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Our Newest Survivor Has Arrived! Meet Wanda!


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Wanda has been trying to outrun her future for longer than she can remember - but after a split-second decision left her tangled up in the Constant's timestream, it might be her past that's finally catching up to her...

Here are her details

  • Wanda is a skilled clockmaker who will stop at nothing to outrun her future
  • Wanda's timeline is broken, causing her to age faster than the other survivors
  • Wanda's health meter has been replaced by an age meter
  • In Wanda's old age, she learns how to utilize shadow magic more effectively, and relies on it to make up for her declining strength
  • Wanda can craft pocket watches to:
    • Restore her youth
    • Manipulate her space in time
    • Return fallen survivors to their point in time before death
    • Rip holes through space and time
    • Harness shadow magic to defend herself

Bug Fixes

  • Fix a save/load issue where items sent through a wormhole could get removed from the world.
  • Fixed a rare caves world generation crash.

Wanda bug fixes and changes after the Klei Ambassador build:

Spoiler
  • Grim Galette no longer swaps Wanda’s age and sanity.
  • Fixed pressing spacebar to open Gates and uncover Suspicious Dirt Piles.
  • The Alarming Clock, while out of fuel, now does damage inline with most tools.
  • Pocket Watches and the parts will now be stolen by Catcoons.
  • The Second Chance Watch can no longer withstand the stress of being haunted by Wanda’s timeline (it will now break when haunted by Wanda).
  • Increased the Second Chance Watch’s cooldown to half a day.
  • The Backstep, Backtrek, and Rift Watches will now show their indicators while in a backpack.
  • Fixed a bug where the Rift Watch was able to be used while on cooldown after save/loading.
  • Fixed Wanda getting stuck in an unresponsive state when entering a Time Rift as a ghost.

Notes for modders:

Spoiler
  • The rechargeable component from The Forge has been brought back to the main game.
  • The eater component now has a custom_stats_mod_fn function that can be implemented. This allows for full control on modifying the benefits from the food items. (eg. giving a bonus to sanity based on the healing value).
  • Added functions to easily define a character’s hunger, health, sanity badges. (CreateHungerBadge, CreateHealthBadge, CreateSanityBadge)
  • Crafting inventory item products will call product.onPreBuilt before the materials are removed.
  • Crafting recipes can now define the build button’s text. Set "actionstr" in the more_data table and add the string to STRINGS.UI.CRAFTING.RECIPEACTION
  • Players can now be migrated to a specific point in another shard using the ms_playerdespawnandmigrate event by setting x, y, z in the data table.
  • When an item with the container component is dropped or picked up, it will now send the event “onownerdropped” and “onownerputininventory” to all the items in the container

Wanda can be unlocked in the following ways:

  • Wanda is available for purchase for $5.99usd in the Wanda Chest. Wanda's Guest of Honor skin set is included in this chest for free.
  • Wanda Deluxe Chest ($9.99usd) With Wanda and her complete set of Guest of Honor, Triumphant, and Tinkersmith skin items
  • Starter Pack 2021 ($7.99usd) including Wanda, Wilson's Snowfallen skin set, Willow's Victorian skin set, Walter's Guest of Honor skin set, Winona's Roseate skin set, the Rustic Torch, the Splumonkey Sack, and the Yawny Jammies Ensemble. 
  • You can weave Wanda for 2700 spool.

wandasets.png

New Streaming Drops!

We are adding the "Skittersquid Helm" skin to the Nautical Collection. For more information on streaming drops and how to get them, check out the post here

squidhelm_trio.png

Coming up next!

Ok - I can't say a lot about what's coming up next. We have some pretty significant QOL stuff coming. We also have our regular Hallowed Nights event and we'll be doing another costume submission event as well.

Oh, and our next character refresh is Wolfgang coming up in December. So there's that. Which is nice. I am sure nobody is going to have an opinion on that so It's probably barely worth mentioning.

I don't have a teaser image today, because of reasons I can't say right now. But we're neck-deep in work to prepare for our busiest time of the year, so we've got a lot coming up for you over the next couple of months.

And finally, here is a link for some Klei rewards points. Use them wisely! 

Have fun out there!

 

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9 minutes ago, ScottHansen said:

I can't say a lot about what's coming up next. We have some pretty significant QOL stuff coming.

YES!!!

 

10 minutes ago, ScottHansen said:

I am sure nobody is going to have an opinion on that so It's probably barely worth mentioning.

Scott doesn't check the forums much it seems ;) 8-)

 

The Twitch drop is awesome btw!

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14 minutes ago, ScottHansen said:

 

Oh, and our next character refresh is Wolfgang coming up in December. So there's that. Which is nice. I am sure nobody is going to have an opinion on that so It's probably barely worth mentioning.

wooooooo

 

man im curious about whats the next QoL

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13 minutes ago, ScottHansen said:

 

  Hide contents
  •  
  • The Alarming Clock, while out of fuel, now does damage inline with most tools.

 

  Reveal hidden contents
  • The rechargeable component from The Forge has been brought back to the main game.
  • The eater component now has a custom_stats_mod_fn function that can be implemented. This allows for full control on modifying the benefits from the food items. (eg. giving a bonus to sanity based on the healing value).
  • Added functions to easily define a character’s hunger, health, sanity badges. (CreateHungerBadge, CreateHealthBadge, CreateSanityBadge)
  • Crafting inventory item products will call product.onPreBuilt before the materials are removed.
  • Crafting recipes can now define the build button’s text. Set "actionstr" in the more_data table and add the string to STRINGS.UI.CRAFTING.RECIPEACTION
  • Players can now be migrated to a specific point in another shard using the ms_playerdespawnandmigrate event by setting x, y, z in the data table.
  • When an item with the container component is dropped or picked up, it will now send the event “onownerdropped” and “onownerputininventory” to all the items in the container

 

 

 

 

why you gotta nerf her it wasn't that strong

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