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Spicing up the Base Game With The Kitchen


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On 6/16/2018 at 6:42 PM, Sinister_Fang said:

This doesn't seem like a big deal to me. She has a high amount of health, takes 1/4 less damage and can regenerate health by attacking things. She can also make some durable helmets. I'd say the tradeoff is worth it. Besides, there's always pierogis anyway...

Wigfrid has a tradeoff? the only trade off i ever saw was with coffee cause people got there knickers riled up because she was the only character that couldn't break the sound barrier  in SW

On 6/16/2018 at 10:35 PM, Sinister_Fang said:

Maintaining hunger during a fight usually isn't an issue unless you're playing as Wolfgang. Pierogis are primarily for health. There's much better foods for hunger. 

Personally, I think we need more vegetarian dishes. The majority of the foods generally considered to be the best are meat based. The only two that come to mind that aren't meat based are buttermuffins and dragon pies. 

But I digress. A more in-depth cooking system would be a welcome addition. 

I agree with the vegetarian  remember all those mod creators when porting winiona finding the least annoying away to actually survive on a vegetarian diet

all this would add to DS is bloat. I feel like for people who want this they just want the option would they use it enough to justify adding it to the game in my opinion no. the crockpot system in DS is just to simple and to much of a passive thing that you do in DS you just throw in what you need which is a meat dish of your 3 dishes or four that a user pointed out and then on your way. Cooking in DS doesn't really matter.

imo the cooking system in DS and in DST needs to be reworked it needs to have more preparation and take longer, I would argue that i would want the dish list of what you can make cut down so that every dish has its place for what you have, what stats you need, and your surroundings, would it be perfect no but i feel if they followed this formula the dish system would have a lot better or a higher chance of being the variety most community members want from the crockpot food system.
 

...all suggestions aside, I feel that none of these event systems will actually get added to the base game due to Klei having to hold back in order to not over-complicate the game for nubs or upset purists. Same for Forge; lots of creative ideas for making combat interesting...but it'd be difficult to implement any of it without uprooting what's already there, messing with preexisting skins, invalidating peoples previous experiences/beta participation/implemented suggestions/DLC ownership in SP...ect ect.
But with all the systems that Klei has had to design and balance for these events, it makes me pretty hyped for the eventual 'Don't Starve 2'.
They have the design skills now to redesign this game from the bottom up in a way that feels a lot less bare-bones than the original implementation.
no it hasn't been announced but come on it'll happen one day it's free money

4 minutes ago, lifetheuniverse said:

invalidating peoples previous experiences/beta participation/implemented suggestions/DLC ownership in SP...ect ect.

not really and for those that feel invalidated that ship has sailed and sunk long ago and this is DST not DS
 

 

5 minutes ago, lifetheuniverse said:

...all suggestions aside, I feel that none of these event systems will actually get added to the base game due to Klei having to hold back in order to not over-complicate the game for nubs or upset purists

I think this thought is in the back of everyone's head, though its a good topic to have a conversation about or just another reason to have conversation about the state of DST and its aspects/mechanics

 

 

9 minutes ago, lifetheuniverse said:

But with all the systems that Klei has had to design and balance for these events, it makes me pretty hyped for the eventual 'Don't Starve 2'.

DST is already seen as a sequal and with lore being event tied i feel DS is going to have a finite end as far as lore goes but hell i'd hop on the DS2 train just like that half life 3 train cause thing i can say its the trilogy of the games but with a number 2. Don't starve franchise will eventually become as confusing as the FF series games ooooo if that day comes i'll be ready.

 

12 minutes ago, lifetheuniverse said:

They have the design skills now to redesign this game from the bottom up in a way that feels a lot less bare-bones than the original implementation.

eeeeh i can't really agree or disagree with this statement the forge was pretty bare bones and so is gorge i mean i could be wrong but with how they are implemented they feel the same in terms of design or feeling barebones.

Mm, I meant moreso that with all of it together they'd have enough ideas and material for a more fleshed out game. Example being Hamlet. They're using water systems from Shipwrecked despite it being a separate DLC, and some Forge combat mechanics despite it being an entirely separate game.
Gorge implements an actual cooking system. Lots of possibilities there. I'd play a game based around it without the anxiety-inducing goat screeches and the gaping maw of death descending upon you.

2 hours ago, lifetheuniverse said:

...all suggestions aside, I feel that none of these event systems will actually get added to the base game due to Klei having to hold back in order to not over-complicate the game for nubs or upset purists. Same for Forge; lots of creative ideas for making combat interesting...but it'd be difficult to implement any of it without uprooting what's already there, messing with preexisting skins, invalidating peoples previous experiences/beta participation/implemented suggestions/DLC ownership in SP...ect ect.
But with all the systems that Klei has had to design and balance for these events, it makes me pretty hyped for the eventual 'Don't Starve 2'.
They have the design skills now to redesign this game from the bottom up in a way that feels a lot less bare-bones than the original implementation.
no it hasn't been announced but come on it'll happen one day it's free money

DS/DST already has dozens of recipes that hardly anyone uses. And if people want elaborate combat systems, they have other games where that is the focus. Fortunately, it’s not in DS/T What DS has that other games don’t is a fresh, witty style and a great mix of sandbox and survival play. So while I’ll always want more of it, Hamlet is more my idea of how to keep the game vital. It’s got new biomes and mobs, and it seems like there will be new challenges although that’s just speculation at the mo. 

You can play DS and DST for a long time without using the caves or ruins, play ROG very happily without adding Shipwrecked and vice versa, or play it for many hours without attempting adventure mode. Rather than piling even more stuff on the core game just because long-time players want something new, Klei has the right idea in experimenting with add-ons that don’t overload or imbalance the core game, which is pretty great as is. 

I really love the Gorge, and I say this as someone who sat out the Forge because it seemed boring to me. It’s a challenge with multiple solutions and approaches that players can tackle in a variety of ways, which is classic DS, not just a single-track “There’s the enemy, let’s kill it” arena battle. The new biomes are intriguing and cool-looking, and you really have to think and plan to get to a range of achievements, from completing the cookbook, to getting out in the minimum of time, to stretching out the match for as long as possible, to mastering specific challenges like no silver lining. You can solo, play with friends, or play with random. And to top it all off, Victorian skins is a personal dream come true. I bought all of them instantly. I LIKE that it’s separate from the main game and that we can only play it for a period of time.When it comes back again, it will be all the more exciting, and I can’t wait to see what Klei comes up with next in terms of events.

DST itself is getting stale, I really think Klei should spice it up by adding new features/items to the game itself instead of just random events here and there that will eventually go away.

I for one really like the Gorge farm, it looks nicer than the farms we have in DTS.. It's a bit of more work but to me, it's nicer. And the new way to cook things is nicer too, it makes DST so outdated with only the Crook Pot.

I'm in favor of adding them. There's such a limited amount of things to make in the cookpot, and I don't see how it'd hurt to add in new seeds to plant and new recipes to make, even if you have to get those later when you have the more valuable resources to trade for those seeds / cook stations

 

that way those that like the simple cookpot can keep it and all the recipes associated with it, ignore the new stuff, and be happy!

And those that are bored of the same cookpot recipes and want more variety in their farming and cooking can spend resources to purchase the Gorge stuff from Goat NPCS (Mumsy and Billy?), to start making new things.

 

There are already 37 recipes in the base game, many of which most players never make. I have yet to play with anyone or see anyone stream who puts any real time into cooking a wide variety of the recipes we already have. Most of the people I know who play a lot of DS/DST feed their characters from about five different dishes, when they can’t get by on butterflies and seeds alone. They don’t want to have to think too much about food when they could be base building, exploring or fighting. Adding a bunch of new recipes and farming mechanics to the base game would mean beefing up aspects of it that players just arent’ that into. “Hey, let’s make farming even more inconvenient and time consuming! Then there can be even more videos on YouTube making fun of any player who does it!” Personally, I find the crazy variety of dishes in the main game one of DS’s charming details, but I basically cook meatballs, pierogis and bacon and eggs 95% of the time. I think this event was designed to call our attention to some aspects of DST that many players overlook, and I’m really enjoying it. I can see how enthusiasm for it might make people think for a while that they want it added into the base game, but it’s just silly to think that more than a tiny minority of players would ever use that stuff if it were available.

i'd like cooking in base DST a whole lot more if i had control over what i was planting. I hate random RNG veggies lol, i actually LIKE cooking in DST and make honey chicken and bacon eggs fairly often, but i dislike how random the veggie farms are.

but i do like having more farming variety. Wheat especially. All those new crops they put in the Gorge are great

5 hours ago, Jynn said:

i'd like cooking in base DST a whole lot more if i had control over what i was planting. I hate random RNG veggies lol, i actually LIKE cooking in DST and make honey chicken and bacon eggs fairly often, but i dislike how random the veggie farms are.

but i do like having more farming variety. Wheat especially. All those new crops they put in the Gorge are great

You can feed veggies to a caged bird for seeds of that specific veggie. So you do have some control over what you get.

I do want them to add the cooking and farming system ASAP. But honestly? The game needs balance and "simplification"; we will probably keep making the same dishes over and over even if they add this things.

Right now I only use meatballs and a few more because there is no way in hell I will memorize more than 5 recipes plus the other things I need to attend in the game (lunar phases, day and night, monster attack patterns, what I need to do next, ...); so seeing the Recipe Book enter will be amazing to try new things. This would also be nice for new players that make meatballs, then merge other 3 similar ingredients and get another dish, or wet goop. The cooking system is very complicated, much more than math.

Even then though, I will probably keep making meatballs, so maybe a balance of dishes would be nice. Or, another way to encourage preparing more variety of foods is a "Warly craving mechanic" in all characters please don't stone me to death...; it should be less aggressive though (like after eating a specific food 3 times in a certain period of time will make it enter in a cooldown where it gives less benefits? Characters would have to say when they are fed up of a food before they give less benefits though) that way there is more reason to cook different dishes each time, and grab a few more ingredients. Even then a few recipes need to be buffed as they usually give less (in almost everything) than their components separated.

But the farming and cooking mechanic is something I really enjoyed. And the Recipe Book makes me want to try each recipe with silver plate ware and without.

On 6/23/2018 at 10:44 AM, Remps said:

i want to see that shopkeeper merms ,maybe we'll see house mechanichs in hamlet and klei want to put this mechanic in dst it would be awesome !

I want skin trader and the shopping merms to have capitalism wars.:wilson_ecstatic:

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