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why the lantern "bug" didnt need to get fixed


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3 minutes ago, ImDaMisterL said:

Because it's an unintended exploit that Klei deliberately removed.

Klei didn't remove it because someone said "it's a bug" but because they recognized it as a bug. Developers know what they intend to do with their code and what they don't intend to.

but because of this why not push for it to actually be imlpemented game is constantly being changed cause of these reign updates

so why dont we as a community help the devs out? and have it possible to have things that with enough push be implemented?

 

Sure, it has pros and cons - but the pro obsoletes a key feature of the lantern and contradicts how every other tool item works, and the con is clearly, obviously a bug.  There is no other situation where you can equip two tools at the same time.  None.  It is not a game mechanic.  And likewise, there is no other situation where an item has the "con" that you can't use your inventory.  Both of these are obvious red flags that you're looking at a bug.  Furthermore, there's a whole feature where you can just put a lantern down on the ground.  Pro: light without an equipment slot.  Cons: it can get wet, monkeys or Krampus can steal it, and if you run away you won't have it anymore.

Is it really so hard just to put the lantern down on the ground while you mine?

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1 minute ago, EsaiXD said:

but because of this why not push for it to actually be imlpemented game is constantly being changed cause of these reign updates

so why dont we as a community help the devs out? and have it possible to have things that with enough push be implemented?

Why do you think Klei removed it in the first place, though? It was an unintended exploit that made the game easier. I'm pretty sure they don't want it in.

If other tools had similar mechanics then it'd be fine, but that was caused by a bug, and wasn't working the way all the others worked.

4 minutes ago, ImDaMisterL said:

Why do you think Klei removed it in the first place, though? It was an unintended exploit that made the game easier. I'm pretty sure they don't want it in.

If other tools had similar mechanics then it'd be fine, but that was caused by a bug, and wasn't working the way all the others worked.

we are the beta testers of their game

and in turn should have some form of input on it of course we have to rid of anything thats game breaking but we can also try to give them some inspiration or even some ideas that could possibly be added

 

klei themselves aren't too in tuned in playing their game  so they depend on us to make sure everything is good and fun

 

  • Developer
2 minutes ago, EsaiXD said:

we are the beta testers of their game

and in turn should have some form of input on it of course we have to rid of anything thats game breaking but we can also try to give them some inspiration or even some ideas that could possibly be added

DST is out of beta, the ANR DLC and its content are what we're testing.

And yes, we can give suggestions and ideas to them, but this is just asking them to add an exploit people abused, not an actual gaming mechanic.

4 hours ago, EsaiXD said:

so why dont we as a community help the devs out? and have it possible to have things that with enough push be implemented?

As a member of the community, I would like to state I would rather not have this bug re-implemented into the game. When I think of bugs that enhance gameplay, I think of rocket jumping in FPS (And tournament) games and the numerous examples shown here. Stuff that takes some serious skills and practicing to pull off, like Wavedashing or the aforementioned rocket jumping. Sometimes, it's amusing bugs that the devs implement into the game officially due to it becoming memorable, like how an enemy in Half-Life 2 hiding inside of a dumpster can throw out grenades that the player can try to throw in, even though the devs never intended for that to happen (Which is listed in the link above).

So I don't think it should be implemented back into the game. It didn't feel intentional and the devs considered it a bug that needed patching. So patched out of the game it was...

Spoiler

Link here to those who couldn't click on it before.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AscendedGlitch

EDIT: As a final example (And one pulled from the link above, which also ties in as a fun fact), did you know that before Street Fighter 2 was released and was still in development, combos weren't even a thing? The devs liked the idea of being able to input a frame perfect move after the previous move so much that they decided to implement the idea of combos into the game. This simple idea (Which was also a glitch) would then go on to redefine the entire fighting game genre as we know it.

43 minutes ago, EsaiXD said:

the examples you gave are game breaking the one im trying to defend is just a simple change in playstyle that allows for more variety

alot of the examples you provide is completely extraneous to what im trying to show yes there are some things that can be game breaking that should be patched out but this minor thing isnt 1 of them

This wasn't some benign "alternate playstyle", this was abusing the mechanics of the lantern to gain a light source without needing to sacrifice one of your three equipment slots on a light-giving item. The fact that you can't access the hotbar while (ab)using this bug is a rather minor inconvenience for the gain of light. Even then, you could drop it and repeat the trick all over again.

No matter which way you look at it, and no matter how hard you advocate for it, it was a bug. Klei determined they didn't want said bug in the game and consequently fixed it.

If you want light while having all equipment slots free, I'd recommend glowberries. Other than that, it's up to the community to create a mod to replicate the now-removed effect and it's also up to the community as to whether they want to join servers with this hypothetical mod enabled.

35 minutes ago, TemporaryMan said:

And I still don't see what's wrong with just putting the lantern down on the ground.

Mobility. If it were just abaut mining, I also wouldn't miss it.

39 minutes ago, EsaiXD said:

we are the beta testers of their game

and in turn should have some form of input on it of course we have to rid of anything thats game breaking but we can also try to give them some inspiration or even some ideas that could possibly be added

 

klei themselves aren't too in tuned in playing their game  so they depend on us to make sure everything is good and fun

Sure, we can give them feedback (we're doing it right now :p), but they aren't obligated to do what we'd like. They'll think abaut our suggestions and decide if they want to implement it or not, we cannot really change it. We must accept their decisions, it's a free DLC afterall.

I still would like this to be in the game (maybe in a bit reworked, so that it's not that much like a bug?), however, if the developers and many of the community members also don't like it, we're in inferiority and must accept it, but...

... one could make it into a great mod! :)

(Sure, wouldn't be the same, but still, everyone could be quite happy)

4 hours ago, EsaiXD said:

klei themselves aren't too in tuned in playing their game  so they depend on us to make sure everything is good and fun

4 hours ago, Maestromatic said:

Put it back. If you don't like it you're not being forced to use it. Everyone wins.

http://steamcommunity.com/sharedfiles/filedetails/?id=875163588

There you folks go.

 

A bug is a bug, and in this instance it goes against the intention that the hands slot is to be taken by the lantern much like the miner's hat takes over the hat slot.

If Klei wanted it, then they would have made it able to be turned on in the inventory and forgo the equip slots all together.

 

Mods are able to alter Klei's intentions and should be used as such.

It provides one the option to change pretty much any aspect of the game.

1 minute ago, Ginosaji said:

that mod titel though. it's not a bug when the lantern stays on while on the cursor. it was like this by design to allow the player to see where he could drop the lantern while it was equiped.

This wasn't changed in the bug fix, and the lantern stays on whilst in the active item slot (cursor).

The behaviour the bugfix patched out was being able to use an item in the hands slot (weapon/tool/etc) while having the lantern on at the same time by the means of item juggling.

I don't see why people say this isn't a bug. If you want to have a lightsource with you, you need to either eat glowberries (which reduce sanity) or give up an item slot for it. Seeing how this does none of the above, we could see that the lantern bug wasn't an intended feature. If it was, then there would be no point in owning a miner hat, since the lantern has better durability. Klei would also make it easier to do, by just letting you turn it on inside the inventory instead of having to drop an item and pick it up. In multiplayer games exploits could be REALLY annoying aswell. Imagine seeing someone ingame somehow immune to darkness and you don't know how they did it. It's frustrating to most people.

Bugs make the game look bad. Shipwrecked, for example, is always described as "infested with bugs", which has kept some people away from it. The smaller the amount of bugs are in the game, the better it looks. If you want to help Klei do their job and earn money for making this game that we all (or most of) love by reporting any bugs you see. 

3 hours ago, Ginosaji said:

that mod titel though. it's not a bug when the lantern stays on while on the cursor. it was like this by design to allow the player to see where he could drop the lantern while it was equiped.

that actually makes alot of sense gino by making it so  that the lantern turns of when you equip an item basically destroys its original function of lighting when you put it down  so klei just ruined their own items intetions without even know it :o

so looking at it the devs made the code for the item to have this effect  of staying lit while in mouse cursor and the fact that before this it didnt turn off before when something was equiped there is no bug at all as each item is doing what they are ment to do 

3 hours ago, CarlZalph said:

whilst in the active item slot (cursor).

The behaviour the bugfix patched out was being able to use an item in the hands slot (weapon/tool/etc) while having the lantern on at the same time by the means of item juggling.

 but then that means the bug fix also partially broke what the lantern does while within the mouse curser

 

6 hours ago, CarlZalph said:

Awesome. 

Can I just say something crazy? (I don't know much about modding.)

Is it possible to make a client version of this mod.

41 minutes ago, PuffinBy said:

Awesome. 

Can I just say something crazy? (I don't know much about modding.)

Is it possible to make a client version of this mod.

A client version of this mod would be impossible. While it will still allow the use of the glitch (probably), the server won't actually count it. So you'll think that you're safe, but Charlie ends up killing you since the server knew you didn't actually have any light.

1 hour ago, PuffinBy said:

Is it possible to make a client version of this mod.

Client-side mods are typically unable to give a user an unfair advantage in terms of actual gameplay (for example, a mod that whenever you move, you gain a hunger point). Client-side mods can show you things that you're normally unable to see (days remaining in season, temperature, crock pot prediction), but can never affect the ACTUAL game.

i think the stuff that are implemented to work like that means has to work like that, means lantern slot glitch wasn't meant to be a thing, was either unknown to them or just waited for someone to find it as a glitch. I say keep things that are legit, and fix that aren't, also things that were invented ingame by players are pretty much legit

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