Developer Ipsquiggle Posted May 6, 2021 Developer Share Posted May 6, 2021 Hello friends! Since the plant mutations are going out and shaking up the food economy, we felt like now would be a good time to fix a number of longstanding issues with food preservation. Today's patch includes several changes which make food storage more consistent and exploit-free, easier to understand, but ultimately still allow food preservation to be "solved" with enough planning. We've also iterated on the Meter Valves and fixed several other issues. Let us know if we missed anything! Changes Meter Valves Animation hookup and final artwork Updated strings including adding a tooltip on the slider to clarify what units are. Meter Valves now consume power when transferring material Changed maximum limit on all Meter Valves to 500 kg so they are easier to think about. Food preservation changes Rottable items now have two stages of cooling: Refrigerated and Deep Freeze Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack Temperature and atmosphere effects have been rebalanced to account for this Refrigerated food now lasts 5x as long instead of 2x Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value Rottable foods correctly detect if they're in an active fridge or not Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.) Foods dropped from a fridge will no longer continue cooling off on the ground Errand "offset" fixes Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile Duplicants can access constructions diagonally from a greater number of nearby positions Added a new Duplicant animation on the main menu Added Sound for Radbolt Generator and Radbolt Reflector Bugfixes Fixed off by one error when calculating Rocket Platform/Rocket position ceilings Duplicants will no longer pick up analyzed or original seeds when delivering to the Botanical Analyzer. Conveyor Meters now allow splitting on ores smaller than 1kg. Fixed some instances of two click sounds playing simultaneously. Added missing Lead Suit Locker door closing/opening sounds. Added movement sounds to various radiation locomotion sets. Added movement sounds to the vomiter locomotion set. Wilting Wheezeworts no longer emit radiation if they were wilting on load. Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing. View full update 16 3 1 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/ Share on other sites More sharing options...
JRup Posted May 6, 2021 Share Posted May 6, 2021 (edited) I foresee groundshaking changes to vanilla if these food preservation changes are applied into it. The Pokeshell union applauds this move. 19 minutes ago, Ipsquiggle said: Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing. Will there be any love for the conveyor shutoff? As it stands now it is missing the "pipe blocked" status with all its associated consequences. Edited May 6, 2021 by JRup 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457388 Share on other sites More sharing options...
tnankie Posted May 6, 2021 Share Posted May 6, 2021 oh amazing! I for one applaud the food storage nerf. (and will just continue to over produce and compost/feed to hatches/pokes.) Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457390 Share on other sites More sharing options...
crbd115 Posted May 6, 2021 Share Posted May 6, 2021 Does this mean we will have a freezer building in the future for frozen food storage? 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457391 Share on other sites More sharing options...
Primalflower Posted May 6, 2021 Share Posted May 6, 2021 9 minutes ago, crbd115 said: Does this mean we will have a freezer building in the future for frozen food storage? we have one... its called ... Radiant pipes !! 4 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457393 Share on other sites More sharing options...
Orzelek Posted May 6, 2021 Share Posted May 6, 2021 There goes storing food in CO2 for whole game How will sterlie atmosphere affect the food now? Just slow the decomposition? 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457395 Share on other sites More sharing options...
SirKnightJones Posted May 6, 2021 Share Posted May 6, 2021 THANK YOU FOR THE FOOD NERF! I always love the extra challenge. Keep up the awesome work :) 3 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457397 Share on other sites More sharing options...
Primalflower Posted May 6, 2021 Share Posted May 6, 2021 (edited) 9 minutes ago, Orzelek said: There goes storing food in CO2 for whole game How will sterlie atmosphere affect the food now? Just slow the decomposition? my immediate observation is that sterile atmosphere takes out the spoilage brought in by other atmospheres, and i have to imagine that "deep freeze" would cut out the small spoilage loss from refrigerated as well, taking it back down to 0%. EDIT: yep. IMO the only thing I'd want is a deep freeze building like it has been stated above, though this woudl be unnecessary if i just put a deoderizer next to my existing great hall fridge : P Edited May 7, 2021 by Lbphero 2 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457400 Share on other sites More sharing options...
Sigmok Posted May 7, 2021 Share Posted May 7, 2021 Is there a rounding error going on here? -4% + -3% = -6%? Pretty sure the correct answer is -7% 2 3 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457405 Share on other sites More sharing options...
JRup Posted May 7, 2021 Share Posted May 7, 2021 Remember all those battery flipper videos where fridges are used for simulating loads... 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457406 Share on other sites More sharing options...
zach123b Posted May 7, 2021 Share Posted May 7, 2021 vacuums still work great for food preservation 4 2 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457411 Share on other sites More sharing options...
goboking Posted May 7, 2021 Share Posted May 7, 2021 44 minutes ago, crbd115 said: Does this mean we will have a freezer building in the future for frozen food storage? I wonder if they'll add a freezer and a slight morale debuff for eating frozen food, then have the nuclear microwave thaw out frozen foods. 4 7 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457412 Share on other sites More sharing options...
Lexington715 Posted May 7, 2021 Share Posted May 7, 2021 2 hours ago, Sigmok said: 此处有舍入错误吗?-4%+ -3%= -6%?可以肯定,正确答案是-7% It might actually be -3.6+-2.6%=-6.2%.There were some similar problems in the game before. Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457442 Share on other sites More sharing options...
JRup Posted May 7, 2021 Share Posted May 7, 2021 Soo... What if we put fridges in scarce chlorine atmospheres? Do we get somewhere with this? Or was it obsoleted? Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457449 Share on other sites More sharing options...
Joe Mucchiello Posted May 7, 2021 Share Posted May 7, 2021 So how do dupes eat frozen food? 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457451 Share on other sites More sharing options...
yoakenashi Posted May 7, 2021 Share Posted May 7, 2021 4 hours ago, Ipsquiggle said: longstanding issues with food preservation. Would this include a fix to the consumables window always snapping back to the left of the table when open and the game is not paused? It is really annoying late game when many consumables are discovered and players need to adjust consumption of high quality items, but the window keeps refreshing to the left (low quality foods). Then we have to scroll back over and fight with the window until we just pause the game. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457453 Share on other sites More sharing options...
SamLogan Posted May 7, 2021 Share Posted May 7, 2021 (edited) I though there was no thermal exchange in vacuum. How food can be frozen? Quote Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile No ! Good by my lover : Fortunately, we still have this : Sorry Klei, fridge still the worst option to store food : produce heat and energy cost. It could be interesting to integrate radiation in the food atmopshere / sterilisation system. Edited May 7, 2021 by SamLogan 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457473 Share on other sites More sharing options...
OxCD Posted May 7, 2021 Share Posted May 7, 2021 1 hour ago, SamLogan said: Sorry Klei, fridge still the worst option to store food : produce heat and energy cost. And limited space Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457489 Share on other sites More sharing options...
SamLogan Posted May 7, 2021 Share Posted May 7, 2021 (edited) Still a way to get around the not wired fridge, put it in a vaccum : Vacuum is overpowered with food. Edited May 7, 2021 by SamLogan 2 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457492 Share on other sites More sharing options...
Yunru Posted May 7, 2021 Share Posted May 7, 2021 8 hours ago, Orzelek said: There goes storing food in CO2 for whole game How will sterlie atmosphere affect the food now? Just slow the decomposition? Well kinda. Swap the food bin for a refrigerator (or cool the CO2) and it should be business as usual? Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457500 Share on other sites More sharing options...
Gurgel Posted May 7, 2021 Share Posted May 7, 2021 Well, that certainly makes things interesting for food storage now. Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457501 Share on other sites More sharing options...
SamLogan Posted May 7, 2021 Share Posted May 7, 2021 (edited) On 5/7/2021 at 1:50 AM, Orzelek said: How will sterlie atmosphere affect the food now? Just slow the decomposition? Here's how is calculated : Atmosphere type Sterile atmosphere (vacuum, hydrogen, CO2, chlorine) : 0% per cycle Normal atmosphere (oxygen) : -4% per cycle Contaminated air (polluted oxygen) : -13% per cycle Temperature level Warm : > 4°C -> -9% per cycle Cold : < 4°C and > -18°C (wired bridge) -> 3% per cycle Deep freeze : < -18°C (vaccum or any heavy cold source) - > 0% per cycle To know how much freshness you loose, you need to add this two value, example : CO2 + 20°C = 0 + 9 = -9% Wired bridge in Oxygen = 3 + 4 = -7% Vacuum = 0 + 0 = 0% Note it's the same value if it's in a fridge or on the ground. Vacuum is better than CO2 because you obtain the "Deep freeze" bonus, so you have 0% + 0%. Edited May 9, 2021 by SamLogan 5 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457502 Share on other sites More sharing options...
Oxygenbreather Posted May 7, 2021 Share Posted May 7, 2021 BTW: I don't want to be that bummer, but does CO2 actually protect food (in reality) indefinitely? As far I know fester bacteria doesn't need O2 to work and produces fermentation gas as byproduct.. at least many things I want to store at room temperature it's actually more dangerous to not let O2 reach it.... I know the industry uses CO2 to increase shelf life, so in some cases it must be true, but it certainly not "sterile". 2 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457516 Share on other sites More sharing options...
n_t_p Posted May 7, 2021 Share Posted May 7, 2021 Corner access was an exploit all along! Who knew. Interesting good changes, I'm curious if it's intentional that vacuum gives the deep freeze buff, since it's just resorting to the default temp of vacuum which was set long ago. I don't think anything else in the game interacts with vacuum in that way. 1 Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457517 Share on other sites More sharing options...
babba Posted May 7, 2021 Share Posted May 7, 2021 (edited) 14 minutes ago, Oxygenbreather said: BTW: I don't want to be that bummer, but does CO2 actually protect food (in reality) indefinitely? As far I know fester bacteria doesn't need O2 to work and produces fermentation gas as byproduct.. at least many things I want to store at room temperature it's actually more dangerous to not let O2 reach it.... I know the industry uses CO2 to increase shelf life, so in some cases it must be true, but it certainly not "sterile". Its ok to be a bummer, especially as its weekend my friend ! IMHO its a good point. Edited May 7, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/129707-spaced-out-update-463187/#findComment-1457518 Share on other sites More sharing options...
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