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Make pick/axe more useful?


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I was thinking today about completely useless items, and the pick/axe came to mind! (Along with the lazy forager, albeit slightly more useful) I really think this item should get a buff. At the very least it should have more uses than a gold pickaxe or axe. In the item's current state, I've never once crafted it, and I don't think I ever would unless I just wanted to flex. Gold tools are much cheaper, and the efficiency bonus you get for using the pick/axe is not worth the cost at all. In my opinion, it should be a pick/axe you can use nightmare fuel to repair, but you drastically lose sanity while using it. Just like magi, this would make the pick/axe a beloved item that would actually get used!

Although this isn't the topic, I believe the same should be done for lazy forager (make it refuelable), but we at least have Electroely's mod for that. It's one of the few game changing mods I actually use. Thanks Electroely!

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Maybe making it a slowly degrading item like Morning Star, giving it a light source and not being able to be repaired but otherwise having ''infinite'' uses? It'd be a highly expensive waste item but when you can't be bothered to switch to miner hat or other weather protection at night in the dark and just want to continue working it'd be a nice swiss army knife.

 

It wouldn't be a direct upgrade or replacement for anything, but it would be an option I might actually consider when doing certain tasks.

6 minutes ago, cropo said:

Maybe making it a slowly degrading item like Morning Star, giving it a light source and not being able to be repaired but otherwise having ''infinite'' uses? It'd be a highly expensive waste item but when you can't be bothered to switch to miner hat or other weather protection at night in the dark and just want to continue working it'd be a nice swiss army knife.

 

It wouldn't be a direct upgrade or replacement for anything, but it would be an option I might actually consider when doing certain tasks.

Maybe. I just don't see the use in investing any theulecite into an item that gathers you a small amount of minerals/wood. I'd rather spend it on a crown or a star callers staff or whatever. Every item that requires theulecite, EXCEPT for the pick/axe, can be very useful/has a purpose. But the pick/axe is not worth it at all when you can just make a regular pickaxe or axe for some sticks and gold. Maybe adding a fuelweaver drop as a crafting component in its recipe could justify making the opulent tools obsolete?

2 hours ago, Souper said:

Maybe. I just don't see the use in investing any theulecite into an item that gathers you a small amount of minerals/wood. I'd rather spend it on a crown or a star callers staff or whatever. Every item that requires theulecite, EXCEPT for the pick/axe, can be very useful/has a purpose. But the pick/axe is not worth it at all when you can just make a regular pickaxe or axe for some sticks and gold. Maybe adding a fuelweaver drop as a crafting component in its recipe could justify making the opulent tools obsolete?

two tools, one invo slot no need to swap out. if you don't fight it is a pretty slick way to inventory manage at the cost of the hammer you used to break thul walls

55 minutes ago, gaymime said:

two tools, one invo slot no need to swap out. if you don't fight it is a pretty slick way to inventory manage at the cost of the hammer you used to break thul walls

If you're using it in the caves it's practically just an opulent pickaxe. And it's only really effective as "two tools" if you split the workload evenly. Otherwise you're better off just having a pickaxe and an axe.

10 minutes ago, Souper said:

If you're using it in the caves it's practically just an opulent pickaxe. And it's only really effective as "two tools" if you split the workload evenly. Otherwise you're better off just having a pickaxe and an axe.

haha, i am not talking about min/maxing i am just talking about needing more hoarding room XD that slot could be much better used holding these 8 bluecaps i just found but i ALSO need to make a fire and i dont have the resources

Just now, gaymime said:

haha, i am not talking about min/maxing i am just talking about needing more hoarding room XD that slot could be much better used holding these 8 bluecaps i just found but i ALSO need to make a fire and i dont have the resources

You're right I often find myself needing just that one extra slot. Certainly not worth the cost though, in my opinion.

4 hours ago, Souper said:

he lazy forager

Lazy Forager is a very good item.

Quote

Make pick/axe more useful?

Just give it more durability and/or remove the gold tools from the crafting recipe so it doesn't take 3 inventory slots carried into ruins to craft it. It does things 20% faster and has two tools of space in one space, but it only has the same durability as the golden tools. It's only 2 thulecite, half a crown, so if it were a bit more durable it'd be enticing.

For what I've learned, the pick/axe is useful for mining the ruins. When paired with a deconstruction staff, you can renew its durability at any ancient pseudoscience station at the cost of one deconstruction staff charge and one thulecite. No need to carry twigs, or gold; just one inventory slot.

That said, I would not mind a buff for the pick/axe. If you could hammer with it too, now, that would be excellent.

What about, instead of the normal recipe, a device that combines certain tools together such as the Pick/Axe or even something like a Shovel/Fork. That way you would still need to make something in the ruins, but now you can make multiple temporary items for considerably cheaper; as well as giving the Pick/Axe a fighting chance against Moon Glass tools in utility.

Maybe make it unbreakable but deduct 0.5 sanity every use. Increasing its crafting cost: 6x Thulecite, 1x Opulent Pickaxe, 1x Luxury Axe.

 

Ungrade version: Ancient Destroyer: Infinite Use, need 2 less hit for mining Boulder and 33% less hit for cutting tree. Reducing 1 sanity each hit and disable all sanity restoring effect when held. It is a upgrade and a gift for players has survived for a long time.

Crafting Recipe: 1x Pick/Axe, 3x Green Gem, 1x Deerclops Eyeball

Yeah it could use a buff, it's still a little faster in mining than a pickaxe, and combined with honey crystals you notice a difference, but I agree it should be buffed to either more durability, faster mining, or both.

I use foragers a ton, so I definitely wouldn't put those in the same category. Forager is probably the item i craft most at the ancient station if the world goes long enough. On the other hand I don't think I ever crafted a pick/axe.

 

The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit

I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long 

The flint pick save my ass when i dont bring so much gold to the ruins, i can craft them with the flint from earthquakes to finish the job. Or when im looking adter the klaus sack in the meteor field and i see moonrocks but i dodnt bring a gold pickaxe

15 minutes ago, ArubaroBeefalo said:

The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit

I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long 

The flint pick save my ass when i dont bring so much gold to the ruins, i can craft them with the flint from earthquakes to finish the job. Or when im looking adter the klaus sack in the meteor field and i see moonrocks but i dodnt bring a gold pickaxe

I think you misunderstood, it's about the pick/axe from the ruins being useless, not the pickaxe and the axe.

7 minutes ago, BeeClops said:

I think you misunderstood, it's about the pick/axe from the ruins being useless, not the pickaxe and the axe.

****, the item is that useles that i forget it exist xD

I think is fine but a little unconfortable to craft for that little reward

As others have said, buffing the durability would likely be the easiest method. The crafting cost could also be better, especially since the gold pick/axe used do every function the pick/axe normally can while using up one extra inventory slot.
 

As for increased functionality, I do wish it was able to have hammer abilities. Having a multi tool that can do all 3 actions would be nice, especially in the ruins where using a hammer and a pickaxe is a standard.

7 hours ago, ArubaroBeefalo said:

The lazy forager is fine as it is. Is cheap and we need something to waste orange gems or they will acumulate like yellow ones becase of how op are star caller staff in dst. At the end we will only use green gems. Also the lazy forager is very useful to gather stuff in the see, gather grass from gekko farms and picking up all the trash after using a weather pain on tons of stone fruit

I dont get why pick and axe are useless, are a low tier tool. If you have flint you use it but is better to use gold ones. That is like in every other game, there is low tier tools and better ones. They are cheap but doesnt last super long 

both are a huge waste of thulecite and nightmare fuel early game, you can only use their niche uses later game

and then the picksaw doesn't even compare to alternatives

 

I personally like them a lot. Two tools in one spot in pretty good for inventory space, and they look really cool. 

Personally, I think the cost is fine. One trip to the ruins will provide you will all the gold you need forever, and the two Thuelcite can be easily acquired by feeding 3 to 4 dust moths ambrosia and waiting a couple of minutes. However, a slight durability buff would be appreciated...

10 hours ago, Owlrus said:

something like a Shovel/Fork.

I never knew I wanted something so much until now.

I only use them if those drop from labiryth chest or something like this. I dont really need them and dont really use them, and even their description in game says a lot how usable is supposed to be.

They simply dont matter to me, since is easier to keep stack of gold and use gold tools anytime I need any. Probably only totally op upgrade would help pick/axe, like at least on lvl of moonglass axe.

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