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Found 11 results

  1. just a suggestion for klei, adding a character like woodie but rock instead of tree, like rockie, and also adding koalafant breeding suggestion
  2. I usually ends up with researching nearly everything before I even develop basics like food and oxygen. My suggestion is to put more pressure on field researchers and requirement of testing in practice current technology before unravel following tiles i.e. researchers have to gain gamma points from 15 coal generators to appear a possibility of theoretical research of combustion generators then 20 of them need to be researched in the field to unravel the path for hydrogen generators etc. In short alfa and beta points allows something to be researched but gamma points from multiple of devices allows progress. MULTIPLE and WORKING Devices are essential as it extends the gameplay by forcing player to build a working environment and at the same time safe for duplicants (i.e. collecting data points from working aqua tuners or tepidizers).
  3. Minerhats used for primarily on protection from rocks and pebbles and it should do so in the game.
  4. If we could build in space a shipyard then in the shipyard design a sustainable generations ship for the end game. The purpose is to fit there all your current duplicants regardless how many are in the game - MUST BE ALL and after lunch survive there for a 200-500 cycles without a single death for an achievement. The ultimate test of survival and patience. After that period the generations ship arrives another system but due an old age data banks gets damaged (research goes to the square 1) you could make a funny animation where all those dupes scavenge materials to keep ship working but it gets smaller and smaller and eventually it's the size of the rover module with all 32 duplicants onboard. key factors: research can give an ability to build cryogenic chamber for duplicants to save on oxygen and food but for cost of power and space. during that long flight duplicants have a high stress and any death cause and instant panic for all duplicants.
  5. Can we have a module that can revert one of space tiles into a ship size into a space station to build? It could be a nice challenge to build a sustainable place in space that can be only accessed/supplied by rockets.
  6. I've been playing DST for while now, and trough my time playing I noticed some things that bothered me in the game. Some seem like obvious qol changes, some might only sound good for a certain group of people, and some are more like me being picky. I'm making this post hoping that i light start some good discussion about those things, and to find out people's opinions about them. The Salt Lick Move it to the structure tab - I never understood why its together with the tools Make it refillable - I just think it would make it better to refill one, rather than have to keep building them all over Change the recipe to use salt - this is just so it makes more sense with the name, although I think with how ocean content is kinda boring and the salt itself being kinda useless, this change could make it worse Mushroom Farms They also need a rework - I think that they are almost perfect now, i just think that having to refill them with a living log is a bit too expensive. Maybe change the resources they need as the refill, or extended the amount of harvest before they need refilling again. More Boats Different materials - a grass and twigs boat that has less hp, but is faster, or a shell boat that has more hp and is slower (yes, i know SW). Or maybe a crab king special boat that has gems powers. A solo boat - Please klei, they are i SW already, just give us one of them, it'd make sailing so much better, and ocean content in general so much enjoyable. Make it so they can't fight crab king or harvest salt, whatever to balance them, but please Klei I beg you Antlion for solo players Make it more than just an annoyance - Yes, this is Don't Starve TOGHETER, but it's basically DS 2.0, there's a lot of solo players here. Antlion right now feels just like an annoying boss that will punish you for not killing/appeasing it. Yes, it's drops are great for two or more people, but just a noich of garbage for solo players. I would be good to have a reason to kill it other than to not have ours bases griefed. The crafting tabs Give us the ability to change the order of the recipes - I'm not sure how hard this would be, but if we could change the order of the recipes, it would make things a lot more convenient, aka moving the bundling wrap to the top, and putting the pretty parasol in the bottom. Infinite lights This has been mentioned a lot of times, but I'm here to beg Klei once again. We need a reliable source to get infinite lights for our glowcaps/ mushlights, no matter how hard it is to get them. Maybe we have to mutate the spores in the moon island, or make them a drop from the (suposed) new boss. I just don't want to have to activate winter's feast every time if i want them. Some other stuff - Ancient Guardian fight overhaul/fix (this is and ond topic ) - The good old infinite tamed beefalo (this is old tol) - Seeds don't becomes rot, rather they just disappear (another old one) - Why can't we build anything close to walls, but walls close to everything? - Why isn't the gunpowder in the weapons tab? - why phelgen? Thank you if you read it all, please share your opinion, I'd like to know if those make sense or if I'm just crazy. Wrote this on my phone, hope the formating is not bad
  7. At the moment DLC (and sometimes even base game) holds a lot of identical volcanoes per asteroid. As a general rule those are fun to automate once or twice, but automating dozen volcanoes quickly become identical and tedious. On top of that, volcanoes are effectively locked behind certain technologies, unlocking those technologies immediately grants player ability to handle all volcanoes: there is no progression. Please, add more variety to 'infinite' world-generated resource sources. Some potential options: Remnant tech. Volcanic pump. Some of the volcanoes might have an remnant contraption on top of them that has a pipe output. Power it up and you have your molten metal (who said pipe damage? Might be good idea to limit this to some not too hot resources). Volcanic well. Some of the volcanoes might have an remnant contraption on top of them that has a pipe output and pipe input. Pump in some required resource and get your prize. Volcanic refinery. Unlike previous two options, this one requires only power (probably a lot of it), but in turn provides room temperature compact bars. Dupe-tech compatible sources. Some volcanoes might be dormant permanently, they still can be exploited! Excavator. A volcano that is relatively cool and won't erupt (unless over-exploited), too hot for dupes to handle, but automated excavator (a friend? a facility?) can go deep into the volcano and gather the shinnies (but keep you hands safe, it's hot!). Obviously needs specialized research. Magmatic well. Volcano that is still hot but doesn't have enough pressure to erupt (but do expect occasional gas or heat surges) can be exploited by building a well on top of it. Research and build a well, now just pump in something cool to excite the volcano and you got yourself magma. Crystallization. See that weird cup from neutronium with a hole in the middle? Don't mind the lethally toxic gases it emits, just pour water into it and watch the crystals grow in the water! Also might be good idea not to touch those with your bare hands, let your friends handle them! Once collected and purified, this crystals turns into fine salt, silicon, lead... depends onto the source. Space it out See that rock out there? Yes, it's small, yes, it's far. But it has shinnies! So board your rocket, prep the harpoon, the net and go drag it into you cargo hold. Go quick, before it leaves the area or slams into one of our colonies. Would be nice to have more uses for rockets, and ability to capture rare passing meteors can be one such use. A variation of the idea above: some of the hexes on the map should have an 'meteor rains' indicator, rockets should have a tech to collect this 'space debrie'. Equip a rocket, send it and it will collect the 'meteors' over time. Needs a collection tech and a dupe--operated-time for it to work (skill? specialization?) Variable, mostly useless input, like in 'base' game. Collection time is limited by cargo bays' capacity and if rocket has enough spare fuel (might be good idea to allow jettisoning cargo), collection speed might be affected by dupe's specialization (the dupe that operates the rocket during collection). Return meteor rains to some of the asteroids. It was fun in base game, but it was providing too much metals and regolith, perhaps it will work better on tiny ones? P.S. Volcanoes, vents and geysers so far are all horizontal, might be good idea to have at least some vents vertical or upside-down just for variety.
  8. A Huge Suggestion Idea of New Content Last further explanation: It seems it has no point. But the point is that I want to make a crop which can have slightly less care and I think it can be in exchange of time. This is also a crop that has different proprieties than normal crop. I would like to suggest a bunch of new ideas which are not necessary to be accepted, but would be fun to be included in the game. Wheat A.Wheat is designed to be a versatile and rare crop. It grows slower than normal crops but provides more great foods in exchange. Also, it doesn’t completely follow the new farming mechanics. In a few words, it is for an innovative farming experience. Other than that, Wheat is a representation of being more civilized. B.Plant wheat seeds in a farm plot tile, it will cover the whole tile and all dirt piles are removed. This can't be done if there are crops in that tile. A tile can be planted at most 5 bags of wheat seeds and the quantity can be shown by how much seeds look like on the tile. C..Wheat has 5 stages. Here is the list of base time: 1.Seed(1 day) 2.Sprout(2.5days) 3 Immature(2.5days) 4.Flowering(2days) 5.Ripe(Stays 20 days on the tile) 6.Rot(Becomes Sprout after 1 day) D.In Autumn it grows the fastest with the base time. In Summer it needs 25% more time then Autumn and can wilt due to intense heat like old crops. Wilted Wheat provides the same amount of cut grass according to how much bag of seeds you planted. In Spring and Winter it needs 50% and 100% more time respectively but in Spring rains it grows as fast as Autumn. Overall it grows annually. E.Wheat needs at least 1% water to grow at normal speed. If not it needs 100% more time. If in the Seed State there is more than 50% water, seeds will have a possibility of 1% to at most 25% linearly to rot every 2 minutes. Rotten seeds stop growing and provide 1 to 5 rots according to how many bags of seeds you planted. F.Sprout, Immature and Flowering states are special to normal crops. They don't have stress points but if there is at least 1 weed in 2 tiles nearby, the whole tile of wheat (The whole tile considers 1 plant) will need 50% more time to grow. It doesn't have a stress point but It is considered crop to other normal crops (In here 1 bag equals to 1 plant. 5 bags of wheat seeds planted in 1 tile will be counted as 5 plants in that tile.), what can affect them by overcrowding. G.Nutrition can speed up what's growth speed but not necessary. In Sprout, Immature and Flowering states, if 1 of the 3 kinds of nutrients is more than 50, it grows with less 10% time of the current condition and each bags eat 1 of that nutrient to grow to next state. If less than 50, it no longer has any speeding up effect. H.Other than this, each bag increases 25% time to grow. So a tile with 5 bags of seeds need 100% more time than 1 bag in the same condition. This doesn't affect Seed State. I.In Ripe State, players can collect the wheat with sickle(3 flints, 1 twig, 1 rope, 200 durability). A tile is divided into 4 parts so player needs to harvest 4 times in total. Each bag grows 4 wheats so you can collect 1 wheat in each part if you plant 1 bag. Up to 5 wheats each part and 20 in total each tile if you plant 5 bags of wheat seeds. Wheat stays fresh as long as it hasn't rotten. J. Pest: In Flowering and Ripe Stages it has 0.25% chance every minute Pest will happen. Pest is similar feature like diseases but can be used pesticides to remove. Pests have 2.5% chances per minute to spread to another part in that tile or to other tiles of wheat. Once all the parts (4) of the wheat farm plot is spread, it is destroyed, drop 2 - 3 cut grass per bag of seeds and 100% spread to the wheat farm plot nearby (1 tile). If no wheat nearby the pest will than just disappear. (Pesticides : 2x Onion , 2x Garlic 16 uses. Remove the Pests of whole tile. ) K.A stack has 40 wheats at most. Wheat has a spoil time of 10 days but can't be eaten. 2 wheats can be crafted into a bag of wheat seeds and last 40 days. To make wheats into food, players must craft Wheat Polisher(4 Cut stones, 8 rocks, 8 flints, 2x gears, 400 durability). Click left key to open the HUD and place wheats. Then click on the Polisher with right key to start polishing the wheat. The process lasts up to 16 seconds and flours will pop up from the polisher. Each 3 wheats are converted into 2 flours, and each convert deplete 1 durability. O.Flour lasts much much longer that has a spoil time of 60 days. Stack up to 20 flours. It still can't be eaten. But it has crock recipes: Sliced Bread 20 days 40 hunger 5 health 10 sanity 4x flours Baguette 25 days 40 hunger 10 health 5 sanity 3x flours 1x filter or sweetener Sponge Cake 10 days 150 hunger 30 health 30 sanity 2x flours 1x butter 1x milk Honey Cake 8 days 80 hunger 15 health 20 sanity 2x flours 2x sweeteners Spaghetti 8 days 100 hunger 10 health 10 sanity 2x flours 1x Toma root 1x any meat Cream Sauce Spaghetti 8 days 120 hunger 30 health 10 sanity 2x flours 1x milk 1x any meat True Lasagna 6 days 75 hunger 20 health 5 sanity 1x flour 1x vegetable 1x meat 1x(vegetable/meat) Fruit Cake 8 days 80 hunger 5 health 5 sanity 2x flours 2x fruit P.Sliced Bread and Baguette are special that can be reprocessed in the crockpot. This also enables Fist Full of Jam to be an ingredient of crockpot. Bread with Jam 12 days 120 hunger 40 health 40 sanity 1x Sliced bread/Baguette 3x Fist Full of jam French Toast 12 days 90 hunger 40 health 40 sanity 1x Sliced bread 1x egg 1x sweetener 1x fruit Garlic Bread 15 days 80 hunger 20 health 20 sanity 1x Baguette 1x garlic 2x any ingredients Tomato Soup with Baguette 8 days 120 Hunger 60 health 20 sanity 1x Baguette 1x garlic 1x Toma root 1x big meat Q.Wheat seeds can only be obtained by planting random seeds in the tile that only with 1 dirt pile. If the requirement can't be fulfilled, no wheat will be possible to be grown. The chance is very low (0.5%, 1/200). Catcoons have 0.025% (1/40000) chance to vomit wheat seeds. R.Wheat polished in polisher also produced 2 to 3 wheat straws each time. Wheat straws can be used as fuel and equal to 2 grass. Unlike other fuels, each time may have 25% chance to produce a Plant Ash back to players. Plant ash increases 3 of each nutrient. It also has 90% chance to successfully fertilize a transplantable plant (Meaning sometime will fail). It can also be used by Wormwood to instantly increase 1 health. It can replace ash in crafting but it wouldn't vanish when dropped in the ground like ash. Wheat Straws can also be an ingredient of Rope, Straw hat and Straw roll (Same amount with cut grass, can mix). S. Alternative: I love thinking of various ideas. Hope everyone can evaluate this. Maybe this would be great or this is just trash. (28/12) Bakery: 4x cut stone, 8x charcoal The Overall Process: Wheat Seeds > Wheat > Flour > Based Food (Bakery) > Processed Food (Crockpot) It is like crockpot, but only be able to cook some base food like Sliced Bread and Burgette. A list of what food can be made will be shown when open and all food can only be cooked with flour. Suggesting this idea is to make wheat more unique and a more difficult crop. All base foods are inedible to Wigfrid. Sliced Bread 10x Flours 60 seconds Produce 4x 30 hunger 5 health 5 sanity 20 days Baugette 10x Flours 50 seconds Produce 3x 40 hunger 8 health 8 sanity 25 days Spaghetti(Uncooked) 10x Flours 30 seconds Produce 5x can't be eaten 30 days Sponge Cake 10x Flours 1x Milk 1x Butter 1x Sweetener 60 seconds Produce 2x 100 hunger 10 health 10 sanity 15 days Lasagna Sheet 10x Flours 60 seconds Produce 10x 10 hunger 1 health 1 sanity 17.5 days Rearrange the suggested crockpot recipes: Honey Cake 1x Sponge Cake 3x Sweeteners 150 hunger 50 health 20 sanity 8 days Fruit Cake 1x Sponge Cake 1x Milk 2x Fruits 150 hunger 60 health 30 sanity 8 days Spaghetti 1x Spaghetti(Uncooked) 2x Toma Roots 1x Any Meat 100 hunger 10 health 10 sanity 10 days Cream Sauce Spaghetti 1x Spaghetti(Uncooked) 1x Onion 1x Milk 1x Any Meat 130 hunger 30 health 10 sanity 10 days Lasagna 1x Lasagna Sheet 1x Any Meat 1x Any Vegetable 1x Any Meat/ Vegetable 75 hunger 20 health 20 sanity 8 days Bread With Jam 1x Sliced Bread/ Baugette 1x Fist Full of Jam 2x Any Fruit 80 hunger 30 health 15 sanity 12 days French Toast 1x Sliced Bread 1x Egg 1x Sweetener 1x Any Fruit 100 hunger 30 health 25 sanity 12 days Garlic Bread 1x Baugette 1x Garlic 2x Any Ingredients 80 hunger 20 health 10 sanity 12 days Tomato Soup with Baguette 1x Baugette 1x Toma Root 1x Garlic 1x Any Meats 110 hunger 30 health 30 sanity 8 days To extend the use of base food other than these recipes, they can be used as filter that should be accepted by most recipes: Monster Lasagna 1x Lasagna Sheet 2x Monster Food 1x Any Ingredients other than filters/ Monster Food Produce 2x Veggie Burger 1x Slice Bread 1x Leafy Meat 1x Onion 1x Any Vegetable Produce 2x Froggle Bunwich 1x Baugette 1x Frog Leg 1x Any Vegetable 1x Any Ingredients other than filters Produce 2x Pierogi 1x Lasagna Sheet 1x Egg 1x Any Meat 1x Any Vegetable I found I do too much and so I delete the content except wheat. Those should be left for Mod Creators to do. Sorry for those unimportant things. Now my suggestion is to make wheat a new crop into the game and it is slightly different from the crop in new system. Last further explanation: It seems it has no point. But the point is that I want to make a crop which can have slightly less care and I think it can be in exchange of time. This is also a crop that has different proprieties than normal crop.
  9. Don't we need (and some of the recent Polls indicate we do) a new statistic in Compendium's History of Travels that would show characters we play most often? There are three boxes: "Often Killed By", 'Friendliest Friends" and "Through the Gateway" and I'm sure the fourth one would fit there perfectly! Edit: How do I move it to "Suggestions and Feedback" forum?
  10. I think there should be mod options for all the save files individually in the singleplayer ds just like in dst for ppl like me who wants to play vanilla ds in one save and modded ds in another save without changing the mod options everytime before switching the saves
  11. I really like the last update and the way save files are categorised now per colony. I tend to have many different save points per colony and after playing for a long time I had to move older saves to a different folder in order to not get confused. I would like to make a suggestion that I think would make searching through saves even more efficient. You could water mark the basic info of every world and not only a picture of the last save. This way you don't need to click every folder to find out and remember what asteroid or how many cycles you played. For example: I know it's not a big deal and probably most people wouldn't need that much information but for me it would be a real improvement.