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About QuQuasar


Oxygen Not Included
  • Alpha Contributor
  1. I made a valiant attempt to build a MEGASPOM in debug mode. Designwise, it basically came out to 4 SPOMs connected to 6 hydrogen generators all built around one of the thermo-nullifier POI's. Based on math I've seen on these forums and elsewhere, I was under the impression that the nullifier should be able to provide as much cooling as 14.4 wheezeworts. Since the normal SPOM uses 4 worts and outputs cold oxygen, the MEGASPOM design should be capable of outputting 32 dupes worth of temperate oxygen. It's not, however. Even after having been left alone for many cycles, the oxygen comes out at around 40 degrees on average. So, I did the math myself... Nullifier Cooling: 400 J/s * 200 (hidden building multiplier) = 80,000 J/s Oxygen Spec Heat: 1.005 J/g/K Electrolyzer oxygen output: 888 g/s x 4 = 3552 g/s Cooling required to cool electrolyzer output = (3552 g * 1.005 J/g/K) = 3569.76 J/K Cooling provided by nullifier = 80,000 J/s / 3569.76 J/K = 22.4 Huh. So once the MEGASPOM reaches equilibrium, I can expect the oxygen to come out at 47.6 C. That's... exceedingly disappointing, and supports the other theory I've seen around, which is that 1 Nullifier = 8 Worts. Oh well, back to the drawing board. I might try making a two-electrolyzer MIDDLESPOM. Using this type of POI would be too easy, I might see what I can do with the other types. Or maybe a MINISPOM using a deoxidizer wait what am I saying how would that even work.
  2. [Game Update] - 260234

    Clearly, creatures now both starve and don't starve when offscreen. Schrodinger's Hatch?
  3. Air Conditioning Not Included

    A large ice biome is multiple adjacent ice biome cells. The cells are more common in the upper half of the map, which is why larger biomes form up there. Everybody's a cynic.
  4. And if you feed a Shinebug 1g/s phosphorite for several cycles, it goes supernova and takes the entire asteroid with it. The above may not be 100% true.
  5. Air Conditioning Not Included

    I think heat is considered a late game problem by Klei, with a late game solution. Even if you're playing really stupidly you can expect to last a good 50 cycles before it becomes a problem. That's generally long enough to reach an ice biome through a caustic one, especially if you know they're more common in the upper half of the map. With that said... I suspect Hero of Holios's problem is exactly what the hydrofans are meant for. They just need to be buffed slightly. Which'll probably happen around the time terrariums get fixed.
  6. - Width of the water vat does not matter, only pressure, which is dependent on fluid height. - Materials are what determines how much pressure you can withstand. - In water, the numbers are Wall thickness: 1 tile 2 tiles Obsidian 11 20 Igneous Rock 11 20 Granite 16 30 Sedimentary Rock 3 5 Sandstone 6 10 Abyssalite 20 39
  7. New Priority system is a mess

    It may be a result of having played both Dwarf Fortress and Rimworld, but I found the new system to be glorious. With farmers farming, builders building and diggers digging, my early game has never gone so smoothly. And that's on fatalistic/miserable settings. The one suggestion I would have for the priority system is an "AAARGH!" level urgency, for stuff that has to be done *now* and you're not at all picky who does it. There are times during the early game hat dance when I might not have anyone prioritizing digging but need to dig out an entombed dupe, or when I don't have any architects available but need to plug a hole in the water vat. The few seconds it takes to realise nobody is moving to do the job can be very costly. Perhaps "Red Alert" could serve this purpose? Make everybody ignore personal prioritizations and simply go by urgency and distance?
  8. I built a simple three-door super compressor for all the spare hydrogen my self-powering electrolyzers were producing, surrounded by 1 layer of insulated tiles. It had built up a fair amount of hydrogen by the time I exited the game. When I reloaded the game the next day, I found the area around the supercompressor saturated in hydrogen and the compressor itself only had around 1 kg in it. Is anyone else noticing problems with super compressors? Are they still viable? (if you're not familiar, a super compressor uses three or more mechanical doors and a cycling automation signal to continually force gas into a much smaller space than it would generally occupy. An exploit but a reasonably fair one in the absence of some method of compressed gas storage)
  9. i knew it!!!

  10. i knew it!!!

    Oh look attack helicopter memes. Good thing I didn't need my faith in humanity today. Can we get this thread locked before it gets any more toxic please?
  11. What I would do right now, given the current state of your base, is build storage containers in the reservoirs closest to the center of your base. Set the clean water one to take Ice and snow, and the dirty water one to take polluted ice. Then do some digging in the cold biome and sweep it (high priority) to bring the ice home. As a bonus, this will (eventually) get you free water in those reservoirs, but don't rely on that. A storage compactor full of ice will provide cooling for a long time before it melts. Next, I'd build a small chamber near the center of the base out of conductive material (granite will do, but tungsten metal blocks are better), install worts in it, and pump hydrogen in it. Leave it open on the bottom to force the oxygen out until it's completely full of hydrogen, then seal it off. Wheezeworts in hydrogen are 4x as effective as in oxygen, so a 4x4 box with 2 wheezeworts inside it provides as much cooling as 8 freestanding wheezeworts.
  12. Cooling with Chlorine

    This post is a brilliant (but probably not practical) idea subverted by a few misunderstandings. The biggest misunderstanding first: any net cooling you are getting out of this build is due to a bug. This is because the Aquatuner (as currently designed) is not supposed to remove heat. It’s supposed to *move* heat from one location (the liquid flowing through it) to another (it’s own mass, and/or the liquid surrounding it). Pumping cooled liquid back into the pool the aquatuner is submerged in is supposed to result in 0 temperature change. The brilliant idea is using liquid chlorine for temperature transfer. See, chlorine is an insulator: it’s utterly terrible at receiving and transferring heat. However, the game multiplies the temperature transfer rate between liquids by 20 to simulate convection. Condensing chlorine and letting it drop into a warm pool is, theoretically at least, a good way to transfer heat from the pool into the chlorine. Unfortunately, for as long as the cooling bug exists this style of system is going to be extremely sensitive to the exact quantity of liquid in the pool (and my opinion is if you’re going to deliberately exploit the cooling bug you might as well build a Borg cube supercooler and negate the challenge of temperature management entirely). Plus tempshift plates and metal tiles would very likely make any transfer system redundant. If you could find a way to transfer heat into the chlorine and then destroy it (and replace it with fresh chlorine from the geyser) that would provide a net cooling effect, but I don’t see how you could utilise it in a liquid state with a system like that.
  13. Still hoping for fire and explosions myself.
  14. Those designs do generally require automation though, so that's a point in the powered filter methods favor. I also like how compact you can make a system like this. A 10x9 envelope is the smallest cooled O2 producer I've ever made, and it's completely standalone, which is glorious. The temperature of the oxygen packets is a wee bit variable, though: ultimately they'll average out at a nice cool temperature, but right now they're alternating between 8 degrees and 60. Naively forking the output pipe could result in one section of your base overheating while another freezes. (Edit) Once it's had a chance to stabilize the O2 comes out at a much more consistant temperature, so don't worry too much about that.
  15. Early game, de-oxidizers. Mid game, electrolyzers. Put a wheezewort next to them and collect the hydrogen they generate at the top of your base to pump into hydrogen generators. Late game, oxygen production and cooling builds like this, this or this.