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Wolfgang's Character Refresh is Coming Next Week!


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I think it would be cool if Wolfgang kept his health bonus but also allowed his workout station to "Buff" other players like him. Like his Workout bench can be used for other characters and they too can get "buff" which would give them extended health, speed boost, etc. not to the extent of wolfgang but like a typical movie training montage lol. So all characters who work out can also get his bonuses. it would retain wolfgangs loadout while also being a team player. Buff all other survivors physically. They too will go back to their "wimpy"/base form if they dont. They wont get "shredded" like wolfgang. but they will be in much better shape?

21 hours ago, ArubaroBeefalo said:

if you tank, if not you dont need with armors having 90% of protection

this refresh seems to remove the need of spaming food which was an annoying downside (it doesnt make the game difficult just grindy) so pretty sure we will have more free time than needing to farl 24/7 food

 

it sounds more confortable to be played but drama for nothing is what describes DS forums

 

i still remember when wendy was refreshed and people started complaining and crying because klei "nerfed" her (because they couldnt be afk at full health watching wendy kill spiders lmao) her when was just the opposite (80 damage, QoL things to controll her, elixirs, etc) and was op but people dont think or test before talking. That cost us a great and fun glass cannon character

later people though that second chance watch was op (when there was really op things but people didnt test the chracter before ssying dumb things) so now it is useless for solo

at least they didn't listen to anything when wigfrid was refreshed even if there was people with a lot of energy being tiresome about her

and it will happen again with wolf. they will release a fun and interesting refresh and people will cry with no reason or ingame testing

glad i dont care this character but i hope klei will do things like they wanna do for once instead of wasting time redoing stuff because 4 noisy players who didnt test complains

 

oh, did you test it? tell us more

hoe much time last the dumbbell in comparation with eating in the live version? what is the cost of that dumbells? 

share that classified info with us

 

users in this topic be like:

Nostradamus_by_Cesar.jpg

Tested it, it wasn't great or enjoyable. 

man, so wolfgang will be sorta like a wigfrid copy now

32 minutes ago, hhh2 said:

yeah pretty much. God, it's so much worse than i thought. Honestly, this might be the worst refresh so far. yet another thing to sink rock and twigs into.

wolfgang is now F teir both in fun and viability, he's basically a sometimes higher sometimes lower damage wilson now ;-; 

Pls Klei don't publish this. 

i agree so much

8 minutes ago, ExulTYY said:

man, so wolfgang will be sorta like a wigfrid copy now

Right? Sort of like how wigfrid is a wormwood copy and wanda is a wes copy. And when u actually think about it wortox really is just a wx copy.. and i dont get why wendy is so popular when shes just a willow copy lol. 

Dont get me started on how wurt is nothing more but lazy max copy lmao.. 

Rework requires some MINOR tweaking but overall seems amazing. Biased as a Wigfrid main and console user (can't test the beta).

The old speed boost was way too strong especially coupled with his damage boost. He can still demolish bosses but now you gotta work for it which is a great change imo. No more just absolutely trivializing bosses with ease and next to zero prep. Honestly the only characters with speed bonuses/boosts should be those who are fragile/have downsides you genuinely have to deal with/overcome like Walter and Wormwood. Why on earth should the character who hits the hardest have a huge speed boost as well? Ridiculous.

Gym looks amazing and it's super neat that you can load it up with giant veggies or statues and the minigame changes depending on how much weight is on it.

You can show off your dominance over the beasts off the constant even more so with a gym loaded with Fuelweaver or whatever boss statues for extra flex.

He also has an aoe ranged attack with the dumbbells now, can carry heavy objects faster and has no speed penalty from items like marble armor etc.

Klei has made him far more interesting and with his own unique crafts and more of an actual kit.

Before he was super boring and way too OP against bosses, he still sorta is but in a much fairer way where you have to work for it. He's still the boss killer but from what I can tell in a much fairer manner.

FINALLY so many will no longer call Wig nothing but an inferior Wolf.

Klei this rework is amazing, tweak it as you see fit from all the feedback you get but please do not just undo everything or cave in to the whingers saying everything about it is wrong and it shouldn't be released at all.

9/10 Rework once you do some minor tweaks to appease the raging Wolf mains.

I think I'm going to be playing as him a lot more often now!

23 minutes ago, ExulTYY said:

man, so wolfgang will be sorta like a wigfrid copy now

i agree so much

No, because Wolfgang can actually THROW Things.. Wigfrid who is portrayed as doing exactly that with a spear in her animated short to a giant snake can only sing it to sleep with lullabies.

Honestly, seeing how you can get mad amounts of mightiness through replacing the potato sacks on the gym with boss statues, makes it look like getting mighty isn't as much of a big deal as people are making it out to be.

The minigame takes like 2 seconds with boss statues, which yeah will take a while to reach in the early game, but I'm glad to see the option's there.

edit: Also I really don't think y'all need that speed boost.

28 minutes ago, ExulTYY said:

man, so wolfgang will be sorta like a wigfrid copy now

I think as this rework currently is, if we're talking about the characters that people typically categorize as fighters (Wolfgang Wigfrid and Wanda) Wolfgang is the worst one. Wolfgang had the appeal of an incredibly strong early game for nobody but himself, but towards end game there are other characters who can prioritize things that you would want to prioritize in the end game. Wigfrid had a steady use in providing armor and not much of a big barrier to entry, if any, and Wanda is a character that has a ton of utility in the end game, but not as much as early on. This just makes wolfgang's early game worse which is what people liked about the character. 

So after spending some time playing it, I think there's a few solutions to be made that can improve things

1) move speed boost to wimpy form, and a small speed decrease to mighty form, so as to make him be more interesting than just "okay you're Wilson but you keep one meter in check the entire time you play by doing a mini game. One of the most boring things about a character with multiple forms, is when they only have one form that has any value. By making wimpy faster but weaker and more vulnerable, and mighty stronger but slower, ill feel like I am playing a character whose gimmick is his strength and different forms again, and not just a character whose meter you manage for an upside over base stats 90% of the time.

2) make his strength meter not decrease over time but by day, working like warlys remember timer (ie after an in game day or period of day of not working out, lose a few points of strength), doing this makes it more predictable, less annoying, and the mini game feel less annoying, and tweek the values around this to be less annoying. Nobody wants to have to do the minigame multiple times per day and spend a bunch of time doing it! This plays into my last point too, as to make the call that you want to be mighty for the day, you're somewhat committing to what you want to do that day, and have to plan your day around it.

3) give Wolfgang something for the team! Just make him draw aggro while mighty, or something like reducing sanity drain of everyone around him while taking part of theirs onto him,, its hard to give him team stuff when wigfrid exists as the support bard, so just make him the tank who takes the blunt of the fight! 

4) I don't mind the dumbell to be mighty mechanic, but tying the strength of the dumbells to this mechanic could help balance his early game power, with better equipment your damage boost at mighty starts out at 1.5x damage, then 1.75x , then the 2x with the gem bells

5) closing, keep the health static and the damage stats, and although everyone has been complaining about the miniscule changes as tiny buffs, I think they're good and should be kept! People just focus on the things they feel were left out so point to the smaller things in anger

2 minutes ago, hhh2 said:

Joe why ;( ? I'm crying 

one thing that I would like to know is; who was this rework for? because as it currently seems to me, I think this update did little to nothing to benefit the character, the people that play the character, or the people who team up with that character

The whole thing was to just poop on Wolfgang because he WAS considered OP (before all the character reworks caught up to speed or even surpassed Wolfgang in ability strength) What I think they should have done is kept most of the old stuff but did what they did with Wigfrid and just give him some non selfish perks so he can directly contribute something new and fun to the team. 

I can live without the speed but he should still at least have the 300 health in mighty form, or at least keep the speed in mighty form but keep his health 200, honestly making his health constant kind of removed depth from the character 

Just now, GNGR bred boi said:

The whole thing was to just poop on Wolfgang because he WAS considered OP (before all the character reworks caught up to speed or even surpassed Wolfgang in ability strength) What I think they should have done is kept most of the old stuff but did what they did with Wigfrid and just give him some non selfish perks so he can directly contribute something new and fun to the team. 

OP in what regard? I feel like people keep alluding to this idea of something being "Meta" without defining what it means. 
Wolfgang being faster isn't going to influence how easily it is for me to get wood for all the chests in my mega base, so he clearly isn't OP in that regard
Him dealing extra damage isn't going to help me get the resources I need in order to mega base unless it directly involves me killing an enemy
Something being "meta" requires the end goal to be clear, which just doesn't exist in this game. Because it's so open ended, people can define the "meta" as whatever satisfies their goals the best. Saying that the game revolves around something that wolfgang is good at ignores a solid chunk of the game that is still there. 

Overall, I agree with eliminating the speed boost, relative to other characters perks, it's too powerful not to have a weakness tied to it.

That said, for all the added busy work, I think he should have a higher damage multiplier than he currently has, perhaps only obtainable with the higher end equipment.

4 minutes ago, Exodichu said:

OP in what regard? I feel like people keep alluding to this idea of something being "Meta" without defining what it means. 
Wolfgang being faster isn't going to influence how easily it is for me to get wood for all the chests in my mega base, so he clearly isn't OP in that regard
Him dealing extra damage isn't going to help me get the resources I need in order to mega base unless it directly involves me killing an enemy
Something being "meta" requires the end goal to be clear, which just doesn't exist in this game. Because it's so open ended, people can define the "meta" as whatever satisfies their goals the best. Saying that the game revolves around something that wolfgang is good at ignores a solid chunk of the game that is still there. 

If you think about it all of Wolfgang's abilities are just stats for his character, most if not all other characters have at least something for a unique ability or job they fulfill. I guess Wolfgang takes the boss killer job but anyone can kill bosses pretty easily with multiple people. 

 

I just think the mightiness upkeep just isn't worth it in the rework's current state

1 minute ago, GNGR bred boi said:

If you think about it all of Wolfgang's abilities are just stats for his character, most if not all other characters have at least something for a unique ability or job they fulfill. I guess Wolfgang takes the boss killer job but anyone can kill bosses pretty easily with multiple people. 

 

The lack of specificity, as well as how open ended the goal of the game is would render wolfgang as average tbh
A character who is more valued, following the idea that people have different goals and as such the meta for them changes (which I think is safe to assume thats the case) it can be argued a character like Woodie is actually op, because he gathers wood better than most characters, he travels faster than most characters, and he can fight enemies to equal, or better degrees with all of his different forms. Saying that one character is OP because he's hyperspecialized isn't taking the wide scope of the game into account

So here's my little feedback about it, not really worth taking it in account, I've never been a Wolfgang main or enjoyer, just an occasional pick in midgame for eventual boss fight I wanted a little extra damage. But with today alternatives it's even less frequent I play as him. Anyway, all that doesn't change anything. I only believe the rework added new steps to use his power, which we can all agree that x2 damage is quite powerful but adding a small mound of actions between hunger and strength doesn't make it less or more powerful (especially as they doesn't really come at any cost compared to previous hunger if you really thing about it), however the other changes about rounded stats more regarding in the state more than the stats is what makes the difference, so I hope this is what the Wolfgang players will be appreciating and take advantage of from that rework. But to me it's just the easy big hit character with too little next to it, I find it only harder to find interest with Wolfgang as most of his perks are just fragments of having a tamed Beefalos. Not saying it's bad, but could have used more.

The speed boost while wimpy seems like a really good change to add to address people’s concerns.  It would add gameplay depth and decision making, and help with people’s concerns about only being useful for boss fights as well as concerns with the removal of the speed buff.  It also would make Wolfgang not too easy mode for boss fights, which was a good goal of this rework, and would be ruined by adding it back to mighty form (please don’t add speed back to mighty form).  Maybe also put the overheat/freezing resist on wimpy as well so that there would be quick/durable low metabolic rate wimpy form for everyday use, and then mighty form for when it’s time to fight a boss?  
Especially for late game mega basing weather resistance and speed in wimpy form would be incredibly useful and make Wolfgang a viable character to stick with.

On 12/10/2021 at 11:59 AM, JoeW said:
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Of course with the character refresh we will get a new animated short, Winter's Feast returns and we'll also have a new Twitch item, the Topsy-Turvy Treehouse and adding a bunch of previously released skins to Klei Rewards

Who else is pumped for new festive planter decorations from celestial champion and the terraria crossover bosses?

Gives me a new reason to fight CC a few more times!

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