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Found 4 results

  1. The problem Storage bins (and other storage buildings) seem to create an awful lot more errands than they should (when not using sweep only). It looks like they keep creating errands that request a very small amount of materials very often and the suppliers will keep doing these errands without using their full carrying capacity (not even close to it). And by the time the supplier finishes this errand, he will probably pick up another similar tiny errand and will keep doing this for a very long time without really accomplishing much. Suggestion Storage buildings should have a minimum request setting: they will only create an errand if there is enough material available to satisfy the min. request and also enough space in the storage building to store it. And the supplier will at least pick up and store that much to complete the errand.
  2. So. We have suits that wear out with use and the suits need to be repaired. We have renewable resources (iron, gold, copper). Following the logic of the development of the game, the next step is to make a technique that wears out in the process. Pros: A new skill is needed - a repairman, right after a plumber. Cons: the Korean lizer will require a separate entrance, the walled up aquatuners (thermo-water regulators) will also need to be repaired. The game will become more difficult and maybe more interesting. What do you think about this?
  3. With the current state of having 6 buildings in total for managing rocket cargo that all need to be joined together and glued to the launch platform, optimal use of space requires us to chain rocket platforms next to one another, leaving no space to build ladders. There are two possible ways we can deal with that at the moment: 1. Chain ladder - platform - docking stations - platform - ladder. Only works for the first two platforms though. 2. Don't build ladders and rely on jet packs. This is my current preferred solution, but there are some drawbacks. Pathing issues for instance, forcing us to build a wall all the way up to the top of the map, plus the jet packs themselves degrade performance and fill the rocket cabin with thick clouds of CO2. --- In light of that, I propose a building whose purpose is to connect platforms to docking stations, while acting as a ladder segment. This will allow duplicants to reach the rocket modules without disconnecting the platform on the other side from the docking stations. Alternatively, a lift would also be nice, but that's just my pipe dream.
  4. Now I have always wanted a Bunnyman character in DST that would help people get used to the caves or for people who love to rush the ruins, as I will present some of my art it doesn't have to be used for this, it's more of an inspiration idea for Klei to get some ideas for a character like this. For this character she will have growth stages and warmth like Wilson's beard depending on the three stages, which goes lowest to highest being like Woodie's beard warmth, due to she will have an insulation no matter what as she is fluffy she over heats faster depending on what fluff stage she is in and take longer to dry off too. Since she will be another vegan she gets a higher boost in hunger from raw fruits and veggies providing a bit of a boost to encourage farming for that boost, when insane she will turn into a beardling and when she shaves has a small chance of getting nightmare fuel or beard hair. But when normal she provides a better and easier source for bunny fluff for people who don't want to kill bunnymen. Due to being a bunny she hops 10% faster than any survivor and has cave vision to see where she is going. When in the caves she gains a small sanity boost from being near her bunny folk who will automatically follow her around until the player leaves the caves BUT BEWARE! She HATES meat and will loose sanity at a rapid rate if she has meat on her or is force fed it as a last resort eat too much and she instantly goes beardling mode and goes crazy! All in all I don't know how balanced I made her as I know little to nothing about that, but I do like what I got for inspiration for you Klei.