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[Game Update] - 546159


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Changes

  • Torch Longevity Skills improved.
  • Added some Transmute reversal recipes to Wilson’s skillset.
  • Improved controller support for Wilson’s skillset.
  • Improved priority selection with Beard Inventory vs Crock Pot.
  • Changed “Inspiration” into “Insight” so as not to be confused with Wigfrid’s “Inspiration”.
  • Nightmare Werepig is now found in the Caves instead.
  • Adjusted the costs of some of Wilson’s Alchemy Recipes
  • Shadow Courtier skill has some additional combat changes.

Bug Fixes

  • Only Wilson will generate Inspiration.
  • Wilson’s beard inventory will now show after being frozen or using the wardrobe.
  • Wilson’s beard will no longer make chain sound effects when walking.
  • Fixed some art issues with Wilson’s Moonbound skin.
  • Fixed a crash adding a Torch to a Mannequin.
  • Fixed a bug with client prediction attacks sometimes being dropped on the server.
  • Fixed up some numbers in the strings.
  • Propper skillset displayed when inspecting other Wilson.
  • Changed the layer priority of the Beard Rug vs Garden Plots

Notes for Modders

  • AddToRegrowthManager function added for easier world regrowth additions.
  • Tag "regrowth_blocker" to stop world regrowth from putting a new prefab near this area, similar to “structure” and “wall” tags.

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11 minutes ago, V2C said:
  • Added some Transmute reversal recipes to Wilson’s skillset.
  • Adjusted the costs of some of Wilson’s Alchemy Recipes
  • Shadow Courtier skill has some additional combat changes.

Now, you got me curious.

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16 minutes ago, V2C said:

Changes

  • Changed “Inspiration” into “Insight” so as not to be confused with Wigfrid’s “Inspiration”.

Bug Fixes

  • Only Wilson will generate Inspiration.

WHICH IS IT?!

Edited by Auth
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24 minutes ago, V2C said:

Changes

  • Torch Longevity Skills improved.
  • Added some Transmute reversal recipes to Wilson’s skillset.
  • Improved controller support for Wilson’s skillset.
  • Improved priority selection with Beard Inventory vs Crock Pot.
  • Changed “Inspiration” into “Insight” so as not to be confused with Wigfrid’s “Inspiration”.
  • Nightmare Werepig is now found in the Caves instead.
  • Adjusted the costs of some of Wilson’s Alchemy Recipes
  • Shadow Courtier skill has some additional combat changes.

 

Spoiler

The new recipes are really nice to see and the new pure horror / dreadstone art looks amazing. Thanks klei.

 

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27 minutes ago, V2C said:

 

  • AddToRegrowthManager function added for easier world regrowth additions.
  • Tag "regrowth_blocker" to stop world regrowth from putting a new prefab near this area, similar to “structure” and “wall” tags.

 

Astonishing! Thank you for this new feature.

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Just now, Dragonboooorn said:

You dont need to prototype it.

Same for Wagstaff already being able to make scientific doodle or whatever its called

Oh! I see, that makes more sense. I just thought it was an accidental coincidence that both recipes were exactly the same.

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1 minute ago, Maxil20 said:

Oh! I see, that makes more sense. I just thought it was an accidental coincidence that both recipes were exactly the same.

Basically if you dont have the talent, you need to prototype it But if you do have the talent, you dont have to prototype it, and it's always available in Wilson's tab.image.png.9045171bf1687e0e611a6ca1fa02b216.png

image.png.75df4f2848a1bfd604ee0d8ee8ade660.png 

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