Developer JarrettM Posted October 21, 2021 Developer Share Posted October 21, 2021 Hi everyone, We’re releasing a patch for Oxygen Not Included: Spaced Out! to the Public Testing branch today. There have been lots of adjustments to the new Spaced Out! style Moonlet clusters (previously called “fractured” clusters). Thank you for your feedback on these clusters so far! Further work has been done on the new Radiation Lamp building. It now converts some Uranium Ore directly to Depleted Uranium during use. Many more POI buildings are now demolishable, including crashed satellites, neural vacillators, and the AETN. We also fixed a bunch of bugs! You can read the full patch notes below. Thanks for your continued feedback and bug reports! If you'd like to try the Public Testing branch you can follow the instructions listed here. Changes All Versions Updated Combustible Liquids and Compostables element category descriptions. Neural Vacillator chair is now demolishable. Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable. Base Game Only Forest biome in Rime now includes some buried Oxyfern seeds. Spaced Out! Only Updated icons for new asteroids in Moonlet clusters. Updated descriptions of Moonlet Clusters. Added a description to the Radioactive Ocean Asteroid. Increased the amount of Uranium Ore the Radiation Lamp consumes Added sound for Radiation Lamp. The meter on the Radiation Lamp now functions. Moved the Radiation Lamp in the research tree from "Interior Decor" to "Agriculture". Moved the Radiation Lamp in the crafting menu from "Furniture" to "Radiation". The Radiation Lamp now drops Depleted Uranium as it consumes Uranium Ore. Added a small amount of noise to radiation emitters Fixed wording of Morale High Ground achievement to be more clear. Worldgen Fixed issue causing a high temperature Abyssalite break on the Radioactive Ocean Asteroid. Moved The Badlands Asteroid in all Moonlet Clusters to be more centrally located. Removed Neutronium from Flipped Asteroid's magma surface. Increased magma passage size. Adjusted Metallic Swampy asteroid to have slightly more variety of metal geysers. Adjusted Radioactive Ocean to have more curated water geysers. Minor adjustments to Space POI positioning in Moonlet Clusters. Added buried Oxyfern Seeds to Forest biome on Frozen Forest Asteroid. More consistent Oxyfern placement on Forest Moonlet and Radioactive Ocean Asteroid. Improved Moonlet Cluster's Badlands Asteroid oil rules. Crashed Satellites are now demolishable. Cryotank 3000 is demolishable after defrosting Duplicant inside. Unknown Geysers are now displayed when selecting an asteroid on the Starmap. These are found in Classic Style clusters. Bugs All Versions Fixed issue preventing Duplicant names from hiding when the camera is zoomed out. Smooth Hatchling egg chances are now affected by eating Aluminum Ore. Removed reference to unused Electrum diet. Fixed Wall Clock's height being incorrect. Fixed bug preventing Security Doors from being deconstructable after loading a save. Base game Only Fixed the offset of the dupe interact with the virtual planetarium. It was moved over half a tile so now it sits in the machine properly. Fixed an overlapping port issue that made the Space Scanner impossible to build. Fixed bug allowing radiation values to display in Duplicant properties panel when DLC is not active Fixed bug causing Radiation tutorial to show up in base game. Fixed bug causing Radiation build menu category to show up in base game Database. Spaced Out! Only Adjustments to background orbiting object visuals to prevent overlaps. Fix Radiation Lamp missing radiation on one tile. Fix Radiation Sensor referencing temperature instead of radiation. Stone and Smooth Hatches can now eat Cobalt Ore. The Radiation Lamp description no longer says it is emitting light. Ladder Bed shake animation no longer plays when a Duplicant walks by an empty bed. Fixed crash when rummaging a vending machine. Fix issue where the automation system wasn't picking up very short state changes from the Radbolt Sensor. Potential fix for Saturn Critter Trap crash. View full update 15 2 1 Link to comment Share on other sites More sharing options...
goboking Posted October 21, 2021 Share Posted October 21, 2021 50 minutes ago, JarrettM said: Many more POI buildings are now demolishable, including crashed satellites, neural vacillators, and the AETN. We also fixed a bunch of bugs! Thanks for this QOL adjustment. 2 Link to comment Share on other sites More sharing options...
zach123b Posted October 21, 2021 Share Posted October 21, 2021 could you guys add little icons for the traits? even if it's something simple like a letter, just so we don't have to mouse over each one to find what traits are there, just a QoL thing i'm hoping you guys can let us choose more varied starts. like a dial for how many inner asteroids we get, like 2, 3, or 5 inner asteroids. then a dial for the asteroid field like sandstone, frozen, forest, swamp and so on. it'll make the world select hopefully less cluttered still missing that aetn on the shattered starts hehe Link to comment Share on other sites More sharing options...
Gurgel Posted October 21, 2021 Share Posted October 21, 2021 (edited) Looks good! I also see that the "Frozen Forest" Rime-type start now spawns some Pips in the starting biome. Seems to be missing from the patch notes. Edited October 21, 2021 by Gurgel Link to comment Share on other sites More sharing options...
SackMaggie Posted October 21, 2021 Share Posted October 21, 2021 5 hours ago, JarrettM said: Updated Combustible Liquids and Compostables element category descriptions. And here I assume there's explosion coming, without reading entire sentence. 1 1 Link to comment Share on other sites More sharing options...
SakuraKoi Posted October 21, 2021 Share Posted October 21, 2021 3 hours ago, JarrettM said: Cryotank 3000 is demolishable after defrosting Duplicant inside. And why can't we do it before defrosting the dupe? Please explain it in a way that I can understand. 1 1 Link to comment Share on other sites More sharing options...
SackMaggie Posted October 21, 2021 Share Posted October 21, 2021 2 minutes ago, SakuraKoi said: And why can't we do it before defrosting the dupe? Please explain it in a way that I can understand. Killing dupe is a NO, Only coincident is acceptable. 1 1 Link to comment Share on other sites More sharing options...
Gurgel Posted October 21, 2021 Share Posted October 21, 2021 5 hours ago, SackMaggie said: And here I assume there's explosion coming, without reading entire sentence. That would have been cool. 1 1 Link to comment Share on other sites More sharing options...
pether Posted October 21, 2021 Share Posted October 21, 2021 11 hours ago, JarrettM said: Neural Vacillator chair is now demolishable. Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable. Could they drop some unique resource, like AETN Core, that could be used to rebuild them in another place? That would be sooooo nice. We could also be able to find more those resources in space, or construct them in the forge for some crazy price 9 1 1 2 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted October 21, 2021 Share Posted October 21, 2021 The BioScan doors seems bugged. After scanning, the deconstruct/demolish is not available. Anybody else having problems removing the bioscan doors? Link to comment Share on other sites More sharing options...
Orzelek Posted October 21, 2021 Share Posted October 21, 2021 21 minutes ago, RonEmpire said: The BioScan doors seems bugged. After scanning, the deconstruct/demolish is not available. Anybody else having problems removing the bioscan doors? I don't recall being able to deconstruct or demolish them at any point. Mayb game load fix is not retroactive so will only work on new worlds? Link to comment Share on other sites More sharing options...
RonEmpire Posted October 21, 2021 Share Posted October 21, 2021 16 minutes ago, Orzelek said: I don't recall being able to deconstruct or demolish them at any point. Mayb game load fix is not retroactive so will only work on new worlds? Used to be deconstructable after you scan bio. I have to find some old stream game play and clip it. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted October 21, 2021 Share Posted October 21, 2021 1 minute ago, RonEmpire said: Used to be deconstructable after you scan bio. I have to find some old stream game play and clip it. This is correct, the "deconstruct" button was present right after submitting a scan, but disappeared on save/load. From current testing branch update: 14 hours ago, JarrettM said: Fixed bug preventing Security Doors from being deconstructable after loading a save. Just covering the basics here, do you have a duplicant with the demolition skill in your colony? Maybe the fix did not get applied properly? Link to comment Share on other sites More sharing options...
durbal Posted October 21, 2021 Share Posted October 21, 2021 (edited) I'm gonna keep bugging you guys about Magma Channels . It deletes all minor volcanoes in the volcanic biome currently leaving you without a replenishable source of magma especially now that you can't reliably 'feed' it with regolith in Spaced Out!. Essentially, once you get into the magma it quickly cools and you're left with a bunch of hot rocks and no magma. I need to purposely avoid any worldgen with this trait because of this issue. Edited October 21, 2021 by durbal 1 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, RonEmpire said: The BioScan doors seems bugged. After scanning, the deconstruct/demolish is not available. Anybody else having problems removing the bioscan doors? Are you sure you are playing the testing branch? Because in the testing branch of SO! it seems to work correctly Spoiler After reloading the save file Link to comment Share on other sites More sharing options...
gabberworld Posted October 21, 2021 Share Posted October 21, 2021 10 hours ago, SakuraKoi said: And why can't we do it before defrosting the dupe? Please explain it in a way that I can understand. there is other options for that if you want kill dupe, don't give food, add that to vacuum camber, add that to gas camber 1 Link to comment Share on other sites More sharing options...
durbal Posted October 21, 2021 Share Posted October 21, 2021 5 hours ago, pether said: Could they drop some unique resource, like AETN Core, that could be used to rebuild them in another place? That would be sooooo nice. We could also be able to find more those resources in space, or construct them in the forge for some crazy price I kinda like having the AETN be some kind of ancient technology that can't be recreated conveniently and instead must be built around. I generally like the extra challenge regarding it. I do think it'd be cool to have other kinds of ancient tech (maybe even a kinda-AETN thing) scattered in the universe, though. 3 Link to comment Share on other sites More sharing options...
Hokaeru Posted October 21, 2021 Share Posted October 21, 2021 12 hours ago, SakuraKoi said: And why can't we do it before defrosting the dupe? You could defrost it, if it's a good dupe, keep them, and otherwise you can... build a monument for their sacrifice ! 2 Link to comment Share on other sites More sharing options...
Developer EricKlei Posted October 21, 2021 Developer Share Posted October 21, 2021 4 hours ago, durbal said: I'm gonna keep bugging you guys about Magma Channels . It deletes all minor volcanoes in the volcanic biome currently leaving you without a replenishable source of magma especially now that you can't reliably 'feed' it with regolith in Spaced Out!. Essentially, once you get into the magma it quickly cools and you're left with a bunch of hot rocks and no magma. I need to purposely avoid any worldgen with this trait because of this issue. Just to clarify, are you referring to the three minor volcanoes that can spawn in the barren biome of the first three Spaced Out style clusters? I've changed it in the next update so they can also spawn in the magma channels. 3 1 Link to comment Share on other sites More sharing options...
babba Posted October 21, 2021 Share Posted October 21, 2021 (edited) 15 hours ago, SackMaggie said: And here I assume there's explosion coming, without reading entire sentence. Ohhhh, ohhhh...that would be so nice I swear, next time I will mention welding sparks, ignition, explosion and spreading fire...it will be the year 2022. I needed to mentioned it once more Soooo craving this, praying for such valuable game content in DLC2 Keep the good work up Klei, ONI is such a lovely game 14 hours ago, SakuraKoi said: And why can't we do it before defrosting the dupe? Please explain it in a way that I can understand. Klei could add a frosted mummy dropping out of the Cryotank on destruction, if someone is still inside Extra graphics hehe... Frozen mummy dupe 3 hours ago, durbal said: I kinda like having the AETN be some kind of ancient technology that can't be recreated conveniently and instead must be built around. I generally like the extra challenge regarding it. ... Mhh mhh IMHO if its something which must be built around, at least for me, it should be something mega awesome and not feel like something "in the way". Currently I always destroy all Klei building presets in the map. If it would be some kind of Aztech temple or a pyramid or something, perhaps yes. I`m undecided on this, that is my opinion. If such a special building looks awesome jaw dropping, like with a nice water fall and burning torch lights etc., then it still be in the way but the awesomeness could make up for it. The foldable Gizah Phyramhid, only spawns on the "Dhesert Khings" asteroid Can not be destroyed, regardless of user complaints. 3 hours ago, durbal said: ... I do think it'd be cool to have other kinds of ancient tech (maybe even a kinda-AETN thing) scattered in the universe, though. Perhaps a blueprint, consisting of several paper parts...where the blueprint parts need to be found and gathered from several asteroids...and then be combined, to be able to build ONE MEGA AETN Edited October 21, 2021 by babba 1 Link to comment Share on other sites More sharing options...
Steve8 Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, Hokaeru said: You could defrost it, if it's a good dupe, keep them, and otherwise you can... build a monument for their sacrifice ! I think the frozen dupes were recently changed so they don't have negative traits anymore Link to comment Share on other sites More sharing options...
DevonTheMiner Posted October 21, 2021 Share Posted October 21, 2021 20 hours ago, JarrettM said: Added sound for Radiation Lamp. what? Link to comment Share on other sites More sharing options...
Hokaeru Posted October 22, 2021 Share Posted October 22, 2021 9 hours ago, Steve8 said: I think the frozen dupes were recently changed so they don't have negative traits anymore If i recall correctly, they removed some traits, particularly the ones that makes a dupe cannot do one type of errand, such as digging etc. They also added a "ancient science" bonus which gives them a +3 bonus everywhere However you can technically still get a flatulent or narcoleptic of sorts. All in all a bet i'm ready to take, since i'm not taking too much risk. Link to comment Share on other sites More sharing options...
Big Hat Logan Posted October 22, 2021 Share Posted October 22, 2021 10 hours ago, EricKlei said: Just to clarify, are you referring to the three minor volcanoes that can spawn in the barren biome of the first three Spaced Out style clusters? I've changed it in the next update so they can also spawn in the magma channels. Currently, there are no minor volcanoes at all, if you have the magma channels trait. This includes the barren biome. Link to comment Share on other sites More sharing options...
sakura_sk Posted October 22, 2021 Share Posted October 22, 2021 6 hours ago, Hokaeru said: They also added a "ancient science" bonus which gives them a +3 bonus everywhere "ancient knowledge" gives +3 skills points, no other attribute bonuses Spoiler 1 Link to comment Share on other sites More sharing options...
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