SkyNet_65 Posted March 26, 2018 Share Posted March 26, 2018 Coop-mode, please. Something like in Anno 1404, where several players can be in one team and build together. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1019860 Share on other sites More sharing options...
PickPay Posted March 28, 2018 Share Posted March 28, 2018 On 26/03/2018 at 4:08 PM, Jigsawn said: I get why people are going mental about the thought of multiplayer, but the pieces are there for a great co-op C: A multiplayer mode would require almost as much thought and design time as the single player mode unless it was very basic Co-op would be very tricky to do if it was vanilla ONI, because you'd always be interfering with each other's commands or pulling dupes in too many directions. You could have dupes and buildings assigned to each player, but then you'd run into loads of problems, like how to deal with dig commands (first come first serve? reserve system? etc). A competitive or "neutral" game mode would be easier to imagine, where players have their own dupes and bases. Even if there was no combat or new stuff added though, it would probably devolve into a race for resources and finding ways to obstruct your opponent using building/exploits. In theory it could be quite fun, with lots of creative ways already available in the game to outdo your opponent. But it would be so open to unbalanced tactics and a rush playstyle it probably wouldn't work. And because you don't control your dupes directly, you'd constantly be messing with priorities to get them to respond to aggressive tactics, it would be frustrating. Imagine all the fun ways you could attack and defend though. Rush tactics of digging to their base and tunnelling so their water lakes vanish down huge trenches. Contaminating their water supply. Imprisoning dupes with rockfalls or buildings. Flooding bases from above. Leeching power from their power lines. Building defensive moats or germ fields around your base. Making devious traps and defences using automation tech. There's lots of potential for multiplayer fun, but it will never happen - at least not until the main game is out. Maybe an expansion or sequel could examine it. Right now the single player is engrossing enough and it doesn't need multiplayer at all. Personally I would prefer the devs to focus any extra time after the game's release for more single player features/worlds. I guess players are afraid multiplayer could only implemented at the cost of single player... I don't agree on coop being as much work as single player. Just like a player issues several commands successively, a second player would just add more commands to the list. Of course there would have to be some net code and sync. As for PvP aren't all games unbalanced and players trying to take advantage of tricks to get the edge ?! On 26/03/2018 at 9:25 AM, Vilda said: The same argument can be made the other way. Why push for an unnecessary feature, when there is a plenty of games that fill that need. It's the same with calls for "endgame content" in game that don't necessarily need it - because they are designed to be played and finished. No played for perpetuity even if the mode allows it. Nobody is showing an aversion for single player games, just some want more out of ONI. The way the OP presented it was needlessly aggressive but the point is to give the player more ways to enjoy the game and appeal to a broader audience. It doesn't hurt to find out how many would want multiplayer. Just because it's a feature you're not interested in, for some it is the difference between playing it or not, pretty big deal. It's clear the game is meant to be a single player experience and if the devs ever considered multiplayer they're intelligent enough to not do it at the cost its single player. It would only add to the game not remove anything. So there's no reason to complain. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020404 Share on other sites More sharing options...
magei Posted March 28, 2018 Share Posted March 28, 2018 Just 5 words, Go play craft the world xD Ohh and how do you expect oni to even run in sync in a multiplayer environment, Factorio was a night mare to get to work well, With all the gases/fluids and the way physics work in oni, you will spend alot of time, And I'm talking years now, to get the game to stay in sync, Worst part is if your friend doesn't have a too good computer you will be pretty bad off, Also theres already not much room on the map for 1 player, And then theres the speed of the game, what speed will the game be fixed to? 1 2 or 3? 1 will take ages to get anywhere, 2 probably useless, and 3 not everyones computer can do that for long and might be too fast for some people, This kind of game simply wouldn't be compatible for multiplayer, Rimworld would be a better choice to play multiplayer if the dev wants to go there, Bottom line is, Multiplayer will be a very expensive job to do, Both time and resources, I would rather see small pockets of content every now and then than wait 2 years for multiplayer in this game, Infact, This is my go to game when I don't feel like playing multiplayer games or games with multiplayer access as this is a purely singleplayer focused game Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020433 Share on other sites More sharing options...
cpy Posted March 28, 2018 Share Posted March 28, 2018 No it does not. Just no, there is no justification to bastardize this awesome game. Great single player games are a rare breed in 2018. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020489 Share on other sites More sharing options...
Kolascay Posted March 28, 2018 Share Posted March 28, 2018 I don't want multiplayer. Multiplayer isn't always good thing, and definitely not for this game, a game pretty much completely made to be singleplayer. If ONI went multiplayer, it would either be a completely different game, or just bad. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020492 Share on other sites More sharing options...
Luthage Posted March 28, 2018 Share Posted March 28, 2018 On 3/25/2018 at 10:48 PM, PickPay said: I don’t understand that aversion players have for multiplayer mode. Adding multiplayer takes a lot of development time, that's made exponentially worse when it's not planned for in the beginning. It's a real big ask for a small dev team. And people don't want single player to suffer from it. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020507 Share on other sites More sharing options...
CosmicDawn Posted March 29, 2018 Share Posted March 29, 2018 Nah, ONI will feel different if it gets multiplayer. Pls don't ruin this extraordinary game Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1020829 Share on other sites More sharing options...
Giltirn Posted March 31, 2018 Share Posted March 31, 2018 No thanks, making a game multiplayer always ends up shifting dev focus away from features and gameplay to netcode and "balance". If Klei want to make an expansion with multiplayer like Don't Starve Together I'm fine with that, provided they do it after release. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1021733 Share on other sites More sharing options...
LiveYourDreams Posted March 31, 2018 Share Posted March 31, 2018 Like to add to the ocean of comments here. ONI is a great game all by itself and is not designed for nor even wanting multiplayer aspect to it. If you need to have people in your face go back to wow/(ANY zombie game) or Ark. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1021769 Share on other sites More sharing options...
Asteru Posted April 1, 2018 Share Posted April 1, 2018 So I’m going to use an example of factorio since both are building games and simply that Factorio does really well multiplayer as a coop building game, but this is clearly not factorio. I agree that multiplayer doesn’t have a place in this game. Part of it with factorio is the fact you control one guy, yourself, and that idea sounds horrid here. Each controlling your own set of duplicants is very scary cause you’ll be using far more resources earlier I’d imagine for food/o2 production since people will get bored with their one or two dupes that take forever to do stuFf since they’re only one or two each . The biggest difference though in why it can work in factorio and not here is the renewability of resources there and vastness of the world. ONI map is limited in size and resources. Someone doing something wrong can be a huge impact that can be unrecoverable, where as factorio you can just completely demolish something that didn’t work or made no sense and rebuild it properly with little to no impact at all. I think this game is best served as a single player game as is and just needs more content still and especially an end game beyond the lag monster or boredom factor that causes you to start over. The “multiplayer” aspect in oni is the sharing of your designs and and collaboration on ways to solve problems in the forums and chat. That community aspect works well for the game and direct playing together would cause chaos to that as people stop trusting each other after getting trolled in a multiplayer mode. People will want to play with all the let’s players and will get sore when they simply want to do their own thing and such. There really isn’t any good to come out of it. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022032 Share on other sites More sharing options...
QuQuasar Posted April 1, 2018 Share Posted April 1, 2018 I enjoy game design challenges, so I'm going to see if I can come up with a way multiplayer could be implemented without ruining the game. I'm not suggesting this be implemented, it's just how I'd approach the problem: First of all, multiplayer in ONI would have to be extremely non-intrusive. Anything that allowed players to use up other players resources is out of the question: there's no way that would end well for anyone. Experienced players would be irritated by novices with terrariums eating all the water on the map and trolls would have an absolute field day. I wouldn't even allow players to co-exist on the same map: instead, I'd allow them to view each others map without directly interacting with it. You could go watch the neighboring players colonies and see how they were doing while you were waiting for your dupes to go about their business. This also neatly gets around the problem of time acceleration and pausing, since the two players maps no longer have to be kept in sync. Chat would also be available, so that experienced players could give advise to newbies as they play the game. This gets at what Asteru mentioned when they said: Quote The “multiplayer” aspect in oni is the sharing of your designs and and collaboration on ways to solve problems in the forums and chat. So, how would actual intercolony interaction be implemented? My suggestion would be trade. You deliver X amount of resource A to a constructed trade building, make a request for Y amount of resource B, and someone you're connected to can fulfill the contract by delivering resource B to their trade building and get your resource A in return. Having a system to automate these trades would be even cooler: standing orders to trade a certain amount of resource A for B between two colonies every cycle, or whenever the resources are delivered, would allow colonies to sustain themselves on imports, even when they don't have the specific geysers everyone complains about not having. Of course, by that stage it's debatable if the feature can even be called "multiplayer". But in my opinion, anything more invasive than this would cause more design problems than it would be worth, and that's before you even consider the (massive) technical cost of implementing multiplayer in a game like ONI. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022059 Share on other sites More sharing options...
abhiraz Posted April 2, 2018 Author Share Posted April 2, 2018 OK.... thanks for all these supportive and detest reply what i mean to say that when i say multiplayer it doesn't have to be like loot base like genre ....what my idea of multiplayer was to include more support of multiple people coming together to work on a single project !!.. look we have electric system , plumbing system , ranching is there ...etc the goal will be to include a feature so that multiple people can join their build and starts working on some sections having the game mechanics same ....given the fact that it has to be a survival game but with surviving your dupes from different problems as well as racing along the time frame to leave the present asteroid to another game will have level like asteroid 1 : basic difficulty asteroid 2: some other metals and different mechanics of world ..eg change of gravity or behavior of gases , different temperature u get my points note : players will join their maps and work offline towards a share goal and then upload the data to become the first to complete the asteroid challenges i think there is more to this game to just build a surviving base. *feel free to add your version Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022495 Share on other sites More sharing options...
Risu Posted April 2, 2018 Share Posted April 2, 2018 You know what could be fun? Multiplayer Solitaire. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022497 Share on other sites More sharing options...
rohan177 Posted April 2, 2018 Share Posted April 2, 2018 i personally don't want multiplayer might make the game much more lag intensive and apparently its already lag intensive late game 21 minutes ago, abhiraz said: i think there is more to this game to just build a surviving base. im sure there will be dlc available which im sure will be great. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022500 Share on other sites More sharing options...
Oozinator Posted April 2, 2018 Share Posted April 2, 2018 28 minutes ago, abhiraz said: ..eg change of gravity or behavior of gases , Gases are acting strange, perhaps they fixx it first. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022502 Share on other sites More sharing options...
Calahan Posted April 3, 2018 Share Posted April 3, 2018 On 25/03/2018 at 3:51 PM, abhiraz said: multiplayer...people... infect... community. I've abridged your post to accurately summarise the effect the "we want multiplayer" crowd has on every community relating to an entirely single player orientated game. Oh and thanks for misspelling "in fact". Since "infect" is such a great word for describing the mindset of the "we want multiplayer" crowd. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022703 Share on other sites More sharing options...
dallion Posted April 3, 2018 Share Posted April 3, 2018 Maybe Multiple is a good idea BUTTTTTTTTTTT !!!!!!! It`s too early, when is game is almost finished we could consider this Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1022750 Share on other sites More sharing options...
scientas Posted April 4, 2018 Share Posted April 4, 2018 I think that it would be interesting if you could use your printer like a Stargate to send things through if you had a code from the other player. To get around the sync issue things would only come through at pre-arranged times with certain hard and fast rules based on material behaviors. I've long wanted additional use for the printers and had the idea that the below could randomly happen in your base anyhow, not just from other players but in a Random Printer Mode. If I wanted to send something over to player 2, several things would need to happen. I'd need their printer code. Conversely, they would also need to know my printer code or else they could be taking on random deliveries from persons unknown. Printer turns on like normal when new dupes are available Perhaps different colored light? Slightly different interface - "Incoming shipment from Printer #####" Instead of picture of a dupe there could be a picture of static with the description "Contents Unknown" Options - Accept Delivery/Return Package I'd have to be in the same cycle or in a future cycle than their base is on or "decay" would occur. If I send from Cycle 50 and they are on Cycle 20, the delivery basically goes into time travel limbo until they reach their Cycle 50 then the delivery starts "aging" based on your timer. So if I send on Cycle 50 but they wait until Cycle 70 to accept or are in my future, bad things could happen. Food would rot based on vacuum storage - this could be a "supply drop" Materials would lose heat/melt at standard rate - send through a few tons of ice and if they wait long enough this could be a "water refill" Hunger would increase but not kill dupes/creatures - troll your friend by loosing a starving hatch on their unswept base - "feeding frenzy" Dead bodies would spawn morbs at usual rate - "germ warfare" Live dupes could be swapped - "work exchange", would be good to send a friend an experienced miner or seasoned farmer (like a leveled friend helping out in your easy mode Terraria world). Dupes from another world could have a different clothing color so they stand out (like redshirts in Star Trek). Bottled lava could be sent through - "hot potato" challenge to see if you can deal with a super hot temp being thrown into your base. If you send a dupe and a creature though at same time, beware - anybody remember the movie The Fly? Contents would not be shared. Once you deliver them from your world, they're gone unless returned to sender. Could result in both of you losing the resources/dupes, but also gives a help/hinder element that could be used without having to share or sync worlds. You'd still be playing a one player game, but with added challenges/help. Like for that seed where you have only 1 wheeze but your friend gets 20. Or if you have 1 dupe too many rather than killing off a dupe you could humanely send them elsewhere. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1023011 Share on other sites More sharing options...
KittenIsAGeek Posted April 4, 2018 Share Posted April 4, 2018 11 hours ago, scientas said: I think that it would be interesting if you could use your printer like a Stargate to send things through if you had a code from the other player. To get around the sync issue things would only come through at pre-arranged times with certain hard and fast rules based on material behaviors. I've long wanted additional use for the printers and had the idea that the below could randomly happen in your base anyhow, not just from other players but in a Random Printer Mode. If I wanted to send something over to player 2, several things would need to happen. I'd need their printer code. Interesting idea. However, one of my biggest beefs with multiplayer is that inevitably it gets over-run with players selling things for real money. I can see it now... "Free 100 Kg copper every 10 cycles starting with cycle 20 for ONLY $19.95!! Just send us your money and your printer # and we'll start delivering!" Personally, I don't think ONI needs to be multiplayer. In fact, its appeal is that it isn't. Its a solitary battle against the environment as you help your dupes survive from cycle to cycle. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1023119 Share on other sites More sharing options...
Hanro50 Posted April 9, 2018 Share Posted April 9, 2018 Multiplayer in ONI While it is an interesting concept I don't know how much this game could or would benefit from it since the resource management genre doesn't always lend itself to multiplayer. If we look to other games you could possibly get a multiplayer like experience using the Age Of Empires formula or even Simcity 2000 network edition formula. In this scenario each player gets his/her own printing pod with a group of dupes to control. The problem with this approach is dealing with players delogging since leaving your colony unsupervised can be a recipe for disaster. In single player this is not a problem since the world gets saved in a state of suspended animation while you're away. For the current game flow I don't think this would work out ideally. The second way it could work is dual base control, but this has some other problems including how to deal with the two clients desyncing and how to do resource management. Personally I see this ending up in the two players fighting over what gets built when. I don't see this as an ideal solution either Next up is the resource sharing model used in games such as Simcity 2013. Though this would require some type of in game currency to function. Basically keep the players separate in two separate asteroids. You can then buy or sell resources to other players using said in game currency. This would not be something you would be able to exchange for real money and honestly the game wouldn't be much different from single player. Honestly atm this would be the easiest model to implement into the current game...but I can't really recommend it as it would essentially be like playing single player The next possible formula is to implement something totally new or at least a mixture of the above mentioned formulas. Maybe a senario where you only control a select amount of dupes... Honestly ONI wouldn't lend itself to multiplayer as the game currently stands. It might sound like something you want, but the path to oblivion is path in good intentions. The type of game oni is and the mechanics it currently employs just wouldn't work well in a multiplayer setting in my opinion, this game isn't something like Don't starve where you only have one playable character to deal with...No you've got up to over 100 or more playable characters to deal with that can all be manipulated by a single player at the same time. You've got advance systems like the way gasses work that need to somehow be synced across multiple clients instantaneously before we even get to consider that we're probably still quite a way away from even seeing the total amount of systems this game will probably eventually employ. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1024765 Share on other sites More sharing options...
JonnyMonroe Posted April 9, 2018 Share Posted April 9, 2018 On 4/2/2018 at 7:46 PM, Risu said: You know what could be fun? Multiplayer Solitaire. It's called speed and it actually is a lot of fun. https://en.m.wikipedia.org/wiki/Speed_(card_game) Edit - I should probably contribute to the topic ar hand. No, multiplayer ONI would be stupid. Link to comment https://forums.kleientertainment.com/forums/topic/89084-how-many-wants-to-become-multiplayer/page/2/#findComment-1024776 Share on other sites More sharing options...
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