nvzboy

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Everything posted by nvzboy

  1. The composts in my save were playing the "empty" animation while they were mechanically working. This happened on load. After observing for a while longer, the animations don't restore when being filled with new polluted dirt. EDIT: Animations started playing again once it required flipping.
  2. The gas element sensor is now showing some odd behavior. It keeps flickering on and off when the gas is detected instead of giving a steady signal.
  3. Anyone else notice their airlock doors mysteriously vanishing? I first chalked it up to a dupe lashing out but I ruled that one out. They don't leave any ore or residue, they just straight up disappear. Haven't managed to see this happen on screen live.
  4. So anyone get to the new log entries? We have otto's story now as well as some other stuff.
  5. The meter on the solid oxidiser tank has a tendency to disappear or in this case remain in place when the rocket has left the launch site.
  6. Or maybe the devs just tricked us into finding out for ourselves how snellius' law works. And what other things Debye contributed except for one of the principle molecule interactions. At least this little dive into wikipedia with that list was educative for me. Thanks a bunch Klei.
  7. Well those are not all astronomers... I see a lot of mathematicians, chemists and physicists there... Like Niels Bohr, Feynman, Heisenberg, Dirac, Gauss... What they all have in common is that they have a unit or some formula/theorem named after them. I wonder what that list is for.
  8. I loaded my save and the two rockets I had on their way appeared partially in their silo's, the command modules and the storage modules were gone though. The one on the left having four solid cargo modules, the one on the right four gas storages. If I wait for the rockets to land the command module will descend from the top like normal but the storage modules will not come back. The fuel tanks and engines are selectable and deconstructable. The stack that appeared also is no longer labeled as being part of the rocket that launched. I have included pictures of the rockets before and after landing; and a save where the left rocket is about to land. Spacestation Cycle 1137.sav
  9. The issue seems to have been fixed by reloading without a continuous order. I can't seem to replicate the issue anymore either. I'll add a save anyway... Spacestation Cycle 445.sav
  10. When coming out of time accelleration the animation for the centrifuge building doesn't always line up with the position of the dupe, creating this hilarity: Looks like ren's seatbelts need a patch
  11. Placing an order for processing fossil into lime continuously in the rock granulator results in nothing happening, dupes will not deliver or work even when fossil is left over from other cancelled orders. Placing a full queue of individual orders works fine though.
  12. After having spent the last hour trying to deal with every demand from the building it still will not have a dupe man it to do research. I cleared the area around it, built it in space, supplied it with over 300kg of oxygen, plenty of glass available, I have a tenured scientist, what else does it need? EDIT: I found out that the telescope does not work when the oxygen is supplied in batches, it will give the "empty pipe" error. It can be fixed by installing a valve and constantly allowing a small packet (1g) of oxygen to be supplied.
  13. In the starmap when hovering over the world compositions, the tooltips for gasses and liquids seem to be swapped. Hovering over polluted water will show the tooltip: "This rocket needs a gas cargo tank to gather polluted water". Vice versa, it will say for polluted oxygen and carbon dioxide that a liquid cargo tank is needed.
  14. The pump makes sure there is only one row of water tiles. The screenshot had been taken after activity by the way, that geyser was dormant and the temperature had dropped to the point no steam was present in the room. So it's not just the steam compressing the other gasses, after the liquid has been pumped out the gass pressure should be the same as before the eruption occured.
  15. Locking a cool steam geyser in a room inexplicably causes more of the other gasses to spawn. As an example: in this screenshot you can see this sealed chamber has managed to build up a pressure of 5kg/s of oxygen making the geyser block up. The pressure only seems to go up when the geyser is errupting. I have encountered this phenomenon in multiple bases, it seems to not be limited to oxygen either, within the same base I have another geyser that spawns hydrogen for no reason and in another save I had one that flooded with Polluted oxygen over time.
  16. It seems that reloading the save worked, all pacu's are now using the full space available.
  17. I attempted to build a fishtank in my base but I noticed their pathing limits them to the bottom row of tiles in the tank. I observed my fishtank for several cycles but not once did one leave that bottom row. They also don't leave the bottom row to grab food from a feeder on upper tiles.
  18. Now here's a question: If the duplicants are named after the people they lifted the DNA from and there are no dupes named jackie or jodi... Does that mean it is possible the player character is actually jackie or jodi but with a severe case of memory loss?
  19. Since the last update yesterday certain elements of the HUD have gone grainy and appear low-res. Such elements include the cycle counter, overlay buttons and the icons on the priorities, consumables, job list and priorities buttons. Icons next to the buttons in the building menu also appear a bit grainy. I have included a screenshot in which this manifests maybe it's a bit hard to see. I'm also adding a save file and a dxdiag file. I would include a log file but there is none present in the location indicated in the instructions. The Underground Friends.sav DxDiag (bugreport).txt
  20. By accident I spilled the contents of an oil pocket into the habitat of a pacu. It doesn't seem to mind however that it is swimming in something very toxic. The pacu behaves as if nothing is wrong.
  21. When using the kiln it sometimes completes an order, delivering the end products but without using any of the coal or clay supplied to it. This then remains sitting in the building's storage. This seems to be completely random with about 50% of orders not using the resources. I have included a screenshot in which I had just completed 6 orders of ceramic but as shown there is still 400kg of clay and 100kg of coal sitting unused in storage. This also manifests when making refined carbon.
  22. When dupes in a transit tube (like the Frankie in this picture) pass by a dupe that is highly stressed (poor Ari) they will immediately come to a complete stop within the tube to play the emote which looks rather silly. After they are done emoting they will speed on to their destination. They will also let go of ladders with both hands to do this emote, which I don't think is a safe way to be on a ladder.
  23. Mafic rock is not selectable as a building material for tempshift plates while all other raw minerals are.
  24. If a puddle of liquid is present in the same tile as a shower, any duplicant passing that area will become stuck in an almost endless cycle of stepping into the puddle, jumping into the shower, only to immediately step into the puddle again and shower ad nauseum. It does seem some errands like getting food override this loop and breaks them free.