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[Game Update] - 512850


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Changes:

  • Changed the render order of Moon Quay Beach Turf.
  • The Crabby Hermit’s shop is having a sale, enjoy up to 66% off!
  • Reduced the cost of the Sea Fishing Rod.
  • Perishable items in pirate stash won’t perish.
  • Cannon balls now do damage to boats as well as springing a leak.
  • Cannons can be aimed. (there is a known issue with aiming on client still being worked on)
  • Cannons can be reloaded as a right click action.

Bug Fixes:

  • Fixed crash when transforming to Wonkey with controllers.
  • Fixed invisible turf items for Desert Dirt, Under Rock and Checkers.
  • Bunny men will really fight pirates on sight.
  • Fixed missing hat symbols in Pigmen attack animations.
  • Powder Monkeys will no longer enter a burning Monkey Hut.
  • Cannons can no longer be loaded while on fire.
  • Fixed Boat Magnet Beacons inventory icon.
  • Fixed Boat Magnets losing pairing when their Beacons were stored in containers during a save and load cycle.
  • Fixed Boat Magnets playing a wrong animation when going onto the boat with the Beacon.
  • Fixed the Dock Piling item art.
  • Fixed Grass Boat placement distances for controllers.
  • Fixed Grass Boat placer scaling to match placed boat size.
  • Fixed Grass Boat placement animation.
  • Fixed the cannon balls showing at location 0,0,0.
  • Fixed Trawler ground animation.
  • Fixed issues when acquiring Accursed Trinkets in the caves (via mods or console commands). 
  • Fixed missing animation for cursed trinkets inventory icons.

Note for Modders:

  • Spoiler

     

    • The tracking of the previous character and skins when transforming into Wonkey has been moved into the seamlessplayerswapper component on the player.
    • Inventory:TransferInventory now handles equipping items

     


     

View full update

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8 minutes ago, Jason said:

The Crabby Hermit’s shop is having a sale, enjoy up to 66% off!

It would seem the steam summer sale has reached the shores of our lovely little hermit crab's chunk of moon cheese.

How delightful!

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2 minutes ago, LantyWasTaken said:

Looks like cannons are starting to become viable, now. Having to aim with a rudder was probably the worst thing about it.

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

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Just now, Mike23Ua said:

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

I like using them for decoration. There's a lot of cool spinny boat designs you can make.

Although practically, I don't see a use for it.

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2 minutes ago, Mike23Ua said:

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

Fancy decorative boats. You can put fancy structures and pretty lights on your boat and make it go wheeeeeeee!

(Fun fact: breaking the Rudder while the boat is spinning will leave the boat spinning perpetually. And yeah that is intentional.)

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12 minutes ago, Mike23Ua said:

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

Well, personally I see it useful if you place objects that make you fall to the ocean on your boat in a side that is near the shore, in that way you can change the position of the structures and are less likely to fall.

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Canons are now more fun and better to use against pirates, amazing.

10 minutes ago, LantyWasTaken said:

Although practically, I don't see a use for it.

It may help you retreat Shell Clusters or Sunken Chests that are too close to the land or border and you have your Pinchin' Winch too far from it by rotaing the position of the boat.

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16 minutes ago, Mike23Ua said:

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

image.png.23e6902d498ab2835d7e66a30effe944.png

There's supposed to be a limit where you'll be able to aim, so you'll still need the rudder if you're not generally in line with your target

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47 minutes ago, Jason said:
  • Cannon balls now do damage to boats as well as springing a leak.
  • Cannons can be aimed. (there is a known issue with aiming on client still being worked on)
  • Cannons can be reloaded as a right click action.

 

 

Edited by ALCRD
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1 hour ago, Mike23Ua said:

Maybe.. but what is the use for the Rudder now? As someone who is heavily into pirate themed stuff- usually you do not aim the canons.. you rotate the ship so the canons line up with other boats.

Maybe the rudder could steer your boat now! (like how I thought it originally should of) so you could still use it to get your boat into position to shoot your cannons if you'd like

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1 hour ago, YouKnowWho said:

image.png.23e6902d498ab2835d7e66a30effe944.png

There's supposed to be a limit where you'll be able to aim, so you'll still need the rudder if you're not generally in line with your target

agreed after testing it myself it feels really weird how it can fire in any direction and how rapidly you can fire it now.

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There's been a lot of discussion on the forums about the difficulty of the pirate raids, but this (possibly last for the week) patch hasn't addressed it at all. Any chance the devs can weigh in on this issue or whether there is some forthcoming changes?

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