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Somebody don't know or Harder than know how to install this modI show on the video how to install and mod result hereMod V1.0 (OutDate)
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Hi all I had the idea to make a mod that allows playing the DS adventure mode in DST with friends. But the problem is, that I neither own, nor know the DS game. I only read a bit here and there. So I need YOUR help. Tell me if the adventure mode contains DLCs and post ideas how the chapters could be balanced for DST. Eg. I read that in adventure mode DS it rains during summer. This is of course not possible in DST, so I guess we have to add spring. But how long should it be? And what other things are important, when porting the adventure mode to DST?
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Chapter 1: The Return (Will)indent I made up my mind. I took a deep breath. "I.... deny!" I answered. There was a moment of silence. I've had enough with demonic power. "I'll show myself to the door, now." I announced. No response. Slowly, a laughter began to sound. "Do you think you will live?!? You must be even more dense than Her!" the first voice cackled. I drew my blade. The darkness started to transform into eerie light. What was before me was truly an Eldrich Horror. It was a writhing mass of pure darkness and evil. And it wanted me dead. Out of nowhere, a tentacle shot out from it's body, and wrapped around me. I tried to cut with my blade, but I was immobile. "Ack! Let me down!" I shouted. "It's always more fun when they resist the change!" laughed the second voice. An antenna formed on top of the monstrosity, which glowed a sickly purple. I tried to wiggle out of its grip, but it was no use. "Someone, anyone, help!" I screamed. "Put him down!" ordered a familiar voice. The tentacle was severed from the body, and I was dropped. On a ledge, looking down from above, was Dr. Cox. "Don't tell me you forgot about me!" he laughed. The monster launched parts of its body flying at Dr. Cox, but he skillfully dodged each. "You'll have to do better than that! Will, I've got these chumps. You go do whatever you have to do. Tell Charlotte I said hello!" yelled Dr. Cox. I nodded, and ran through the door, locking it once I was out. I did it! I got past Them! I just hope Dr. Cox can get away... The room I was in now was a brightly lit tunnel, full of neon blues and whites. There was no one in there but me. I started my way down the tunnel. This tunnel feels... familiar. While running, I noticed something on the ground. Purple blood. That's when it hit me. This room felt exactly the same as the purgatory I was trapped in. Maybe they intertwine somewhere. I continued my run to find more blood on the floor. As I moved forward, the blood became increasingly fresh. I must be catching up with that impostor. I sped up my pace slightly. Eventually, the blood just stopped. A loud crash sounded far behind me. Is Dr. Cox still fighting?!? Maybe I should go back... but I have to keep moving! A loud roar sounded in the distance. I sped up my pace even more. The ground started to shake. I broke into a full sprint. I looked behind to see They were still chasing me. My adrenaline flowed through my veins, speeding me up even more. I dropped a few smoke bombs to disorient Them, but to no avail. They were even closer to me. They sent a shadow hand speeding toward me. Luckily for me, a door appeared a long stretch ahead. I made a leap forward, dodging the shadow hand, and ran through the door. I locked it, and stopped for a breath. I'm safe. For now. Chapter 2: Now or Never (Will)indent That door isn't going to hold for long. I quickly fixed up any injuries I had gained, and prepared my weaponry. Revolvers, check. Knife, check. Explosives, check. Ready to fight an Eldrich Abomination! "What the hell am I about to do?" I asked myself. The chances of me winning this are so small, I probably should just get a head start. If I still had that demon, I might be able to stun it or something. But while a human, a child none the less, I'm screwed. Let's just hope someone comes to my rescue. Again. The door began to rattle. I aimed my two revolvers at where the creatures head would be. I slowly backed up. The door burst open, stone flying everywhere. As the smoke died, I saw the creature that was about to hand me my ass. It was, in the simplest terms, a writhing mass of pure evil, darkness, and tons of tentacles. Combat Tentacles to the max. It's now or never! I opened fire on the head of Them, but there was no reaction. It slowly made its way toward me. I looked through my bag to find normal bullets, but they didn't work either. Damn, close combat it is! I equiped my knife, and charged. It dug its tentacles into the ground. The ground beneath me started to shake. I dived forward as the tentacles erupted where I was just standing. That would have hurt. I looked up to see another tentacle coming right at me. Pulling out my dagger to block, we reached a stalemate. My dagger must be ready by now! I looked at the gem to see it was indeed full. Frantically, I pressed the switch. Instead of sending me into overdrive, however, the gem exploded. Just my luck. I jumped backwards, and fumbled around in my arsenal for the purple gem. Putting it in, I saw it was somehow full. What is this thing going to do?!? I pressed the switch, and prepared for the worst. A purple aura formed around me. I don't feel any different... I lunged forward, and stabbed the monster. The aura left my body, and entered the incision. The area I had damaged began to dissolve. They moaned in agony. "What is this?!? We are invincible!" They cried. Apparently not to weird purple Deus Ex Machinas. Wait. How do I fill this one? I tried stabbing again, but the gem did not fill. Eh, it was nice while it lasted. All I can do now is run some more. Leaving Them to their pain, I sprinted down the hallway. The halls were beginning to grow darker... I hope I have enough torch materials. The ground began to shake again. They had snapped out of it. I sped up my pace. Eventually, lanterns began to appear on the sides of the corridors, that lit up as I passed them. The room continued to darken. Finally, I saw the end of the long hall. A large door, adorned with murals. There were 2 up there. The first was a young woman. It was split into four sections. The first, her surrounded by tombstones. The second, her levitating with the help of 2 shadow hands. The third, her sitting on a large, ornate throne. The final, her turning into ash. The other mural showed 4 sections, as well. This one was of a young man. The first section depicted him surrounded by other people, but all laughing at him. The second, he was cornered by 3 shadow hands. The third deeply disturbed me. It was Maxwell, sitting on the Nightmare Throne. The fourth section was unpainted. There seemed to be room for 2 more murals. The ground, by this point, had stopped shaking. I felt 3 presences around me. "You have done well in evading us. You are adequately strong." acknowledged the first voice. "You have shown the ability to be patient to earn greater things. You are intelligent." praised the second voice. "You have shown the ability to keep stable in dire conditions. You are prepared for insanity." whispered the final voice. This one, unlike the others, which had no gender, was obviously female. A lock appeared on the door. "The race begins on the other side of the door. The winner earns the throne. The loser perishes." explained all three voices, in unison. I held up the key, and plunged it into the lock. The door began to glow, and slowly opened. This is it. Into the end, I go.
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I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
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Lets face it, everyone in the game dies at one point or another regardless of how good of a player you are. The question I have is in regards to that fact. What happens when someone dies in Multiplayer? Will they be revived at the start of a new day provided that another player survives, will they be out of play permanently, or will they be out of commission until someone builds a Meat Effigy or places a Life Amulet on their corpse?
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Here's an idea that I have. One player (Or multiple) plays as the survivor. They'd do what you expect them to, collect, build, avoid starving, etc. However, my idea is that there could be a mode in which there is a game-master point of view. He gets to generate obstacles and benefits for the survivor. His goal would be to kill the survivor(s). I can hear some of you going: "Then just spawn thirty deerclopses and kill all teh wilsons, dumdum.". Obviously, there would need to be some balancing. So, my idea is that everything negative has a cost of points. These points are generated by giving good things to the survivor. Want to send five hounds at the survivor(s)? That will cost ten points. In order to get these points, you need to do something like grow ten carrots for the survivor(s). Of course, they shouldn't be called something as generic as "points", but you get the idea. Feedback, be it good or bad, is welcome.
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This is a second thread for the Roleplay? Redux. If you want to join then you missed your chance. No more characters are being accepted. From here on out the roleplay shall commence! Current Characters ------------------- Shelby ~ Blewcheese http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux Newnokoma ~ immichael2413 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux Emperor Melon (Monty) ~ Bilfy http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page2 Samuel Bolesław ~ vingw http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page2 Cat ~ WhispNcat http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page3 Opal ~ Ellebelly24 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page5 Wilf Hezin ~ Jomber http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 Samuel S. ~ TeoSS69 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 Alexander ~ Spelunker101 http://forums.kleientertainment.com/showthread.php?24483-Roleplay-Redux/page8 ??? CHARACTER PENDING ~ TheEndIsNigh
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Since the game is in beta, I don't think they will add it JUST yet until it's out of beta, but I also REALLY want multiplayer! It's a great idea!!
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Well, sorry for necro posting, but Id like to state my side in this dead argument..if you're any sort of respectable coder your desktop will look like a piece of trash.
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It would be great if Klei added multiplayer in an update after the launch, so they don't have to worry about finishing the single-player. Kinda like how Mojang is focusing more on the multiplayer after the release of Minecraft on updates like the upcoming redstone update.
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Lookit me playing thread Jesus.... I had a multiplayer idea where, once someone completed Adventure world, they could restart their adventure from day 1, world 1, fresh inventory, no researched items.... But the maps are player generated... There would obviously be rules and restrictions, I have a thread here: http://forums.kleientertainment.com/showthread.php?14718-Player-designed-adventure-worlds It goes more in depth, but the basic essence is you are the other players Maxwell.
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Has anyone ever suggested adding a monster similar to the slender man. i know most of the monsters are mytho based and i think this one would be really creepy and freaking scary. Maybe as an insanity boss or something. I wouldn't know though cause i barely go insane. but anyhow, there are some creepy youtube videos about him. just curious as to what people think about this. i've been thinking about it for a while now.
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Theres another bug with surviving the night without a fire. If its sunset and you go to a forest biome and find fireflies, if you stand on them they will light up forever during the night, allowing you to stay alive without any need of any crafting materials.
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- dont starve
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We would be very happy to be able to share our generated maps by sharing each others random seeds A feature allowing this would be nice. Not much to say, it's self explanatory!
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So I bought this game thinking "What the heck, seems ok, I've got money to spare. Probly nothing good though...(Despite looking them up to make sure they were for me, I've been buying some games that didn't turn out how I planned lately.) Now, I've been playing since I bought it at 5pm today, would play longer, can't wait for the weekend. You guys made a game that I put up by Minecraft. And to compete with Minecraft's success, is almost unheard of. Thank you so much for making this. One complaint though...I was sad to hear a confirmation of no multiplayer, not even in the future when you guys are done with the initial game? I'm talking like, 1-2 years from now but really, never!?
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This Is My Way Of Conquering a Spider Den hope its helpful
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Think about how much you enjoy the game now. Now think about how much you would enjoy the game if you could play it with your friends. Nice, huh? I think there should be a multiplayer mode where you and friends simply have to be online at the same time, and create a party. Then, when the party creator clicks "ready" they will be put into their own world together. Now, seeing as there could be quite a large amount of players, it should be a bit more difficult. More monsters and less resources (but still a considerable amount as there are more of you to collect stuff), and the hound attacks be more constant with higher chances of flame hounds. Resource points would be shared among the players. But, there is a large advantage. More players to fight, build, and of course, have fun. As well as the fact of the different specialties of each character. So, multiplayer sounds nice doesn't it? Post your thoughts or ideas here!
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A few of my friends have this game,and i was wondering if the creators of Don't Starve could add a multiplayer option (so i can join/battle my friends), and if you do add multiplayer, don't make it just survival, you should make a death-match mode, where there are two teams (like 1v1 or 2v2) and the point of the game is to kill/live longer than your opponents (but you wouldn't be able to fight eachother for the first 2 days; to avoid rushing). Also if you do add in this option, you should also add in a character creation menu (that works for online) and in it you can select hair/skin tone/eyes/clothes/etc options (so you don't look like the other guys you are playing with), but doing this doesn't have anything to do with the character's perks (like grow beard/firestarter/etc), you would choose that option at the start of the game. +you should add in rewards for doing good (or really bad), like different hairstyles/shirts/pants/etc. (I didn't see the post above this lol PLEASE IGNOR THIS POST)
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Hey all you pc gamers my names sam and im just asking if you can take second to check my dont starve gameplay its gonna be a series and also if you wouldnt like to see it dont worry but for those who does heres the link http://www.youtube.com/watch?v=tedjRyNYokk if you enjoy like and subscribe also who think the amazing game should go multiplayer eh?? but thats all and ill see later bye:D Youtube Channel; www.youtube.com/yourfavouriteninjas
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I know many people talked about this but. I think after beta some time in the future there should be a multiplayer dlc I would pay 20$ for that. It would make the game so much more interesting with friends . It can be were you could host it just like minecraft were you can host a server. Tell me what you think. Afther there all settled with single player they make a multi support to keep things intresting and tell me would you pay for multi player support I would.
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Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Graphics clipping and corrupting. Steps to reproduce Whenever start up the game. Describe your issue The GUI and menu background graphics are messed up, the buttons and item icons on them are normal. It does not majorly bother me, but it's a pain in the everything when you're being eaten by hounds and you're trying to find your axe in a mess of broken GUI. The graphics settings beyond resoloution are greyed out, so I suspect the problem might be my (somewhat old) graphics card, although I've never had this kind of problem on this computer before. I'd post screen-prints but I do not have sufficient privilages. I can't list the Version number because the box that shows it is probably somewhere in the strange oblivion of broken graphics. [EDIT: See post below]
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I was still exploring the map and just making temporary bases camps along the way. And one night, I was just pressing the space bar to chop down trees and all of a sudden I saw something on the ground moving. A small walking thing. A mandrake!!!! At that point I didn't know it was friendly and I had low health so I ran around my camp fire trying to stay alive lol Until day time, it just sort of planted itself to the ground! Oh how silly I was.
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Okay, as i have been playing the game, i have found a few things that would possibly make it one of the better games i have played.... adding a co-op mode to this game would, make it more interesting, you could work together to get to a high day count, or work against each other, to steal the other players riches, not only would it make the game more excitable, but harder as well... Suggestions on Co-op: 1, i personally feel the map would be to small for a large group of people, hence why i named this thread "Co-op" and not "Multiplayer" so i'd suggest a max of 4 people.. 2, Starting each player at random locations across the map.. that way if they do choose to work together they're going to have to find each other. 3, Night lasts longer, just to make it that slightest bit harder.. other suggestions: 1, Being able to make different/Stronger Armour. 2, Being able to make a range of weapons, (i.e sword, does high damage, and hits multiple targets but doesn't stun the monster. Bow, does less damage, but you can hit from a distance. Dagger, damage is high speed high, but doesn't stun.) 3, the ability to build more... (i.e, street lights, glass, mode of transport, a house) 4, being able to make a family... (not sure about that one, just thought of it then) 5, a story line, i was given the game by a friend, and i don't know how the person got there, why they're there, who the guy is at the start... in my opinion the game just needs more to do.. i found myself bored at my base a lot, with nothing to do.. so i wandered and died in stupid ways, (i.e trying to feed a tallbird) i'm not sure if it's just me, but i found the game to lag a lot, and my person ends up running into a bush for about 30 seconds before actually harvesting anything.. the glitch i have found, you can research things without the alchemy engine, as long as you have the right amount of research points, just go up to your science machine and double click.. these are just my opinions, and suggestions.... have your say..
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This game is really fun, but it would be even better if we could play 2-4 people in the same working together to live. That would make the game great
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