Souper Posted January 21, 2021 Share Posted January 21, 2021 I was thinking today about completely useless items, and the pick/axe came to mind! (Along with the lazy forager, albeit slightly more useful) I really think this item should get a buff. At the very least it should have more uses than a gold pickaxe or axe. In the item's current state, I've never once crafted it, and I don't think I ever would unless I just wanted to flex. Gold tools are much cheaper, and the efficiency bonus you get for using the pick/axe is not worth the cost at all. In my opinion, it should be a pick/axe you can use nightmare fuel to repair, but you drastically lose sanity while using it. Just like magi, this would make the pick/axe a beloved item that would actually get used! Although this isn't the topic, I believe the same should be done for lazy forager (make it refuelable), but we at least have Electroely's mod for that. It's one of the few game changing mods I actually use. Thanks Electroely! Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/ Share on other sites More sharing options...
cropo Posted January 21, 2021 Share Posted January 21, 2021 Maybe making it a slowly degrading item like Morning Star, giving it a light source and not being able to be repaired but otherwise having ''infinite'' uses? It'd be a highly expensive waste item but when you can't be bothered to switch to miner hat or other weather protection at night in the dark and just want to continue working it'd be a nice swiss army knife. It wouldn't be a direct upgrade or replacement for anything, but it would be an option I might actually consider when doing certain tasks. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418951 Share on other sites More sharing options...
Souper Posted January 21, 2021 Author Share Posted January 21, 2021 6 minutes ago, cropo said: Maybe making it a slowly degrading item like Morning Star, giving it a light source and not being able to be repaired but otherwise having ''infinite'' uses? It'd be a highly expensive waste item but when you can't be bothered to switch to miner hat or other weather protection at night in the dark and just want to continue working it'd be a nice swiss army knife. It wouldn't be a direct upgrade or replacement for anything, but it would be an option I might actually consider when doing certain tasks. Maybe. I just don't see the use in investing any theulecite into an item that gathers you a small amount of minerals/wood. I'd rather spend it on a crown or a star callers staff or whatever. Every item that requires theulecite, EXCEPT for the pick/axe, can be very useful/has a purpose. But the pick/axe is not worth it at all when you can just make a regular pickaxe or axe for some sticks and gold. Maybe adding a fuelweaver drop as a crafting component in its recipe could justify making the opulent tools obsolete? Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418953 Share on other sites More sharing options...
Seero Posted January 21, 2021 Share Posted January 21, 2021 pick/axe OPPPPPP Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418954 Share on other sites More sharing options...
gaymime Posted January 21, 2021 Share Posted January 21, 2021 2 hours ago, Souper said: Maybe. I just don't see the use in investing any theulecite into an item that gathers you a small amount of minerals/wood. I'd rather spend it on a crown or a star callers staff or whatever. Every item that requires theulecite, EXCEPT for the pick/axe, can be very useful/has a purpose. But the pick/axe is not worth it at all when you can just make a regular pickaxe or axe for some sticks and gold. Maybe adding a fuelweaver drop as a crafting component in its recipe could justify making the opulent tools obsolete? two tools, one invo slot no need to swap out. if you don't fight it is a pretty slick way to inventory manage at the cost of the hammer you used to break thul walls Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418972 Share on other sites More sharing options...
Souper Posted January 21, 2021 Author Share Posted January 21, 2021 55 minutes ago, gaymime said: two tools, one invo slot no need to swap out. if you don't fight it is a pretty slick way to inventory manage at the cost of the hammer you used to break thul walls If you're using it in the caves it's practically just an opulent pickaxe. And it's only really effective as "two tools" if you split the workload evenly. Otherwise you're better off just having a pickaxe and an axe. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418982 Share on other sites More sharing options...
gaymime Posted January 21, 2021 Share Posted January 21, 2021 10 minutes ago, Souper said: If you're using it in the caves it's practically just an opulent pickaxe. And it's only really effective as "two tools" if you split the workload evenly. Otherwise you're better off just having a pickaxe and an axe. haha, i am not talking about min/maxing i am just talking about needing more hoarding room XD that slot could be much better used holding these 8 bluecaps i just found but i ALSO need to make a fire and i dont have the resources Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418986 Share on other sites More sharing options...
Souper Posted January 21, 2021 Author Share Posted January 21, 2021 Just now, gaymime said: haha, i am not talking about min/maxing i am just talking about needing more hoarding room XD that slot could be much better used holding these 8 bluecaps i just found but i ALSO need to make a fire and i dont have the resources You're right I often find myself needing just that one extra slot. Certainly not worth the cost though, in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1418987 Share on other sites More sharing options...
Cheggf Posted January 21, 2021 Share Posted January 21, 2021 4 hours ago, Souper said: he lazy forager Lazy Forager is a very good item. Quote Make pick/axe more useful? Just give it more durability and/or remove the gold tools from the crafting recipe so it doesn't take 3 inventory slots carried into ruins to craft it. It does things 20% faster and has two tools of space in one space, but it only has the same durability as the golden tools. It's only 2 thulecite, half a crown, so if it were a bit more durable it'd be enticing. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419005 Share on other sites More sharing options...
EirikGerhard Posted January 21, 2021 Share Posted January 21, 2021 For what I've learned, the pick/axe is useful for mining the ruins. When paired with a deconstruction staff, you can renew its durability at any ancient pseudoscience station at the cost of one deconstruction staff charge and one thulecite. No need to carry twigs, or gold; just one inventory slot. That said, I would not mind a buff for the pick/axe. If you could hammer with it too, now, that would be excellent. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419009 Share on other sites More sharing options...
HeatAndRun Posted January 21, 2021 Share Posted January 21, 2021 2 Thulecite for a mere tool is too expensive. If Pick/Axe only requires 1 thulecite I'll consider using it more frequently. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419012 Share on other sites More sharing options...
Owlrust Posted January 21, 2021 Share Posted January 21, 2021 What about, instead of the normal recipe, a device that combines certain tools together such as the Pick/Axe or even something like a Shovel/Fork. That way you would still need to make something in the ruins, but now you can make multiple temporary items for considerably cheaper; as well as giving the Pick/Axe a fighting chance against Moon Glass tools in utility. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419018 Share on other sites More sharing options...
Mark2020 Posted January 21, 2021 Share Posted January 21, 2021 Maybe make it unbreakable but deduct 0.5 sanity every use. Increasing its crafting cost: 6x Thulecite, 1x Opulent Pickaxe, 1x Luxury Axe. Ungrade version: Ancient Destroyer: Infinite Use, need 2 less hit for mining Boulder and 33% less hit for cutting tree. Reducing 1 sanity each hit and disable all sanity restoring effect when held. It is a upgrade and a gift for players has survived for a long time. Crafting Recipe: 1x Pick/Axe, 3x Green Gem, 1x Deerclops Eyeball Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419020 Share on other sites More sharing options...
BeeClops Posted January 21, 2021 Share Posted January 21, 2021 Yeah it could use a buff, it's still a little faster in mining than a pickaxe, and combined with honey crystals you notice a difference, but I agree it should be buffed to either more durability, faster mining, or both. I use foragers a ton, so I definitely wouldn't put those in the same category. Forager is probably the item i craft most at the ancient station if the world goes long enough. On the other hand I don't think I ever crafted a pick/axe. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419023 Share on other sites More sharing options...
ArubaroBeefalo Posted January 21, 2021 Share Posted January 21, 2021 The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long The flint pick save my ass when i dont bring so much gold to the ruins, i can craft them with the flint from earthquakes to finish the job. Or when im looking adter the klaus sack in the meteor field and i see moonrocks but i dodnt bring a gold pickaxe Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419044 Share on other sites More sharing options...
BeeClops Posted January 21, 2021 Share Posted January 21, 2021 15 minutes ago, ArubaroBeefalo said: The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long The flint pick save my ass when i dont bring so much gold to the ruins, i can craft them with the flint from earthquakes to finish the job. Or when im looking adter the klaus sack in the meteor field and i see moonrocks but i dodnt bring a gold pickaxe I think you misunderstood, it's about the pick/axe from the ruins being useless, not the pickaxe and the axe. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419050 Share on other sites More sharing options...
ArubaroBeefalo Posted January 21, 2021 Share Posted January 21, 2021 7 minutes ago, BeeClops said: I think you misunderstood, it's about the pick/axe from the ruins being useless, not the pickaxe and the axe. ****, the item is that useles that i forget it exist xD I think is fine but a little unconfortable to craft for that little reward Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419051 Share on other sites More sharing options...
themightyone Posted January 21, 2021 Share Posted January 21, 2021 It just needs a durability buff . That's really about it imo. I keep a bunch of gold axes and pickaxes at 1 or 2 % at my base so it's cheap in that regard for me. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419053 Share on other sites More sharing options...
Maxil20 Posted January 21, 2021 Share Posted January 21, 2021 As others have said, buffing the durability would likely be the easiest method. The crafting cost could also be better, especially since the gold pick/axe used do every function the pick/axe normally can while using up one extra inventory slot. As for increased functionality, I do wish it was able to have hammer abilities. Having a multi tool that can do all 3 actions would be nice, especially in the ruins where using a hammer and a pickaxe is a standard. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419110 Share on other sites More sharing options...
Wardin25 Posted January 21, 2021 Share Posted January 21, 2021 12 hours ago, Souper said: it should be a pick/axe you can use nightmare fuel to repair, but you drastically lose sanity while using it POV you are now wormwood Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419116 Share on other sites More sharing options...
Well-met Posted January 21, 2021 Share Posted January 21, 2021 having it be permanent but with fuel would definitely be the better course increase the craft cost significantly to compensate if walking cane can be an upgrade, no reason there can't be others Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419120 Share on other sites More sharing options...
W0l0l0 Posted January 21, 2021 Share Posted January 21, 2021 Perhaps it could fall apart after use, leaving only some thulecite to be reused? Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419138 Share on other sites More sharing options...
Seero Posted January 21, 2021 Share Posted January 21, 2021 7 hours ago, ArubaroBeefalo said: The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long both are a huge waste of thulecite and nightmare fuel early game, you can only use their niche uses later game and then the picksaw doesn't even compare to alternatives Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419210 Share on other sites More sharing options...
thegreatJash Posted January 21, 2021 Share Posted January 21, 2021 I personally like them a lot. Two tools in one spot in pretty good for inventory space, and they look really cool. Personally, I think the cost is fine. One trip to the ruins will provide you will all the gold you need forever, and the two Thuelcite can be easily acquired by feeding 3 to 4 dust moths ambrosia and waiting a couple of minutes. However, a slight durability buff would be appreciated... 10 hours ago, Owlrus said: something like a Shovel/Fork. I never knew I wanted something so much until now. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419211 Share on other sites More sharing options...
Notecja Posted January 21, 2021 Share Posted January 21, 2021 I only use them if those drop from labiryth chest or something like this. I dont really need them and dont really use them, and even their description in game says a lot how usable is supposed to be. They simply dont matter to me, since is easier to keep stack of gold and use gold tools anytime I need any. Probably only totally op upgrade would help pick/axe, like at least on lvl of moonglass axe. Link to comment https://forums.kleientertainment.com/forums/topic/126313-make-pickaxe-more-useful/#findComment-1419217 Share on other sites More sharing options...
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