Developer Ipsquiggle Posted January 23, 2020 Developer Share Posted January 23, 2020 Hello friends! Work continues on the hotfix. We've had to upgrade a few more components of the game engine in order to move forward with MacOS compatibility, as well as fixing an inconsistency introduced in the modding API by the new Unity version. If you run the game on MacOS (any version), we would really appreciate if you could give the test branch a play. Modders should try recompiling their mods against the new version (details below) as well. Thank you so much! Hotfix Changes: Updated .net Runtime and API to 4.X Remaining MacOS notarization issues have been resolved. Windows Vista will no longer be supported. MacOS builds now automatically choose between Metal and OpenGL graphics, this should prevent the fullscreen glitches on Catalina Fixed bug where wires could not be drawn starting over the ports on Transformers Fixed crash when multiple Pokeshells were looking for eggs to guard. Modding Changes From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons. What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below: Spoiler How to change branches in Oxygen Not Included (Steam) In Steam, click on Library > Games. Scroll down to Oxygen Not Included. Right-click and select Properties. Go to the BETAS tab. In the dropdown, select the name of the branch you want to play. In this case, the branch name is "testing" This branch does not require a password. In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache." Your game will be updated to the the previous branch. Launch and play Oxygen Not Included View full update 7 4 Link to comment Share on other sites More sharing options...
Oozinator Posted January 24, 2020 Share Posted January 24, 2020 9 hours ago, Ipsquiggle said: Windows Vista will no longer be supported. What means that exactly? Link to comment Share on other sites More sharing options...
I_Link_I Posted January 24, 2020 Share Posted January 24, 2020 1 hour ago, Oozinator said: What means that exactly? I think it means that computers/Laptops that have Windows vista as their opperating system will not be abled to process the game.(or at least not the newer versions ) Win7/win10 etc are not affected only "Windows Vista" Link to comment Share on other sites More sharing options...
SharraShimada Posted January 24, 2020 Share Posted January 24, 2020 No longer supported means, its not supported. It may run, but if you run into any problems, you´re on your own. Klei wont bother with you and your deprecated old windows any more. You choose to use an outdated OS, the developer (MS) has abandoned years ago? Go ahead, but keep your problems to yourself. If something runs, lucky you. If not, pray to some divine entity to fix it for you. 1 5 Link to comment Share on other sites More sharing options...
Soulwind Posted January 24, 2020 Share Posted January 24, 2020 Considering that I'm not even sure if .Net Framework 4 will run on Vista... Link to comment Share on other sites More sharing options...
yoakenashi Posted January 24, 2020 Share Posted January 24, 2020 16 hours ago, Ipsquiggle said: Fixed bug where wires could not be drawn starting over the ports on Transformers Thank goodness! This was super annoying. Thanks Klei! I do hope you keep fixing these kind of bugs though the game is already released. The less I fight game bugs, the more I want to replay (again and again). This is another annoying one that *may* have an easy fix: 2 Link to comment Share on other sites More sharing options...
DMFan79 Posted January 24, 2020 Share Posted January 24, 2020 Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button... 2 1 Link to comment Share on other sites More sharing options...
Gurgel Posted January 24, 2020 Share Posted January 24, 2020 17 minutes ago, DMFan79 said: Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button... Same here. I think they were switched. Link to comment Share on other sites More sharing options...
Satyrical364 Posted January 24, 2020 Share Posted January 24, 2020 I was just a teenager, but from my memory Windows Vista didn't last very long at all. We had it installed for maybe a few years and then went to Windows 7. Vista users must make up a VERY small percentage of computers now. 0.16% market share in 2019 is what I'm seeing on a random website I googled Link to comment Share on other sites More sharing options...
Tytan Posted January 24, 2020 Share Posted January 24, 2020 2 hours ago, DMFan79 said: Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button... asuahsahushas yes 1 Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted January 24, 2020 Developer Share Posted January 24, 2020 3 hours ago, DMFan79 said: Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button... Good catch - we'll correct this 6 Link to comment Share on other sites More sharing options...
psusi Posted January 24, 2020 Share Posted January 24, 2020 8 hours ago, yoakenashi said: This is another annoying one that *may* have an easy fix: How is such a glaring bug still not even acknowledged after more than two years? Link to comment Share on other sites More sharing options...
Tourman Posted January 25, 2020 Share Posted January 25, 2020 (edited) Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected. Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not. Edited January 25, 2020 by Tourman 1 Link to comment Share on other sites More sharing options...
Gurgel Posted January 25, 2020 Share Posted January 25, 2020 18 hours ago, Tourman said: Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected. Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not. Seems to work for me. I did find some breakage in the protected layer though, so maybe there is some rare lockup issue in there. Link to comment Share on other sites More sharing options...
Tourman Posted January 26, 2020 Share Posted January 26, 2020 20 hours ago, Gurgel said: Seems to work for me. I did find some breakage in the protected layer though, so maybe there is some rare lockup issue in there. I have a lot of mods, but nothing affecting space scanners. It was just always sending a green signal directly from the space scanners. Reverting to the previous build fixed it. Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted January 27, 2020 Developer Share Posted January 27, 2020 On 1/24/2020 at 5:36 PM, Tourman said: Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected. Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not. Hi Tourman, do you have a save I could take a look at? 1 Link to comment Share on other sites More sharing options...
SL33PW4LK Posted January 27, 2020 Share Posted January 27, 2020 (edited) Hi @fatheroctopus, with this update my save don't read anymore. no mods, no edit, no cheat, nothing, only vanilla ONI. The Ill Supernova.sav Hi again @fatheroctopus. Sorry english is not my native language. In fact the save load, what happens is when the pause is released it crashes. Edited January 27, 2020 by SL33PW4LK New information. 1 Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted January 28, 2020 Developer Share Posted January 28, 2020 On 1/27/2020 at 11:05 AM, SL33PW4LK said: Hi @fatheroctopus, with this update my save don't read anymore. no mods, no edit, no cheat, nothing, only vanilla ONI. The Ill Supernova.sav Hi again @fatheroctopus. Sorry english is not my native language. In fact the save load, what happens is when the pause is released it crashes. Thanks for the report and the save! I've verified that it is the same crash as the bug below, and we'll have a fix for this soon. 3 Link to comment Share on other sites More sharing options...
Developer klei.ruby Posted January 29, 2020 Developer Share Posted January 29, 2020 @SL33PW4LK you can try the latest hotfix! 2 Link to comment Share on other sites More sharing options...
SL33PW4LK Posted January 29, 2020 Share Posted January 29, 2020 1 hour ago, klei.ruby said: @SL33PW4LK you can try the latest hotfix! Problem Solved. Thank you @fatheroctopus and @klei.ruby Link to comment Share on other sites More sharing options...
OniMac Posted January 31, 2020 Share Posted January 31, 2020 This has fixed graphics issues in macOS Catalina for me. Thanks very much. Does this mean that if Metal is supported it will automatically choose Metal now? It might just be my imagination but I feel like graphics performance on Mac has improved in this build. Link to comment Share on other sites More sharing options...
Developer klei.ruby Posted January 31, 2020 Developer Share Posted January 31, 2020 @OniMac If Metal is supported it will use it, yep! It's quite possible Metal will perform a little better in some ways, but it won't necessarily impact gameplay much (it's rendering only). 1 Link to comment Share on other sites More sharing options...
OniMac Posted February 3, 2020 Share Posted February 3, 2020 Metal is supported, and I have definitely noticed less power usage and somewhat lower system temperatures since. Thanks again! Link to comment Share on other sites More sharing options...
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