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how many wants to become MULTIPLAYER


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Devs, with all due appreciation to your ideas and innovation , i wanna say to you that OXYGEN NOT INCLUDED has promise to become a good multiplayer game like clash of clan and similar game which people have liked it lately , adding multiplayer and story will keep user engage in game and it will be good for company too . infect we certain user had chat on social and everyone agrees that there is no fun in continuing this game if there is no motive what to to !!! i would like community to speak up this issue

NO. What is it with people and trying to add multiplayer to every single game? This game has ZERO need to have any multiplayer aspect whatsoever. The game’s mechanics are what make it amazing and if you can’t appreciate the game for what it is then you probably shouldn’t be playing it. Please don’t insult the game by claiming that “everyone agrees that the game is not fun” without multiplayer, when almost nobody feels that way.

Multiplayer is a nice thing in multiplayer games!
In Day Z for example is multiplayer included and i found a secret base, full of loot and now i am to scared, to login and play.
In ONI is nothing, what me really scares, because it's singleplayer. We need more scarefree games!

I think it could work as multiplayer:

  • on the same map each player gets they're own printing pod and starting dupes
  • no pause allowed
  • you get an area of influence (like in Civ)
  • no building outside your area of influence
  • agree and alliance with other teams to allow access to your area of influence
  • or go hostile and try to dominate
  • multiple victory goals

It would awesome but I personally don't have time for long non-stop online games.

I'd be happy with a polished in depth single player experience

 

I think the only way multiplayer would work is a fully cooperative multiplayer, where two people have two separate groups of dupes they can give orders to.  This could be fun.  Essentially, just play the single player game but with more than one person doing things. 

6 hours ago, abhiraz said:

Devs, with all due appreciation to your ideas and innovation , i wanna say to you that OXYGEN NOT INCLUDED has promise to become a good multiplayer game like clash of clan and similar game which people have liked it lately , adding multiplayer and story will keep user engage in game and it will be good for company too . infect we certain user had chat on social and everyone agrees that there is no fun in continuing this game if there is no motive what to to !!! i would like community to speak up this issue

Ok smarty pants, lay out COMPLETE multiplayer game mechanics RIGHT NOW! Starting now! GO!

6 hours ago, abhiraz said:

infect we certain user had chat on social and everyone agrees that there is no fun in continuing this game if there is no motive what to to !!! i would like community to speak up this issue

And I see no fun in CS or COD. Where's the motive there? Long story short, if you don't like the game the way it is, either don't play it or start modding your own multiplayer in. And don't forget the in game-store with loot boxes, please. ONI is no fun without it any more after reading your post and realizing what I'm missing all the time.

/Irony off

52 minutes ago, cpy said:

Ok smarty pants, lay out COMPLETE multiplayer game mechanics RIGHT NOW! Starting now! GO!

We are not game designers, we are game players.  But I'll give my concept a shot.

Each player has a printing pod of a different color starting next to each other (probably smaller than the standard because there are more of them).  They each start with 2 duplicants.  New duplicants can be accepted every 2+n cycles (or 2*n cycles), where n is the number of players.  Each player can build things and only their duplicants will respond to their orders.  They will be color coded in some way (perhaps the outfits).  They can operate each other's buildings.  The goal is to work together to build a base. 

1 hour ago, Zarquan said:

The goal is to work together to build a base.

or troll the other player by doing some weird stuff, hmm i dont know maybe ill bring a lava to the base that looks fun
and it'll end up no one is playing multiplayer anymore

soooooo...
tBxsXVA.jpg

I don’t understand that aversion players have for multiplayer mode. Nobody forces you to play with someone else, while those that do want to could. I think 2 player coop could be cool, either sharing same base or separate one (lending Dupes or trading resources). Even some PvP with victory conditions could be interesting (number of dupes, stress lvl, no deaths etc). The idea of multiplayer shouldn’t be excluded completely. I guess players are afraid the game turns into online only, but it doesn’t have to be that. I think DST handles single and multiplayer just fine.

This is a terrible idea.

OnI is not a multiplayer game, and it is still in early access.

Maybe let the game get developed and released in it's due course before making sweeping generalizations about whether people will like the game or not.

You're definitely in the wrong place to imply users aren't engaged and that there is no motivation to play.

In short, you're opinion sucks.

The reason why some people want the game to be multiplayer is to make it a fun social activity than a fun solo or antisocial activity.  I don't think that's a bad idea.  They see a game they like and they want to play it with their friends who like it too.  Not all games are suited for this, but ONI could be to a limited extent.

Addressing the OP:  I don't think ONI needs multiplayer to be a successful game and is certainly fun to play as is and isn't losing its appeal.  I do feel the OP was talking about multiplayer and story as two distinct things.  A story would be nice, but if there were multiplayer, it shouldn't have a different story.  It is a bit hard to tell what the OP is talking about because the wording isn't clear.  I think he is saying that you can play multiplayer games until everyone who is playing agrees that specific map isn't fun anymore and then they can move on to their next colony.

PvP is not a good fit because this isn't a competitive game.  There are currently no active hostile threats, like an enemy to fight.  If you want to compete, the closest you can get is a competition, like largest base before first death.  In this scheme, you don't actually play with other people in game, but in an out of game environment like the forums.

Cooperative multiplayer is another story.  I don't see any intrinsic reasons why ONI can't have a cooperative multiplayer on a small scale.  Not with random people, of course, as the style of this game would require any multiplayer to be highly cooperative.  They wouldn't even need to have their own servers because it could be done via LAN and local servers.  I feel that creating a multiplayer that has significantly separate mechanics from the normal game is probably a bad idea.  Anything you can do in the multiplayer you should be able to do in the single player.  It would just be like two cursors flying around.  Just a few people building their base together because they want their gaming to be a social activity.  It is true that they could play another game for a multiplayer experience, but if there was a button that said LAN game that did not change the balance on the game at all and you never pressed, how would it effect you?  I know I've wanted a city builder I could play with a friend in the past.  It may seem silly, but there is certainly a demographic who want a game like ONI that you can work together on.

We already have multiplayer cooperative out-of-game multiplayer appearing in the form of succession colonies.  One person plays to cycle 20, then they pass it on to the next person who plays to 40, then so on in a circle.  The only reason these colonies stop is because the new update appears and they need to start a new one.  These bases aren't for everyone and they certainly haven't become the norm of ONI gameplay, but I believe the people who play it are enjoying the communal nature of it.

Spoiler

(Ok, I've procrastinated enough...back to work)

 

3 hours ago, PickPay said:

I don’t understand that aversion players have for multiplayer mode

The same argument can be made the other way. Why push for an unnecessary feature, when there is a plenty of games that fill that need. It's the same with calls for "endgame content" in game that don't necessarily need it - because they are designed to be played and finished. No played for perpetuity even if the mode allows it.

I get why people are going mental about the thought of multiplayer, but the pieces are there for a great co-op or competitive game. Give the guy/gal a break.

There's a load of issues with adding multiplayer right now though, and it will almost certainly never happen:

A: The game would need to be completely rebuilt in code to even start thinking about introducing multiplayer

B: The devs already dedicate all their time to developing the very complex single player, they don't have time to create a multiplayer mode

C: A multiplayer mode would require almost as much thought and design time as the single player mode unless it was very basic

Co-op would be very tricky to do if it was vanilla ONI, because you'd always be interfering with each other's commands or pulling dupes in too many directions. You could have dupes and buildings assigned to each player, but then you'd run into loads of problems, like how to deal with dig commands (first come first serve? reserve system? etc).

A competitive or "neutral" game mode would be easier to imagine, where players have their own dupes and bases. Even if there was no combat or new stuff added though, it would probably devolve into a race for resources and finding ways to obstruct your opponent using building/exploits. In theory it could be quite fun, with lots of creative ways already available in the game to outdo your opponent. But it would be so open to unbalanced tactics and a rush playstyle it probably wouldn't work. And because you don't control your dupes directly, you'd constantly be messing with priorities to get them to respond to aggressive tactics, it would be frustrating.

Imagine all the fun ways you could attack and defend though. Rush tactics of digging to their base and tunnelling so their water lakes vanish down huge trenches. Contaminating their water supply. Imprisoning dupes with rockfalls or buildings. Flooding bases from above. Leeching power from their power lines. Building defensive moats or germ fields around your base. Making devious traps and defences using automation tech.

There's lots of potential for multiplayer fun, but it will never happen - at least not until the main game is out. Maybe an expansion or sequel could examine it. Right now the single player is engrossing enough and it doesn't need multiplayer at all. Personally I would prefer the devs to focus any extra time after the game's release for more single player features/worlds.

Yeah it really wouldn't work. Way too many calculations being done per frame. It would have to be done like a minecraft server, and it would probably require more bandwidth then most people have to upload the state of the entire map, constantly. Otherwise you would have client syncing issues.

You would have to severely limit the playable and visible area per client, and the speed they can interact and move. 

It would be bad, and the development time would crush the spirit of the developers. 

 

42 minutes ago, Hellshound38 said:

Yeah it really wouldn't work. Way too many calculations being done per frame. It would have to be done like a minecraft server, and it would probably require more bandwidth then most people have to upload the state of the entire map, constantly. Otherwise you would have client syncing issues.

You would have to severely limit the playable and visible area per client, and the speed they can interact and move. 

It would be bad, and the development time would crush the spirit of the developers. 

I agree that the technical issues are certainly a major factor, though I think you might be overstating it a bit.  There are no frame-perfect things to be done nor any quick reaction time events to be handled.  If the player is lagging by half a second, they likely won't notice if the instructions appear on their screen instantly.  Of course, my argument had nothing to do with the technical issues, just with the viability of the concept of ONI as a multiplayer game.  A simple LAN setup should be sufficient to have a decent cooperative game experience and would certainly be a reasonable thing to look in to.

2 hours ago, Jigsawn said:

Co-op would be very tricky to do if it was vanilla ONI, because you'd always be interfering with each other's commands or pulling dupes in too many directions. You could have dupes and buildings assigned to each player, but then you'd run into loads of problems, like how to deal with dig commands (first come first serve? reserve system? etc).

I disagree.  It would be just like if two cursors were on the map.  It would work the same way if two build orders game out in the order they would have come out in single player.  These people are working towards a common goal, not against each other.  There would be interference, but they are working together.  I think it would be cool to have one person maintain the base and have another person build the complicated machine that they thought up that will carry the colony in to the future.  Worst case, you can partition the dupes with door controls.  If the orders happen at the same time in the same place and contradict each other, then they will probably notice almost immediately because they are looking at it.  The game can give a little warning in that event.

2 hours ago, Jigsawn said:

A competitive or "neutral" game mode would be easier to imagine, where players have their own dupes and bases. Even if there was no combat or new stuff added though, it would probably devolve into a race for resources and finding ways to obstruct your opponent using building/exploits. In theory it could be quite fun, with lots of creative ways already available in the game to outdo your opponent. But it would be so open to unbalanced tactics and a rush playstyle it probably wouldn't work. And because you don't control your dupes directly, you'd constantly be messing with priorities to get them to respond to aggressive tactics, it would be frustrating.

It could be interesting, but I think that would come after the basic cooperative mode.  It would be a significant change to the game because you would be adding an enemy to a game with no enemies.  The game is not balanced or designed for people maliciously trying to destroy or outperform others. 

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