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How do YOU deal with hounds late game?


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1 minute ago, filipsperl said:

That might be too little. Bunnymen are good for non-stop protection, but I hate them because they aggro when you have meat. But I guess you can have a fridge nearby.

One more advantage in using toothtraps - they won't break under clops ;)

I usually leave base as soon as i hear clops, i keep a bundle with me during winter with stuff to fight him.

So far the methods ive liked the most and will probably try are:

Weather pain for when out of base or not near mobs.
Dfly+ Bush Hat for when easy access to that area
Pigs + Bunnies
Tooth traps upgraded to Houndius Shootius.

1 minute ago, lakhnish said:

Here's an example of me using it here

It sometimes depends on the distribution of the elemental hounds and how fast the hounds come (all at once or trickle in).

If there are some Ice Hounds I can safely kill, I kill those and it'll freeze all the regular hounds for easy picking. Fire hounds do something similar where the hounds will panic in the fire and take damage, also making it for easier pickings.

If I have speed boosts available (cane + magi +road), you can kite the hounds but it takes longer.

Otherwise, mobs like Beefalos or Killer Bees are good for defense too.

Don has some tips for hound waves as well here.

 

So late game do you just keep a weather pain on you?

The main two methods im considering are using pigs/bunnies with a flingo, weather pain, or just old fashioned tooth traps upgraded to houndius shootius at some point.

I like using the hound whistle for hound attacks. It’s event exclusive (as it’s from year of the varg), but it basically is a way to easily deal with 10 hound attacks. It will befriend up to 5 hounds (which, at worst, is still 50% of the wave) and using said hounds to fight the other ones is usually pretty effective at dispatching them quickly, and then afterwards you can kill the befriended ones without much issue.

Otherwise, I have a houndius gauntlet for dealing with them. Wanda makes that substantially more practical, as warping to the hound trap is a small inconvenience at best once you get a teleport hub setup.

I usually go to caves since that cancels the wave, but at that point I just disable hounds since they're not posing a threat since they're just being despawned. If I had to find a way to deal with hounds though, a statue fort with catapults/hound turrets would be the way to go

29 minutes ago, HarperDS said:

So late game do you just keep a weather pain on you?

Yeah late game I just carry the WP. It's just one slot and it lasts a while before it needs replacing since I don't travel too much outside of base late-game.

fire or ice staffs are also great to make them panic/freeze

blow darts can one shot elemental hounds so if you dont mind the price you can have with you few everytime you leave the base

pan flutes can help but take in count that hounds wake up when you kill one of them

beefalos are always an option and now is easier to create herds in strategy points of the map

 

1 hour ago, HowlVoid said:

1. Be Wanda

2. Collect bone fossils

3. Hear the hounds

4. Place bone fossils in a fairly large ring around you.

5. Kill hounds using the alarming clock as they struggle to reach you.

6. ???

7. Profit.

the clock flail is so good you don't even need to hide with it.

1 hour ago, HowlVoid said:

1. Be Wanda

2. Collect bone fossils

3. Hear the hounds

4. Place bone fossils in a fairly large ring around you.

5. Kill hounds using the alarming clock as they struggle to reach you.

6. ???

7. Profit.

1. Be wanda

2. Hear the hounds 

3. Lol bye *teleports to base* 

2 hours ago, Well-met said:

the clock flail is so good you don't even need to hide with it.

I tried that but the slow attack animation of the clock tends to get me closer to getting stunlocked than other weapons. I actually died at one point while trying to kill a blue hound to freeze them. 

I rather work smarter not harder. I mean its pretty fast too. 

Mine would be tooth traps with a one-way tunnel enclosure so I don't have to actively participate in dodging / killing the hounds that come over.

Resetting the tooth traps is still the same mild inconvenience you would get for setting up a typical tooth trap area.

And I usually wait out one hound wave between faraway travels either for raid bosses / seasonal bosses, or for any other chore far away (mining, deforestation, gathering resources in general) to avoid getting caught up in one in the midst of doing stuff.

1. build a small statue enclosure

2. have a flingo ready if it's summer/autumn

3. equip a whip

4. play hound mini game

5.???

6. profit

 

other panic rooms scattered around my world are: bee farms, winona's catapults, mactusk tooth trap jail

and boats

no, seriously, boats. If there's a hound wave scheduled for the day, and you're on a boat before you can hear the barks, you're safe.

I also use tooth traps, with a stone wall corridor to ensure they approach from the right angle. Tooth traps are hard to place next to each other, so my traps usually end up packed more tightly along one axis than along the other. Also, geometric placement is a must.

I leave the corridor open on both ends, though, since I don't trust hounds not to go through my walls.

Do merms automatically aggro on hounds? I'm doing a wurt swamp base and might try utilizing the local merms once I get their houses protected by flingo's.

A nice field of Beefalo or a Angry Bee Biome still works wonders no matter how late into the game it gets- There is absolutely no shame in using the world around you to your absolute advantage.

In fact every other survival game on the planet has that same type of gameplay: Not all problems NEED to be tackled head on with just your spear and Helm (sorry hate to break it to you Wigfrid..) And in fact: Trying to tackle all problems head on instead of knowing when to run or distract will result in certain death in Other survival games not called Don’t Starve.

I main Wendy, But playing as Wendy helped me learn how to survive just fine as Wes or Wormwood.

Not to mention: you can literally start Beefalo hordes in cave’s now- so as long as you keep a few down there for safe extinction protection- you can let all the ones on the surface go extinct in a crazy attempt to kill Bearger.

When Klei gave you guys what you wanted “Let Beefalo go in Caves!” Klei also gave you a way to take them ALL into the cave to mass reproduce..

Do with that knowledge whatever you want.

Since Wanda I do like to fight them cause it still feels fresh and fun, but usually I use 2 houndius zones, clearly my choice as it's the lowest maintanance once you set it up. I don't use statues or anything to block them either as 5-6 houndiuses can easily deal with any amount of hounds. Not really related but 20+ houndiuses can deal with any amount of frog rain too, without needing protection. 

I tried using the varg whistle for a while but meh, the most important thing for me is not needing extra inventory slot to deal with them, so I went back to fight them/houndius them. Never tried the WP method, sounds like that could be fun too.

Luring them to my minefields (tooth trap / bramble traps) or other enemies like spiders , bearger , tentacles etc whatever is nearby and attacks the hounds for me.

Or dashing into nearby cave sinkhole.

19 hours ago, SilverBisexual said:

World Settings-->Hound Attacks-->OFF

 

Seriously, I can't stand them after day 500.

I can't stand not having another renewable method of getting red and blue gems so i leave them on :3

You can relocate a single beefalo to any biome and drop the bell there in the early game. By the time hounds become a problem that bell attached beefalo must have made at least 5-6 more beefalos which is enough to deal with most hound waves. You can set these literallly everywhere and they only cost a bell and time, no maintenance required.

Then there’s some character specific tactics I like, EG:

Woodie:

Spoiler

always carry Weremoose idols or materials to make one, when woodie gives the second warning of hounds eat the idol, and charge through them. You can deal with up to 4 people late game wave in yourself, although the more hounds you deal with the more healing you’ll need after.

Willow:

Spoiler

Carry something to make you insane such as glommer goop and a Bernie or two. You can even keep them all in a bundle so when away from base you just open your emergency pack of bernies with glommer goop. Bernie’s taunt drag the attention of many hounds so killing them is easier.

Wickerbottom:

Spoiler

She has many ways to deal with hound waves, the one I like the most is summoning tentacles (just once) and letting the hounds wave be killed by them, or at least get severely damaged so they can be killed in one hit. Afterwards you can remove the tentacles. Having a beefalo makes this process faster and safer.

Wendy:

Spoiler

Mostly anger your sister and wait for her to do most of the job.

If the hounds are too many, give her some healing potion but that’s generally not needed. If it’s during daylight you may have to fight a bit.

Wanda:

Spoiler

With night armor, walking cane, alarming clock, and at old age, she can deal on her own with late game hound waves, just hit once, run, hit again, repeat. Pretty much like Mighty Wolfgang with decent late game armor. Or you can escape to caves briefly before they spawn and be back but that’s cheesing it.

 

On 10/6/2021 at 8:18 AM, QuQuasar said:

Do merms automatically aggro on hounds? I'm doing a wurt swamp base and might try utilizing the local merms once I get their houses protected by flingo's.

Iirc if there's a merm king available in the shard, all merms become passive and won't aggro onto anything unless provoked. This includes player characters, hostile mobs like spiders / tentacles / hounds, and neutral mobs like piggies / beefalo in heat.

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