Developer ScottHansen Posted April 8, 2022 Developer Share Posted April 8, 2022 Crafting Item Priority for crafting has been changed to the following: Crafting will attempt to choose items with the smallest stack size All open containers except backpacks first If stack counts are the same, it will choose items closer to the bottom of the container. Your inventory is next If stack counts are the same, it will choose items closest to the left side of your inventory. Your backpack is next If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack. Finally, if you have an item on your mouse cursor, it will try that item. Ingredients required for a recipe can now be crafted directly from that recipe. Eg: if you want to build a spear and have 2 twigs, 1 flint, 3 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients. An icon will display indicating which ingredients will be crafted. Filters added by mods will now resize the crafting menu to make room. Bug Fixes Fixed a memory leak when pitchforking or placing turf. Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine). Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open. Fixed the mouse action prompts to show the correctly bound mouse button or key Added icons for all the mouse buttons. Sleeping Beefalo will now be woken up when a survivor attempts to ride them. Fixed character overrides like Wurt’s warpaint not applying after resurrection. Fixed Blocky Ruins damage calculations and redirection to mount. Note for modders RPCs now limit the number of arguments to a maximum of 50. Ex: SendRPCToServer(RPC, arg1, arg2, arg3, …, arg50). Added AddRecipeFilter(filter_def, index) which can be used to add new filters. Example: Added AddRecipeFilter({ name = “MUSIC”, atlas = “images/music_art.xml”, image = “trebleclef.tex”}) STRINGS.UI.CRAFTING_FILTERS.MUSIC = “Best Music Ever” AddRecipeToFilter("violin", "MUSIC") See comments in modutil.lua for more details. View full update 49 14 1 2 1 4 3 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 8, 2022 Share Posted April 8, 2022 2 minutes ago, ScottHansen said: ingredients required for a recipe can now be crafted directly from that recipe. Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. This is superb! 13 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted April 8, 2022 Share Posted April 8, 2022 3 minutes ago, ScottHansen said: Item Priority for crafting has been changed to the following: Crafting will attempt to choose items with the smallest stack size All open containers except backpacks first If stack counts are the same, it will choose items closer to the bottom of the container. my OCD is safe 3 minutes ago, ScottHansen said: Ingredients required for a recipe can now be crafted directly from that recipe. Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. coooool 6 1 1 Link to comment Share on other sites More sharing options...
X-lem Posted April 8, 2022 Share Posted April 8, 2022 4 minutes ago, ScottHansen said: Finally, if you have an item on your mouse cursor, it will try that item. 1 1 1 Link to comment Share on other sites More sharing options...
BiniGamerr Posted April 8, 2022 Share Posted April 8, 2022 I can ride my Beefalo properly now! Lovely patch as always. 4 1 Link to comment Share on other sites More sharing options...
Seero Posted April 8, 2022 Share Posted April 8, 2022 (edited) I think klei endless servers should reset with big updates, not minor patches, it makes them more endless and not a slightly longer survival Edited April 8, 2022 by Seero 6 Link to comment Share on other sites More sharing options...
Dextops Posted April 8, 2022 Share Posted April 8, 2022 12 minutes ago, ScottHansen said: Fixed character overrides like Wurt’s warpaint not applying after resurrection. lets go 3 1 3 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted April 8, 2022 Share Posted April 8, 2022 16 minutes ago, ScottHansen said: Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine). nice. 1 1 Link to comment Share on other sites More sharing options...
BezKa Posted April 8, 2022 Share Posted April 8, 2022 Wow, those are some great changes. Thank you! 1 Link to comment Share on other sites More sharing options...
GLERMZ Posted April 8, 2022 Share Posted April 8, 2022 (edited) 21 minutes ago, ScottHansen said: Crafting Item Priority for crafting has been changed to the following: Crafting will attempt to choose items with the smallest stack size All open containers except backpacks first If stack counts are the same, it will choose items closer to the bottom of the container. Your inventory is next If stack counts are the same, it will choose items closest to the left side of your inventory. Your backpack is next If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack. Finally, if you have an item on your mouse cursor, it will try that item. Ingredients required for a recipe can now be crafted directly from that recipe. Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients. An icon will display indicating which ingredients will be crafted. Filters added by mods will now resize the crafting menu to make room. Added AddRecipeFilter(filter_def, index) which can be used to add new filters. Example: Added AddRecipeFilter({ name = “MUSIC”, atlas = “images/music_art.xml”, image = “trebleclef.tex”}) STRINGS.UI.CRAFTING_FILTERS.MUSIC = “Best Music Ever” AddRecipeToFilter("violin", "MUSIC") Here i thought that the UI couldn't get any better. This QoL update is a gift who keeps on gifting. Edited April 8, 2022 by GLERMZ 5 1 Link to comment Share on other sites More sharing options...
Jaud75 Posted April 8, 2022 Share Posted April 8, 2022 Thank you very much everyone, the best patch ever! 5 Link to comment Share on other sites More sharing options...
DajeKotlyar Posted April 8, 2022 Share Posted April 8, 2022 You are the best, Klei! Thanks! 4 Link to comment Share on other sites More sharing options...
Waoling Posted April 8, 2022 Share Posted April 8, 2022 Such a good patch. 1 Link to comment Share on other sites More sharing options...
Omninano Posted April 8, 2022 Share Posted April 8, 2022 25 minutes ago, ScottHansen said: Ingredients required for a recipe can now be crafted directly from that recipe. This is especially poggers. 2 1 Link to comment Share on other sites More sharing options...
Faintly Macabre Posted April 8, 2022 Share Posted April 8, 2022 41 minutes ago, ScottHansen said: Crafting will attempt to choose items with the smallest stack size Thank you so much 2 Link to comment Share on other sites More sharing options...
Echsrick Posted April 8, 2022 Share Posted April 8, 2022 1 hour ago, ScottHansen said: Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. exchept you cant, not whit 2 grass at least 1 3 Link to comment Share on other sites More sharing options...
JazzyGames Posted April 8, 2022 Share Posted April 8, 2022 Thank you much for the beefalo fix. Hoping the mouse targeting bug can be addressed at some point. 10 1 1 Link to comment Share on other sites More sharing options...
ADM Posted April 8, 2022 Share Posted April 8, 2022 This container thing saves me so much sanity, sweet 5 Link to comment Share on other sites More sharing options...
Tiberian39 Posted April 8, 2022 Share Posted April 8, 2022 1 hour ago, ScottHansen said: Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. But wait... Rope it's 3 cut grass... But seriously thanks a lot! 5 1 1 Link to comment Share on other sites More sharing options...
reallychina Posted April 8, 2022 Share Posted April 8, 2022 1 hour ago, ScottHansen said: Ingredients required for a recipe can now be crafted directly from that recipe. Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe. Is this real life? 1 1 Link to comment Share on other sites More sharing options...
Primalflower Posted April 8, 2022 Share Posted April 8, 2022 20 minutes ago, reallychina said: Is this real life? dont be rude. Its literally 1 cut grass off from the actual recipe, the point was made. 1 1 Link to comment Share on other sites More sharing options...
SomebodyRandom Posted April 8, 2022 Share Posted April 8, 2022 5 minutes ago, Primalflower said: dont be rude. Its literally 1 cut grass off from the actual recipe, the point was made. I think reallychina meant to say that the addition of that feature was so good that it felt like a dream, not really about the cut grass. 7 1 1 Link to comment Share on other sites More sharing options...
MondayNight Posted April 8, 2022 Share Posted April 8, 2022 Pls consider fixing this bug, it really stifles combat: delay when attacking things noticed this after March update went live. Also there is a problem with AG and especially DC losing aggro after 3 hits, resetting to their default spawn location. 5 3 1 Link to comment Share on other sites More sharing options...
Dextops Posted April 8, 2022 Share Posted April 8, 2022 api gemcore crashin really badly after this 2 1 Link to comment Share on other sites More sharing options...
Bobl Posted April 8, 2022 Share Posted April 8, 2022 Please fix this bug, an adm told me you were watching but so far nothing, I'm with 8gb of ram now and the game is still using 85%. 4 Link to comment Share on other sites More sharing options...
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