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Warrick the Afflicted is finally released, I'd like to thank all the people who made it possible (added to credits below), their code and advice helped me to get this far; hopefully after the testing that's been done it should be rather stable. Link to steam release ------------------------------------------------ --- "Warrick The Afflicted" ------------------------------------------------ Version 1.0 Adds Warrick, with full dialogue; uses Wallace's voice. Health: 100, Sanity: 150, Hunger: 150 Knows about gems, starts with ice staff and a red gem. Can create powerful obelisks from the "Obelisk magic" tab. Is afflicted with nightmare/shadow: - Warrick persistantly loses sanity, even when he gains it. - Gains speed closer to insanity. - At 85%+ sanity develops grogginess and shadows envelope Warrick. - At 25% or lower, sanity randomly causes occasional madness lasting from 15-30 seconds,summoning shadow creatures to attack Warrick. Added Structures: (Version 1.0): Ice Obelisk, Fire Obelisk, Cursed Obelisk. (Version 1.3): Nature's Monolith Added Item: Nightmare Ectoplasm. Current issues: - Fire and Ice Obelisks are useful, but not considered popular during testing. - Need a method to prevent excessive Obelisks or proximity building. - Want to add coloured text for both client and server during "key" sanity moments. Future aims (I'd like to implement): Major - Create corruption widget, enabling me to refine the character mechanic some. - Make sure fire/ice obelisk are worth while building. Normal priority - Character sound file needs adjusting: preferable a bass - Orange gem obelisk/s: "Void Obelisk" A void tears between these towers, a familar sound echos from its depths. - Yellow gem obelisk: "Solar Obelisk" (name not fixed) Functionality is under consideration. - Iridescent/Opal gem obelisk: (Pending name) Functionality might include a "full moon" lighted area, including additional qualities. Customisable features: - You can turn off Nightmare ectoplasm drops from shadow creatures if you wish.- You can preview the widget I have in works(functionality is excluded and it'll disappear after 5 seconds). ------------ Last note: If there are any problems with the mod, just send a message my way. I don't always intend for the mechanic to work the way it does, currently it's a little challenging due to the random chance of gaining madness. In addition I really want to get obelisks limited in one way or another. All in all I just hope if you choose to play it that you'll be able to enjoy it. Help request: If anyone is good at implementing widgets for DST I'd love to hear from you. This character could really use with a separate stat for corruption; I'm currently at a rocky start, however I have a basic system in place and wouldn't mind some guidance. ------------ Credits: -- Credits to Malacath A very nice item tutorial, without working items it's hard to test the flow of your own mod. Link to post -- Credits to Dleowolf: For both the tab system and the extended character template, kudos for your service to the community! Link to post -- Credits to Rōnin Creator of Miami Rick, who helped me with some basic character creation issues. ("Thanks bud!") It's Miami Rick -- Credits to "Rubynoof" and "Zak" Fellow university graduates and friends, without network testing this modification would have been potentially swamped with bugs and such. -- Credits to DarkXero Aided in the identification and solution to client side related bugs. Link to post -- Credits to Simplex Using the krane tool, I was able to reconstruct a valid badge widget. Link to post -- Still a work in progress, but very much important.
zombiebiscuits posted a topic in [Don't Starve] General DiscussionSeeing this: made me worried. Krampus is easily my favorite character in the game so far and I don't want him to go away. Never knowing when exactly he will come and try and steal your stuff is great. Please don't let him get removed. Anyone else that likes him can make their voices heard. Save Krampus 2012
Ever since i started playing i've thought that the game needed defensive structures mainly walls with durrability. here are some of my ideas. Walls Walls will block creatures and will lose durrability when attacked, aggresive creatures will randomly attack walls and will attack them if they're angry at a player on the other side if there is no other way to get to them. Fence requires logs and sticks. Decorative, players, hounds, and spiders can go though. Basic Wall requires rocks and logs. Low durrability, Flamable. Basic Gate requires rocks and logs. Low durrability, Flamable, players can go through. Advanced Wall requires cut stone and planks. Good durrability, Fireproof. Advanced Gate requires cut stone and planks. Good durrability, Fireproof, players can go through. Gold Wall requires cut stone and gold nuggets. High durrability, Fireproof. Gold Gate requires cut stone and gold nuggets. High durrability, Fireproof, players can go through. Turrets Turrets will attack aggresive creatures that come within range of it. they need to be mounted on a turret base/tower, the turret is destroyed if the base is destroyed or it runs out of durrability. aggresive creatures will make attemts to destroy the turret if attacked by one. Basic Turret Base requires rocks and logs. Low durrability, Flamable. Advanced Turret Base requires cut stone and planks. Good durrability, Fireproof. Gold Turret Base requires cut stone and gold nuggets. High durrability, Fireproof. Harpoon Turret requires Spear, cut stone, planks, and gold. Shoots spears at aggresive creatures, low damage, slow reload. Fire Turret requires Red gem, cut stone, charcoal, and gold. Shoots a burst of fire at aggresive creatures, fire damage, medium reload, Will set things on fire! Tooth Turret requires Teeth (alot), cut stone, planks, and gold. Shoots teeth at aggresive creatures, low damage, Fast reload. Net Turret requires Silk (alot), cut stone, planks, and gold. will slow down or immobilize aggresive creatures, no damage, Very slow reload. Pinecone Turret requires pinecones (alot), Logs, planks, and gold. will shoot pinecones at aggresive creatures, very low damage, medium reload - Suggested by CaptKnuckles -Maybe the turrets will need to be manned by a player or pigman. -an ammunition system would be good too, like you open it like a chest and put ammo inside. this gives the harpoon turret, which is very cheap, a small disadvatage to having one since spears arn't stackable. making it so then you want to upgrade to the expensive ones. Thanks for reading! i hope to see some of these in a future update!