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March Quality of Life Update Now Live!


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Hey everybody!

The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. That feedback directly helped influence and improve the final design of the new crafting menu. 

There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. 

Crafting Menu Features

  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
  • Move and rotate the camera while the crafting menu is open
  • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu

Wolfgang Changes

  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

Other Changes

  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
  • And more!

Note about the crafting menu changes.

We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is no longer an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever.

We know that change can be difficult for some players. Please give the new menu a chance, consider the above information and let us know if you have any feedback or suggestions over on the official forums

The full patch notes are a bit... much. But if you wanna check them out, hit the spoiler below. 

Spoiler
Spoiler

Crafting Menu Changes

  • Recipes are now organized in filters, logical groups of items that fulfill a role. You could think of them as quick keyword buttons for the search bar. 
  • Recipes can be pinned to the right hand side of the menu for easy access while the crafting menu is closed. Pinned recipes are saved on a per-world basis, allowing you to customize it depending on your progression or play style on each world.
  • Recipes can be added to a favorites list by clicking the star icon next to the recipe’s name. Favorites are saved locally and will be shared between worlds.
  • Search by localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players can perform nearly any action while the crafting menu is open. Right-clicking on empty ground (when no right-click action is prompted) will close the menu.
  • When using a controller, players can now move and rotate their camera while the menu is open.
  • You can now craft with items inside chests.
  • Clicking on research stations (prototypers) will open the crafting menu.
  • Crafting Auto Pause can be enabled in the Options screen.
  • Added the setting “Crafting Auto-Close” to enable or disable closing of the crafting menu when pre-crafting placeable structures. When the build button is labelled “Place” the crafting menu will still close regardless of the setting.
  • This can be found in the Advanced settings page.
  • Added the keybind “Crafting Menu (mod)”
    • Defaulted to Left Control
    • Holding this key while opening the crafting menu will enable the search box
    • Pressing Ctrl+C (assuming default binds) while the crafting menu is open will jump to the search box
    • Holding this button while pressing the “Inv 1” to “Inv 9” buttons will craft the recipe that is pinned in that slot number.

Wolfgang Changes

  • Added the Marbell, a dumbbell made of marble. These are very heavy, but much more effective and durable than Golden Dumbbells.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • You can now right-click on Wolfgang to start and stop lifting dumbbells
  • Mighty Wolfgang can now perform a melee attacks with Dumbbells
  • Adjusted the damage dealt by Dumbbells 
  • Dumbbells now gain Wolfgang's mightiness bonus when thrown
  • Adjusted the Dumbbell durability cost when lifting, attacking, and throwing
  • Improved efficiency of the Mighty Gym
  • Mighty Wolfgang now retains full movement speed while holding any heavy items
  • Increased the top rowing speed when Wolfgang is Mighty 
  • The ambient mightiness drain rate has been adjusted. 
  • Running with dumbbells equipped or raising an anchor will now pause the mightiness drain.
  • Wolfgang now gains a small amount of mightiness while chopping, mining, tilling, raising sails, rowing, etc
  • Wolfgang now gains mightiness while attacking, based on the type of target.
  • Wimpy Wolfgang now does 25% less “work” when chopping, mining and hammering, but also does 25% less wear on tools.
  • Wimpy Wolfgang now has a 25% slower hunger drain
  • Wimpy Wolfgang no longer takes 25% more damage
  • Adjusted the Wimpy and Mighty form insulation values.
  • Mighty Wolfgang now has an easier time saying warm and a harder time saying cool, while Wimpy Wolfgang is the opposite.
  • Fixed a bug where his movement speed was not being calculated correctly while hoping onto boats while mighty or wimpy
  • Fixed a bug that caused Wolfgang's mightiness to reset to 50 if you went to the caves with full mightiness.
  • Fixed a bug where Wolfgang continued lifting weights after unequipping a dumbbell.

Other Changes

  • Cloud Save
    • Added a toggle in the Server Settings Tab that allows you to control whether a save is a local save or a steam cloud save when creating a world.
  • Ancient Guardian
    • Ancient Guardian is a new fight. This is not intended to be a hard boss fight, but to be more fun than the previous version.
    • Ancient Guardian’s loot table revised, better reflecting the biome and that you have to kill the Ancient Fuelweaver in order to fight it again.
  • Deerclop’s attack area more accurately reflects the fx.
  • Hound waves and Depths worm waves frequency has been adjusted to reduce their frequency after the first year.
  • Late hound waves replace 5 hounds onto a Varglet, the smaller cousin to the Varg.
  • Tips and lore have been added to the loading screen. This can be toggled in the options menu
  • The Options screen now has descriptions for each of the settings.
  • Holding the mouse button down will now repeat your previous action.
  • Roads can now be disabled in the world generation settings (on or off)
  • Fire and Ice Hounds can now be toggled in the world settings.
  • Multiple world events (Winters Feast, Year of the Carrat, Midsummer Cawnival, ect) can now be enabled at the same time, you can find these new settings in the world settings menu.
  • The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep.
  • Kitcoons will no longer reset their hiding spots when the YOT Catcoon event is turned off and back on. Any Kitcoons that are missing from the world will be respawned.
  • Fixed a bug causing bearger to sometimes not spawn.
  • Login flow optimizations
  • Changed host server registration to use geo DNS and fixed region migration in the case of service outages.
  • Added a hibernation den for the kitcoon minigame 
  • Added a View Shop packs contents button
  • Added a Steam Workshop Translations button to the Options menu.

Prototyping and Blueprints

  • Wax paper, beeswax, and marble beans are now prototyped with the Alchemy Engine.
  • Turfs crafted from the Terra Firma Tamper are now prototyped so you do not need to return to the Terra Firma Tamper every time you want to craft one.
  • Lures, floats, and bobbers crafted from the Tackle Receptacle are now prototyped so you do not need to return to the Tackle Receptacle every time you want to craft one.
  • Adverts are now learnable like Blue Prints and are no longer placed inside a Tackle Receptacle.
  • Birds no longer drop Adverts
  • The Waterfowl Can, Feather Weave, and Winged Sail Kit no longer require a blueprint drop from the Malbatross.
  • The Boat Patch, Oar, and Driftwood Oar no longer require the Think Tank to prototype.
  • When free crafting is enabled, you will be able to access all character specific crafting recipes.
  • Survivors other than Wurt, can now craft Marsh Turf through the Terra Firma Tamper.
  • Increased the chance of getting the Desert Goggles Blueprint in the oasis lake’s Crumpled Packages.
  • Removed Fashion Goggles and Potted Succulent Blueprints from the oasis lake’s Crumpled Packages. They can now be prototyped using an Alchemy Engine.

Items 

  • Adjusted the repair value of Logs from an eighth of the Boards’ value to a quarter. This improves repairing with Logs, Driftwood, and Living Logs.
  • Doubled the Cookie Cutter Shell drop rate.
  • Reduced the fuel value of all turfs
  • Turfs stack was increased from 10 to 20.
  • Seeds will now last twice as long while in the Seed Pack-It.
  • Desert Goggles now provide a small amount of protection from overheating
  • Kitschy Idols no longer spoil
  • Increased the Malbatross Beak’s uses to reflect that it is a boss drop.

Recipes

  • Reduced the cost of Boat Patches. The boat repair value has been adjusted to reflect the new cost.
  • The recipes for Mud Turf and Cobblestones no longer include other turfs.
  • Reduced the cost of the Clean Sweeper and Seawreath
  • Reduced the cost of Potted Ferns and Potted Succulents

Bug Fixes

  • Fixed a bug causing beeboxes to not grow honey when unloaded if they were unloaded in winter.
  • Fixed a bug that made Farm Soil prevent Toadstool from spawning Sporecaps.
  • Fixed a rare crash when pausing the game.
  • Added fx when the Bird Cage is destroyed

Notes for Modders:

  • Deprecated Functions
    • Recipe
    • AddRecipe
    • AddRecipeTab
  • New Functions
    • AddRecipe2(name, ingredients, tech, config, filters)
      • Adds a recipe to the mods filter (or to the crafting station filter if config.nounlock is true) and any other passed in filters
    • AddCharacterRecipe(name, ingredients, tech, config, extra_filters)
      • Adds a recipe to the character filter and any other passed in filters
      • config.builder_tag must be passed in
    • AddDeconstructRecipe(name, return_ingredients)
      • Adds a recipe that will not show up under any filters. These are to support the Deconstruction Staff or hammering of items that are not craftable.
    • AddRecipeToFilter(recipe_name, filter_name)
      • Adds a recipe to the end of a filter group.
    • RemoveRecipeFromFilter(recipe_name, filter_name)
      • Removes a recipe form a filter group
    • AddPrototyperDef(prototyper_prefab, data) 
      • Customizes how the research or crafting station will display in the crafting menu
      • Parameters:
        • prototyper_prefab - prefab of the station’s object
        • icon_atlas, icon_image - the icon to show on the open button and filter
        • action_str - string to display for the “build” button
        • is_crafting_station - true = you must remain at the station for each build and opens the crafting menu to the Crafting Station filter.
        • filter_text - mouse over name on the crafting station’s filter
  • Fixed TrueScrollList:ScrollToDataIndex to properly take the number of items wide into account. Added TrueScrollList:ScrollToScrollPos for people who need the previous functionality, where the passed in value is the row to scroll to.
     

New Item Skin Collection!

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This new collection of 12 new skins can be purchased in The Gothic Belongings Chest for $11.99usd. As always, these items are also available as drops in game and are weaveable using spool.  

New Streaming Drops!

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The Serpentine Storm Eater skin for the Lightning Conductor has been added to the streaming drops Nautical Collection. For a list of participating streamers, please see the official post here.

That's it for now!

I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks.

While part of the team has been working on putting in the final touches on the crafting menu changes, the rest of the team has been hard at work on the next two updates.

One of those updates is the next character refresh. I wonder who it might be? 

Spoiler
Spoiler

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And with that, we are done. I think. Oh, yeah. You probably want one of these. Have fun out there everybody!

 

View full update


NOTE: There was an issue with the Xbox One build and we were just notified that it did not pass Cert. The build will be delayed and most likely will not be out until tomorrow. We're sorry for any inconvenience. 
The update is now live on Xbox One as well. 

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8 minutes ago, ScottHansen said:

There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. 

this is just absolutely beautiful

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The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep.
what does this mean?
edit it used to trigger spiders to exit their dens

Edited by kittem
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