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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   


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About Lumina

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Don't Starve
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Don't Starve Together
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Oxygen Not Included
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  1. Using a dedicated server is great for testing things client side. They are easier to set up now, but a world with both surface and caves should, now, also works like a dedicated server, code-wise. Depending of your preferences, it could be easier for testing. About the main topic, i'm not really organised. Time to time i copy my mod on an external hard drive, but it's all.
  2. One reason is : a game needs new players. Too much addition to the game could easily make new players lost and they stop playing, and it's not good. It's possible that the difficulty curve in Subnautica, Terraria and Minecraft is different enough so it's easier to add things that will not make new players (and players finding the game already difficult) overwhelmed. At contrary, it's a big risk for Don't Starve in it's current state. If i remember well Subnautica, the first areas are pretty quiet and let you some time to learn stuff. If you go far away, dangers are more present. In DST, things are a lot more random and some dangers could be right next to you. So what could work in a game doesn't necessarily work in the other. I'm not saying that DST should never have more content. But it's important to avoid making the game harder and difficult to master for beginner/people finding it already too hard. Meaning that maybe the game needs deeper changes, to ensure that the first experience will be maybe softer, smoother, and maybe even easier, so it will be easier to add content without loosing big part of the community in the process.
  3. I agree, it's a good limit, it let enough time to do a lot of things and it let place for some challenges and contest, and it's long, but not too long.
  4. PSA - Third Safe

    Yes, i was seeing people mentioning another safe, but couldn't figure where it was.
  5. Maybe looking at the bone helm ? If i'm not wrong, it prevents shadow creature to attack you, so maybe you could look at it, see how it works and use it as a base for your own coding (like a protection that you'll disable during the events you mentioned)
  6. Yes, i know. But it will make it worse, and if we want the game to continue growing, discouraging new players even more isn't a thing to do. I understand the need for more diversity and new things to do, but you can't ignore all the problems of an idea just because it will maybe make the game better for you, especially if it's only for a short time. And in the current state, the time will be really short. I would prefer them to take more time but with a better purpose, like real reasons to do various and better foods. Anyway, i understand your point of view, i just think it's a limited vision.
  7. So... beta level chests. Those still exist, right?

    Where did you unlocked them ?
  8. Well, variety is totally a way to make things easier. More variety, more choice, possibility to adapt better to the different situations, it's totally possible to make the game easier with added variety. Also, you are requesting a meat dish for wigfrid that will be as good as dragonpie, so this too could make the game easier. Sure, you will have to set a camp (new structure) and learn new recipes, but when it will be done (and it will), the game will be a little more easy, since you'll have more options. Is it a bad thing ? I don't know. What make me tell that it's not a good thing is : - it will add a lot to learn for new players (new stations, new recipe, new ingredients), when they are usually already overwhelmed, so it will not make their game easier, only the one of people with knowledge - it will not create more reasons to vary food. You'll surely have a bigger list of "best dishes for different situation", but not more reasons to actually do different dishes outside of these cases. So it will just amplify the problem mentioned above : a game when food doesn't seem to matter that much. The thing is, variety isn't enough to solve this. Waiter 101 add a lot of food, and it's great for variety, but doesn't make the game harder (except when limiting the use of some ingredients, since you have to find more diverse fillers and change your habit). So i don't see how adding anything to food without adding a challenge will solve the problem of lack of diversity. You need reason to do various food, or it will quickly become stale and people will still do the same limited amount of dishes, with one or two additions too powerful to miss. Note that i'm not against some additions to the game, i just think that it will require a lot more work to solve properly the "problem" of players doing always the same dishes, and it will make the game easier for people already finding the game easy (and probably more complicated for the others).
  9. As far as i know, the gorge event is event quagmire or something, so i suppose that it's possible to do a check ?
  10. So... beta level chests. Those still exist, right?

    Sorry, i don't know exactly what you mean, or if it's sarcasm, my english isn't good enough for this. Anyway, we already had problems in forge with people rejecting lvl 1, i hope it will receive a proper solution in next event. I guess the reason was time, just time. The beta was very short, they had to release the finale version right after the stream, there was a lot of work to do with adding server (for example for europe there wasn't enough server at some times). And probably more work since there were big difference between beta and finale version (like perk of character), so more testing and all, i guess. Even when you have the right tools, this kind of process require both work and time (because you must verify that everything is right, because transfering data take time) This is enough to explain why it wasn't done.
  11. And a filter "duplicate" so you quickly see what you have more than once.
  12. Adding your mod could help if someone is willing to take a look. Starting with a clean template is also an option i think.
  13. Look at preparedfood.lua (in script), it has differents recipes. Then if i'm not wrong you just have to add something like this in your modmain local your_dish_recipe = { name = "your_dish", test = function(cooker, names, tags) return tags.monster and tags.monster >= 2 and not tags.inedible end, priority = 10, foodtype = FOODTYPE.MEAT, health = -TUNING.HEALING_MED, hunger = TUNING.CALORIES_LARGE, perishtime = TUNING.PERISH_FAST, sanity = -TUNING.SANITY_MEDLARGE, cooktime = .5, tags = {"monstermeat"}, } AddCookerRecipe("cookpot", your_dish_recipe)
  14. The Gorge Decoded! (Now with text of the theory)

    Thanks for putting the text of your theory here. It's interesting
  15. gorge 2 ez pls buff

    Previous event was hard, it's not a bad thing is this one is not as hard. Maybe it needs more challenges rather than difficulty ?