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Hello one and all! After almost 2 years of hard work building this mod from the ground up, started off by the very talented @Kzisor, we would like to present to you lovely lot the new Shipwrecked port mod for Don't Starve Together: Island Adventures! Embark on a journey across the ocean together, off shore from the mainland and out in search of adventure! Island Adventures brings the seas of Don't Starve: Shipwrecked to Don't Starve Together. This mod is currently in an Open Beta stage, with tons of bug fixes and content updates rolling out as they get completed. At the end of development, we strive to have a 1-for-1 port of Shipwrecked, with the exception of some rebalances and content additions to accommodate a Multiplayer environment. So what does this mod include? Everything. Literally the entirety of the Shipwrecked DLC is going to be ported in this mod, with a few tweaks to accomodate a Together environment. Isn't that crazy? Attention to detail is important to us, so we like to see the smaller features sparkle and shine before moving on to including a Quacken raid-boss. We also have a GitLab for those who would like to test out our WIP features before they get pushed to the workshop! Check it out here: https://gitlab.com/IslandAdventures So what do we have done right this second? Here's a checklist from our Discord for everyone to see: Check out the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1467214795 Join our Discord to talk to us and watch progress: https://discord.gg/yNr5N4y And we also have a Steam Group, check it out: https://steamcommunity.com/groups/island_adventures Credits: Community Planning: Chris1448 Programmers: Mobbstar Zarklord Ysovuka/Kzisor (retired) Animators/Artists: HalfRose Goat Slice Translators/Writers: ImDaMisterL Chris1448 Logo: Spiderdian Goat Slice (Animated Version)
Hello one and all, We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. Over the past couple of months we have been working on a port for Shipwrecked in Don't Starve Together. When we got world generation working similar to how Shipwrecked worked, we asked @Fidooop to post some teasers on the forums, you can find that thread here. As the mod progressed we added additional teasers, trying to keep everyone up to date on the happenings behind the scenes. Now that we've progressed this far, on Wednesday Dec. 21, 2016; we made the post about giving information about alpha testing for the mod; that is if the research we were completing worked. After two (2) grueling days of labor, we've finally finished the research and I present to you the final result of that research. You can no longer walk on water and you can no longer sail on land. We've added sand to the out skirts of islands along with a thin line of shallow water, before moving into deeper water. We are still experimenting with this layout. We still have several bugs to work out, the major one is being controller support. Currently there is no valid way to Disembark while using a controller. We plan to fix this in the coming days, however, this will take some time to get configured properly as it will be using a completely different method than the mouse. Alpha Testing Information We are women and men of our word and we present to you the eager play testers with some information about alpha testing. The first round of alpha testing will be limited strictly to a server we host. While many modders are eager to get their mod out there; we decided that we would be able to have more control over the feedback and bugs if we were able to see the logs directly without relying on 3rd party methods (e.g. forums, steam, etc.). There will be a six (6) person limit on the amount of players on the server; we will be using the console to communicate via announcements rather than being in the game itself. This is to allow all six (6) spots to be used by play testers. There will only be a single boat; it will be located in the Nautical tab costing a measly 5 sanity. There will be no caves added to the server, for testing purposes. We do not have a concrete amount of water biomes which will be in the first round of alpha testing. We're planning to add more water prefabs and biomes soon to allow our coders to take a break from world generation and boat building. The mod will be broken into several separate mods. This is mainly due to us setting up a framework mod and several API mods for easier use of certain things in the game. World Generation code will not be made public during the first round of alpha testing. This is non-negotiable. It's very much still a work in progress and we would hate for someone to take the code and start spamming the workshop with mods when the code is not even finished. We still have many more world generation related items to add and if the code gets out we'll be unable to add them without conflicts of interests with other mods. We do not currently have an estimated date for alpha testing. Once we do have a confirmed date,it will be a weekend [Friday-Sunday], we will be sure to give everyone a two (2) week notice to prepare. If you have any questions pertaining to the mod, please post in this topic. All future communication based on this mod will be made here, so we are in one consistent location. Team List: @Kzisor - Project Manager, Senior Programmer @halfrose - Senior Animator @Arlesienne, @ImDaMisterL - Senior Writer @SrJardel - Senior Portuguese Translator Special Thanks: We would like to thank @Fidooop for posting the original thread, to Klei Entertainment ( @JoeW, @JanH, @V2C, @Ipsquiggle, @PeterA, @ScottHansen, @Bigfoot, and all the other kind developers, artists and sound engineers) and to Capybara Games ( @CapyChristian, @CapyDan, @CapyDrew, @FooBargle and all the other kind developers, artists and sound engineers) for creating Shipwrecked in the first place, without you all we would not have been able to create this port! Regards, Kzisor/Ysovuka
Hey! I'm trying to port shop mod, but I have some trouble... When I'm activating shop, game crashes with [00:00:52]: [string "../mods/shop/scripts/widgets/shop_itemtile...."]:14: attempt to call method 'GetAtlas' (a nil value) My mod is here mod.zip I can give you skin (Striking Tuxedo), if you wil help me! Anyways thanks for trying to help!