TheKingofSquirrels Posted April 16, 2017 Share Posted April 16, 2017 Mactusk: Problem: They are really easy to farm and kill. They spawn pretty much everyday. They are free food and items, or, which is what's happening lately, I barely interact with them. I always find their items on the ground because they die off, because all they do is stand there slowly loosing health to the environment that surrounds them. Can we change it that Walruses travel across the map (from their spawn point, which is that camp), tracking down the player with the highest amount of days. Obviously they'll attack other players they come across on their journey, but for the most part they are focused on making their way across the map to hunt down that one player. The key here is that they move and they do SOMETHING, so they feel "alive". Rather than just idle mobs just standing in one spot, waiting to be killed. Critters: Problem: They suck. Sorry, they just do- They are such a waste of potential. Nobody uses them. Every player I see that gets one, almost immediately returns it two days later. Or they just keep them, but never feed them. I think that the issue is that the "punishment" of being annoying isn't a good mechanic, because it's just annoying... Also, I have issues with the fact that you craft them into existence. I rather that they were integrated into the world natural and had life cycles like Tallbirds. For example, in Spring Catcoons have Kittykits you can adopt. I personally, and I think a lot of people, play this game for a sense of immersion. How great would it be to see like a kittykat follow a mamma Catcoon in the wild? Give a sense that the world is "alive". And also, them being immortal is again, a waste. For example, I appreciate the relationships I built with followers such as Glommer and Chester, because it meant SOMETHING. You had to work to get them and you had to work to keep them. They could die. I couldn't just run with them into a fight with Deerclops. Smallbirds: Someone please answer me this, why do Smallbirds teleport to you when you wall them of, while critters don't? Someone explain this logic to me. Why can the followers that are LITERALLY IMMORTAL be safely stuck into pens, while Smallbirds can't. Edit: One more thing. A solo mode: It be really great if there was a solo mode that disabled the ability to rollback on a server. I just want the game to be permadeath like the old days. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/ Share on other sites More sharing options...
Rellimarual Posted April 16, 2017 Share Posted April 16, 2017 MacTusk spawn every three days. Some maps have only one. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909011 Share on other sites More sharing options...
cerebralcow Posted April 16, 2017 Share Posted April 16, 2017 4. The Community: They're self entitled, and too smart for their own good. They want everything balanced their way but they don't want to take the time to code it themselves. They're glad that Klei thought to make the game moddible but they're too elitest to use mods because they ruin the game. The mods need to make the game more realistic but only in certain ways. Now get to work Klei! /s PS: jk Klei Thanks for making such an amazing game and thank you for not charging for that amazing DLC; A New Reign. Keep up the good work! Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909015 Share on other sites More sharing options...
disies Posted April 16, 2017 Share Posted April 16, 2017 I have my Glomglom for more than 300 DST days and feed it everyday that little cute annoyance. And that is just it. It is cute even when it's yelling at you. The smallbirds on the other hand are actual mobs that can be killed and eaten (that's all they're good for anyway) Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909016 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 9 minutes ago, cerebralcow said: 4. The Community: They're self entitled, and too smart for their own good. They want everything balanced their way but they don't want to take the time to code it themselves. They're glad that Klei thought to make the game moddible but they're too elitest to use mods because they ruin the game. The mods need to make the game more realistic but only in certain ways. Now get to work Klei! /s PS: jk Klei Thanks for making such an amazing game and thank you for not charging for that amazing DLC; A New Reign. Keep up the good work! Hey, they are just suggestions. I completely appreciate the fact that they keep working on free updates and how incredible it is that they do that for a game that's been out for this long. If they were to stop production on this game tomorrow, I'd be totally fine with it because they've given us so much already. I don't mean to sound demanding, but these are things that do bug me when I play the game, that's all. I wish I could mod, because they seem to be really easy fixes. I have no idea how to code. If someone wants to mod to these, please go ahead. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909018 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 13 minutes ago, disies said: I have my Glomglom for more than 300 DST days and feed it everyday that little cute annoyance. And that is just it. It is cute even when it's yelling at you. The smallbirds on the other hand are actual mobs that can be killed and eaten (that's all they're good for anyway) Personally, I prefer the latter. I preferred the game back when it had real consequences to things. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909020 Share on other sites More sharing options...
BiddoBams Posted April 16, 2017 Share Posted April 16, 2017 i swear i've seen this thread before. MacTusks are fine. I've had to actively search for them on most of my worlds because there's only one camp. And like @Rellimarual said, they respawn every 3 days, meaning on a standard game length, you'll get to see them 5 times per winter; and thats if you activley search them out. In my experience MacTusks only start hunting you when you're in there "land" so to speak. Critters are supposed to be as helpful as pets in real life. As in not at all. They're a vanity item Smallbirds are actually useless probably just an old feature they haven't gotten around to updating or just don't really care to since only 5 people care about raising them :>. But yeah nah some consistency would be nice, they're annoying enough to raise as is. As for a solo mode, can't you just play... on your own? And then not rollback the server? Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909022 Share on other sites More sharing options...
Donke60 Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, TheKingofSquirrels said: Can we change it to that there's only one Walrus Campus per map, making them more rare, and the one hunting party hunts specifically the player with the highest amount of days? Obviously they'll attack other players they come across in their journey, but for the most part they are focused on making their way across the map to hunt that one player. 3 hours ago, TheKingofSquirrels said: Critters: Problem: They suck. Sorry, they just do- They are such a waste of potential. Nobody uses them. Every player I see that gets one, almost immediately returns it two days later. Or they just keep them, but never feed them. I think that the issue is that the "punishment" of being annoying isn't a good mechanic, because it's just annoying... Also, I have issues with the fact that you craft them into existence. I rather that they were integrated into the world natural and had life cycles like Tallbirds. For example, in Spring Catcoons have Kittykits you can adopt. Well I mean I take care of mine really well usually has the "plump" tag and whats the problem being useless I mean the potted fern is useless and for the matter broken shell pieces. I'm actually on board with the last part but I guess Kiel did it this way to avoid complexity and bug AI issues 3 hours ago, TheKingofSquirrels said: It be really great if there was a solo mode that disabled the ability to rollback on a server. I just want the game to be permadeath like the old days. Yeah I want this two I know @Sinister_Fang wanted something similar as well with old DS reviving no ghosts cause that countdown is the most annoying thing. Couldn't you just change the spanw in the world settings and most worlds I only fine one or two and like any high mob in DS they just lose their threat when you know how to deal with them. Also old DS health values for the solo mode. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909023 Share on other sites More sharing options...
Donke60 Posted April 16, 2017 Share Posted April 16, 2017 3 hours ago, Ashkain said: Smallbirds are actually useless probably just an old feature they haven't gotten around to updating or just don't really care to since only 5 people care about raising them :>. But yeah nah some consistency would be nice, they're annoying enough to raise as is. I consider it a milestone/challege and they could come in handy for fast units but I haven't tested because I haven't gotten that far because I'm a greedy no good mother heheh Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909024 Share on other sites More sharing options...
AnonymousKoala Posted April 16, 2017 Share Posted April 16, 2017 46 minutes ago, TheKingofSquirrels said: Mactusk: Problem: They are really easy to farm and kill. They spawn pretty much everyday. They suck and they are not interesting. Can we change it to that there's only one Walrus Campus per map, making them more rare, and the one hunting party hunts specifically the player with the highest amount of days? Obviously they'll attack other players they come across in their journey, but for the most part they are focused on making their way across the map to hunt that one player. Critters: Problem: They suck. Sorry, they just do- They are such a waste of potential. Nobody uses them. Every player I see that gets one, almost immediately returns it two days later. Or they just keep them, but never feed them. I think that the issue is that the "punishment" of being annoying isn't a good mechanic, because it's just annoying... Also, I have issues with the fact that you craft them into existence. I rather that they were integrated into the world natural and had life cycles like Tallbirds. For example, in Spring Catcoons have Kittykits you can adopt. Smallbirds: Someone please answer me this, why do Smallbirds teleport to you when you wall them of, while critters don't? Someone explain this logic to me. Edit: One more thing. A solo mode: It be really great if there was a solo mode that disabled the ability to rollback on a server. I just want the game to be permadeath like the old days. 1. People complain about grind. What will that idea cause? Grind. 2. You're right. It's not a mechanic. It's cosmetic, and it's meant to be that way. That's why they never became anything more. 3. That I actually don't know. 4. So don't rollback. So get mods to decrease enemy hp. So get other mods to make it a better exprience for you. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909027 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 5 minutes ago, Ashkain said: i swear i've seen this thread before. MacTusks are fine. I've had to actively search for them on most of my worlds because there's only one camp. And like @Rellimarual said, they respawn every 3 days, meaning on a standard game length, you'll get to see them 5 times per winter; and thats if you activley search them out. In my experience MacTusks only start hunting you when you're in there "land" so to speak. Critters are supposed to be as helpful as pets in real life. As in not at all. They're a vanity item Smallbirds are actually useless or just don't really care to since only 5 people care about raising them :>. But yeah nah some consistency would be nice, they're annoying enough to raise as is. As for a solo mode, can't you just play... on your own? And then not rollback the server? "In my experience MacTusks only start hunting you when you're in there "land" so to speak." That's what I don't like, that clashes with what they are conceptually. They were meant to be a human hunting party. Instead, they just act like mindless territorial animals. That's why I would like it if they were more active and hunted you across the map, like real hunters. "They're a vanity item" Not really, they are really easy to get, so there's nothing unique or precious about having one. "probably just an old feature they haven't gotten around to updating" That's how I feel about a lot of the things I'm mentioning. A lot of concepts that didn't blend well with DST and got left behind "And then not rollback the server?" I hate this argument. No, a good game shouldn't give you the option to cheat. Yes, it's ultimately up to you, but still. Remember back in singleplayer, the frustration you felt when you died? We don't have that anymore. Also, I remember seeing players be at Day 1000 and thinking about how impressive that was. Now, that's nothing, because anyone can rollback and it's not cheating, because the game offers it to you. There's no difficulty to the game anymore. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909028 Share on other sites More sharing options...
BiddoBams Posted April 16, 2017 Share Posted April 16, 2017 5 minutes ago, TheKingofSquirrels said: "In my experience MacTusks only start hunting you when you're in there "land" so to speak." That's what I don't like, that clashes with what they are conceptually. They were meant to be a human hunting party. Instead, they just act like mindless territorial animals. That's why I would like it if they were more active and hunted you across the map, like real hunters. They hunt pretty much anything, not just you, so I wouldn't call them a "human hunting party". Plus, I like their AI. They don't flat out attack you, and instead stalk you for a bit. pretty cool imo. 7 minutes ago, TheKingofSquirrels said: "They're a vanity item" Not really, they are really easy to get, so there's nothing unique or precious about having one. Yeah I can buy a shirt in real life pretty easily but those ain't vanity items? Vanity doesn't necessarily mean precious or unique. 12 minutes ago, TheKingofSquirrels said: "And then not rollback the server?" I hate this argument. No, a good game shouldn't give you the option to cheat. Yes, it's ultimately up to you, but still. Remember back in singleplayer, the frustration you felt when you died? We don't have that anymore. Also, I remember seeing players be at Day 1000 and thinking about how impressive that was. Now, that's nothing, because anyone can rollback and it's not cheating, because the game offers it to you. There's no difficulty to the game anymore. what. So you're telling me any game that let you input cheat codes are not good games? DS had a console you could use to cheat, does that mean its as "flawed" as DST in that regard? And I don't know what you're talking about but when I die I still have the same frustration. If you wanna roll back your world and then complain the game has no difficulty then that's entirely your fault. A lot of (most) people are still going to play legit; and if they don't want to, who cares? Let them play the game how they want. It gives people the option of playing hardcore like like they used to, but any new or casual players who love their world can keep playing to their hearts content. As long as they have fun, who cares? Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909034 Share on other sites More sharing options...
AncientFuelweaver Posted April 16, 2017 Share Posted April 16, 2017 1 hour ago, TheKingofSquirrels said: Hey, they are just suggestions. I completely appreciate the fact that they keep working on free updates and how incredible it is that they do that for a game that's been out for this long. If they were to stop production on this game tomorrow, I'd be totally fine with it because they've given us so much already. I don't mean to sound demanding, but these are things that do bug me when I play the game, that's all. I wish I could mod, because they seem to be really easy fixes. I have no idea how to code. If someone wants to mod to these, please go ahead. Excuse me, King of Squirrels? Is this LOGIC you're using? Leave. Don't come back. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909041 Share on other sites More sharing options...
DatShadowJK Posted April 16, 2017 Share Posted April 16, 2017 54 minutes ago, Ashkain said: since only 5 people care about raising them :> Is me included? (@Weirdobob letz go /s) Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909043 Share on other sites More sharing options...
EuedeAdodooedoe Posted April 16, 2017 Share Posted April 16, 2017 @Ashkain DS had console disabled by default at one point, mind you. If the game is left as-is, it's not really a game but an incomplete debug. Hell, I'd argue in its current state even single player is, although adventure mode kind of changes that up a little. Either way, KingOfSquirrels gives good points. McTusk is something I myself thought about as problematic mechanic wise because you were the one really hunting them instead of the other way round. People have wanted pets to have more potential from the beginning. And they were supposed to... Their annoying feeding mechanic shows that they are an incomplete feature. How does it feel knowing that a decorative item like an end table is more mechanically useful than "raising" a pet that has way more code to it? Smallbirds need some buff in combat, at least for teenbirds, and for them to make a nest somewhere as Tallbirds. That's sure to make the raising a tad bit more useful. About solo-mode... Well I don't have a clue on that. This is meant to be a multiplayer game after all. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909044 Share on other sites More sharing options...
DatShadowJK Posted April 16, 2017 Share Posted April 16, 2017 Be thankful that Klei Dedicated's don't have Admins Or Console 'shiver' Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909045 Share on other sites More sharing options...
The Curator Posted April 16, 2017 Share Posted April 16, 2017 Critters are meant to be cosmetic, making them any more then that would put people who do not like having followers, or having to feed them, at a needless disadvantage. They may not seem like they get much use, but they are used by select people. It's better for content to not be like that, but Critters are an idea that is just stuck where it is. Main problem with Mac'tusk is you need to abuse his A.I to really fight him. No idea why the developers think this is acceptable. They had the right idea with Butterflies, they are faster then you at first but if you chase them you can eventually pounce to land a hit. It should be like this with all mobs that run like Koalefants, Mac'tusk and Splumonkeys. Making him more rare however would just make fighting him more tedious, the main issue with him is just that the normal way of fighting him is simply dumb. Smallbird is another one of those features-that-has-no-practical-meaning. It's comparable to Beefalo taming, but at least that you can use for moving Suspicious Marble. But really, Beefalo should either take less time or resources to domesticate and lose loyalty slower. It shouldn't be easy to tame one but it shouldn't be such a monumental task that people only bother for cosmetic sake or for moving marble. Same with smallbirds, except they serve no purpose in the end. It would be nice if you could at least turn them into a combat follower when they mature, instead of them turning on you. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909050 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 35 minutes ago, AncientFuelweaver said: Excuse me, King of Squirrels? Is this LOGIC you're using? Leave. Don't come back. I don't see the issue here. I´m sorry if I've offended you. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909052 Share on other sites More sharing options...
AncientFuelweaver Posted April 16, 2017 Share Posted April 16, 2017 Just now, TheKingofSquirrels said: I don't see the issue here. I´m sorry if I've offended you. sarcasm because this is how the forum acts about it. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909053 Share on other sites More sharing options...
Lumina Posted April 16, 2017 Share Posted April 16, 2017 1 hour ago, TheKingofSquirrels said: 1 hour ago, cerebralcow said: Hey, they are just suggestions. Not really, "things that need improving" in the general discussion doesn't sound like a suggestion. "I would like to see improvement on this" in suggestion forum would be suggestion. 1 hour ago, TheKingofSquirrels said: Mactusk: Problem: They are really easy to farm and kill. They spawn pretty much everyday. They suck and they are not interesting. Mac Tusk still need preparation and knowledge. Usually when i find them not prepared, they outspeed me and i can't attack, when they are attacking me at distance. Yes, with the right preparation and knowledge they are easy to fight (like using dart). First, i would argue that it make dart useful (probably the main case i would use them), so it's important. Second, things are easier with knowledge in DST, very often. I remember, when i didn't know how to make charcoal. Will i complain that having charcoal is too easy ? No, acquiring this knowledge cost me some deaths when i didn't know, some forest burned to the ground, some... But now the difficulty is low, yes. And finally, i don't want mac tusk to actively chase you. Why ? Because if they chase you, you don't have to explore. You don't have to left your base in winter, be far of your trap. You don't have to prepare anything, put trap around the igloo you found in a previous expedition (trap that will not be anywhere else, so you have choice to make). You can just turtle a little more and wait for the enemy to come in your terrain, when you'll have trap, food, fire, and all your things to fight them without trouble. Must i remember that, among the many criticisms made about summer, one is that there is no purpose to explore the world ? One of the reasons is that there is no mac tusk equivalent to discover somewhere in the world. If you remove this for winter too, you don't improve winter. Giants are here to chase you, hounds are here to chase you, not everything should chase you or the game will be quickly tedious and boring. You need reason to SEARCH things outside, and to prepare things outside of your base, to move, to choose to fight, to controls things. Mac tusks as they are are part of what is making winter fun. Something to discover in area you don't usually go, some reason to move instead of turtling, some nice and attractive reward. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909054 Share on other sites More sharing options...
Rellimarual Posted April 16, 2017 Share Posted April 16, 2017 MacTusk is something that I myself, in my infinite wisdom, have thought about as being just fine mechanicwise. It's a first winter challenge perfectly suited to relatively new players who may not end up beating Deerclops but can congratulate themselves for this accomplishment. There are more of them in the multiplayer version because there are more players seeking their loot, and solo players can always set them to less in the world gen. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909057 Share on other sites More sharing options...
Electroely Posted April 16, 2017 Share Posted April 16, 2017 1 hour ago, Ashkain said: MacTusks are fine. I've had to actively search for them on most of my worlds because there's only one camp. And like @Rellimarual said, they respawn every 3 days, meaning on a standard game length, you'll get to see them 5 times per winter; and thats if you activley search them out. To add on to this, please remember that this is Don't Starve Together. Many players play in 1 game. With these respawn rates, you'll get an average of 1 Tam o' Shanter and 2 canes with a 50% chance of a 3rd one. And most players do want a Tam o' Shanter when playing the game. With only 1 Walrus camp, that would mean that 6 players would have to get 1 tam at a time, once per winter (more if RNG is being nice, and of course there's a chance no one will get a Tam). Even 4 Walrus Camps per world are sometimes not enough. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909059 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 1 hour ago, EuedeAdodooedoe said: @Ashkain DS had console disabled by default at one point, mind you. If the game is left as-is, it's not really a game but an incomplete debug. Hell, I'd argue in its current state even single player is, although adventure mode kind of changes that up a little. Either way, KingOfSquirrels gives good points. McTusk is something I myself thought about as problematic mechanic wise because you were the one really hunting them instead of the other way round. People have wanted pets to have more potential from the beginning. And they were supposed to... Their annoying feeding mechanic shows that they are an incomplete feature. How does it feel knowing that a decorative item like an end table is more mechanically useful than "raising" a pet that has way more code to it? Smallbirds need some buff in combat, at least for teenbirds, and for them to make a nest somewhere as Tallbirds. That's sure to make the raising a tad bit more useful. About solo-mode... Well I don't have a clue on that. This is meant to be a multiplayer game after all. "you were the one really hunting them instead of the other way round." Thank you. "Their annoying feeding mechanic shows that they are an incomplete feature." THANK YOU. "That's sure to make the raising a tad bit more useful." Tha-Ok, I don't mind that so much. I mean, sure, it would be nice if they were useful. But...Eh. I always liked it because it kinda fits the whole thing with raising wild animals: "Sure, it's cure now, but what happens when he gets bigger?" It just annoys me profusely that the followers that are LITERALLY IMMORTAL can be stuck safely into pens, while Smallbirds can't. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909061 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 57 minutes ago, EuedeAdodooedoe said: About solo-mode... Well I don't have a clue on that. This is meant to be a multiplayer game after all. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909062 Share on other sites More sharing options...
TheKingofSquirrels Posted April 16, 2017 Author Share Posted April 16, 2017 1 hour ago, Lumina said: Mac tusks as they are are part of what is making winter fun. Something to discover in area you don't usually go, some reason to move instead of turtling, some nice and attractive reward. As a Wigfrid, you can kill his party easily with no preparation... I understand your point however, that it gives players something to look for in Winter, but...meh. There's plenty of other reasons to leave your base. Let me explain to you why I want the Mactusk to change. STORY TIME! My best experience in this game was with a Mactusk. It was when I had just started playing, back when the game was single-player and I had no idea of anything. I had played a couple of times before, but I had ever made it to Winter. Winter was rough. I was not prepared at all, because I had no idea Winter was even a thing that happened in the game. As long as I stayed in my base, I had a chance; but one day, I saw something at the corner of my screen. It was a Walrus. I had no idea what it was, so I got closer to get a better look at it. And then a BIGGER Walrus showed up and started shooting blow darts at me. Then his dogs started to give chase... I ran. I completely abandoned my base, with barely any health and no food, and just kept running into the snowy wilderness. I would camp by night and travel by day, and wouldn't stop because in my mind, I thought I had been tracked down and hunted. I thought that if I stayed in one place for too long, they would find me. It was amazing, I was so scared, it was like being in the Predator film. I survived for a couple of days. Luckily, I was in an area I had never explored before, and therefore there were plenty of carrots and berries I could scavenge. But then hounds came and I thought "THEY FOUND ME!" and I died. Basically, I thought the game was better than it actually was. I wasn't being hunted at all. I had just unknowingly set base nearby a Walrus Camp. There was no need to keep running, because they weren't as smart as I thought they were. The hounds that killed me, were just the normal hound waves, but I thought they were the hunter´s dog that had tracked me down. I really miss experiences like these. Link to comment https://forums.kleientertainment.com/forums/topic/77804-things-that-need-improving/#findComment-909065 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.