Echsrick Posted March 24, 2022 Share Posted March 24, 2022 the source of the immage is called "nothing to see here", for sure, there is nothing there, but it will make me do something, oh alsol, hurray! me memorizing all the crafts was for nothing! anyways...i will come back Link to comment Share on other sites More sharing options...
GetNerfedOn Posted March 24, 2022 Share Posted March 24, 2022 Wx drone? Link to comment Share on other sites More sharing options...
KennyTheGamer Posted March 24, 2022 Share Posted March 24, 2022 Great to hear can't wait to try out more of the new crafting tab personally i like it Link to comment Share on other sites More sharing options...
HeatAndRun Posted March 24, 2022 Share Posted March 24, 2022 The world is worthy place to live because of you guys 2 Link to comment Share on other sites More sharing options...
Szczuku Posted March 24, 2022 Share Posted March 24, 2022 I wonder how many new and exciting crimes against humanity will we be able to commit once reworked Wx drops 1 Link to comment Share on other sites More sharing options...
ThatOneGuy2 Posted March 24, 2022 Share Posted March 24, 2022 .............. But the UI............... 1 Link to comment Share on other sites More sharing options...
jan Mele Posted March 24, 2022 Share Posted March 24, 2022 (edited) 29 minutes ago, ScottHansen said: Hide contents Spoiler Another non-human minion-using character? This is just silly. Oh well, as long as the gameplay is good. Might even be a Wilson rework, idk. We'll see. Edited March 24, 2022 by jan Mele Link to comment Share on other sites More sharing options...
GuyNamedChris Posted March 24, 2022 Share Posted March 24, 2022 4 minutes ago, kittem said: The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep. what does this mean? It means that Stagehands and Shadow Hands will no longer cause spiders to be alerted and spawn from their dens. 1 Link to comment Share on other sites More sharing options...
Terra B Welch Posted March 24, 2022 Share Posted March 24, 2022 Will the gothic skin set be made available on the steam store? 1 Link to comment Share on other sites More sharing options...
MondayNight Posted March 24, 2022 Share Posted March 24, 2022 (edited) On one hand the Gothic Belongings look very beautiful and am very tempted to buy their pack. On the other hand I remember all the ignored bugs starting with "???" ping estimation error (that metaphorically killed a lot of personal and dedicated servers out there from players joining pov) introduced 1 year ago (and totally glossed over even after being underlined multiple times), the persistent CURL Error crashing servers en mass, also not solved, the very faulty 12 slots new KLei official servers, plagued by massive lag and crashes (don't seem to have the specs capability to handle more than 8 players), and not to forget this new Crafting UI, filters-centric (bloated with many duplicates), occupying (when open) almost 1/2 of 4:3 monitors even on smallest size, more clicks needed for every old-crafting UI action and so on - although in-tune with mobile application trends, not friendly with old/vertical scroll-centric system at all or with wide-range swift-action playstyle approach, but instead steering on the cautious side. Hmm... the "rewarding good quality all-around" dilemma when perceived personal satisfaction is not met. Edited March 24, 2022 by x0-VERSUS-1y 1 Link to comment Share on other sites More sharing options...
HellHeater Posted March 24, 2022 Share Posted March 24, 2022 NEW SKIN SET IS SO GOOD 9 Link to comment Share on other sites More sharing options...
jan Mele Posted March 24, 2022 Share Posted March 24, 2022 (edited) 26 minutes ago, ScottHansen said: God, this image, whatever. Edited March 24, 2022 by jan Mele 2 Link to comment Share on other sites More sharing options...
Castiliano Posted March 24, 2022 Share Posted March 24, 2022 I was one of the first people to criticize the change of the craft ui when the Beta started and, now at the end of it, I come to thank you for the great work that Klei did in this QoL. I think you guys managed to make the changes you wanted and still make the craft ui beauty and unique. My opinion is completely different now. 5 1 2 Link to comment Share on other sites More sharing options...
Leonidas IV Posted March 24, 2022 Share Posted March 24, 2022 16 minutes ago, kittem said: The Stagehand and Shadow Hands (the campfire stealing hands) no longer trigger spider creep. what does this mean? No trigger spiders (no more fake web walk) 1 Link to comment Share on other sites More sharing options...
Koji Karasake Posted March 24, 2022 Share Posted March 24, 2022 I would give the option to change the crafting menu back to the original so that whenever you feel like you want the new one you can go to the setting. It's the same like autopause for crafting menu. I don't hate it, but I found it very confusing. 1 Link to comment Share on other sites More sharing options...
Echsrick Posted March 24, 2022 Share Posted March 24, 2022 i am back, and here is what i think it is, in like bit of details in a way, i do think its is something like that 2 2 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted March 24, 2022 Share Posted March 24, 2022 Just now, Koji Karasake said: I would give the option to change the crafting menu back to the original so that whenever you feel like you want the new one you can go to the setting. It's the same like autopause for crafting menu. I don't hate it, but I found it very confusing. That's not possible, because it's not just a visual change. 3 1 Link to comment Share on other sites More sharing options...
BiniGamerr Posted March 24, 2022 Share Posted March 24, 2022 Really nice looking skins! Love to see it. Link to comment Share on other sites More sharing options...
Cheggf Posted March 24, 2022 Share Posted March 24, 2022 Hope the Klei servers come up soon. Can't wait! Link to comment Share on other sites More sharing options...
Sub-Maxwell Posted March 24, 2022 Share Posted March 24, 2022 35 minutes ago, ScottHansen said: The March Quality of Life update is now live for all players! Is the update out on consoles as well? Link to comment Share on other sites More sharing options...
Earthyburt Posted March 24, 2022 Share Posted March 24, 2022 (edited) I think you forgot to add the information about adding giving modders the ability to add their own loading screen type in "Notes For Modders". @ScottHansen Unless that functionality is not in this update? Edited March 24, 2022 by Earthyburt Clarification 1 Link to comment Share on other sites More sharing options...
Vixen Doe Posted March 24, 2022 Share Posted March 24, 2022 i haven't been so excited about skins in ages these are right up my alleyway ^-^ now do gothic survivor skins 3 Link to comment Share on other sites More sharing options...
jan Mele Posted March 24, 2022 Share Posted March 24, 2022 (edited) Maybe a bit too cutesy. Edited March 24, 2022 by jan Mele 2 2 Link to comment Share on other sites More sharing options...
Pig Princess Posted March 24, 2022 Share Posted March 24, 2022 During the time I was writing in last "game update-X" thread (in the beta) my post it went to developer log, so I decided to copy it here: 23 hours ago, ScottHansen said: Although the QoL update will be going live tomorrow, there are still a few things that will be added throughout the next week(s). These include: keyboard shortcuts to craft pinned recipes, adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. Even though a lot of people are already satisfied with new crafting menu, I'm relieved to see intention to improve it even more after beta goes live, especially highlighted things. It may seem minor things for some people, but for me they will be a big improvement of current experience, thank you very much! 23 hours ago, ScottHansen said: There were also a number of ideas that have been added to our backlog document, so if your idea did not make it into this QoL update, please don’t feel like your comments fell on deaf ears. I feel like idea of pinning whole tabs may improve new crafting menu significantly, and I decided to write it here once more, since I'm not sure whether it was read and added to backlog document, lost in sea of frequently updating threads or considered unnecessary. This could be a way to craft recipes relatively fast - a bit slower than from quick-access tab, but much faster than going through unpinned crafting - and at the same time include much more recipes than quick-access tab without switching presets. Switching presets is another action or even multiple, especially if one would need to click through all of them (like changing skins works now) instead of choosing from the table, and it could be a difference between life and death while one can't afford to spare even half a second/1-2 extra clicks (for example, when one tries to prototype a thing and kite enemy at the same time), as well as being convenient for stage of the game when one crafts a lot of different things but rarely repeats crafts while being in moderate extent of rush. It could also be a way to adapt smoothly for people familiar with old crafting system but not new one, and not being completely lost, reject it and feel like their arms are broken. Another suggestion I would like to be seen is ability to hide crafts from and add them to existing crafting tabs. For example, I would rather memorize where is what and have only one copy of morning star in the whole crafting system rather than duplicates in weapons, light and such, I would like crock pot to be among sea-related crafts as well as in food, but I would never ever craft feather hat, breezy vest and such, so I don't need them to occupy even single slot in any of the tabs. Option to "reset to default layout" could be a way to bring back recipes hidden completely in this case. Basically, I want a way to trade extra brain work and memory capacity for faster in-game crafting or, alternatively, allow my hands to be less fast for the same result. I also hope that ability to see recipes in presets will stay across all worlds even if in the current world player can't see them yet (weapons and armor from alchemy+ crafting tier and pseudoscience recipes, etc.). Obviously they should stay locked until player can prototype them and is near corresponsing crafting station if it's requirement for crafting, so no balance changes here. As for really minor suggestions, it would be nice if problem in spoiler below was fixed. Spoiler Some skins don't hide character's underwear. I noticed it with Wanda's/Willow's underwear and toymaker's pants: although Wickerbottom's underwear and default character clothes are also affected by this problem. Link to comment Share on other sites More sharing options...
AmigoInsonia Posted March 24, 2022 Share Posted March 24, 2022 Quote I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks. Damn, now I'm even more curious. Quote a system to support crafting refined ingredients directly from the currently selected recipe This is the change that I'm looking forward more for, can't wait! 2 Link to comment Share on other sites More sharing options...
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