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Found 11 results

  1. Part 1: Dear Klei entertainment ever sense the webber rework came out I’ve noticed that one thing is missing and that thing is a small but noticeable sanity drain when befriended spiders die it doesn’t even need to increase by the spider like being in range of befriended spiders dying drains not spider by spider and if that’s to much sanity loss then preferred he can gain sanity from decorated dens and you send yourself that the point of the reworks are to make the characters more like themselves so please make this change it would make a world of difference I love your game and this community and thank you If you like or dislike my ideas please leave a response feel free to tell me your opinion Part 2: p.s. Also although not as important to me it would be nice if characters pacific companions and the companion’s home you know companions like Woby,Webber’s spiders , Wurt’s merms, Lucy (like a shadow grip sense part of the handle is covered and the axe part is more battle axe sense that’s how it looks in woody’s triumphant skin picture and maybe a shadow particle affect),Burnie,Maxwells shadow clones and the bio scandalizer or Jimmy I think people are calling it, tools ,transformations(Woody and Wilba if she gets added) some ghosts , idol animations(Webber’s spun web should probably match his beard),a triumphant skin for beefalo and structures /aesthetics( such as base stuff or something random like shadow flames that come from a triumphant Willow’s lighter kinda like the dung bell bolder skin from the Wolfgang rework)had skins like there respective characters(also to be clear I realize some of these ideas may be a little critiquing but I’m just throwing stuff out there to see what sticks honestly I’d be happy with the skin fixes and companion/tool skins but still the other skins would make a lot more sense) maybe not all companions but the one essential to the character obviously not all skins Expectably sense theres a warrior spider skin for webber which would be confusing but at the very less triumphant skins for webber’s spiders I’m thinking through the den decorating kit skin and for Wurt’s merms I’m thinking through merm hut and DIY royalty kit or warrior merm hut and if you plan to give some characters a second rework like The Wes rework I got some ideas like cutters(name open for change) made from 2 razors and some webs ,spreading ground webs by placing 2 webs (or more if you see fit) on the ground like turf,Queen decorating sets, upon feeding spider queens meat Webber gets spider eggs/webs and possibly even sleeping nurse spiders like merm/pig king gifts and rewards , faster farming,volt goat milking etc. if you don’t like the second part pay it no mind I don’t want it to undermind the first part
  2. It's in the name. I was a little sad that we didn't get anything for this year's April Fools, aside from a pretty hilarious comment about Wickerbottom getting a mana meter; foreshadowing perhaps? Anyway, I wanted to know if there were any suggestions you guys had to put down on the table for a potential April Fools update. For me, I was thinking of something along the lines of what the dev team at Overwatch did for April Fools last year, where they drastically buffed and nerfed some of the character's and added in some funny dev comments. For example: WX-78 - No longer consumes food - Base damage absorption increased by 30% - Gains sanity when attacking organic mobs Dev comment: We've heard your feedback on the forums and decided to remove the hunger meter from WX-78, as they're robots and well, robots don't eat. In addition to that, they also take less damage from mobs due to their strong, metal chassis and because they like to see organics suffer, they will gain 2 points of a sanity every time they injury an innocent life. Wigfrid - Can now eat non meat foods - Wigfrid's battle spear's damage has been reduced by 90% - Wigfrid's battle helms damage absorption has been reduced by 70% - Wigfrid's base damage has been decreased by 35% Dev comment: We've come to the shocking realization that Wigfrid is an actor and not a real Valkyrie warrior. This change should make her gameplay a lot more more grounded and realistic. Maxwell - Now summons shadows by reading the Codex Umbra - Can have up to 8 shadows at a time - Shadow Duelists health has been increased to 250 - Shadow Duelists damage has been increased to 68 - Deals 25% extra damage with shadow weapons - Reduced max health to 10 Dev comment: It seems that Maxwell has been having trouble defending himself when using his shadow duelists, so we here at Klei have made them a lot more tanky to aid Maxwell in day-to-day combat (though it doesn't help that he's pretty fragile). Wickerbottom - Increased screen blurriness by 66% - Decreased screen brightness by 40% - All characters can read Wickerbottom's books - Reading all of her books increases sanity by 30 points - Removed the special effects from Wickerbottom's books. Dev comment: Over the last few years, we've wondered how is Wickerbottom able to see when her eyes are closed? So now when spawning in with the character, the screen will much harder to see to reflect her troubling situation. In addition to that, her books will longer produce any magical effects, since last the team checked, books can't manipulate the environment around them. Your suggestions don't have to be one-to-one with what I have hear, but I want to you to throw out any zany idea you'd want to see for an April Fool's update. Toss balance out the window and go hog wild!
  3. So far, I'm liking the WX refresh, and of course, there are many that are conflicted with it, especially when it comes to the circuits. But I'm not worried about them right now, there's no need to add to that fire, in my opinion. SO, I want to focus on a few Items separate from the circuits that I feel would add to the refresh well (on paper). And, I even did some (very mediocre) sample art for one of the ideas! Item 1: Circuit Board When you get board of holding your circuits. This item acts almost like a chest, but it is portable. It cannot be put inside a backpack or chest itself, but it can be put down, interacted with, and picked back up, just like Warly's Portable Crock Pot. The Circuit Board has four storage slots, and (obviously) can only contain circuits. The item would cost 1 Board and 4 Gold to craft. WX-78 would have this crafting recipe available immediately. Item 2: External Charge Unit If you're running on reserves. This item (which I'll call the ECU for short from now on) can store two electrical charges that can be collected from lightning, lightning rods, etc. while being held in hand. The charges can be consumed one at a time via left click, and consuming a charge will not only cut the sanity debuff of gaining a charge externally in half, but it will also use up 1/6th of the ECU's durability. Also, the stored charges degrade over time, with each one taking about a day and a half to fully dissipate. This item would cost 2 Salt, 2 Gold, and 1 Board to craft. WX-78 can unlock this crafting recipe by scanning Chester or Hutch. Item 3: Junction Box Batteries included! This item is supposed to be either the coup de grace or dark horse of these ideas, I don't know if I really "balanced" this item correctly, but I tried my best here. But anyway, the Junction Box would be a backpack exclusive to WX that would only be able to hold 5 OR 6 (leaning towards 6, since it's a nice even number) items. BUT, equipping it would add 1 OR 2 charge modules to WX's charge meter. These extra charge modules would charge slightly slower than WX's default modules over time, and having the Junction Box equipped would also raise WX's hunger drain; more input slots means more energy consumed! And maybe it would slow you down a bit, but thats to be decided. This item, would cost 2 Gears, 2 Electrical Doodads, and 2 Silk. WX-78 can unlock this crafting recipe via scanning Krampus Side note, I think that having more circuits plugged in should make WX hungrier, the same motif as "more input slots means more energy consumed!" By the way, I want to make it clear that I don't think that these items are NEEDED to make the rework better, and that they are definitely not perfect, some aspects of these items (especially the crafting recipes or stat numbers) might be OP or lackluster, but that's based on you. At the end of the day, I'm not a game designer, so I don't see this stuff through the same lens as one, so this can either be a well designed idea, or not. Thank you for reading, and have a nice [INSERT RELATIVE TIME OF DAY HERE]!
  4. The optoelectronic gives you night vision and is obviously more powerful than the illumination circuit, taking 4 slots is reasonable, so I think the illumination circuit should only take up 2 slots. Also the night vision turning on at dusk is extremely annoying, it should only turn on at night (except full moon) and in the caves where there are no light.
  5. How about it? Would save a few extra actions for sure. Inspect could be moved to alt-click.
  6. I think giving WX an ability to exchange his charges for a burst of AoE damage sounds pretty cool. Maybe it could be added to the circuit extractor, or be another seperate item entirely that leaves the circuits intact. The amount of things the player has access to that does AoE damage is pretty limited and it would give some more complexity to WX. the damage could scale based on the amount of charges WX has, it could also deal extra damage to wet enemies and charge volt goats. As to the exact numbers 450 sounds fair for all 6 charges. Call it like "capacitor discharge" or something i'm not an electrical engineer.
  7. Hello, so far I've been having quite a lot of fun messing around with WD-40's-, I mean WX-78's rework and I couldn't help but notice the little particle effects with certain circuits like the thermal one for example. It has exhaust coming out the sides of Wx-78's bolts, and I was wondering if there's a chance of them making it more accurate for one of WX's skins, the Magmatic. Because it is apparant that his smokestacks point upward, yet they still come out the sides like default WX. Little details like this would be really nice considering Wurt's Little Sinker skin got a nice little detail when eating! I'm talking about her cheeks of course.
  8. On the recent release of the Switch port and on every other console port of the game, all have a unique setting called Target Locking. This however is not present on the PC version of the game which is discouraging for controller players who want to play on more powerful hardware. With the newly teased shared unlocks allowing players to combine multiple accounts to one super account we will no doubt have some console players swap over to the PC version. Some players however still find a controller easier to use and therefore will use it over mouse and keyboard. My suggestion is to bring the Target Locking setting into the PC version of the game around the time of shared unlocks as people who play on console consistently use this feature to make not only combat but also building much easier. TLDR: Bring the Target Locking feature from console ports to PC.
  9. Ok, firstly, maybe im not using bone helm correctly, but, I only use it when I want to farm nightmare fuel, when I dont want to deal with shadow creatures bone helm is not an option, because you cant press F if you are using it, and if you want for example, open a chest, and a terrorbeak run in front of the chest, just imagine missclicking, all the nightmare creatures will attack you. maybe, instead of considering shadow creatures as enemies, when you equip the bone helm, consider they as neutral?! So you actually will be able to fight and do your things without worrying about accidentaly missclicking a shadow creature and being able to press F while using this item. I am not a programmer, so i dont know if this is a hard thing to change in the game, maybe in a future QoL update, or even in a hotfix, i dont know if this is a bug or it is a mechanic made on porpuse, if this is a bug, a hotfix can change it, if it is mechanic that devs consider to improve/change, a QoL update can do it. Sorry for bothering about such a specific item so suddenly.
  10. Within this latest QoL update, Wolfgang's dumbbell's have become a lot more useful. His might meter will pause when moving with them, they can restore might when attacking enemies, and are pretty decent weapons to have in the early game, especially the Marbell. However, while all of these are great additions to his dumbbells, there still isn't much use in throwing them. They stay in the air for a good amount of time, making it hard to calculate where they'll end up, and while they deal AoE damage, it isn't much to write home about when fighting mobs that are chasing your bacon. So I wondered, what if Wolfgang's dumbbells' did double the amount of damage instead? Though not practical when fighting enemies mano a mano, it could prove useful when dealing with groups of mobs like spiders or splumonkey's. For example: Instead of the Golden Dumbbell dealing 54.4 damage when thrown, it would deal 108.8, and instead of the Marbell dealing 68 damage, it would dish out 136. While this might seem a bit overpowered, Wolfgang's dumbbell's would still stay in the air for longer, meaning you'll still need to predict on where they'll land in order to make contact with a group of monsters. But hey, this is just my suggestion. While this would be a nice change to have for the throwing mechanic, I wouldn't be too upset if it didn't make it into the final update, just thought it was a neat idea to add into Wolfgang's kit.
  11. Hello, I was wondering if by any chance Chester could aid in Wolfgang's increased sanity drain, as currently even kitcoons help his sanity a bit. I figured it'd be nice to have an alternative if you don't adopt a critter to decrease the drain later. Hutch too I guess