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Dealing with Pirate Raids


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Yesterday after tons of miserys and nearly 30 rollbacks dealing with pirate raids, I found a really simple and easy strategy to chase these guys away!

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Pirate Monkies will priortize grabbing bananas and once just one monkey is satisfied with a single banana, the pirate raid is considered a success for them and they'll run off gleefully. I hope this helps some of you.

I should notice however, there is something important that they prioritize before grabbing a banana currently.

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1. They will look for a raised anchor on your boat and try to lower it

2. They will look for any Malbatross Masts that are up and then lower them(the code says RAISE_SAIL here but as you know Malbatross masts have their actions reversed)

3. They will look for raised regular masts and hammer them

4. They will look for ANY kind of chest and hammer them

They will attempt to do these things before grabbing a banana and leaving off, the first three I am personally fine with, but I do with they'd change the hammering chest one as it's a little lame, I think it's extremely funny for them to try and lock you in place with lowering the anchor, and the mast one is preventable once you learn about it, but there isn't anything you can do about the hammering chest one, and it's not even very interesting imo.

 

P.S. A funny thing with the Prime Mate, you can actually give him a hat to swap out the tricorn with!

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I wouldn't suggest trying this out in actual gameplay though, I had god mode enabled here, it's kinda hard to get close to him with his attack speed being so insane, and sometimes he won't accept the hat, but hey it's doable. You can also steal the map and his tree jam if you use a Cutless!

17 minutes ago, Hornete said:

P.S. A funny thing with the Prime Mate, you can actually give him a hat to swap out the tricorn with!

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LMAO stealing the hat that way looks to silly

about the chests, they should just take the content, not just steal it imo

17 minutes ago, Hornete said:

They will attempt to do these things before grabbing a banana and leaving off, the first three I am personally fine with, but I do with they'd change the hammering chest one as it's a little lame, I think it's extremely funny for them to try and lock you in place with lowering the anchor, and the mast one is preventable once you learn about it, but there isn't anything you can do about the hammering chest one, and it's not even very interesting imo.

 

But what would you suggest replacing the chest hammering with? The first three are very harmless and no one would even care about monkey raids anymore. My preferred way of dealing with raids is to hop on the pirate boat. That way they can't get away with my stuff (given that I hopefully do not die from stunlock). 

My way of dealing with them would probably be – not getting my boat anywhere near them and shooting them from a distance with electric darts. Why electric darts instead of normal darts - they're much easier to mass produce. About a stack of darts (that's just 5 canaries, a stack of reeds and a stack of gold) to deal with one raid is not a bad tradeoff. And well, finally something to actually use them on instead of stockpiling them forever.

2 hours ago, Hornete said:

1. They will look for a raised anchor on your boat and try to lower it

2. They will look for any Malbatross Masts that are up and then lower them(the code says RAISE_SAIL here but as you know Malbatross masts have their actions reversed)

4. They will look for ANY kind of chest and hammer them

They will attempt to do these things before grabbing a banana and leaving off, the first three I am personally fine with, but I do with they'd change the hammering chest one as it's a little lame, I think it's extremely funny for them to try and lock you in place with lowering the anchor, and the mast one is preventable once you learn about it, but there isn't anything you can do about the hammering chest one, and it's not even very interesting imo.

I love all of this so much they feel like a mob with a actual brain however...

 

2 hours ago, Hornete said:

3. They will look for raised regular masts and hammer them

Hammering the masts might be going a bit too far everything else I'm fine with here

 

2 hours ago, lakhnish said:

Now for everything to get changed in the next patch :wilson_cry:

I will spiral into despair if they remove all this please Kiel don't do this...:spidercowers: 

As for hammering chests maybe give them a delay like maybe 10 seconds process or so where they windup to begin breaking your chests and make it so attacking them makes them have to start the windup process again.

2 hours ago, PetulantPansy said:

But what would you suggest replacing the chest hammering with? The first three are very harmless and no one would even care about monkey raids anymore. My preferred way of dealing with raids is to hop on the pirate boat. That way they can't get away with my stuff (given that I hopefully do not die from stunlock). 

I would argue the first three are more dangerous than the chest one, the reason I oppose the chest one is because it's not dangerous, it's just annoying. The first three prevent you from trying to escape which can be pretty dangerous. The destroying chest one doesn't really pose any danger, it's just, "Oh great, now I have to rebuild all my chests" after the raid is done.

There's a few options I think could be taken, bananas could take complete priority over the structure tinkering behaviours, someone suggested a delay before they start ransacking chests in this thread. A friend of mine reminded me of the cork barrels from Hamlet which were designed to prevent Pogs from ransacking them, a monkey-proof container might be fun to play around with. Or the simplest option, you could just, have them steal from the chests directly instead of hammering them, haha.

I've been putting them to sleep, starting a big fire in their boat, then trying to sail away from them as fast as possible.
Usually they reach a point where they can't chase you anymore because of the flames, and you can recover most of their stuff after they sink or burn to death.

3 hours ago, SonicDen220 said:

My way of dealing with them would probably be – not getting my boat anywhere near them and shooting them from a distance with electric darts. Why electric darts instead of normal darts - they're much easier to mass produce. About a stack of darts (that's just 5 canaries, a stack of reeds and a stack of gold) to deal with one raid is not a bad tradeoff. And well, finally something to actually use them on instead of stockpiling them forever.

ranged weapons are more useful now 

1 hour ago, Hornete said:

I would argue the first three are more dangerous than the chest one, the reason I oppose the chest one is because it's not dangerous, it's just annoying. The first three prevent you from trying to escape which can be pretty dangerous. The destroying chest one doesn't really pose any danger, it's just, "Oh great, now I have to rebuild all my chests" after the raid is done.

There's a few options I think could be taken, bananas could take complete priority over the structure tinkering behaviours, someone suggested a delay before they start ransacking chests in this thread. A friend of mine reminded me of the cork barrels from Hamlet which were designed to prevent Pogs from ransacking them, a monkey-proof container might be fun to play around with. Or the simplest option, you could just, have them steal from the chests directly instead of hammering them, haha.

I'm not going to pretend that I know this new monkey mechanic super well, but I dont believe that the average DST sailor can escape monkey raids by just sailing away. If your boat was faster than the monkey boat, how are the monkey's even on your boat? Yes, they could be in your path but you can navigate away too if you're so skilled. Bottom line is I think you will have to fight them. The tinkering around with your own vessel will not affect that fight. 

1 minute ago, PetulantPansy said:

I'm not going to pretend that I know this new monkey mechanic super well, but I dont believe that the average DST sailor can escape monkey raids by just sailing away. If your boat was faster than the monkey boat, how are the monkey's even on your boat? Yes, they could be in your path but you can navigate away too if you're so skilled. Bottom line is I think you will have to fight them. The tinkering around with your own vessel will not affect that fight. 

Your solution to fighting the behavior of them hammering chests is by simply not interacting with the content?

If you don't want to get items such as the Tricorn, Polly Roger's hat, the Battle Paddle, or being able to uncover your pirate stash with all your stolen loot, then that's fine and I will not put down your play style if you want to play like that.

But I want these items, and I want to interact with this content, and I want actual risks and danger that come with the content which currently comes in the form of them attempting to root you in place. Destroying your chests is not dangerous, it is an unnecessary inconvenience that forces the player to rebuild their chests.

2 minutes ago, Hornete said:

Your solution to fighting the behavior of them hammering chests is by simply not interacting with the content?

If you don't want to get items such as the Tricorn, Polly Roger's hat, the Battle Paddle, or being able to uncover your pirate stash with all your stolen loot, then that's fine and I will not put down your play style if you want to play like that.

But I want these items, and I want to interact with this content, and I want actual risks and danger that come with the content which currently comes in the form of them attempting to root you in place. Destroying your chests is not dangerous, it is an unnecessary inconvenience that forces the player to rebuild their chests.

I don't understand. You said that *monkeys tinkering with your boat* to force a fight with the monkeys is dangerous. I'm saying that monkeys tinkering with your boat to force a fight is not dangerous. Reason being that you can't get away from them and have to fight them anyways (or get looted). What I said has nothing to do with evading content. In my scenario, I will kill the monkeys, get ll the things you mentioned, and move on.

 

What I said in the prior post was an attempt to view things from your viewpoint, and explain how it is unlikely "that the average DST sailor can escape monkey raids". Therefore, where is the danger from lowering masts and anchors. 

Maybe characters should indicate when they're crossing over into pirate territory, It'd give unprepared players a warning to turn back without cutting off ocean exploration.. Plus, it'd be a pretty good indicator if you were looking around for the island.

But I don't know, some people like that uncompromising aspect of the raids. Maybe my ocean paranoia is a good thing? 

6 hours ago, YouKnowWho said:

Maybe characters should indicate when they're crossing over into pirate territory, It'd give unprepared players a warning to turn back without cutting off ocean exploration.. Plus, it'd be a pretty good indicator if you were looking around for the island.

But I don't know, some people like that uncompromising aspect of the raids. Maybe my ocean paranoia is a good thing? 

How would Wiltson know when he's entered pirate territory? 

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