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About Zarquan

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  1. Try deconstructing it and rebuilding it. I bet the game thinks you tried to pump oil in to it and that isn't the right material, so it is stuck. If my theory is correct, rebuilding the building should fix it. When it is working properly, it should dump the crude oil on the ground for a pump to pick up.
  2. The thing is flaking boils 25 kg/s per flaking point. That is a fixed amount of thermal conductivity, depending on the temperature of the liquid entering the boiler and the amount of heat it takes to boil it. My concern is that this conductivity may be less than normal conduction. For me, flaking could not handle the flow of sulfur I was using. My current sulfur based design boils hundreds of kgs of sulfur per second. The 500 C block is meant to be analogous to a relatively hot continuous heat source with a relatively small access point, like a rocket chimney with hydrogen rockets which hasn't spiraled out of control. Of course, this isn't a perfect analogy, as a rocket chimney has heat spikes and has a quite large surface area to pull heat from. But if we have some attempts and some exploration, I'm sure we will find some cool tricks or engineering techniques we haven't seen before. This is why I said "Keep it reasonable." I would like the structures to be reasonable to see in a base with massive heat sources.
  3. I disagree about the certainty of your assertion. To have a proper boiler setup with supercoolant, you need hundreds of tons of supercoolant to properly do this. This is prohibitively expensive in my mind. Additionally, the higher boiling point doesn't necessarily help, as you don't just want the liquid to boil, but you want it to boil quickly. It is possible that sulfur could be better in some situations. If you can boil 20 kg/s supercoolant or 200+ kg/s sulfur, I might prefer the 200+ kg/s sulfur. EDIT: This is because I am not certain flaking is the best course of action here.
  4. The point is that moving heat efficiently is an interesting challenge in ONI and in the real world. Most of what differentiates modern laptops with similar or even identical specs is how efficiently they are able to dissipate heat. Challenges like this allow us to see how others do things and potentially learn clever new tricks. I'm not sure that flaking is necessarily the answer here. Flaking can result in a leidenfrost effect between the material you are boiling and the heat source, which can reduce the amount of heat removed from the heat source. Essentially, there is a hard on how quickly flaking can transfer heat which may be higher or lower than traditional heat transfer. In my first design, I had around 6 flaking points, but flaking actually slowed down the heat transfer as my liquid built up at the flaking points rather than flowing evenly.
  5. You can spread out the heat to create more flaking points, but this can lead to problems. Depending on the material you are flaking, it might not even be faster than larger batch boiling.
  6. I actually learned about split turbines from a reddit post. I never read your post on the matter. I recall that they were running the steam turbine full tilt on 110 C steam, which I flagged in my head as "glitchy." I didn't look to deep in to it because I am happy with my steam turbines cooling to 125 C, but I now I believe they were using extremely hot steam on the other side. It wouldn't be the first time Klei had a building that was glitchy in this way. I remember melting steel with a tricked tepidizer before automation (back when door tiles were made of steel regardless of construction material). I hope some people come up with some clever heat moving designs.
  7. Well, first of all, that is rude. Why do you feel the need to belittle other people who are just trying to have a good time? I understand steam turbines well enough to understand how they operate and how much power I will get from them in a single room. Second, I believe I am wrong about split room steam turbines. I was under the impression they were used to create more power than they destroyed due to using the warmer input to determine power production, but this was incorrect. They are definitely allowed then.
  8. No, it's not the same, as split room steam turbines draw more power and thermal energy from the steam than there is. Counterflow heat exchangers don't create heat out of nothing. While it is unfortunate that the steam turbine's steam room has a warmer and cooler side and it uses the warmer side to determine how much heat it should produce, this is nothing in comparison to running a steam turbine full tilt with 110 C steam that it shouldn't even run with at all. This challenge isn't about the steam turbines, it is about moving heat.
  9. Flaking is good now that it's calculations are correct. Old flaking would have been a problem because it created or destroyed heat, but since they fixed the calculations, it is completely legitimate. It also contributes to an effect we see in real life called the leidenfrost effect. I used debug with a mass of 99999999999999999999999 kg. Effectively infinite. The point is that these turbines aren't about moving heat, but instead tricking the building to produce more power than they should given the heat deleted. ...maybe? The issue with this is that you are severely limited in how much heat you can produce. I currently have 20 turbines on full tilt and 8 at about half power. I doubt you can get that many with just temp shift plates. Straight thermal conductivity can only get you so far.
  10. I had an idea for a challenge for your engineering minds. Suppose you had a one tile block of igneous rock at 500 C and infinite mass. My challenge is for you to design a setup that can draw the most heat from this block in a internally sustainable manner. There are four three rules: Once the setup is created, it is stable and it can be left alone to run forever. No split-room steam turbines. Feel free to block steam turbine inputs, but no glitchy 2 room steam turbines. I misunderstood the purpose of these and thought they created power where there wasn't any heat. Please avoid any major heat creation bugs. This challenge is about moving heat, not creating it. This should be buildable in survival (other than the heat source). I am personally not planning on spamming space materials. You can use large amounts of resources, but try to keep it reasonable. I spent a little time on this and got 12082 kJ from steam turbines in a single cycle, but I am curious how other people approach this problem. EDIT: I would also like to add that you are allowed to use aquatuners in the steam rooms solely to cool the steam turbines. Heat creation buildings should avoided or used as little as possible, as this challenge is about moving heat, not creating it.
  11. This also has an advantage where you avoid the solidification heat bug. Nice! If you want to see what liquids go under what other liquids, you can go to ONI-DB and sort their list by Molar Mass, the value that is used to determine layering.
  12. As far as I know, the only way that would happen is if the granite was flaking the ice. I do not believe solids can flake other solids. I'm not saying it can't, I'm just saying I have never seen it before. If the OP could look at the mass of that ice tile before an after the water appears, that would certainly be helpful.
  13. I uproot sporechids with a diagonal dig on the tile they are on.
  14. Zombie spores are extremely hardy. They don't die in anything but chlorine and they have an extremely large temperature range. You could pump any gas or liquid infected with zombie spores in to a reservoir in a chlorine atmosphere. Alternatively, you can throw power at the problem and attempt to super cool the material to below 105 C, but the reservoir approach is easier. But the best approach is to crush it out of existence. EDIT: I haven't tried this, but you may also be able to kill zombie spores by flooding the chamber with another kind of germ, like food poisoning or floral scents.
  15. I personally like the watermark for that exact reason. The game has changed a lot, and it is important to know how old a picture is to know if what you are seeing is still in the game. Though I feel it could be smaller.