Sign in to follow this  
Kzisor

Island Adventures: A Shipwrecked Port

Recommended Posts

Zeklo    18277
1 minute ago, Mobbstar said:

*stealthily posts extensive update report without raising a notification*

  Hide contents

snip

A r e  y o u  s u r e  a b o u t  t h a t

Spoiler

 

Share this post


Link to post
Share on other sites
monkeybee    5

heres a qustion will me beable to just add the monkey tag to 1 of my modded charters to make the primapes in this mod auto befriend just like willbur in dssw ?

Share this post


Link to post
Share on other sites
ZupaleX    270

Not much worth to share. Having the sails display properly on the client side was a bigger piece of work than it might look like. Currently we are polishing the content that we added (broken anims, bug hunting, ...) before starting to add more.

Share this post


Link to post
Share on other sites
ridak53    2
On 22.10.2017 at 9:10 PM, ZupaleX said:

Paylaşmak için fazla değer değil. Yelkenleri istemci tarafında düzgün bir şekilde görüntülemek zorunda kaldıklarında göründüğünden daha büyük bir iş parçasıydı. Şu anda, eklemeye başlamadan önce eklediğimiz içeriği (kırık animasyonlar, böcek avları, ...) parlıyoruz.

Is anyone thinking of an open alpha test?

 

Share this post


Link to post
Share on other sites
fimmatek    4128
16 minutes ago, ridak53 said:

Is anyone thinking of an open alpha test?

I'm thinking of an open alpha for a long time.

Unluckyly that didn't make things go faster... and I know perfectly that the most important resource of such projects is time. So let's just wait till they think it is ready enough to be tested by us! :)

Share this post


Link to post
Share on other sites
mockrin    0

Will this be compatible with other mods? I'd love to have shipwrecked into DST, but having other mods make the experience even better.

For instance, will mods that affect worldgen (i.e. birds, berries and trees) be compatible?

Edited by mockrin

Share this post


Link to post
Share on other sites
Mobbstar    14032
14 hours ago, mockrin said:

Will this be compatible with other mods? I'd love to have shipwrecked into DST, but having other mods make the experience even better.

For instance, will mods that affect worldgen (i.e. birds, berries and trees) be compatible?

Basic worldgen mods, such as new vegetation or new kinds of areas, will be completely compatible. Mods that actually change how the world generates at all, however, might not be compatible. We'll look into fixing any potential conflicts eventually, but for now the mod should at least run on its own. :)

Share this post


Link to post
Share on other sites
Xiaoba1    1

Hi,

I am a huge fan of Island Adventures and I've been following this thread for a while. 

I was wondering if there were any updates that you guys could share with us?

Share this post


Link to post
Share on other sites
Dark Vapor    8

This is really cool. Great job guys, can’t believe I haven’t heard of this project sooner. I’m not sure if this was asked before but, will there be any mobs from SW?

Share this post


Link to post
Share on other sites
Chris1448    13382
4 hours ago, TotalTrashDream said:

are the sw characters going to be ported too?

because if not, will the already-in-workshop sw characters port mod work with this mod?

Yes, they're gonna be ported aswell. And no, the current mod is not compatible with IA.

Share this post


Link to post
Share on other sites
ridak53    2
5 hours ago, Chris1488 said:

Yes, they're gonna be ported aswell. And no, the current mod is not compatible with IA.

When does the open beta come? is it possible to give a date?

 

Share this post


Link to post
Share on other sites
Chris1448    13382
3 hours ago, ridak53 said:

When does the open beta come? is it possible to give a date?


 

No. Our programmers have been preoccupied with other things for the past couple of weeks, so the alpha may not be until Q1 2018. 

Share this post


Link to post
Share on other sites
Dark Vapor    8
On 14.12.2017 at 12:10 AM, Chris1488 said:

No. Our programmers have been preoccupied with other things for the past couple of weeks, so the alpha may not be until Q1 2018. 

Will SW mobs be included in the mod or not? Or just the water exploring and biomes?

Share this post


Link to post
Share on other sites
Chris1448    13382
12 hours ago, Dark Vapor said:

Will SW mobs be included in the mod or not? Or just the water exploring and biomes?

Everything means everything.

Share this post


Link to post
Share on other sites
Mobbstar    14032
49 minutes ago, ridak53 said:

Does everything include "Seaworthy" ?

Yes, though it won't be needed a lot since the ocean will be in the same world as the normal DST world unless you specifically change the settings to generate it as a different world.

Share this post


Link to post
Share on other sites
myxal    348
4 hours ago, Mobbstar said:

...unless you specifically change the settings to generate it as a different world.

Awesome, looking forward to a great use case for multi-slave clusters :applause:

11 hours ago, Chris1488 said:

Everything means everything.

Even the volcano? Will that be another world, or just an area (like ruins in caves)?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this