Cheggf Posted December 30, 2020 Share Posted December 30, 2020 Just now, DaZoul said: Don't forget the real reward to the fight: Those sexy thighs. That is true. You also reminded me about the last time I did the fight one of the people who was present immediately took the frog legs then bolted off without grabbing anything else. He took all the best loot for himself! Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411504 Share on other sites More sharing options...
ArubaroBeefalo Posted December 30, 2020 Share Posted December 30, 2020 2 minutes ago, Cheggf said: That is true. You also reminded me about the last time I did the fight one of the people who was present immediately took the frog legs then bolted off without grabbing anything else. He took all the best loot for himself! The best loot are the red mushrooms, for that wogfrid and warly are useless Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411505 Share on other sites More sharing options...
ShadowDuelist Posted December 30, 2020 Share Posted December 30, 2020 What about iridiscent gems? Like, if you place 4 iridiscent gems iniside mushlights, they give permanent light. They are hard to gather in quantities (minus the 2 free ones of the archives) , and they are very related to the "light giving" powers of the moon. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411542 Share on other sites More sharing options...
DaZoul Posted December 30, 2020 Share Posted December 30, 2020 3 minutes ago, ShadowDuelist said: What about iridiscent gems? Like, if you place 4 iridiscent gems iniside mushlights, they give permanent light. They are hard to gather in quantities (minus the 2 free ones of the archives) , and they are very related to the "light giving" powers of the moon. just them being infinite by default makes a lot more sense to me to be honest. Megabasers live in the endgame, but who the hell wants to get 4 star caller's and Moon caller's then deconstruct them all for a single mushlight, of which megabases have a hefty amount Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411543 Share on other sites More sharing options...
Muzarello Posted December 30, 2020 Share Posted December 30, 2020 4 hours ago, DaZoul said: Don't forget the real reward to the fight: Those sexy thighs. Every time those things of beauty fall from his corpse, I just eat them raw Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411570 Share on other sites More sharing options...
NSAiswatchingus Posted December 30, 2020 Share Posted December 30, 2020 Just my 2 cents here, infinite light feels like it shouldn't be easily accessible and I think a simple toadstool kill isn't enough for that to be the reward. Once you've gotten the blueprint for mushlights or glowcaps, you can easily farm Toadstool for just his skins without even killing him again. It really wouldn't take much for someone to have their entire base illuminated. I was going to come in here and say leave the Festive Light grind as it is, but I kind of like Glermz's viewer's suggestion except increase the recipe to 6 moon glass per bulb. That said, I'm not even taking in to account the infinite light from the astral thing, but with how easy those are to make it kind of skews the entire infinite light debate and I think Klei is leaning more towards allowing infinite light more easily because of its existence. I haven't used it for light purposed yet so I don't have much of an opinion as to its effectiveness and how balanced it is. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411571 Share on other sites More sharing options...
ADM Posted December 30, 2020 Share Posted December 30, 2020 On another topic, how am I the only one around enjoying Toadstool (even Misery) fights ? It's a real fun time for me, especially on multi But about infinite large placable light sources, I'm not against or for such things, but I want it to be a fair addition to the game without everyone get to think "darkness is a joke" like so much things now. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411574 Share on other sites More sharing options...
Well-met Posted December 30, 2020 Share Posted December 30, 2020 2 hours ago, ShadowDuelist said: What about iridiscent gems? Like, if you place 4 iridiscent gems iniside mushlights, they give permanent light. They are hard to gather in quantities (minus the 2 free ones of the archives) , and they are very related to the "light giving" powers of the moon. 4 is insanely too much besides you'd just see people steal the 2 from the archives all the time, that way. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411577 Share on other sites More sharing options...
Hornete Posted December 30, 2020 Share Posted December 30, 2020 29 minutes ago, NSAiswatchingus said: Just my 2 cents here, infinite light feels like it shouldn't be easily accessible and I think a simple toadstool kill isn't enough for that to be the reward. Once you've gotten the blueprint for mushlights or glowcaps, you can easily farm Toadstool for just his skins without even killing him again. It really wouldn't take much for someone to have their entire base illuminated. I wouldn't really consider that "easily accessible" though. Even for "Pros" and "Veterans" you still gotta put quite a bit of effort into killing Toadstool. I think it would be a silly design choice to not let mushlights and glowcaps have infinite light because a small miniority are able to kill Toadstool much quicker and more efficiently than most of the playerbase. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411586 Share on other sites More sharing options...
ArubaroBeefalo Posted December 30, 2020 Share Posted December 30, 2020 atleast isnt that cheap like in hamlet xD Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411588 Share on other sites More sharing options...
Ohan Posted December 30, 2020 Share Posted December 30, 2020 1 hour ago, Hornete said: you still gotta put quite a bit of effort into killing Toadstool. Not to mention the amount of materials needed; ~8 dark swords several weatherpains, glass axes, ice staves, panflutes, star caller's staff uses, etc. I cant believe a toadstool kill is being called "simple" . Light is something so trivial, the amount of fire pit fuel or lantern bulbs u'd need to see you through a year or several years worth of nights would pale in comparison effort- and material-wise to what is required to kill toadstool. Mushlights already give infinite light but in the most unnecessarily arduous way possible, that being festive lights. There should be some kind of way other than limited time event drops to make mushlights infinite wether thats simply Spores or a crafted lunar station item or something else. Also lets not pretend like fishing in the oasis during winters feast for festive lights is somehow a more balanced or harder/more skillful/ deserved way of earning infinite light in comparison to a fight with a 52500 / 99999 HP boss. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411609 Share on other sites More sharing options...
NSAiswatchingus Posted December 30, 2020 Share Posted December 30, 2020 1 hour ago, Hornete said: I wouldn't really consider that "easily accessible" though. Even for "Pros" and "Veterans" you still gotta put quite a bit of effort into killing Toadstool. I think it would be a silly design choice to not let mushlights and glowcaps have infinite light because a small miniority are able to kill Toadstool much quicker and more efficiently than most of the playerbase. I think it's a minority of players that are able to even experience a lot of content in DST. All takes is that one great player to rush a boss on a pub world and everyone can benefit from the rewards. It may be an elitist position but Toadstool doesn't quite feel hard enough to reward infinite light. Misery Toadstool possibly. Now a Toadstool kill plus some additional costly process seems fair to me, but that's the standard I'm accustomed to of course. Is there any other boss that you think would be worthy of having infinite light as their reward based on their difficulty? 7 minutes ago, Ohan said: There should be some kind of way other than limited time event drops to make mushlights infinite...or a crafted lunar station item or something else. I think this would be a good compromise to the current system. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411611 Share on other sites More sharing options...
thegreatJash Posted December 30, 2020 Share Posted December 30, 2020 At least they look nice. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411619 Share on other sites More sharing options...
BeeClops Posted December 31, 2020 Share Posted December 31, 2020 the thing about toad is if you do the misery version you only ever have to kill him once, unlike other bosses you don't get much benefit from killing him again. Getting 2 types of lamps and the ability to multiply shroom skin for infinite lamps i'd say is good enough loot. Spores being infinite would be way way way too cheap; and even tho i do agree having the infinite fuel locked behind a seasonal event feels a little weird, i like the limit it sets on how much you can light it up. And makes it that more impressive when you see someone with 50 glowing lamps. Without this limit, worlds at day 1-2k with no dark spot will be a thing, and that just feels wrong and broken. My take is leave festive lights the only infinite fuel, or at worst rework it so it's not a seasonal thing, but it does feel just as expensive. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411747 Share on other sites More sharing options...
Ohan Posted December 31, 2020 Share Posted December 31, 2020 2 hours ago, BeeClops said: Without this limit, worlds at day 1-2k with no dark spot will be a thing, and that just feels wrong and broken. How is that broken? Because you think people at 1-2k days are still at a terrible risk of dying to charlie? And the only way they can protect themselves against this threat is through killing a 99999 HP boss and using a hoard of green gems to cover their world in mushroom lights? Theres no world in which someone who is at 1-2k days and has killed misery toadstool and has killed dfly or reset the ruins: read: killed fuelweaver enough to have enough green gems to cover their entire world in mushroom lights is or was ever at risk from dying to charlie. I think implying otherwise is kind of silly. people are pretending like infinite doesnt already exist. 1 festive light is enough to have infinite light in your world. Having the possibility to decorate your base with them later in the game without needing to fish in the oasis lake like a maniac for however long winters feast lasts each year isnt going to break the game. In your theoretical world where the entire world is covered in infinite mushlights do u think that cost less effort and resources in comparison to just carrying around a star callers staff? Id argue star callers is already a quasi infinite light tool which is much cheaper than killing misery and duping schroom skins with green gems. u can kill dfly twice or thrice over before a single star callers staff runs out and then u can just make a moon callers which has more than double the uses of a star callers. For survival purposes infinite light already exists with star callers and mushlights as they are now, it takes no treading in dangerous territory or fighting enormous threats to replace rotten Spores. What this discussion is about is alleviating this trivial task for people who want to decorate with them later in the game without gating it behind endlessly fishing in the oasis during the real world Holidays. Anyone who struggles with darkness isnt going to have much benefit from infinite mushroom lights being made more accessible. I think thats obvious Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411755 Share on other sites More sharing options...
BeeClops Posted December 31, 2020 Share Posted December 31, 2020 1 hour ago, Ohan said: How is that broken? Because you think people at 1-2k days are still at a terrible risk of dying to charlie? And the only way they can protect themselves against this threat is through killing a 99999 HP boss and using a hoard of green gems to cover their world in mushroom lights? Theres no world in which someone who is at 1-2k days and has killed misery toadstool and has killed dfly or reset the ruins: read: killed fuelweaver enough to have enough green gems to cover their entire world in mushroom lights is or was ever at risk from dying to charlie. I think implying otherwise is kind of silly. people are pretending like infinite doesnt already exist. 1 festive light is enough to have infinite light in your world. Having the possibility to decorate your base with them later in the game without needing to fish in the oasis lake like a maniac for however long winters feast lasts each year isnt going to break the game. In your theoretical world where the entire world is covered in infinite mushlights do u think that cost less effort and resources in comparison to just carrying around a star callers staff? Id argue star callers is already a quasi infinite light tool which is much cheaper than killing misery and duping schroom skins with green gems. u can kill dfly twice or thrice over before a single star callers staff runs out and then u can just make a moon callers which has more than double the uses of a star callers. For survival purposes infinite light already exists with star callers and mushlights as they are now, it takes no treading in dangerous territory or fighting enormous threats to replace rotten Spores. What this discussion is about is alleviating this trivial task for people who want to decorate with them later in the game without gating it behind endlessly fishing in the oasis during the real world Holidays. Anyone who struggles with darkness isnt going to have much benefit from infinite mushroom lights being made more accessible. I think thats obvious I never said Charlie was the problem, those lights are obviously decoration and not Charlie-protectors. But you know this already, why are you implying i think players who reach 1-2k are threatend by charlie? Because i used the term "broken"? I'm saying it's ok to be limited somehow in how fast you can light the whole world, it just doesn't feel right, and i think the current limitation is fine as is. As i said, it locked behind a seasonal event is not ideal. As for star being better, I'm a believer that anything that requires 0 maintenance and inventory space will always be better in the long run. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411769 Share on other sites More sharing options...
ArubaroBeefalo Posted December 31, 2020 Share Posted December 31, 2020 I think that having to kill toad is balanced as it is right now. You get a lot of days with an easy resource like lightbulbs are But mixing killing toad+having to go to the moon island to craft what glermz says seems good. I mean, you get light for killing toad and infitiy light for killing toad+do moon stuff or something like that Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411771 Share on other sites More sharing options...
Ohan Posted December 31, 2020 Share Posted December 31, 2020 50 minutes ago, BeeClops said: I never said Charlie was the problem, those lights are obviously decoration and not Charlie-protectors. But you know this already, why are you implying i think players who reach 1-2k are threatend by charlie? Because i used the term "broken"? Yeah i figured you were talking about the danger of darkness since thats the only thing light is good for when it comes to survival. I wouldnt think someone would call a "buff" to decorating broken, since broken is most often used when discussing the balance of the game with regards to survival. I think we can all then indeed agree that the seasonal limitation is not ideal. Hopefully they'll take this in consideration. cuz thats ultimately what this whole thread comes down to Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1411777 Share on other sites More sharing options...
QuartzBeam Posted January 2, 2021 Share Posted January 2, 2021 Something that I didn't see being mentioned in the thread: as of Reap What You Sow, plants in the End Table take a whopping 10 days to spoil now. That means that the End Table can provide a light radius of 1.5 tiles for 10 days, while the Mushlight provides a light radius of up to 2.5 tiles for 24 days. With 2 light bulbs, the Mushlight's light radius reduces to 1.5 tiles, same as the End Table. So you can use these 2 light bulbs on the end table for 20 days of light (by swapping once) or in the Mushlight for 24 days of light (with no swapping). By all means, none of the two are great for lighting up big areas without festive lights and the Mushlight is definitely superior just for the extra range alone, given how cheap light bulbs are. But that doesn't change the fact we have a boss with 50-99 *thousand* health that rewards as with a glorified end table. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412583 Share on other sites More sharing options...
ArubaroBeefalo Posted January 2, 2021 Share Posted January 2, 2021 maybe is a little cheap but what about fireflies? Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412670 Share on other sites More sharing options...
douan33 Posted January 3, 2021 Share Posted January 3, 2021 I don't see anything hard with using reanimated skeleton to pick easy lightbulbs, not to mention that going in the caves and picking lightbulbs is even easier. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412739 Share on other sites More sharing options...
BeeClops Posted January 3, 2021 Share Posted January 3, 2021 18 minutes ago, douan33 said: I don't see anything hard with using reanimated skeleton to pick easy lightbulbs, not to mention that going in the caves and picking lightbulbs is even easier. why would u use a skeleton for bulbs, that sounds so ineffective when getting a few stacks is a 2 minute job? 11 hours ago, ArubaroBeefalo said: maybe is a little cheap but what about fireflies? they are cheap in one way but once you got the majority renewability is really limited so they become expensive. They are also a little annoying on console bc it makes it harder to interact with the objects you want, so i detracted from using them. But i think they're great for short term worlds like pubs and such. The end table buff is welcomed. Do glowberrys last longer than 10 days or is that the limit? Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412747 Share on other sites More sharing options...
douan33 Posted January 3, 2021 Share Posted January 3, 2021 4 minutes ago, BeeClops said: why would u use a skeleton for bulbs, that sounds so ineffective when getting a few stacks is a 2 minute job? Why would it sound ineffective to you? What if the cave generation was bad? Or a group of people wanted to collect lightbulbs, ferns, glowberries while farming logs or rocks using the skeleton? Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412748 Share on other sites More sharing options...
BeeClops Posted January 3, 2021 Share Posted January 3, 2021 6 minutes ago, douan33 said: Why would it sound ineffective to you? What if the cave generation was bad? Or a group of people wanted to collect lightbulbs, ferns, glowberries while farming logs or rocks using the skeleton? if your goal is to collect lightbulbs it's a very slow method, that's why i said it sounds ineffective. It's a one time niche thing if you're stranded somewhere with no caves around and a skeleton setup on you, i guess. I can't imagine the chore of using a skeleton every 10 days to refuel my end tables, if that's what you we're saying. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412750 Share on other sites More sharing options...
Maxposting Posted January 3, 2021 Share Posted January 3, 2021 12 hours ago, ArubaroBeefalo said: maybe is a little cheap but what about fireflies? Issue is that fireflies are only renewable via the oasis. Only three. Every summer. Assuming you don't get lucky and cause it to rain. Link to comment https://forums.kleientertainment.com/forums/topic/125510-why-dont-the-mushlights-just-give-infinite-light/page/2/#findComment-1412756 Share on other sites More sharing options...
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