Developer PeterA Posted September 9, 2022 Developer Share Posted September 9, 2022 Changes Mind’s Eye Amulet has an updated more accurate description. Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. Lower loyal Merms will be less inclined to respect personal space. Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Updating various Chinese translations. Bug Fixes Gameplay Fixed Wortox not getting souls when: Killing a Wobster while it is on land. Something alive perishes from spoiling while in the player’s inventory. Cooking something alive. Fixed Toadstool’s Sporecaps from managing to get on top of ponds. Fixed boats not saving their velocity resulting in them to be at rest on load. Boats saved before the patch will be at rest on load but will preserve velocity after saving. Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time. Art Fixed Dangling Depth Dweller’s cheeks and mouth colouring. Fixed Celestial Crown disappearing on Wes during the custom inspection animations. Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items. Crashes Fixed cases with the Pirate Stash stashing disappearing entities. Notes for Modders Fixed Berry Bush variant 2 going invisible if it is in the disease state. Added back diseased build for the Grass Gekko. Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game. View full update 34 4 1 Link to comment Share on other sites More sharing options...
finn from human Posted September 9, 2022 Share Posted September 9, 2022 (edited) 5 minutes ago, PeterA said: Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items. SUPER happy about this!! It's a small change but it's so so nice <3 <3 <3 Edited September 9, 2022 by sylvia wander o 18 3 Link to comment Share on other sites More sharing options...
Evelo Posted September 9, 2022 Share Posted September 9, 2022 (edited) 17 hours ago, sylvia wander o said: SUPER happy about this!! It's a small change but it's so so nice <3 <3 <3 Ayyy I still dont know if they were different or not. haha. damn eyes. Edit: People laugh but it hurts me emotionally. Edited September 10, 2022 by Evelo 2 4 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted September 9, 2022 Share Posted September 9, 2022 13 minutes ago, PeterA said: Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. great Link to comment Share on other sites More sharing options...
Geeris Posted September 9, 2022 Share Posted September 9, 2022 15 minutes ago, PeterA said: Fixed Celestial Crown disappearing on Wes during the custom inspection animations. 5 Link to comment Share on other sites More sharing options...
Jaud75 Posted September 9, 2022 Share Posted September 9, 2022 26 minutes ago, PeterA said: Changes Mind’s Eye Amulet has an updated more accurate description. Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. Lower loyal Merms will be less inclined to respect personal space. Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Updating various Chinese translations. Bug Fixes Gameplay Fixed Wortox not getting souls when: Killing a Wobster while it is on land. Something alive perishes from spoiling while in the player’s inventory. Cooking something alive. Fixed Toadstool’s Sporecaps from managing to get on top of ponds. Fixed boats not saving their velocity resulting in them to be at rest on load. Boats saved before the patch will be at rest on load but will preserve velocity after saving. Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time. Art Fixed Dangling Depth Dweller’s cheeks and mouth colouring. Fixed Celestial Crown disappearing on Wes during the custom inspection animations. Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items. Crashes Fixed cases with the Pirate Stash stashing disappearing entities. Notes for Modders Fixed Berry Bush variant 2 going invisible if it is in the disease state. Added back diseased build for the Grass Gekko. Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game. View full update Super well appreciated changes! And by the way... I have no idea when this happened, I guess I haven't been attentive enough to the patchnotes xD, but a while ago I noticed how you finally made HD all the faces of Tamed Beefalos! Although it's late I would really like to thank you! I've been waiting for it for years and I'm glad it's finally come true! And speaking of which, I would like to mention that the last thing that I would really like to see is the beard of the festive Beefalo head, you can see in the screenshots how something strange happens with their beard when the Beef is in movement, I really would appreciate it if you could fix this visual bug, thank you very much in advance for your work! 9 1 1 4 1 Link to comment Share on other sites More sharing options...
Eughstein Posted September 9, 2022 Share Posted September 9, 2022 Finally i won't need to stress so much while sailing with my 5000000 merm army to destroy monkey Island 2 Link to comment Share on other sites More sharing options...
Leonidas IV Posted September 9, 2022 Share Posted September 9, 2022 1 hour ago, PeterA said: Fixed Berry Bush variant 2 going invisible if it is in the disease state. Link to comment Share on other sites More sharing options...
-Variant Posted September 10, 2022 Share Posted September 10, 2022 (edited) 1 hour ago, PeterA said: Fixed Berry Bush variant 2 going invisible if it is in the disease state. Added back diseased build for the Grass Gekko. Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game. Thank you for hearing me out, I cannot thank you lot enough!! We're BACK in business! Welcome back!! Edited September 10, 2022 by -Variant 5 1 1 2 3 Link to comment Share on other sites More sharing options...
Cheggf Posted September 10, 2022 Share Posted September 10, 2022 2 hours ago, PeterA said: Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted September 10, 2022 Share Posted September 10, 2022 Formal Walter's hair was perfect a few hotfixes ago but now it's been changed to this, any chance this could get a look at again? Thank you. 1 1 Link to comment Share on other sites More sharing options...
HowlVoid Posted September 10, 2022 Share Posted September 10, 2022 3 hours ago, PeterA said: This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Thanks for letting me know that The Dragonfly's official name is The dragonfly. I had been referring to The dragonfly incorrectly and shall properly address it as The dragonfly henceforth. Spoiler Joking if it's not obvious xD 1 Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted September 10, 2022 Developer Share Posted September 10, 2022 1 hour ago, HowlVoid said: Thanks for letting me know that The Dragonfly's official name is The dragonfly. I had been referring to The dragonfly incorrectly and shall properly address it as The dragonfly henceforth. Reveal hidden contents Joking if it's not obvious xD I did a small change last minute to the note to make it less vague but ended up making it redundant. This stops an unfun timing mechanic when the Dragonfly is put to sleep during the fight. I can use English some of the time and my hat does the typing for the rest. 9 1 3 1 1 2 Link to comment Share on other sites More sharing options...
Pig Princess Posted September 10, 2022 Share Posted September 10, 2022 (edited) 9 hours ago, PeterA said: Changes Mind’s Eye Amulet has an updated more accurate description. Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. Lower loyal Merms will be less inclined to respect personal space. Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Updating various Chinese translations. Bug Fixes Gameplay Fixed Wortox not getting souls when: Killing a Wobster while it is on land. Something alive perishes from spoiling while in the player’s inventory. Cooking something alive. Fixed Toadstool’s Sporecaps from managing to get on top of ponds. Fixed boats not saving their velocity resulting in them to be at rest on load. Boats saved before the patch will be at rest on load but will preserve velocity after saving. Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time. Art Fixed Dangling Depth Dweller’s cheeks and mouth colouring. Fixed Celestial Crown disappearing on Wes during the custom inspection animations. Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items. Crashes Fixed cases with the Pirate Stash stashing disappearing entities. Notes for Modders Fixed Berry Bush variant 2 going invisible if it is in the disease state. Added back diseased build for the Grass Gekko. Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game. View full update Is there any chance bug with disappearing saddle would be fixed any time soon? It's very annoying when even 100% one vanishes from existence when player just tries to go from the forest to caves and vice versa if beefalo's obedience is too low (less than 10%). And same question about werepigs not seeing baits on boats, I was disappointed about not being able to build proper base in Waterlogged biome. Otherwise great hotfix. Edited September 10, 2022 by Pig Princess 4 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted September 10, 2022 Share Posted September 10, 2022 7 hours ago, PeterA said: Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. Lower loyal Merms will be less inclined to respect personal space. <3 1 Link to comment Share on other sites More sharing options...
bagherthegamer Posted September 10, 2022 Share Posted September 10, 2022 You guys are the coolest! Thanks for all the hard work. 3 Link to comment Share on other sites More sharing options...
skile Posted September 10, 2022 Share Posted September 10, 2022 8 hours ago, PeterA said: Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. Lower loyal Merms will be less inclined to respect personal space. Great! btw, while we're speaking of merm AI, could they act more similar to spiders, when player is using the boat as a bridge from one coast to another? Currently, while spiders hop on and off the boat properly, merms seem to randomly hop back off and go around the water instead. 1 Link to comment Share on other sites More sharing options...
MEATGOOD Posted September 10, 2022 Share Posted September 10, 2022 Ok but where is the eets update 3 1 3 3 1 Link to comment Share on other sites More sharing options...
Malfario Posted September 10, 2022 Share Posted September 10, 2022 10 hours ago, PeterA said: Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. Thank you so much for this change, i still have to test it by myself but sure makes the dfly fight more cosnistent and fun. And since we are getting a lot of hotfixes i would like to ask, will we get the ability to rotate walls with the fencing sword soon ? it will be a game changer for decorations and i am really exiceted for it to be added. As allways thanks a lot for the hard work. 3 Link to comment Share on other sites More sharing options...
DajeKotlyar Posted September 10, 2022 Share Posted September 10, 2022 (edited) 58 minutes ago, Malfario said: And since we are getting a lot of hotfixes i would like to ask, will we get the ability to rotate walls with the fencing sword soon ? We already can Or... not? I saw this in beta, but now I can't. I dunno Edited September 10, 2022 by DajeKotlyar 1 Link to comment Share on other sites More sharing options...
Captain_Rage Posted September 10, 2022 Share Posted September 10, 2022 53 minutes ago, Malfario said: i would like to ask, will we get the ability to rotate walls with the fencing sword soon ? it will be a game changer for decorations and i am really exiceted for it to be added. Walls only have one orientation (?). Link to comment Share on other sites More sharing options...
Malfario Posted September 10, 2022 Share Posted September 10, 2022 14 minutes ago, Captain_Rage said: Walls only have one orientation (?). As you can see walls look diferently depending on wich angle you position your camera, during the wicker beta fencing sword was able to change this, so walls would look facing front when the world was in diagonal and viceversa. This didnt make it to the live version because it was technically a bug but was said that it will be implemented on the future. 17 minutes ago, DajeKotlyar said: We already can I just tested it and there is no interaction with the fencing sword and walls 2 1 Link to comment Share on other sites More sharing options...
DajeKotlyar Posted September 10, 2022 Share Posted September 10, 2022 5 minutes ago, Malfario said: I just tested it and there is no interaction with the fencing sword and walls Maybe Klei revert it for some reason, but it definitely was a feature in the beta Link to comment Share on other sites More sharing options...
Pe Dabliu Posted September 10, 2022 Share Posted September 10, 2022 3 minutes ago, DajeKotlyar said: Maybe Klei revert it for some reason, but it definitely was a feature in the beta They said they were reverting it in a patch, but that it's probably coming back in the future as a proper feature, something like that 2 1 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted September 10, 2022 Share Posted September 10, 2022 add "ancient" collection tag to ancient ornament and stone walls from forgotten knowledge update. Just like ancient cane and ancient kings chest skins from metheus puzzle Link to comment Share on other sites More sharing options...
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