Pe Dabliu Posted January 15, 2021 Share Posted January 15, 2021 I've been playing DST for while now, and trough my time playing I noticed some things that bothered me in the game. Some seem like obvious qol changes, some might only sound good for a certain group of people, and some are more like me being picky. I'm making this post hoping that i light start some good discussion about those things, and to find out people's opinions about them. The Salt Lick Move it to the structure tab - I never understood why its together with the tools Make it refillable - I just think it would make it better to refill one, rather than have to keep building them all over Change the recipe to use salt - this is just so it makes more sense with the name, although I think with how ocean content is kinda boring and the salt itself being kinda useless, this change could make it worse Mushroom Farms They also need a rework - I think that they are almost perfect now, i just think that having to refill them with a living log is a bit too expensive. Maybe change the resources they need as the refill, or extended the amount of harvest before they need refilling again. More Boats Different materials - a grass and twigs boat that has less hp, but is faster, or a shell boat that has more hp and is slower (yes, i know SW). Or maybe a crab king special boat that has gems powers. A solo boat - Please klei, they are i SW already, just give us one of them, it'd make sailing so much better, and ocean content in general so much enjoyable. Make it so they can't fight crab king or harvest salt, whatever to balance them, but please Klei I beg you Antlion for solo players Make it more than just an annoyance - Yes, this is Don't Starve TOGHETER, but it's basically DS 2.0, there's a lot of solo players here. Antlion right now feels just like an annoying boss that will punish you for not killing/appeasing it. Yes, it's drops are great for two or more people, but just a noich of garbage for solo players. I would be good to have a reason to kill it other than to not have ours bases griefed. The crafting tabs Give us the ability to change the order of the recipes - I'm not sure how hard this would be, but if we could change the order of the recipes, it would make things a lot more convenient, aka moving the bundling wrap to the top, and putting the pretty parasol in the bottom. Infinite lights This has been mentioned a lot of times, but I'm here to beg Klei once again. We need a reliable source to get infinite lights for our glowcaps/ mushlights, no matter how hard it is to get them. Maybe we have to mutate the spores in the moon island, or make them a drop from the (suposed) new boss. I just don't want to have to activate winter's feast every time if i want them. Some other stuff - Ancient Guardian fight overhaul/fix (this is and ond topic ) - The good old infinite tamed beefalo (this is old tol) - Seeds don't becomes rot, rather they just disappear (another old one) - Why can't we build anything close to walls, but walls close to everything? - Why isn't the gunpowder in the weapons tab? - why phelgen? Thank you if you read it all, please share your opinion, I'd like to know if those make sense or if I'm just crazy. Wrote this on my phone, hope the formating is not bad Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/ Share on other sites More sharing options...
thegreatJash Posted January 15, 2021 Share Posted January 15, 2021 I have my own personal list, here it is: - Glowcap and Mushlight infinite light. Honestly, so many people have wanted this, I don't know why it isn't in the game yet. It doesn't have to be Lightbulbs or Spores, just something that you can put in there besides a seasonal event item that makes it last forever. - Glowcap and Mushlight map icons, 'cause why not? - I agree with your seeds idea to an extent. Seeds just clog up long running worlds with rot. - Some sort of Nametag item in the game. I know any Minecraft fans would know where I'm going with this, but it doesn't even have to be craftable. Just make some sort of rare item where I can name my pet Koalefant Stewy and we are all set. - Beefalo renewability, maybe the same thing they did with Volt Goats. - Guardian's Horn chance to drop from Loot Stash, 'cause why not? I might add more if they come to mind. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417054 Share on other sites More sharing options...
Hornete Posted January 15, 2021 Share Posted January 15, 2021 11 minutes ago, PeiperPires said: Change the recipe to use salt - this is just so it makes more sense with the name, although I think with how ocean content is kinda boring and the salt itself being kinda useless, this change could make it worse It already makes sense. Nitre is a type of salt and is often used in irl salt licks. (I would not mind an alternative salt lick made out of the salt fragments, I think that would be great, changing the existing salt lick to use salt fragments? no thanks) 11 minutes ago, PeiperPires said: Mushroom Farms They also need a rework - I think that they are almost perfect now, i just think that having to refill them with a living log is a bit too expensive. Maybe change the resources they need as the refill, or extended the amount of harvest before they need refilling again. I wish you could grow moon mushrooms in them, I kinda get why you can't but i'd still love it if you could. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417056 Share on other sites More sharing options...
Scypham Posted January 15, 2021 Share Posted January 15, 2021 10 minutes ago, PeiperPires said: A solo boat - Please klei, they are i SW already, just give us one of them, it'd make sailing so much better, and ocean content in general so much enjoyable. Make it so they can't fight crab king or harvest salt, whatever to balance them, but please Klei I beg you Shoutouts to @Hornete for the gif. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417064 Share on other sites More sharing options...
QuartzBeam Posted January 15, 2021 Share Posted January 15, 2021 17 minutes ago, PeiperPires said: A solo boat - Please klei, they are i SW already, just give us one of them, it'd make sailing so much better, and ocean content in general so much enjoyable. Make it so they can't fight crab king or harvest salt, whatever to balance them, but please Klei I beg you I love when people act like "just scrap a year and a half's worth of development and implement a different game's mechanics instead" is an amazing idea. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417068 Share on other sites More sharing options...
-Variant Posted January 15, 2021 Share Posted January 15, 2021 11 minutes ago, QuartzBeam said: I love when people act like "just scrap a year and a half's worth of development and implement a different game's mechanics instead" is an amazing idea. I feel that so much. I can only imagine what went into making the RoT boats, I'd hate for them to implement SW's boats. Maybe like, something smaller/quicker I guess but otherwise no thanks. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417074 Share on other sites More sharing options...
Seero Posted January 15, 2021 Share Posted January 15, 2021 3 minutes ago, QuartzBeam said: I love when people act like "just scrap a year and a half's worth of development and implement a different game's mechanics instead" is an amazing idea. This is Klei's fault though. Ocean content is in a pretty awkward place and it's been ever since turn of tides, the most important update for the return of them series while if there were no other solutions, yes scrap a year and a half of content. (the time it took from coming up with the idea of ROT boats and implement them is unconfirmed as far as I know, it may not be almost 2 years) But we have other solutions, a lighter boat specifically for travel a motor engine thingy the classic boats could be turned into squares and used for sea building. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417079 Share on other sites More sharing options...
-Variant Posted January 15, 2021 Share Posted January 15, 2021 1 minute ago, Seero said: This is Klei's fault though. Ocean content is in a pretty awkward place and it's been ever since turn of tides, the most important update for the return of them series while if there were no other solutions, yes scrap a year and a half of content. What, why? I get it, sea faring is the greatest yet, there's room to improve, so why not improve instead of scraping that year or 2s worth of development? RoT boats are genuinely amazing in a technical sense, literal moving bases! I'd prefer the ocean be touched up to be more fun so I can keep using the moving homes over reskinned walking. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417081 Share on other sites More sharing options...
Seero Posted January 15, 2021 Share Posted January 15, 2021 2 minutes ago, -Variant said: What, why? I get it, sea faring is the greatest yet, there's room to improve, so why not improve instead of scraping that year or 2s worth of development? RoT boats are genuinely amazing in a technical sense, literal moving bases! well I only said that under the premise it was the only solution, it's not. Read the rest of the post. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417083 Share on other sites More sharing options...
QuartzBeam Posted January 15, 2021 Share Posted January 15, 2021 29 minutes ago, Seero said: But we have other solutions, a lighter boat specifically for travel a motor engine thingy the classic boats could be turned into squares and used for sea building. That still requires redoing most of the ocean content to accommodate these smaller, faster boats. It's barely any better than "add SW boats". Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417090 Share on other sites More sharing options...
W0l0l0 Posted January 15, 2021 Share Posted January 15, 2021 On 12/31/2020 at 1:37 AM, W0l0l0 said: Some things I came up with: Mobs being able to retarget and hit players that they're not even facing. Speeding up the animation to activate a crock pot so it's comparable to opening and pressing the "cook" button. Being able to use Magiluminecence as goose? The stupid pillars blocking the view in the Atrium. Make Slurtle mounds able to regenerate health over time. Remove small peninsulas in the caves that contain absolutely nothing of use. Allow Bernie to be shrunk on command. I get it, Winona gets hungry when working, she doesn't need to constantly tell us. Make boats, anchored or otherwise, come to a halt eventually. Fixing that murm getting home issue I've heard so much about. Structures requiring chronological order of placement for some reason for optimal compactness. Some level of control over Maxwell's shadows. That's off the top of my head. More gameplay involved but I'd still consider most of these suggestions quality of life. This is my list from a very similar post in the suggestions area. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417091 Share on other sites More sharing options...
Pe Dabliu Posted January 16, 2021 Author Share Posted January 16, 2021 2 hours ago, QuartzBeam said: I love when people act like "just scrap a year and a half's worth of development and implement a different game's mechanics instead" is an amazing idea. I know it's quite inconsiderate, and my option for solution it's not the best. But as I said, i wanted to know how others feel about it, because personally I dislike the DST boats, and I think they make the ocean content less enjoyable Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417133 Share on other sites More sharing options...
AileTheAlien Posted January 16, 2021 Share Posted January 16, 2021 16 hours ago, thegreatJash said: Seeds just clog up long running worlds with rot. If your only goal is to not have rot spamming up the world, it'd be just as useful to have it disappear over time if left on the ground, like ashes. Seeds are a useful way to get rot effectively for free, since you're usually collecting seeds anyways, so I wouldn't want to remove it. 16 hours ago, thegreatJash said: Beefalo renewability, Aren't beefalo already renewable...by mating season and baby beefalo? As far as seafaring - the one thing I'd want, as someone who hasn't done much sailing yet in the game, is to make them less crashable. Last time I tried, there was very little friction near shore, so they can't be parked unless you have an anchor. IMO, the anchor should be needed for parking at ocean, and if you just park at shore, it shouldn't be needed. Sailing's too much hassle to get into, so it's always last on the list of things to try. Having one less thing to craft before having a viable (but not amazing) ship, would be a great improvement! : ) Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417157 Share on other sites More sharing options...
Maybe a dog Posted January 16, 2021 Share Posted January 16, 2021 Seafaring seems to be the spotlight of this thread, maybe for a good reason. There is something they could do for a middle ground between RoT boats and SW boats: Keep the RoT boats as they are, but add a new structure that allows the use of smaller faster boats within a certain range of the big boat. Like a generator that connects to each boat through a tube, and if you go too far away from the big boat the tube snaps and you drown (or get sent back to the boat, or become stranded until a friend comes over). Or it could be just a generic structure and each boat is tied to it by rope. This would make the Crab King fight immensely more manageable, making it less "bee mines go bzzz on mob" and more about dodging. Geysers and Imposing Claws might need to be changed a bit, of course (but they would have had it coming). Malbatross would also need to be touched up a bit, but no complains there either from me. As for a couple of small changes, wouldnt mind seeing the following: Tossing a Water Balloon at an Anenemy should make it snap like standing on it. Allow Hutch to leave caves (this is less because of convenience and more because of how cute he is). Allow us to dry Leafy Meat (I guess for the sake of consistency?). Kinda wish you could deconstruct or recover the Houndious Shootius you built (though I see why we cant). Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417169 Share on other sites More sharing options...
Ohan Posted January 16, 2021 Share Posted January 16, 2021 8 hours ago, Hornete said: It already makes sense. Nitre is a type of salt and is often used in irl salt licks. (I would not mind an alternative salt lick made out of the salt fragments, I think that would be great, changing the existing salt lick to use salt fragments? no thanks) 100% this. i dont think ppl who keep suggesting that nitre be replaced by salt crystals have ever tamed a beefalo or have thought about the consequences. Having to go out sailing to find salt before you start taming would be absolutely awful. It would completely rule out early game domestication and add the big resource cost of boards for sailing on top of the already time and resource intensive process of domestication. Nitre salt lick needs to stay and perhaps be refillable. A better, more expensive and much more durable and definitely refillable salt lick needs to be added that requires salt crystals. 8 hours ago, Hornete said: I wish you could grow moon mushrooms in them, I kinda get why you can't but i'd still love it if you could. +1. I think it would be really cute if Wormwood could interact with the Mush Gnome in some way like playing music for it or trading that would make it drop a non volatile moon shroom spore (once per day or something) that can be caught and planted. Theyre way too cute to just be an easy source of livings logs... ive never killed one and i never will Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417225 Share on other sites More sharing options...
franco116 Posted January 16, 2021 Share Posted January 16, 2021 I like the actual boats to ocean bases, but y would prefer a mix between SW and DST boats, smaller, faster, and with the capacity of buildings on them, and would be great an upgrade merge of anchor and steering wheel maybe using marble or gears Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417229 Share on other sites More sharing options...
Mike23Ua Posted January 16, 2021 Share Posted January 16, 2021 On the topic of ocean content and seafaring- I defiantly do not want the old “Water Shoes” back. Instead what I want are those boats DESIGNS but with the Boat Cookies Mechanics. As in.. Pro’s: less crafting resource costs to create, Smaller 1 or 2 person boat capable of upgrading with Mast, Anchor, Steering Wheel, Tin-Fishing Bin, Boat Lamp. Moves & turns significantly faster than the Boat Cookie- Can sit at the Wheel To operate the other functions of the boat (using Xbox controller as example) with the touch of the Dpad, Up to raise/lower mast, Down to drop anchor/raise anchor, hold in B to toggle on/off boat lamp. Cons: Not very Durable with much much lower health threshold, Easily trashed about by rough waves at sea, INCAPABLE of placing Heavy structures onto them- Such as Tackle Receptacle, Pinchin-Winch, Campfires, Storage Chests, Fridges Etc.. The TL:DR: There’s room for both types of Boats, one with less resource cost for 1/2players but without the ability to place base structures onto... and the other larger multiplayer centric Boat Base platform cookie. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417273 Share on other sites More sharing options...
Muzarello Posted January 17, 2021 Share Posted January 17, 2021 So many boat complains, I get they are round and slow, but I don't think we need new types of boats yet, I think we just need tool to make our life better in the seafaring stuff, make sea fishing rods catch stuff on the water(this was suggested), a fishing net could be cool, the rod is already too good for a net to be implemented. but well,I don't think I want more stuff in the sea yet, let it rest a bit and klei will do their best in due time. Only please...please...make beefalos forever domesticated, don't need be cheaper, I think all the days and resources pay off really well for the speed/sanity or infinite weapon, or just make the salt licks better, I always forget and when I come back, there is a new family. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417525 Share on other sites More sharing options...
chirsg Posted January 17, 2021 Share Posted January 17, 2021 On 1/16/2021 at 9:14 AM, PeiperPires said: Infinite lights This has been mentioned a lot of times, but I'm here to beg Klei once again. We need a reliable source to get infinite lights for our glowcaps/ mushlights, no matter how hard it is to get them. Maybe we have to mutate the spores in the moon island, or make them a drop from the (suposed) new boss. I just don't want to have to activate winter's feast every time if i want them. I'd make festive lights craftable using spores and empty bottles. Makes sense to me. total sense. The bottle can preserve the luminescence, sprinkle a bit of don't starve logic and there's your infinite light. Adds incentive to going onto the sea. I think sailing is enjoyable enough, I appreciate fishing. Very fun. Finding bottles is good, treasure hunting ocean chests is always nice, but I can understand the general complaints. It's just so slow. Especially making micromovements. Using oars can punish you almost feeling like it's for the sake of it. I'd rather just use the anchors + sails to steer small distances. I'd probably be in favor of an open beta retuning boats. Just amp them up to 11 when it comes to maneuverability and work down to find a place where everyone is happy with sailing. watch my post get ridiculed for not appeasing the regulars. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417556 Share on other sites More sharing options...
QuartzBeam Posted January 17, 2021 Share Posted January 17, 2021 5 hours ago, Muzarello said: So many boat complains, I get they are round and slow, but I don't think we need new types of boats yet, I think we just need tool to make our life better in the seafaring stuff, make sea fishing rods catch stuff on the water(this was suggested), a fishing net could be cool, the rod is already too good for a net to be implemented. but well,I don't think I want more stuff in the sea yet, let it rest a bit and klei will do their best in due time. Only please...please...make beefalos forever domesticated, don't need be cheaper, I think all the days and resources pay off really well for the speed/sanity or infinite weapon, or just make the salt licks better, I always forget and when I come back, there is a new family. Boats aren't even that slow. Two Winged Sails will make your boat move really fast, and you can also stop almost instantly, which gives you ample time to avoid crashing into obstacles. It's not speed the boats lack, it's maneuverability. That's where oars come in, but they sadly don't help much when it comes to tightly packed sea stacks and salt stacks. But I believe simply adding another option or two for collecting items that drop in those narrow spots (a trawling net of some sort) would solve that much more elegantly than adding a whole new kind of boat that needs half the ocean to be redesigned. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417561 Share on other sites More sharing options...
ArubaroBeefalo Posted January 17, 2021 Share Posted January 17, 2021 klei forums: malbatross loot is useless also klei forums: boats are slow Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417610 Share on other sites More sharing options...
Seero Posted January 17, 2021 Share Posted January 17, 2021 3 hours ago, ArubaroBeefalo said: klei forums: malbatross loot is useless also klei forums: boats are slow Both are true statements, they do not conflict with each other at all Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417680 Share on other sites More sharing options...
ArubaroBeefalo Posted January 17, 2021 Share Posted January 17, 2021 1 hour ago, Seero said: Both are true statements, they do not conflict with each other at all did you know that the sails from malbatross are for the boat, right? Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417698 Share on other sites More sharing options...
Seero Posted January 17, 2021 Share Posted January 17, 2021 Just now, ArubaroBeefalo said: did you know that the sails from malbatross are for the boat, right? but the boats are so slow and malbatross is so hard to find it ends up being not worth it Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417699 Share on other sites More sharing options...
AileTheAlien Posted January 17, 2021 Share Posted January 17, 2021 12 hours ago, QuartzBeam said: you can also stop almost instantly I dispute that; Even assuming you have one player to stow each sail and drop the anchor, that's about two seconds of animation. That time isn't so bad if you've only got one sail, but if you've got multiples for extra speed as you suggested, then that's going to lead to some crashes. The situation becomes worse if you have fewer players on your boat. Link to comment https://forums.kleientertainment.com/forums/topic/126154-some-quality-of-life-suggestions/#findComment-1417732 Share on other sites More sharing options...
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