TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 51 minutes ago, Electroely said: To add on to this, please remember that this is Don't Starve Together. Many players play in 1 game. With these respawn rates, you'll get an average of 1 Tam o' Shanter and 2 canes with a 50% chance of a 3rd one. And most players do want a Tam o' Shanter when playing the game. With only 1 Walrus camp, that would mean that 6 players would have to get 1 tam at a time, once per winter (more if RNG is being nice, and of course there's a chance no one will get a Tam). Even 4 Walrus Camps per world are sometimes not enough. So we need solo mode more than ever then? Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909066 Share on other sites More sharing options...
BiddoBams Posted April 16, 2017 Share Posted April 16, 2017 9 minutes ago, TheKingofSquirrels said: So we need solo mode more than ever then? Using that as an example for warranting a solo mode is... well... You do realise MacTusks act IDENTICAL in DST then they do in DS, except they have double HP? (which, if thats a problem for you, use this mod, which lets you tweak HP based on player count, effectively a solo mode) Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909071 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 17 minutes ago, Ashkain said: Using that as an example for warranting a solo mode is... well... You do realise MacTusks act IDENTICAL in DST then they do in DS, except they have double HP? (which, if thats a problem for you, use this mod, which lets you tweak HP based on player count, effectively a solo mode) I do realise it. It's just the issues become more apparent in DST. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909074 Share on other sites More sharing options...
Onetel21 Posted April 16, 2017 Share Posted April 16, 2017 4 hours ago, TheKingofSquirrels said: Mactusk: Problem: They are really easy to farm and kill. They spawn pretty much everyday. They suck and they are not interesting. Can we change it to that there's only one Walrus Campus per map, making them more rare, and the one hunting party hunts specifically the player with the highest amount of days? Obviously they'll attack other players they come across in their journey, but for the most part they are focused on making their way across the map to hunt that one player. Critters: Problem: They suck. Sorry, they just do- They are such a waste of potential. Nobody uses them. Every player I see that gets one, almost immediately returns it two days later. Or they just keep them, but never feed them. I think that the issue is that the "punishment" of being annoying isn't a good mechanic, because it's just annoying... Also, I have issues with the fact that you craft them into existence. I rather that they were integrated into the world natural and had life cycles like Tallbirds. For example, in Spring Catcoons have Kittykits you can adopt. Smallbirds: Someone please answer me this, why do Smallbirds teleport to you when you wall them of, while critters don't? Someone explain this logic to me. Why can the followers that are LITERALLY IMMORTAL be safely stuck into pens, while Smallbirds can't. Edit: One more thing. A solo mode: It be really great if there was a solo mode that disabled the ability to rollback on a server. I just want the game to be permadeath like the old days. 1) This is actually a great idea. The player with most days could ask for "protection" before the Mactusk is able to destroy everything he holds dear.. BUT i don't think only one should spawn. You know it only has 50% chance to drop his items, and pretty much everyone needs a walking cane .. so *Daaan* i wouldn't agree 2) As a "new" player (i played the Beta but had to stop) i was NEVER interested in Critters. Most people don't even know what they are. It costs item to get them/keep them so i don't understand why they don't provide any bonus. Everything would be good, even i don't know , finding a random item every x days.. something small but still worth having 3) No love for small and tallbirds.. What's the point of keeping one away anyway? 4) You can't rollback a survival server. AND they are needed. The feature was thought to give players a chance to recover from griefers so that no harm can be done to your day 120 base. It's not thought as a "ups i screwed up" feature. The rollback must be managed by the community itself Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909085 Share on other sites More sharing options...
Cheetos Posted April 16, 2017 Share Posted April 16, 2017 2 hours ago, TheKingofSquirrels said: -snip- TL;DR "I miss when I wasn't good at the game, now I've gotten a lot better and understand the game mechanics, I don't feel challenged". You're heading into the territory that every long time player approaches, you eventually just ...git...gud. The developers have other challenges built around players that get here, bosses. Go solo Toadstool, or the new Fuelweaver (without cheese), there is so much more to this game than simple mobs like Mac Tusk. I assume the only reason you didn't bring up Deerclops is because he's such a cake walk once you get better. (He's terrifying your first time). 1) We mostly get 1 tusk worlds, the biome that contains the additional 3 tusks is a rarer occasion (Unless you tweak it with mods, which we don't). Tusks could hunt across the map and maybe that would be kind of cool, but it actually wouldn't change anything for experienced players other than make them extremely annoying to find occasionally, you think we're just going to sit by a campfire in winter and get hunted by them? Anyone who does that in winter is crazy, winter is such a time crunch of things that need to get done. We need to hunt them all down ASAP and farm them up every 2.5 days. 10+ of us need that tam / cane loot RNG from the limited tusks we get. 2) They don't suck, they satisfy their role as a cosmetic creature, some only obtained when you have the power to defeat a certain monster or boss, the people that don't use them don't want to satisfy a quota of feeding them, or just hate trying to click on stuff when they get in the way. 3) I was certain that critters did teleport to their master through their walls, if I'm wrong that is legitimately odd. 4) Solo mode probably wasn't the right name here :P, just call it permadeath. But you can definitely disable rollbacks. I don't play on servers with rollbacks/regen available to all players, they are terrible places to play once you as a player desire to get past the first winter of the game. I highly recommend avoiding them once you progress past that stage. Otherwise you're doing autumn / winter every session. Honestly, your major point here (1) just needs to be a mod, if you can't code I would suggest poking the talents of the modding community. Sorry if I come off harsh, not my intention. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909101 Share on other sites More sharing options...
G0dsend Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, TheKingofSquirrels said: As a Wigfrid, you can kill his party easily with no preparation... I understand your point however, that it gives players something to look for in Winter, but...meh. There's plenty of other reasons to leave your base. Let me explain to you why I want the Mactusk to change. STORY TIME! My best experience in this game was with a Mactusk. It was when I had just started playing, back when the game was single-player and I had no idea of anything. I had played a couple of times before, but I had ever made it to Winter. Winter was rough. I was not prepared at all, because I had no idea Winter was even a thing that happened in the game. As long as I stayed in my base, I had a chance; but one day, I saw something at the corner of my screen. It was a Walrus. I had no idea what it was, so I got closer to get a better look at it. And then a BIGGER Walrus showed up and started shooting blow darts at me. Then his dogs started to give chase... I ran. I completely abandoned my base, with barely any health and no food, and just kept running into the snowy wilderness. I would camp by night and travel by day, and wouldn't stop because in my mind, I thought I had been tracked down and hunted. I thought that if I stayed in one place for too long, they would find me. It was amazing, I was so scared, it was like being in the Predator film. I survived for a couple of days. Luckily, I was in an area I had never explored before, and therefore there were plenty of carrots and berries I could scavenge. But then hounds came and I thought "THEY FOUND ME!" and I died. Basically, I thought the game was better than it actually was. I wasn't being hunted at all. I had just unknowingly set base nearby a Walrus Camp. There was no need to keep running, because they weren't as smart as I thought they were. The hounds that killed me, were just the normal hound waves, but I thought they were the hunter´s dog that had tracked me down. I really miss experiences like these. No offense, but based on this it sounds like your asking for changes based on the fact that you are no longer able to get the new game experience. I mean every time you start a challenging game for the first time as a toddler with no clue of how the world works, your going to encounter an experience like this where you get demolished and trying to figure out how to prevent that adds to the enjoyment of the game. But after spending a significant amount of time in any game that feeling goes away, and should be replaced with a sense of accomplishment or nostalgia. I mean Dragonfly is not a challenge for me anymore. But you should not go and demand that a mob should be more difficult because he's not as challenging as he was when you did not have a clue what was going on... that just makes no sense and makes it more difficult for the other players who come into this and still have no clue what is going on. Besides that there is a winter mob that does actually hunt you down.... Deerclops. Again, no offense. I just see no reason to request a change based on subjective and situational feelings. But if you really want to feel like your being hunted... just turn on pvp and open your game up to the public.... Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909104 Share on other sites More sharing options...
PillsStealer Posted April 16, 2017 Share Posted April 16, 2017 5 hours ago, AnonymousKoala said: A solo mode: It be really great if there was a solo mode that disabled the ability to rollback on a server. I just want the game to be permadeath like the old days. Just play Don't Starve then Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909105 Share on other sites More sharing options...
Lumina Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, TheKingofSquirrels said: There's plenty of other reasons to leave your base. Like ? 3 hours ago, TheKingofSquirrels said: I really miss experiences like these. What you miss, mostly, is the feeling of unknown and discovery, and a change for the mac tusk will not bring it back. I mean, ok, let say that a mac tusk will hunt you each winter. You are an experienced player, like you are now, because this will not change. What will happen ? You want to kill him. Then you have either to track it without any clue about where he is (especially if you are in multiplayer, and not the player targetted by the tusk). So it will be more frustrating and annoying than challenging, searching for one monster in a wide world. Or, you are the targeted player/you are with him ? Just stay in your base, turtle, do nothing, die of boredom. You want to avoid him. You aren't the targeted player ? You are pretty much fine. You are the targeted player ? Go in caves, take a wormhole, and you are pretty much fine. Except if mac tusk teleport itself near the player, but it kinda ruin the point about being chased. And maybe between two hound waves, one deerclops, and mac tusk, you'll have a little time to play the game. I mean, you know the game now. So a monster chasing you, especially if he has to travel first to join you (unlike deerclop and hound), isn't really something that will make you in danger. Except of course if he find you when you are unprepared because you fighted hounds the previous night and broke your armor and are already wounded and all. Or he need to be really fast, and able to follow you, but it could be really annoying. For me, the game must be a right balance between moments when i have time to prepare and moment when i face the danger. With of course, some moments here and here with unexpected situations i have to manage that will not let me prepare quietly. But all is in the balance about this. You need something with enough pressure so you don't take all your time to prepare (hound attack, winter is coming), but not too much so you can also do things for fun (exploring world or caves, setting a nice base, ...) Too much pressure and you feel like you aren't able to choose what to do, but have to do what the game decide. I mean, sometimes i feel like "oh, no, not an hound attack again", because i'm trying to make a pen for my koalefants and don't want to stop. But it's not that often so it's ok, i don't feel overwhelmed by it. But if my winter was hound mac tusk hound deerclop, i would say "stop, can i please play the game ?" because, yeah, there are others things in the game than this. So all is in this balance. Especially for news players that still have to learn, and deal with the winter, and try to figure how to survive and all. Because, hey, it's a fun story. You were a new player, first winter, trying to understand, and you were thinking that the mac tusk was chasing you. OK. But what if in your second try of the winter, you were actually chased by mac tusk ? When trying to figure how to survive, when finally progressing enough to feel like you are becoming better, a mac tusk will appears, and he attack at distance. And you die. And in your next game, you'll learn that you can't outrun it like you can with hound, it will follow you anyway. Some players will feel punished. And here, they didn't do any mistake. You did, in your game. Your camp was too close of an igloo. You did a mistake, and by being more cautious and learning about the game, maybe you were able to avoid this mistake the next time. What a player will learn about a new monster chasing him, attacking him with dart at distance, and that will continue to hunt him again and again ? So for good players it will either be more annoying or a reason to stay in the base, and for new players it will be a danger they didn't deserve and that will prevent them for having time to learn about winter and how to survive. And you are also removing something fun or ok for a lot of player for your own fun, for something that will maybe be fun the first and second time and you'll be accustomed to it and it will not be more dangerous (because you know the game). And one reason to discover the world will be gone. I feel like we should have more, not less. Anyway, if you want a monster chasing you (and i still think that it should be done with caution), i feel like spring (or maybe summer, but not sure), is maybe a better season because the boss of spring isn't chasing you actively. So you don't have too many things coming after you. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909112 Share on other sites More sharing options...
Yuuko Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, TheKingofSquirrels said: As a Wigfrid, you can kill his party easily with no preparation... I understand your point however, that it gives players something to look for in Winter, but...meh. There's plenty of other reasons to leave your base. Let me explain to you why I want the Mactusk to change. STORY TIME! My best experience in this game was with a Mactusk. It was when I had just started playing, back when the game was single-player and I had no idea of anything. I had played a couple of times before, but I had ever made it to Winter. Winter was rough. I was not prepared at all, because I had no idea Winter was even a thing that happened in the game. As long as I stayed in my base, I had a chance; but one day, I saw something at the corner of my screen. It was a Walrus. I had no idea what it was, so I got closer to get a better look at it. And then a BIGGER Walrus showed up and started shooting blow darts at me. Then his dogs started to give chase... I ran. I completely abandoned my base, with barely any health and no food, and just kept running into the snowy wilderness. I would camp by night and travel by day, and wouldn't stop because in my mind, I thought I had been tracked down and hunted. I thought that if I stayed in one place for too long, they would find me. It was amazing, I was so scared, it was like being in the Predator film. I survived for a couple of days. Luckily, I was in an area I had never explored before, and therefore there were plenty of carrots and berries I could scavenge. But then hounds came and I thought "THEY FOUND ME!" and I died. Basically, I thought the game was better than it actually was. I wasn't being hunted at all. I had just unknowingly set base nearby a Walrus Camp. There was no need to keep running, because they weren't as smart as I thought they were. The hounds that killed me, were just the normal hound waves, but I thought they were the hunter´s dog that had tracked me down. I really miss experiences like these. Great - so what I would recommend isn't to change the game, because any game you learn will no longer have these experiences for you! It doesn't matter what the situation is, once you've experienced it a few times you will be able to maximize on it. What you can do is: 1) Stop playing Wigfrid. You're reasoning that "I play wifrid and combat is easy" is pretty ridiculous. You play wigfrid when you want easier combat. No one playing Wigfrid or Wolfgang can say the game is wrong when "combat is too easy." Play Willow, Woody, or Wes instead, then see what combat is like. 2) Turn Mac Tusk to lots! If you think there aren't enough on the server, and that it is too easy to deal with them as a "threat" then put them on Lots! Trust me, you won't be disappointed. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909113 Share on other sites More sharing options...
Lumina Posted April 16, 2017 Share Posted April 16, 2017 One option is finding a modder that will like to create waves of mac tusk like there is waves of hound. Will not make mac tusk following you until the end of the world but still an option, and it will not ruin other players fun. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909123 Share on other sites More sharing options...
Donke60 Posted April 16, 2017 Share Posted April 16, 2017 7 hours ago, TheKingofSquirrels said: As a Wigfrid, you can kill his party easily with no preparation... I understand your point however, that it gives players something to look for in Winter, but...meh. There's plenty of other reasons to leave your base. Let me explain to you why I want the Mactusk to change. STORY TIME! My best experience in this game was with a Mactusk. It was when I had just started playing, back when the game was single-player and I had no idea of anything. I had played a couple of times before, but I had ever made it to Winter. Winter was rough. I was not prepared at all, because I had no idea Winter was even a thing that happened in the game. As long as I stayed in my base, I had a chance; but one day, I saw something at the corner of my screen. It was a Walrus. I had no idea what it was, so I got closer to get a better look at it. And then a BIGGER Walrus showed up and started shooting blow darts at me. Then his dogs started to give chase... I ran. I completely abandoned my base, with barely any health and no food, and just kept running into the snowy wilderness. I would camp by night and travel by day, and wouldn't stop because in my mind, I thought I had been tracked down and hunted. I thought that if I stayed in one place for too long, they would find me. It was amazing, I was so scared, it was like being in the Predator film. I survived for a couple of days. Luckily, I was in an area I had never explored before, and therefore there were plenty of carrots and berries I could scavenge. But then hounds came and I thought "THEY FOUND ME!" and I died. Basically, I thought the game was better than it actually was. I wasn't being hunted at all. I had just unknowingly set base nearby a Walrus Camp. There was no need to keep running, because they weren't as smart as I thought they were. The hounds that killed me, were just the normal hound waves, but I thought they were the hunter´s dog that had tracked me down. I really miss experiences like these. . Well that doesn't mean that his mechnics should be changed every vetran player myself included might miss those noob experinces but changing the game just so you can get those back is kinda dum. Let newer players have those and I don't think Mctusk should activily hunt there already a lot of mobs already that if hostile go on a craze chase. Plus their just a family on Vacation your not playing a recreation of "The Most Dangerous Game" 8 hours ago, The Curator said: Main problem is Mac'tusk is you need to abuse his A.I to really fight him. No idea why the developers think this is acceptable. eh you could do it that way I just distract him with a catcoon or usaally pig man so I can go behind him and kill him saves a lot of time. The reason his AI is like that is its with most mobs honestly its just a limtion of the AI and it doesn't need to be fixed because it's not really broken. 7 hours ago, TheKingofSquirrels said: As a Wigfrid, you can kill his party easily with no preparation... Thats not really a fair point Wigfrid is suppose to be really good at fighting things even if her buffs are on the "heavy" side doesn't really make it a good point. Because not eveybody is going to be Wigfid and it just means Wig has an easier time fighting mobs or dangerous ones which is suppose to happen. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909127 Share on other sites More sharing options...
AnonymousKoala Posted April 16, 2017 Share Posted April 16, 2017 1 hour ago, PillsStealer said: Just play Don't Starve then Why did you quote me? I didn't say that Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909130 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 16 minutes ago, AnonymousKoala said: Why did you quote me? I didn't say that 1 hour ago, PillsStealer said: Just play Don't Starve then I'D LOVE TO. But I can't, cause all the updates are for multiplayer now...That's what happens when you segregate content Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909136 Share on other sites More sharing options...
AnonymousKoala Posted April 16, 2017 Share Posted April 16, 2017 Just now, TheKingofSquirrels said: I'D LOVE TO. But I can't, cause all the updates for are multiplayer now...That's what happens when you segregate content Stop quoting me without talking about what I said lol Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909137 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 2 hours ago, Onetel21 said: 1) This is actually a great idea. The player with most days could ask for "protection" before the Mactusk is able to destroy everything he holds dear.. BUT i don't think only one should spawn. You know it only has 50% chance to drop his items, and pretty much everyone needs a walking cane .. so *Daaan* i wouldn't agree 2) As a "new" player (i played the Beta but had to stop) i was NEVER interested in Critters. Most people don't even know what they are. It costs item to get them/keep them so i don't understand why they don't provide any bonus. Everything would be good, even i don't know , finding a random item every x days.. something small but still worth having 3) No love for small and tallbirds.. What's the point of keeping one away anyway? 4) You can't rollback a survival server. AND they are needed. The feature was thought to give players a chance to recover from griefers so that no harm can be done to your day 120 base. It's not thought as a "ups i screwed up" feature. The rollback must be managed by the community itself 1) I guess different Mactusks can target different players? 2) Exactly, cause there's no point in having them. 3) None, really. It's just an interesting task to do. 4) I understand why the rollback is necessary. I just wish there was a solo version for closed servers. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909139 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 1 hour ago, Cheetos said: TL;DR "I miss when I wasn't good at the game, now I've gotten a lot better and understand the game mechanics, I don't feel challenged". You're heading into the territory that every long time player approaches, you eventually just ...git...gud. The developers have other challenges built around players that get here, bosses. Go solo Toadstool, or the new Fuelweaver (without cheese), there is so much more to this game than simple mobs like Mac Tusk. I assume the only reason you didn't bring up Deerclops is because he's such a cake walk once you get better. (He's terrifying your first time). 1) We mostly get 1 tusk worlds, the biome that contains the additional 3 tusks is a rarer occasion (Unless you tweak it with mods, which we don't). Tusks could hunt across the map and maybe that would be kind of cool, but it actually wouldn't change anything for experienced players other than make them extremely annoying to find occasionally, you think we're just going to sit by a campfire in winter and get hunted by them? Anyone who does that in winter is crazy, winter is such a time crunch of things that need to get done. We need to hunt them all down ASAP and farm them up every 2.5 days. 10+ of us need that tam / cane loot RNG from the limited tusks we get. 2) They don't suck, they satisfy their role as a cosmetic creature, some only obtained when you have the power to defeat a certain monster or boss, the people that don't use them don't want to satisfy a quota of feeding them, or just hate trying to click on stuff when they get in the way. 3) I was certain that critters did teleport to their master through their walls, if I'm wrong that is legitimately odd. 4) Solo mode probably wasn't the right name here :P, just call it permadeath. But you can definitely disable rollbacks. I don't play on servers with rollbacks/regen available to all players, they are terrible places to play once you as a player desire to get past the first winter of the game. I highly recommend avoiding them once you progress past that stage. Otherwise you're doing autumn / winter every session. Honestly, your major point here (1) just needs to be a mod, if you can't code I would suggest poking the talents of the modding community. Sorry if I come off harsh, not my intention. True. I want new things to explore things to explore and new challenges. That's why critters annoy me so much. Instead of them being added with new mechanics, they are treated like skins. I hate that so much. Fighting raid bosses alone isn't really fun. 1) I don't know. I just feel like it would make the world feel more "alive". Opposed to mobs that just stand around at their spawn point. 2) Nah, they suck. Game mechanics > Cosmetics. 3) I did test it, but they might have updated it. 4) Permadeath is what I want, yeah. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909142 Share on other sites More sharing options...
Onetel21 Posted April 16, 2017 Share Posted April 16, 2017 14 minutes ago, TheKingofSquirrels said: 3) None, really. It's just an interesting task to do. No i meant.. why would you keep him "caged" in your base D: I understand that it is dangerous with spiders and such.. maybe a command to order him to "stop" or "follow". You know, the thing that almost every modder managed to program for DST. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909143 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 32 minutes ago, Onetel21 said: No i meant.. why would you keep him "caged" in your base D: I understand that it is dangerous with spiders and such.. maybe a command to order him to "stop" or "follow". You know, the thing that almost every modder managed to program for DST. Oh, hound waves. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909158 Share on other sites More sharing options...
Rellimarual Posted April 16, 2017 Share Posted April 16, 2017 Fortunately, there is zero chance that an element of the game so long established will be changed on the basis of one random, nostalgia-driven complaint. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909171 Share on other sites More sharing options...
Lumina Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, Rellimarual said: Fortunately, there is zero chance that an element of the game so long established will be changed on the basis of one random, nostalgia-driven complaint. Especially when it's working fine. How do they say that in english ? If it's not broken don't fix it ? After all, it's why mod are for, when you dislike something that is fine for most of people and want it to fit your personal taste. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909231 Share on other sites More sharing options...
Donke60 Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, Lumina said: If it's not broken don't fix it ? You are correct my foregin friend I give you one like Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909232 Share on other sites More sharing options...
Electroely Posted April 17, 2017 Share Posted April 17, 2017 9 minutes ago, skinicism said: Okay... Have we solved if making our bases near rabbit burrows will lure a bunch of giants to come and hunt them to extinction? ? What do you mean? Giants don't even care about the existence of rabbits. Plus they can never go extinct. Even if all of their borrows were dug up, they can still be found (and caught) after earthquakes in the Caves. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909296 Share on other sites More sharing options...
Ressayez Posted April 17, 2017 Share Posted April 17, 2017 16 hours ago, TheKingofSquirrels said: As a Wigfrid... This offends me as a Maxwell main. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909317 Share on other sites More sharing options...
TheKingofSquirrels Posted April 17, 2017 Author Share Posted April 17, 2017 11 hours ago, Lumina said: Especially when it's working fine. How do they say that in english ? If it's not broken don't fix it ? After all, it's why mod are for, when you dislike something that is fine for most of people and want it to fit your personal taste. But it is broken tho.... Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909374 Share on other sites More sharing options...
AnonymousKoala Posted April 17, 2017 Share Posted April 17, 2017 13 minutes ago, TheKingofSquirrels said: But it is broken tho.... It is, but the ways in which it is are not the ones you've said. No mob is all that complex and your ideas are going to make the Mactusks quite a lot more grindey, Pets/Critters were meant to be cosmetics and that is their only reason to exist(yeah mechanics are better, but they didn't come instead of mechanics, and there's a lot of new actual mechanics anyway), and most of the game works for Solo as well(yes, even raid bosses.) Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/page/2/#findComment-909380 Share on other sites More sharing options...
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