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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

PuffinBy

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  1. To actually do that, you might need to modify perishable component. But, if you don't want to modify the component only for that one item, here's a tricky way. I haven't tested yet, could be buggy.
  2. Fuel Component Help

    edit: Sorry I miss understood your post.
  3. local ignoreGreenGrass = { -- line 579 [GROUND.SAVANNA] = true, [GROUND.ROCKY] = true, [GROUND.DESERT_DIRT] = true, } This would work, I think.
  4. Klaus sack won't spawn at your base when player is near it.
  5. Flups

    If you dig up the swamp turfs, flups won't spwan any more, I remember.
  6. It'd be embarrassing to use their own "poop".
  7. It's "2018" now. They've changed the date on Steam in February.
  8. I always like the idea to be able to feed and pet Chester. I'm not really into critters, though. Chester's way cuter.
  9. It's multiplayer game. Probably with skins, too?
  10. If you go away after fueling an ice maker, you will get more ice than usual, at the expense of the same amount of fuel. I suppose it's because the fuel consumption is paused while the task that spawns ice is not. (It's not resuming because animations don't play when prefab is offscreen?) prefabs/icemaker.lua : line 90, runs "fueltask" multiple times even though fuel is not consuming. inst.fueltask = inst:DoPeriodicTask(TUNING.ICEMAKER_SPAWN_TIME, fueltaskfn) line 46, 1) stops consuming 2) but doesn't play animation until back on screen 3) runs "ListonForEvent" many times resulting in more ice. local function fueltaskfn(inst) inst.AnimState:PlayAnimation("use") inst.SoundEmitter:PlaySound("dontstarve_DLC002/common/icemachine_start") inst.components.fueled:StopConsuming() --temp pause fuel so we don't run out in the animation. inst:ListenForEvent("animover", spawnice) end line 21, does not resume consuming fuel because there is no offscreen animation local function spawnice(inst) inst:RemoveEventCallback("animover", spawnice) local ice = SpawnPrefab("ice") local pt = Vector3(inst.Transform:GetWorldPosition()) + Vector3(0,2,0) ice.Transform:SetPosition(pt:Get()) local down = TheCamera:GetDownVec() local angle = math.atan2(down.z, down.x) + (math.random()*60)*DEGREES local sp = 3 + math.random() ice.Physics:SetVel(sp*math.cos(angle), math.random()*2+8, sp*math.sin(angle)) ice.components.inventoryitem:OnStartFalling() --Machine should only ever be on after spawning an ice inst.components.fueled:StartConsuming() inst.AnimState:PlayAnimation("idle_on", true) end
  11. 1: In prefabs, evergreen, line 707, the stump decay function not only removes logs, pinecones, charcoals on the ground, but also those in nearby containers and even the ones in players' inventory who happen to pass by. 2: In butterflyspawner component, line 44. This function doesn't sort out butterflies in player's inventory or any container. So, butterfly will not spawn for you, if you have 4 stacks of butterflies, no matter the size of each stack.
  12. When you change worldgen options for Forest, a "(Custom)" sign will appear, and "save as preset" and "revert changes" buttons work fine. But changing the options for Caves, neither of the buttons will work, also no "(Custom)" sign. (Although "save as preset" is lit, tabbing it does not create a custom preset.)
  13. Seaworthy crash!

    Hi, I had a similar problem once. Turned out mine was caused by a bunch of lureplants I planted. I wonder do you happen to have a lureplant farm, too?