Jump to content

A Fisherman's Unnecessarily Detailed Guide to Fishing Fish (and wobsters)


Recommended Posts

In this thread, I'd like to explain everything I know about fishing using the sea fishing rod. I'm hoping this guide will be helpful to anyone who's completely new to using the item as well as those who've been fishing for a while but don't completely understand the mechanics in-depth.

To start off, I'm going to explain the very basics.

The sea fishing rod has two slots for tackle. The one on top is for a float, and the one on the bottom is for bait.
image.png.9dc17863d178e67ea9fbabcd9205aca4.png

Floats determine how far you can cast your rod, and how accurately. Distance is useful in catching fish without moving your boat, and for catching fish more safely, while accuracy is useful for making sure your rod attracts the fish you're looking for, and that it's placed in the best spot for hooking what you'd like to hook. I consider distance to be the more useful stat in many scenarios, though the boss feather quill lures excel in both equally so you don't have to worry about choosing which float to use once you kill the Moose or the Goose or the Malbatross.

Bait determines what fish your hook attracts, from how close a fish has to be to notice it and how likely it is to bite depending on your actions. Most baits also add a small bonus to your casting distance. The effect of bait is halved when it's snowing or raining, unless that bait has a preference to the weather.

There are 3 kinds of re-usable lures:

image.png.9b8cfce68ebc3d2d5b3fa8aaf21c4b56.png 
Spoons are versatile bait, capable of attracting any fish other than the small veggie-based fishes; Popperfish, Fallounder and Bloomfin Tuna. All spoons are equally as good as each other, but the Sunrise, Dusky and Nightflyer spoons (the first three, pictured in order) only achieve their full effectiveness during their respective times of the day. The bent spork has the same stats as the other three, but it's always as effective as it can be regardless of the time of day.
Spoons have the second lowest chance of getting a fish to bite of all the reusable lures, so you'll likely be using one of the better lures listed below.

image.png.24fddb34beb1b6337bf39f9287eb244f.png
Spinnerbait are overall the strongest bait you can get, but they can only attract large fish (that aren't the Corn Cod). They're very good for fishing deeper into the ocean, as well as fishing Wobsters. Just like with the colored spoons, the Sunrise, Dusky and Nightflyer spinnerbait are most effective at their respective times of the day.

image.png.c2d01371b70fa431c5000d130faf9b69.png
The Crabby Hermit's lures all have special properties. They can attract any kind of fish with no difference between different kinds, but three of them have conditions that have to be met for them to work:
image.png.df6b923f280ead21de313a297865c678.png The stupefying lure will hook fish under any condition, but the chance of hooking any fish is the lowest of all the reusable lures. The stupefying lure's special trait is that it makes fish get tired more quickly, making the stronger fish like the Corn Cod and the Black Catfish significantly easier to catch.
image.png.0922a3db4f72130e0347cd8a726af8a3.png The Snow Day Lure and the Rainy Day Lure are about as good as spinnerbait. Their special trait is that they don't have their effect halved due to weather, meaning that they're as good as spinnerbait is during rain or snow, while spinnerbait are half as good as they usually are.
image.png.e0efbfb79ed1ed2e3d51a6f5df6faf4f.png  The heavy weighted lure is sort of strong, but what makes it useful is that it will only attract the heaviest 20% of fish of any species. It's very useful if you're looking for fish to offer the Crabby Hermit or fish to put up in a Fish Scale-O-Matic and impress others.

For most fish, you'll be using one of these baits. Rot, seeds and berries are consumable baits: The fish eats them when it bites. They don't work on many kinds of fish, and for the ones they do work on, the chance of the fish biting are the lowest all available lure. Their only use in fishing, assuming you've already gotten a tackle receptable, is to catch the fish that won't bite spoons: Popperfish, Fallounders and Bloomfin Tunas. The latter two can be given to the Crabby Hermit if they're heavy enough.

Next, I'll explain the process of catching a fish you want:

If you've got the right kind of bait on your hook, all you need to do is cast is near them. Whether the hook lands near them or in a spot that they're swimming towards, you'll know a fish is investigating your hook if it suddenly starts changing its direction for a little bit. Fish will usually bite as long as you have decent bait attached, but they're more likely to bite a moving hook if you're using reusable bait. Just keep your eye on the hook.

When a fish bites, you'll be able to hook it onto your rod using right-click. Once it's hooked, it'll try to swim away. You need to wait during this time. Whenever a fish is trying to swim away, no matter how small it is, you risk snapping your line by reeling in while it's swimming away, and if you snap your line you lose your float and bait. It's best to reel in until your character is barely holding onto their rod. When the fish gets tired, it'll start swimming towards you. Reeling in during this part is important. The tighter your line, the more likely it is for the fish to swim directly towards you. If you don't reel in enough, the fish will unhook itself and get away (though you won't lose your float and reusable bait.)

Catching a fish is demonstrated here. Pay attention to the "reel in" animation from Wormwood:
ezgif-7-41319d03900a.gif.c33f5b003804c7db5490cb7c710a15b6.gif

With this knowledge, you can catch any fish you want, though some will be harder than others. Below I'll talk about more advanced information regarding fishing.

First, I'd like to talk about line tension. Line tension has 3 stages: low, good and high. You can tell which stage it's at by your character's animation while catching a fish (in the GIF above, the low-tension animation is used before the fish is hooked, the good-tension animation is used for a moment after the fish bites as well as while it's swimming towards Wormwood, and the high-tension animation is seen while the fish is swimming away). It's important to keep line tension as high as possible. If tension is low, fish will be less likely to swim directly towards you, and when they start to swim away, they'll be able to cover a longer distance. The fish will lose stamina when it's trying to swim away while the tension is high (more on that later).

Next, I'd like to talk about a hook's charm. I mentioned earlier that fish are more likely to bite a moving hook. To understand this better, I'll need to explain the stats of every kind of bait. Every type of bait has a charm value, which determines how likely it is for a fish to bite it when it's still. Each type also has a reel charm bonus, which is much extra charm the hook gets while it's moving. Total charm is halved for most bait during rain and snow. I'll list the stats below:

No bait: 10% charm, 0% reel bonus
Spoons: 20% charm, 30% reel bonus
Spinnerbait: 40% charm, 40% reel bonus
Rainy Day/ Snow Day lures: 30% charm, 50% reel bonus
Heavy Weighted lure: 50% charm, 0% reel bonus
Stupefying Lure: 10% charm, 30% reel bonus
Rot: 10% charm, -30% reel bonus
Seeds: 20% charm, -30% reel bonus
Berries: 30% charm, -30% reel bonus

The total charm of a hook is the sum of its base charm and its reel bonus (this bonus gets smaller as more time passes since the hook was last moved). We can figure out how effective a certain type of bait is by adding the two values together (Spinnerbait, for example, would have a maximum of 80% charm: 40% base + 40% reel bonus). Here's a visualization:

ezgif-7-1e045b390d09.gif.c67de00176d6feb2859318de1c47fc4b.gif

This info on charm tells us a few things:

- Consumable bait loses all its charm when moving if moved, so it's best to leave it completely stationary once cast.
- Most reusable bait is at least twice as effective while moving.
- The stupefying lure is 4 times as good while moving, so making use of the reel bonus is essential.
- The weather lures are equally effective as spinnerbait while moving (80% total charm.)

The charm of a hook is calculated right as a fish is about to start heading for the lure. As you fish more, you'll notice the pattern of movements they do before they start moving towards it. So to maximize the hook's charm, you need to be reeling in when the fish is right about to head in for a nibble. If the fish doesn't bite on its first nibble, it'll step back for a bit and start heading towards the hook again, which is when you need to reel in again to maximize the chance of it biting on the next nibble. Here's an example of properly timed reels using the stupefying lure:
ezgif-7-6fd02816467d.gif.617c39532f384c8816b6e86345852aed.gif

The exact chances of the fish biting on the first nibble is equal to the charm of the hook right when it started heading for it. That means that if everything is done correctly, the chance of a fish biting on a spinnerbait on its first nibble is 80%. The chance of the fish biting on every nibble after that is equal to the chance before + 20% of the charm of the hook when it started going for it again. That means that if everything is done correctly, the chances of a fish biting a hook go 80%, 96%, 112%, etc (adding 16% each time, which is 80% times 20%). If you don't reel in at all, the chances are 40%, 48%, 56%, 64%, etc... We can call this chance the fish's "interest" in the hook. If the interest reaches 85%, then the fish is guaranteed to bite. That means that, if you reel in at the right times, you'll always hook a fish on either its first nibble (80% chance) or second nibble using spinnerbait/weather lures. In the GIF above, you can see the maximum interest intervals of a stupefying lure: 40%, 48%, 56% (and the interest was increased to 64% right before the fish bit.)

Now I'd like to talk about stamina. Stamina determines for how long a fish will try to run away. When a fish is hooked, it's set to 100%. As mentioned earlier, it decreases while a fish is trying to swim away while the line tension is high. Stamina isn't a timer, it's a stat that determines the length of the timer. The stupefying lure has the special property of greatly increasing stamina drain, bringing it down to 0 in about a single second. This means that time "run away" intervals are set to their minimum duration. Here's a comparison between spinnerbait (top) and the stupefying lure (bottom):

ezgif-7-99ece851321d.gif.d6f3cb66cba879f59c494aaa0a710eff.gif

ezgif-7-f13d757f26e8.gif.818802130eec14682a709c90c970e512.gif

 

I believe at this point, I've explained everything I know about the mechanics of catching fish. Now I'd like to mention how I find and best catch the fish I need.

I'd like to start with the most essential fish to survival at sea: the deep bass. You can find deep bass in the medium-depth water (internally called the swell, so I'm going with that.) You can find them mainly in large stationary shoals. These shoals have a map icon:
image.png.f44ae67522eea1eea879b332bd576e94.png
I usually look for areas that have at least two of them kind of close to each other, for example:
 

Spoiler

 

image.thumb.png.ede1d039e1ae27c98670b7245e1e0562.png   

image.png.03804efd9e1257677246366eed08e374.png

 

You can find a LOT of deep bass in these shoals. The shoals are great because one, they're stationary so you can always go there when you need food. Two, they have deep bass, which is the easiest kind of fish to catch quickly. You can amass large amounts of deep bass in your tin fishin' bins if you use your rod correctly. But there's one drawback to these shoals: The Malbatross doesn't like when you fish in them. I've developed a strategy to keep myself safe from the Malbatross, since just being near it risks it flying into and smashing your masts. When I get to a shoal and I'm not sure where the Malbatross is, I put my boat to a full stop some distance away from the shoal's map icon, I turn my sails away from it and I raise my anchor (without moving my boat.) I start fishing from afar after that. That way, if the bird shows up, I can quickly raise (or drop) my masts to quickly get out before I get my precious masts smashed. Once you know where the bird is, you can expect it to stay there for sometime around 3 days since you last saw it. You can safely fish during this time, but you must not forget the last time you saw it. If you forget, it's best to fish the safe way until you see it again. If you decide to kill it (which is what I often do), you can expect it to be gone for 5-15 days.

And now, I'd like to talk about the seasonal fishes. 

All four seasonal fishes are good for trading with the Crabby Hermit. If you give her one that's in the top 30% of its weight group, she'll give you a tackle sketch (and might start selling you more stuff.) The weights required for the four seasonal fish are listed below:

Spoiler

Fallounder - 39.77
Ice Bream - 246.76
Bloomfin Tuna - 60.44
Scorching Sunfish - 52.09

Use a Pocket Scale to measure the fish you catch and determine if they're heavy enough for her.

Three of these four fishes spawn in the swell, which is the same area the shoals spawn in. So when I'm looking for the seasonal fishes, my strategy is usually to go from shoal to shoal, gathering large amounts of deep bass while I keep an eye out for these fishes. They're sort of rare, so I often find myself spending a lot of time in the ocean looking for them. The only one of them that doesn't spawn in the swell is the Bloomfin Tuna, which spawns in coastal waters during the spring. To catch these, I just hang out on land near the shore, building a base or gathering resources, and keep an eye out for them.

Keeping a handful of Ice Breams and Scorching Sunfish for the summer and winter is a good idea, since holding them in your inventory keeps you from overheating or freezing. The scorching sunfish in particular saves on a lot of fire fuel during the winter.

Lastly, Wobsters.

You can find wobster dens seemingly anywhere near the shore. The wobsters come out at dusk and nighttime, and go back into their dens during the daytime. To fish them, I usually use spinnerbait or weather lures, and what I'll do is cast my rod a bit ahead of them. That way, when I reel in, the hook moves towards them, giving me the reel charm bonus and getting the hook closer to them.

Wobsters can only be used in the crockpot alive. But that doesn't make them bad. You can store them in tin fishin' bins. And in the crockpot, they are equivalent to one raw fish or large fish. That means that they can be used as a substitute for regular meat, provided you only use one (two will probably end up making Surf 'n' Turf instead, which has a low hunger stat.) There are some good recipes you can do with wobsters:
- 1 Wobster, 1 Monster Meat, 1 Meat, 1 Bull Kelp = Meaty Stew (150 hunger)
- 1 Wobster, 1 Monster Meat, 2 Honey = Honey Ham (75 hunger, 30 health and doesn't need regular meat)
- 1 Wobster, 1 Ice, 2 Honey/Twigs/Ice = Lobster Bisque (60 health)
- 2 Wobsters, 2 Monster Meat = Surf 'n' Turf (60 health and 33 sanity)
(note that these recipes can also be done with raw fish. if you really want to get hunger out of your raw fish, dry it for regular jerky and cook whatever you'd like)
Wobsters feel very worth catching for their use in the crockpot. Even as Wurt, I often catch some every time I pass by the dens near our base to put them in the Tin Fishin' Bins for my friends to use.

 

And with that, I believe I've wrote down everything I can recall concerning fishing. I've been obsessively doing it since Hook, Line & Inker and I think it can be a lot of fun to get into, especially once you get good enough at catching tons of deep bass quickly. Please let me know if I missed anything, or if you have any strategies or tips I didn't list in this post.

As for how I made those GIFs above, I made a mod to visualize the info I was saying, both to make GIFs for this thread and to confirm the information I was listing was accurate. I'll upload the mod here in case anyone would like to try it out for themselves: just note that it only works when hosting WITHOUT caves.
Malbatross Float Tracker.zip

 

 

Link to comment
Share on other sites

1 minute ago, Zeklo said:

Curious to hear your thoughts on fishing as Wurt.

Fishing as Wurt is better than I thought it'd be, honestly. Shoals are still good for amassing deep bass, and by giving the Merm King deep bass I've been getting a lot of tentacle spots for guard towers, seeds for my improved farms and some bonus gold/rot/kelp.

The sanity bonus isn't bad, either. With a top hat / fashion goggles, her sanity regeneration is the same as that of a Tam o' Shanter (not much luck with MacTusk...). I usually hold bloomfin tunas when it's not winter nor summer for the sanity bonus because they're adorable.

But, if there's one thing Wurt benefits most from when it comes to fishing, it has to be the thermal fishes. Scorching Sunfish and Ice Breams have literally made me forget freezing and overheating existed. They last incredibly long in her inventory, and "refueling" them (switching the one I'm carrying with one from a tin fishin' bin) takes a negligible amount of time.

Alongside her other abilities like the the 250 max health from having a King and the 33% bonus hunger from veggies, she's really fun to play as.

Overall, even though Wurt can't eat fish, I feel like it's worth it for her to fish anyway. She gets enough out of it to justify the time spent.

Link to comment
Share on other sites

6 hours ago, Electroely said:

I usually use spinnerbait or weather lures, and what I'll do is cast my rod a bit ahead of them. That way, when I reel in, the hook moves towards them, giving me the reel charm bonus and getting the hook closer to them

That's the most important thing for me as I spend all my dusk and night to catch wobster and ultimately get only one of them. 

Link to comment
Share on other sites

7 minutes ago, Well-met said:

It's an excellent guide but you've got to wonder why would anyone bother with this when you can just make infinite meatballs on the land.

Well, why spend time engaging with any new content when you can simply sit in base making infinite meatballs?

Link to comment
Share on other sites

6 minutes ago, Well-met said:

It's an excellent guide but you've got to wonder why would anyone bother with this when you can just make infinite meatballs on the land.

I just appreciate doing something different, and you know... gotta catch them all'

Link to comment
Share on other sites

3 minutes ago, Sunset Skye said:

Well, why spend time engaging with any new content when you can simply sit in base making infinite meatballs?

new bosses, biomes and items are always welcome and interesting. ocean fishing is just tedious.

Link to comment
Share on other sites

4 hours ago, Electroely said:

Fishing as Wurt is better than I thought it'd be, honestly. Shoals are still good for amassing deep bass, and by giving the Merm King deep bass I've been getting a lot of tentacle spots for guard towers, seeds for my improved farms and some bonus gold/rot/kelp.

Any need to fish as Wurt if you can already turn your King into fish?

Keeping the Merm King alive is ineffective as Wurt since you'll miss the stat boost from foods (+66% health, +25% hunger, +33% sanity if you eat before summoning the Merm King). With 50 hunger he'll starve in just a day, but it takes another ~1.75 days till he dies from starvation, making him loose only ~18 hunger per day if you don't feed him at all. And with a proper farm, you can summon Homeless Guards en masse without the need of Guard Towers.

Link to comment
Share on other sites

2 hours ago, Well-met said:

new bosses, biomes and items are always welcome and interesting. ocean fishing is just tedious.

If you find it tedious, then you don't need to do it. I find it quite the opposite. A lot of fun to do, and very interesting in that there's a lot of unexplored potential in how one fishes, what uses fish can have and how the boat used to fish is built. It's a brand new part of the game to explore, and I absolutely love exploring new things.

2 hours ago, Viktor234 said:

Any need to fish as Wurt if you can already turn your King into fish?

That is true, but I prefer playing the character without using these mechanics. It's a bit weird for Wurt to constantly let her King die and make a new one. The way I'm playing is sustainable and fun, so until it gets boring I think I'll keep playing like that.

Link to comment
Share on other sites

Finally, something I can send to someone when they ask how to fish!

But a few questions!
1) For the visualizations, did you make those on your own? or is that a mod that you used?
Edit: Just saw the very end, says it was a mod you made :P

and 2)

14 hours ago, Electroely said:

Spinnerbait: 40% charm, 40% reel bonus

Here you say Spinner bait has 40% charm, and the visualization says that too, but on the wiki it says the spinner bait only has 20% charm. Just wondering which one is exact? so i can fix my fishing chart 

Link to comment
Share on other sites

I still think we should have a "Guides & Personal Strategy" section in the forums for threads like this one; would be super helpful for learning the game for newcomers, as well as promoting educated discussion between veterans.

Link to comment
Share on other sites

1 hour ago, DarkPulse91 said:

Here you say Spinner bait has 40% charm, and the visualization says that too, but on the wiki it says the spinner bait only has 20% charm. Just wondering which one is exact? so i can fix my fishing chart 

Looking at the scripts of version 407516, we can see that spinnerbait does indeed have 40% base charm and 40% reel bonus (scripts/tuning.lua):

image.png.171fc288fae4c7f75f81c3c58428eaa4.png

Also important to note that the mod I used does not need predefined charm info: it'll operate based off any equipped bait, even if the bait is modded. I'm not sure where the 20% on the wiki came from.

Link to comment
Share on other sites

Just now, Electroely said:

Looking at the scripts of version 407516, we can see that spinnerbait does indeed have 40% base charm and 40% reel bonus (scripts/tuning.lua):

image.png.171fc288fae4c7f75f81c3c58428eaa4.png

Also important to note that the mod I used does not need predefined charm info: it'll operate based off any equipped bait, even if the bait is modded. I'm not sure where the 20% on the wiki came from.

Ah perfect! thank you!.
I'll make sure to fix my fishing chart pronto

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...