you have your closed door open tile and use only the middle pump Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059545 Share on other sites More sharing options...
Megaasus Posted July 5, 2018 Share Posted July 5, 2018 Hi) Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059562 Share on other sites More sharing options...
Neotuck Posted July 5, 2018 Share Posted July 5, 2018 My morb farm was too complex to show in a single post here so I'll link the thread Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059666 Share on other sites More sharing options...
nvzboy Posted July 6, 2018 Share Posted July 6, 2018 Since the cosmic update people have been talking of venting hot materials into space to provide cooling. Here is a screenshot of my build that does just that. It consists of a room with an aquatuner (made of gold amalgam) in it that is controlled by a sensor detecting wether the incoming liquid from the cooling loop isn't so low that it will freeze and damage plumbing. That aquatuner heats up the incoming water to steam at 170°C, the thermo sensor then trips causing the door to the venting duct to open up causing the hot steam to be evacuated into space. The feeding of fresh water is controlled by an atmo sensor (set at below 15000g) and a liquid sensor (below 1 kg) routed through an AND gate which is connected to the shutoff valve. The atmo sensor ensures feeding takes place when the steam is evacuated and allows the gas vent to also input some chlorine if it is available during this time. The liquid sensor prevents feeding from taking place in case the steam condenses back to a liquid for whatever reason. The entire room is covered in obsidian and diamond tempshift plates and the aquatuner rests in a puddle of petroleum to make sure the aquatuner gets rid of the heat quickly without damaging itself. The speed of the cooling is controlled with the liquid valve at the bottom, 5000g/s seems to be the maximum setting. Higher and the aquatuner will build up heat so fast that the replacing of the steam has to take place at a lower temperature than 170 to not overheat making the system use more water for the same amount of cooling. At the current setting this provides 293kW of cooling at the cost of about 1,17kg/s of water and 600 watts. (Assuming we use cool steam vent water at 110°C that we cool with this setup.) If you see any way this can be improved or just your thoughts, let me know. It is my first attempt at such a system, I'll take your feedback to my next survival run ^^. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059834 Share on other sites More sharing options...
BlueLance Posted July 6, 2018 Author Share Posted July 6, 2018 7 minutes ago, nvzboy said: If you see any way this can be improved or just your thoughts, let me know. It is my first attempt at such a system, I'll take your feedback to my next survival run ^^. I assume the door is just to help prevent the system from offgassing polluted oxygen? If not you could remove the door. You could implement a similar design which is above the surface and have a door at the bottom to dump liquids into space! I never though about this.... Rather useful though if you are wanting to get rid of a metrial you have excess of and benefit from the cooling. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059840 Share on other sites More sharing options...
nvzboy Posted July 6, 2018 Share Posted July 6, 2018 The door is there to keep the steam in until it reaches the max temperature you can heat it without damaging the aquatuner which is 170°C. Without the door the setup would use more water for the same amount of cooling. Also the pressure in the room never drops below 15kg per tile so offgassing is not a problem even when using polluted water. The dumping of liquids is an interesting one... You would need a large excess of petroleum or crude but it could provide a substantial amount of cooling... If dumping hotcrude that you pump up with an oil well provides more cooling than just boiling the water like this setup that could be a nice upgrade, though it would require some very long plumbing lines. I'll try it Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1059847 Share on other sites More sharing options...
Soulwind Posted July 7, 2018 Share Posted July 7, 2018 Here's my Drecko farm (still early in the game and they haven't dropped any glossy eggs yet, but should be soon). This is at the bottom of my living area in the CO2 zone. It's hard to see, but that ladder lip is actually 1 tile of ~1000g H2, 1 tile of ~300g Chlorine, and 1 tile of ~1500g CO2. I've found that just having the H2/CO2 will eventually allow some CO2 packets to push their way into the H2 area, but adding a single tile of Chlorine in there too prevents that from happening. And here's my Pacu aquarium, which also doubles as my cool water (germy) for berries and the base radiator cooling system as well as gas cooling. I feed a Pacu until it's tamed and has lived one lifetime of happy breeding, after that I stop feeding and just let the explosion of Pacu continue on their own. They are pretty good at usually dropping at least 2 eggs before they die of starvation. This tank started with 1 Pacu and now has 7 Pacu, 1 Gulp, and 2 gulp eggs still growing in it. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060292 Share on other sites More sharing options...
AnotherBoris Posted July 7, 2018 Share Posted July 7, 2018 Accurate valve. The design, which always runs into the pipe as much liquid / gas, as indicated in Valve. That is without the first package in 10 / 1kg from Shutoff. Spoiler Valve sets the same value on both Valve. The principle of operation is simple: after opening the Shutoff, the surplus from the first 10 / 1kg package is returned back to the input. In this case, the first Valve brakes the next packet from the entrance so that the surplus has time to return. After that, it blocks the entry from the entrance until it is completely consumed. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060306 Share on other sites More sharing options...
malloc Posted July 7, 2018 Share Posted July 7, 2018 I don't follow what the benefit of that setup is. Would it not behave the same way without the first valve or the return leg? The shutoff sends a full packet to the second valve and it does the intended job of feeding it out at whatever setting it has, right? Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060329 Share on other sites More sharing options...
AnotherBoris Posted July 7, 2018 Share Posted July 7, 2018 20 minutes ago, malloc said: I don't follow what the benefit of that setup is. Would it not behave the same way without the first valve or the return leg? The shutoff sends a full packet to the second valve and it does the intended job of feeding it out at whatever setting it has, right? Without the first Valve, all these (10-Valve Value) kg will run straight into the return and they will fill everything. But maybe it will works. Need test. Without return, the minimum amount that you can send is 10kg. And if you only need 100g? Actually, for this purpose the scheme is designed to send exactly as much as it is exposed in Valve. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060332 Share on other sites More sharing options...
Megouski Posted July 7, 2018 Share Posted July 7, 2018 On 7/2/2018 at 2:58 PM, SamLogan said: It's funny I've launch yesterday a personnal site which have the same concept as it's a pain to find a set up on the forum. Espacially if it's a little old. I use my personnal experience (/played 1300 hours) to do some examples and also use some good ideas from others Players. If I use a set up designed from another player, I will put his name and link his post / site / Youtube channel. If a player ask me, I can delete his set up from the site. https://www.oniarchitecte.com/ Sorry it's in French and in a early stage but maybe it could gives you some ideas to organize all the set up. From that site: Should we cool the water to power the Electrolyzer? Cooling the water to power the Electrolyzer is totally useless since this machine has a thermal filter that sets the oxygen temperature at 75 ° C. To avoid heating up your base use insulated pipes . Lol what? Who wrote this stuff? They recommend pumping near boiling water into the Electrolyzer? Also my O is not coming out at 75c. It is way better to cool water first (and all the uses for cool water aside from air) than to try and cool the Electrolyzer and the air afterward. What are they talking about? Must have eaten one too many crescents. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060472 Share on other sites More sharing options...
AzeTheGreat Posted July 7, 2018 Share Posted July 7, 2018 1 hour ago, Megouski said: From that site: Should we cool the water to power the Electrolyzer? Cooling the water to power the Electrolyzer is totally useless since this machine has a thermal filter that sets the oxygen temperature at 75 ° C. To avoid heating up your base use insulated pipes . Lol what? Who wrote this stuff? They recommend pumping near boiling water into the Electrolyzer? Also my O is not coming out at 75c. It is way better to cool water first (and all the uses for cool water aside from air) than to try and cool the Electrolyzer and the air afterward. What are they talking about? Must have eaten one too many crescents. You shouldn't bash on other people when you're the one who doesn't know how things work... Notice that the hot vs cold water makes almost no difference in the output temperature in this example. The slight difference there is? That's not because the output temperature is dependent on the input liquid temperature, it's because the small amount of water in the electrolyzer can exchange some heat with the gas and thus cools it slightly on the left, and heats it slightly on the right. Your oxygen is coming out at 75C, but it doesn't appear to be because it is immediately exchanging heat with things surrounding it, which have much more thermal capacity. So yes, it is best to pipe the hottest water in you can. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060513 Share on other sites More sharing options...
Evaris Posted July 7, 2018 Share Posted July 7, 2018 Well, I'd still keep input water below 70*C if you can, then loop it around your SPOM to keep the whole system from exceeding 75*C. That way you're deleting heat from the system that would otherwise build up, and not increasing the output temperature of the oxygen, and thus you can reliably cool said oxygen to a reasonable level before ventilation takes it to the rest of your base. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060520 Share on other sites More sharing options...
AzeTheGreat Posted July 7, 2018 Share Posted July 7, 2018 Just now, Evaris said: Well, I'd still keep input water below 70*C if you can, then loop it around your SPOM to keep the whole system from exceeding 75*C. That way you're deleting heat from the system that would otherwise build up, and not increasing the output temperature of the oxygen, and thus you can reliably cool said oxygen to a reasonable level before ventilation takes it to the rest of your base. That's unnecessary though. No matter what temperature water you input, the temperature of your electrolyzer system will approach 75C. And it's not like you can input water above 100C, so overheating isn't even theoretically an issue. All inputting lower temperature water does is create heat (if below 75C), or delete less than you could (if above 75C). Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060522 Share on other sites More sharing options...
WanderingKid Posted July 7, 2018 Share Posted July 7, 2018 2 hours ago, Megouski said: Lol what? Who wrote this stuff? They recommend pumping near boiling water into the Electrolyzer? Also my O is not coming out at 75c. It is way better to cool water first (and all the uses for cool water aside from air) than to try and cool the Electrolyzer and the air afterward. What are they talking about? Must have eaten one too many crescents. Electrolizer produces Hydrogen and Oxygen at 70C, and doesn't care about the imput temperature. Aquatuner on the coolant area for the output of the O2( liquid radiator or whatever), and dump whatever heat you can from the water just before it's pushed into the Electrolizer. 6 minutes ago, Evaris said: Well, I'd still keep input water below 70*C if you can, then loop it around your SPOM to keep the whole system from exceeding 75*C. .I don't bother with a SPOM, I've got my own builds I prefer, but either way you really want that O2 in the 25-28C range. The heat on the water doesn't affect the output of the Electrolizer. If you cool the water to 30C, then feed it into the Electrolizer, you still end up with 70C Oxygen (eventually, it's slowly heating the area up). Allow the almost boiling water in insulated pipes, use a separate cooling solution, and you're in good shape. Link to comment https://forums.kleientertainment.com/forums/topic/93012-show-and-tell-your-builds-all-welcome/page/2/#findComment-1060524 Share on other sites More sharing options...
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