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why the lantern "bug" didnt need to get fixed


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so in a recent hotfix there were qoute on quote bugs that where changed  that have been within the game for years now but no one had ever said anything about due how it wasn't really a bug at all but a technique in itself that had its own pros and cons.

main one I will be talking about is the dual lantern and tool equip mechanic on how it shouldn't have been removed. It was initially removed cause it was reported as a bug to developers cause it essentially made the game "easier" however that is not true. as doing this causes the player not capable to interact with their inventory while performing this so yeah you get your two handed tool and light but you arent able to eat fuel your light or equip anything while doing it while however say if you had a miners hat you don't have to worry about the inventory lock the lantern had done thus making it a viable option that should stay in since it is so small and also has pros and cons to itself thus making it a viable strategy within the games mechanics.

It was never really unbalanced what he means, its oddly a perfectly balanced bug, almost like a feature, but then some rand'o guy just notices it and starts to report this issue that's not even an issue. You gotta have some skill to actually properly use this combo

Getting some utility out of a bug doesn't mean that it's not a bug.

If the developers want to make this a proper feature, they'd want to add an off-hand slot (say, either above or to the right of the existing one) and have the character say something like "my hands are full, I should put one of my tools away" when attempting to interact with the rest of the hotbar.

What are you talking about? Return bug to game? :D 

I don't like bugs. Bugs make the game look worse. I still don't understand why I can so easily catch koalefant when he stuck in the corner and keep running to the sea and why it still wasn't fixed. I mean.. it's okay, but it looks like it wasn't supposed to be like that.

Anyway lantern bug fixed and It's awesome. It's not that case when "It's not a bug, It's feature". IMHO.

This was the entire reason the mining helmet/moggles was made. Sacrifice rain protection/armor/warmth/cold for the ability to have light on the go as you do things. All you have to do is place your lantern on the ground and pick it back up again. Sheesh. This was not a "strategy", this was not an "advanced technique for advanced players", this was a manipulation of the game for an unintended effect of the developers, also known as "exploiting".

If this was a feature it would've been recognized by Klei and wouldn't have been fixed.

2017. People asking to get a glitch back.

You could also just try not to get used to using glitches in your regular playstyle. That way you will not miss them when they get fixed, and you will not be, lets call it, a glitch exploiter :|

2 minutes ago, mochilo said:

2017. People asking to get a glitch back.

To be fair, the Overtime bug was some great stuff and I'm glad Valve re-implemented it as a server configuration option.

But that's not a bug that affects gameplay, so...

2 minutes ago, Corvidae said:

To be fair, the Overtime bug was some great stuff and I'm glad Valve re-implemented it as a server configuration option.

But that's not a bug that affects gameplay, so...

There are more examples of bugs that became a feature later, actually. But yeah this is not the case and we don't want to give OP more arguments he could turn in his favour, do we :v

Just now, mochilo said:

There are more examples of bugs that became a feature later, actually. But yeah this is not the case and we don't want to give OP more arguments he could turn in his favour, do we :v

I actually don't mind the idea of the whole offhand lantern thing becoming a feature, but I am highly against sticking the bug back in as-is. I suppose that's the line between these sorts of things.

1 hour ago, Weirdobob said:

this was a manipulation of the game for an unintended effect of the developers, also known as "exploiting".

its part of the game though so it should be open to usage

though each has their pros and cons miner hat you have the mobility  but restrict a headgear  so you cant wear head armor or head warming items. 

moggles have the same restrictions except that you can see further than the light radius of the minerhat

with the lantern tech you can opt to have special headgear with your hand item but cant use any of your inventory  so i think its actually a balanced bug that should stay in

and to people who say that bugs make the game look bad take a look at melee which is seen as the most fast paced competitive fighting game  and the whole reason it got that title was an exploit on the games mechanics so you cant say that a bug or an exploit will make a game look bad

 

7 minutes ago, EsaiXD said:

its part of the game though so it should be open to usage

though each has their pros and cons miner hat you have the mobility  but restrict a headgear  so you cant wear head armor or head warming items. 

moggles have the same restrictions except that you can see further than the light radius of the minerhat

with the lantern tech you can opt to have special headgear with your hand item but cant use any of your inventory  so i think its actually a balanced bug that should stay in

and to people who say that bugs make the game look bad take a look at melee which is seen as the most fast paced competitive fighting game  and the whole reason it got that title was an exploit on the games mechanics so you cant say that a bug or an exploit will make a game look bad

That's like saying if another bug happened that let you use 3 dark swords at once it should be kept in the game because it once existed in the first place. Or if there was some exploit that gave you 800 health or instareveal the map on a server you don't host it should be open to usage on any random server you join just because it's there. Or that you should be able to have admin permissions on any server you join. Honestly, what is that logic?

It's still letting you use two tools at once, which is unintended behavior. If it was intended there would be some "light slot" or something.

I've never heard of it before, so therefore you're lying.  Bugs and exploits do make games look bad. Just because an unintended problem becomes a feature doesn't mean it works in all games. Rocket jumping in TF2 - Started out unintended, but was ultimately balanced enough to keep in. Fine. The developers found this themselves, and ultimately decided to use it. Using aimbot in tf2 because the code can be manipulated for clients. Not ok, as deemed by the developers and others.

 

Klei has fixed this issue because it is exactly that. An issue. That means they didn't want it in there in the first place.

6 minutes ago, Weirdobob said:

That's like saying if another bug happened that let you use 3 dark swords at once it should be kept in the game because it once existed in the first place. Or if there was some exploit that gave you 800 health or instareveal the map on a server you don't host it should be open to usage on any random server you join just because it's there. Or that you should be able to have admin permissions on any server you join. Honestly, what is that logic?

the examples you gave are game breaking the one im trying to defend is just a simple change in playstyle that allows for more variety

alot of the examples you provide is completely extraneous to what im trying to show yes there are some things that can be game breaking that should be patched out but this minor thing isnt 1 of them

 

 

8 minutes ago, EsaiXD said:

the examples you gave are game breaking the one im trying to defend is just a simple change in playstyle that allows for more variety

alot of the examples you provide is completely extraneous to what im trying to show yes there are some things that can be game breaking that should be patched out but this minor thing isnt 1 of them

 

 

To be honest I'm blowing it out of proportion because you're blowing it out of proportion, treating it like its some pro alternate playstyle like going demoknight instead of demoman and pulling in completely irrelevant things like whatever the hey now "melee" is.

8 minutes ago, Weirdobob said:

To be honest I'm blowing it out of proportion because you're blowing it out of proportion, treating it like its some pro alternate playstyle like going demoknight instead of demoman and pulling in completely irrelevant things like whatever the hey now "melee" is.

 

everything has a pro and con is what im saying yeah it may not be an intended feature but why not have it as such since seeing it as a bug is the foulest thing to do to a mechanic why dont we instead push for it to be implemented maybe not as it was but as a new?

 

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15 minutes ago, EsaiXD said:

why dont we instead push for it to be implemented

Because it's an unintended exploit that Klei deliberately removed.

Klei didn't remove it because someone said "it's a bug" but because they recognized it as a bug. Developers know what they intend to do with their code and what they don't intend to.

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