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Wes needs to win the rework


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1 hour ago, Datanon said:

characters should be actual characters instead of being a difficulty slider. not only does this opinion of mine apply to wes but also to wilson

THANK YOU.

There should be a Difficulty option for that.. not a Character choice.

It worked for single player DS because it was a SINGLE PLAYER Game, and more importantly it didn’t have any PURCHASABLE COSMETIC ITEMS.

 

To keep Wilson super Basic or Wes “Hardcore” would just mean limiting player choice of characters they can play as, For example: We don’t (or at least I DON’T) select my character based on Skill required to play them, I Select them because I happen to like whatever the cosmetics I own for them are.

And with each Reworked Character getting their own Batch Of Purchasable Cosmetics.. 

What we need is a Difficulty option.

Yes, wes is bes har har and all that, but imo Wes should have the lowest priority in regards to character reworks, because others are meant to *be* characters. Ultimately, Wes is just hard mode with no real character besides from "nice mime"

wes' issue is that he's supposed to be an issue, that's it

and compared to other, more valid character flaws like Abigail and the balancing of other powers, wes needs to take the back seat in terms of reworks as his issues are, ultimately, less pressing

I want Wes to be the same as useless when playing DST alone, but having useful perk while playing with people.

I always thought about imitating others ability in a different way, and some, like, just, if you're near somebody chopping a tree, you imitate them and have the ability to do actions with no tools at all.

On 2/7/2020 at 12:38 PM, Neutral_Steve said:

I want Wes to be the same as useless when playing DST alone, but having useful perk while playing with people.

But that's what gets Wes banned from servers, I don't see many people currently accepting Wes and even his stereotype is that Wes mains or players are as useless as dirt. Even when they can survive on their own people don't like the sound of 'challenge character'  and thus they ban or kill Wes for no reason. All because you chose to be a character your instantly hated. :(

3 hours ago, Pinkamena11FazP said:

But that's what gets Wes banned from servers, I don't see many people currently accepting Wes and even his stereotype is that Wes mains or players are as useless as dirt.

Yes, and stereotypes are dumb. Willow is stereotyped as a griefer despite torches costing 2 grass 2 twigs, Wilson is stereotyped as a new player despite every character being available from the start, Wigfrid is stereotyped as being someone who doesn't understand combat and simply wants to tank everything, Wolfgang is still stereotyped as a "tryhard" just because some YouTuber played him years ago, etc.

The thing about these stereotypes is that, as expected, they're inaccurate and harmful, and I don't think Klei should spoil the point of a character just because there's a stereotype about them. After all, Willow still has her fire perks and even regained some old ones.

1 hour ago, GetRektKids said:

I...... I like you......

But why?? This Worse Suffering your wanting can be also applied to a “Way of The Wes” Character Selection Toggle- Allowing you to play as even WORTOX but with no use of any of his perks, stats are special abilities.  

You would Cosmetically look like Anyone you want- but with Wes health, stats.. cons, etc..

This also applies to any potential Reworked Harder Wes.

What this does is it removes the Difficulty Slider between selecting your character-  (something that should’ve died with Single Player DS)

And it effectively allows Wes Himself to become a fleshed out completely brand new & fun to play character.

Wes & Wilson are the two characters in my opinion that are MOST in need of a Refresh- they’re bland.. they’re like a Blank Slate Character- Who CURRENTLY the only thing they are designed for is to be a Starting Choice or a Hardcore choice.

Thats it- Theres no personality outside of growing beard hair.. they simply are Equal parts Basic..

Where as Willow is worldwide known as the girl with immunity to fire damage, can cook food without a campfire and draw nightmare creature Agro away with her Bernie doll.

Honestly I feel like WARLY is Harder to play as them Wes simply due to his “I ate this before so it’s not going to Satisfy my hunger” food penalty.

(Maybe i should get this dude some Snickers?)

But the TL:DR let Wes do more fun Mime/Clown Stuff and let’s move away from having playable characters who NOW have customizable skin sets and Belongings serve as a Difficulty slider choice.

For Example- One Of his Artworks for DS has him holding an Umbrella, If @FuffledBeeQueen idea of Elevated Plots Of Land was to be added into the game I would be extremely disappointed if Wes could not Mary Poppins his way down from an Elevated Area using his classic Umbrella seen in some of his Official game Artwork. :( 

*warning potentialy angry player*

Spoiler

I'm going to say sorry from the get go, because i don't know if any of this will be taken as being rude. But Wes is the character that i prefer to play as and as my main, i really really feel the need to speak up because Klei is reading the forums and gets feedbacks from our discussions. That said my opinion is totally bias and any other opinion is also valid. (maybe not just from my perspective)

 

Oh boy oh weee, why do i keep feeling my blood's salt level go high up each time that i see that idea of "Way of the Wes"(WoftheW for short). This is ridiculous on so many levels.  For those of you who haven't seen what that idea is, it's basicly a toggle option that takes any characters perks and stats away to switch them to pre-rework Wes.

 

1-First of all, it wouldn't make any sense (i know we are speaking video games here) for most of the characters cast to now live the way Wes lives. Wormwood with "WoftheWes" would now be able to regain healt. Webber wouldn't even be able to interact with spiders, he is litteraly a spider boy himself. And i could go like that for nearly all of them.

Gameplay wise, it would be really boring to have a whole crew of people on that mode. Yes i main Wes, but boy am i not happy when my girlfriend joins me as Maxwell to gather up some material. Having a game mode that makes all character the same is in my opinion really bland.

 

2-Second of all, the idea is litteraly for cosmetic reason ONLY. Why would i ever want to play any character without there original perk, but with Wes one instead? I genuinely can't see the reason behind it other then cosmetic. In my opinion, adding such a game mode might be interesting for a few at first, but it will quickly get boring for the most. "Oh look i'm Wurt and i now have the stats of Wes hehehe". "What now ?". I mean what does it truly bring to you to be any character but on Wes level ?

 

3-Finaly, such a game mode wouldn't survive very long either. If people already ban, kick, make fun of any Wes player or even hate them, well i don't see how adding a "Way of the Wes" would change any of that. A character in WoftheW mode would still get the hatred and stereotype that Wes is already getting. The game mode would be forgotten pretty quickly, because nearly no one would want to play with someone in that mode. You can't deny that fact, it's already the case with current Wes.

 

Sorry for that salty lil bit of mine but it really makes me cringe my teeths together when i see the idea of WoftheW brought up. I really don't see the point in it.

 

 I know i'm gonna repeat myself at that point, but Wes doesn't need a Total change of his character. Like previously said, i might be speaking from a really bias stand point, but how would any of you react if some people that never truly even bothered to play the character you main bring ideas like that ? I am scared. I am scared that Klei would listen to the idea of completely changing Wes. Now i'm certain that what ever Klei has in store for us will be great, but i really don't want them to get inspired by ideas like that. And that goes for the rest of the crew too.

 

From what i've read on Wes rework ideas so far, they are for the most part really great. I could dig to have perks that benefits a team and not myself. I would like to have more "balloon powers". I would find it hilarious to be able to mime tools at the cost of sanity. But don't take away the original perks of Wes. They are really not that bad. There's way harder perks out there like, no food healing (Wormwood), picky eater (Warly) no sleeping (debatable, Wickerbottom).

I would think that Wes player are either masochists or in the look out for a bit more challenge in there gameplay. Both cases aren't bad cause they play the way they wanna play. I would really be curious to get the opinion of other Wes main on that (i know you exist and i know you are all out there, please speak up). But please do consider that Wes is a fine character as he is and doesn't need to be completely changed up. Wes was design like that cause it's the spirit of who he is suppose to be. He wasn't created like that by mistake.

 I usually try to keep my post short and straight to the point, so to who ever read this whole hot mess of a post, thank you i really couldn't stay silent on that one (haha mime jokes) have a nice day.

No character- Be it Wes or Wilson’s only purpose in a Multiplayer game should serve as a game difficulty slider.

There should be Dedicated Toggle options for that.. which opens up Basic Wilson and Basic Wes to be fully fleshed out.

Wes is a Mime- He should have more Mime-Like Abilities, And ever Since Klei added the Pig King Champions Mini Game into DST where you can trade the PK a gold championship belt and get hilariously smacked around by pigs carrying a giant wooden sign I have wanted that as a Wes craftable Item ever since.

To Clarify- Don’t change Wes COMPLETELY .. Keep Wes the way he is NOW (low health, no audio cues) but instead of making him harder and even more annoying, Focus on making him Fun to Play.

@Warlockadamm YOUR a WES MAIN so you of all people should know how to make Wes more approachable as a Character selection choice without making his only purpose remain to serve only as the-

“Hard Difficulty Toggle.”

Simply allowing the silent Mime to pick up a Sign and hold it up to the screen Wyle Coyote Style so that you the player can read the signs others have placed pointing at it and making mime motions before he puts it back into the ground exactly where he pulled it out of. THIS would be a God Send Change for Wes that allows people playing as him to Read signs people create- such as the one I place by my bee Boxes that says DONT PICK THE FLOWERS.

I guess the reason he CANT Read signs is because in Solo DS you had to have had already learned a good bit of game knowledge to even unlock Wes, which meant you’d already know NOT to pick the flowers.

But therein lies your entire Issue- This is DS TOGETHER, Wes is unlocked from the very beginning of the game, and if people haven’t played Solo DS and do not have that knowledge all they see is a cool looking Mime character they can pick in their Character select screen, who is more annoying then he is anything.

As a Wes Main- I would love for you to explain what his pile o Balloons even do.. because all I’ve EVER seen people use them for is to build a Balloon party in my base and then pop them damaging/destroying my stuff.

I got to Admit that it is a clever way of grieving others, but sadly that’s all I feel like Wes is good for in DST.

He worked GREAT in Solo DS because he was intended to be the Hardcore choice.

 

At that point i don't even know if it's worth it to argue with you...so i'll make it quick

22 minutes ago, Mike23Ua said:

@Warlockadamm YOUR a WES MAIN so you of all people should know how to make Wes more approachable as a Character selection choice without making his only purpose serve remain to serve only as the-

“Hard Difficulty Toggle.”

To that i don't have anything to say, i do main Wes and i'm already fine with who he is atm. I wouldn't change anything to him if it was just out of me. I don't hold any holy truth about anything. I don't have any magical ideas or what not and even if i did, in the end it all comes down to Klei's work. So if it triggered you that i specify that i main Wes welp my bad my dude.

 

22 minutes ago, Mike23Ua said:

As a Wes Main- I would love for you to explain what his pile o Balloons even do.. because all I’ve EVER seen people use them for is to build a Balloon party in my base and then pop them damaging/destroying my stuff.

 Very simple.

For someone with few creativity: useless item that will most likely end you kill by nightmare creature.

For someone that has a bit more creativity: base decoration.

20200128_161555.thumb.png.3c981dc8b9112a02b8ced790426d6255.png

It isn't much and i get that base decoration is totally useless in a normal survival stand point. But eh if you are actually playing Wes i guess you don't really care about normal survival anyway.

22 minutes ago, Mike23Ua said:

I got to Admit that it is a clever way of grieving others, but sadly that’s all I feel like Wes is good for in DST.

Only players are griefers, not actually the character... that common misconception is starting to really bug me out. Like Sunset Skye mentionned a bit earlyer on this post, it's not because you are a Willow or a Wes that you are a griefer. It's only by your own actions that you can grieve. 

I don't understand this association with Wes and griefers, Wes is by far the worst choice as far as base stats go, but that just makes him uninteresting to play for most people. All the Wes mains I've seen typically have been the best players I know, typically people who've found out they don't really need other character's perks to dominate the constant.

This talk of rework has brought plenty of people talking about Wes to bring him on everyone else's level so he's viable in multiplayer, but I'm pretty sure anybody who mains Wes doesn't want just a flat buff and they want to keep him as a challenge character, and I think their opinion should count the most here. 

I'm all about perks that keep his flair as a challenge character though, I'd find nothing more fitting then his perk from the forge to draw enemy aggro, with how Maxwell treated him back in DS, I've always pictured him as one to draw the ire of others.

I've always pictured the mime as someone who took the crappy lot he was given and overcame it, frankly I'm opposed to any update that makes Wes' life any easier.

Okay the simplest solution is you guys have been playing DS for a very long time, you know what to do and what not to do- Therefore you know that when it comes to Single Player Don’t Starve that Wes is intended to be the Hard Mode Difficulty Toggle.

You actually have to do quite a fair bit of hoop jumping to even unlock him as a playable character And in Solo DS he didn’t have any cool cosmetics that made him appeal to anyone outside of Default Skin Design.

It does not Work that way in DST..

In Don’t Starve Together Wes has a ton of cool skins to pick from and he is unlocked from the start right there in the character select screen without needing to reach a certain degree of knowledge to select and play as him- 

Now here’s what i would like to ask everyone to do, Especially Wes Mains- You’ve Played the game, you know most of its in’s and out’s (until Klei changes that later with more updates) But If you have a little brother or sister, or even an older brother or Father who have very little (if any knowledge) about this game- I want you to go and Give THEM the controller and make them select to play as Wes..

Do you see the problem now? He’s simply Unfun.. and making him even harder and annoying to play as will only make him appeal only to the Hardcore Wes is Bes players...

while it does absolutely nothing in terms of making him a more approachable character choice.

Having a character be a Difficulty Toggle in a Multiplayer game is just plain Terrible, especially if said character is unlocked from the start and doesn’t require any special unlocking.

Wes was seen as a Reward for jumping through hoops in Solo DS, “Oh you made it this far??, You want a harder character choice here he is!”

But if say for example Hound waves attracted strictly onto Wes while ignoring everyone else... how does that make the person you just gave the control to’s experience playing with Wes (possibly for the first time EVER) any better?

the TL:DR- Klei should make the game harder by adding new much more harder game content or by making an actual difficulty selection.. I still want Wes to have lower health and no Audio cues... but making him even more of a completely miserable experience for NEW players only makes him further appeal to the people seeking a more Hardcore Wes Experience.

 

3 hours ago, Mike23Ua said:

As a Wes Main- I would love for you to explain what his pile o Balloons even do.. because all I’ve EVER seen people use them for is to build a Balloon party in my base and then pop them damaging/destroying my stuff.

 

they distract and stunlocks enemies so its usefull to bait hounds so you can kill then one per one without needed of crafting tooth traps (i hate have farm log and grass for these)

On 01/02/2020 at 7:17 PM, Pinkamena11FazP said:

Wes needs to be reworked he deserves it being one of the weakest characters unable to read! At least Wendy can read he can't read nothing. I say he should speak like in subtitle form or holding up a sign like old style Wylie Coyote.  (Picture down below)  Stop the hate for the mime and let him life! Vote for Wes to stop all this hate towards a  poor mime!

WileThatsAllFolks.png

Wes abuse.png

 

On 01/02/2020 at 7:30 PM, Mike23Ua said:

I want Wes to get a full fledge re-Creation..

Wes as the Hard Mode Character worked in Single Player Don’t Starve.. but in a Multiplayer Game current Wes is Boring.

Now First let me Explain my Reasoning- I feel that a “Way of The Wes” Mode should be add to the Game- And when playing this Mode it gives your character Wes Stats, Health, Damage, Audio Cues etc.. and Removes ALL of their Character Specific Traits (such as no Abigail for Wendy, No Soul Hops or Souls for Wortox, or No Merm Flortifications for Wurt) This allows every character in the Entire game to be the current and Incredibly boring Wes.

 

And Now lets Dive into What I’d like to see in a Wes Rework, Mime Stuff!

to be more Specific- Klei Recently added the Pig Kings Championship Belt Mini Game where you can trade him a Pig Belt to get Smacked around by a few pigs holding a gigantic wooden sign. This is Hilarious and I instantly wanted it as a Wes Weapon.

Wes pile of Balloons- Currently they’re pretty useless.

But Drawing Inspiration from old Looney Tunes Cartoons Maybe he can craft Rubber Duck Floats, or Tie 12 Balloons together using a rope to fly over a Gap Of Water (Similar to how he is portrayed in his profile image)

He should be able To Mime Rowing Oars, and Invisible Walls.

Also if Wes did get the Champion pigs sign as a weapon I would love it if each time he got hurt by something attacking him he held one of these up like Wyle Coyote exclaiming “Ouch!”

TL:DR Making a Way of The Wes Game Mode allows every character to become Current Wes While also opening Wes himself up to be a brand new fun and Unique character in DST.

 

 

On 06/03/2020 at 5:37 PM, Warlockadamm said:

At that point i don't even know if it's worth it to argue with you...so i'll make it quick

To that i don't have anything to say, i do main Wes and i'm already fine with who he is atm. I wouldn't change anything to him if it was just out of me. I don't hold any holy truth about anything. I don't have any magical ideas or what not and even if i did, in the end it all comes down to Klei's work. So if it triggered you that i specify that i main Wes welp my bad my dude.

 

 Very simple.

For someone with few creativity: useless item that will most likely end you kill by nightmare creature.

For someone that has a bit more creativity: base decoration.

20200128_161555.thumb.png.3c981dc8b9112a02b8ced790426d6255.png

It isn't much and i get that base decoration is totally useless in a normal survival stand point. But eh if you are actually playing Wes i guess you don't really care about normal survival anyway.

Only players are griefers, not actually the character... that common misconception is starting to really bug me out. Like Sunset Skye mentionned a bit earlyer on this post, it's not because you are a Willow or a Wes that you are a griefer. It's only by your own actions that you can grieve. 

I didn't know how to feel about it ...

But in my opinion I think it would be difficult to implement any text on the board.

And that's why I made this topic.

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