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[Game Update] - 391330


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Hello friends! Work continues on the hotfix. We've had to upgrade a few more components of the game engine in order to move forward with MacOS compatibility, as well as fixing an inconsistency introduced in the modding API by the new Unity version. If you run the game on MacOS (any version), we would really appreciate if you could give the test branch a play. Modders should try recompiling their mods against the new version (details below) as well. Thank you so much!

Hotfix Changes:

  • Updated .net Runtime and API to 4.X
  • Remaining MacOS notarization issues have been resolved.
  • Windows Vista will no longer be supported.
  • MacOS builds now automatically choose between Metal and OpenGL graphics, this should prevent the fullscreen glitches on Catalina
  • Fixed bug where wires could not be drawn starting over the ports on Transformers
  • Fixed crash when multiple Pokeshells were looking for eggs to guard.

Modding Changes

From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons.

 

What is open testing?

"Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the open testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

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1 hour ago, Oozinator said:

What means that exactly?

I think it means that computers/Laptops that have Windows vista as their opperating system will not be abled to process the game.(or at least not the newer versions )

Win7/win10 etc are not affected only "Windows Vista"

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No longer supported means, its not supported. It may run, but if you run into any problems, you´re on your own. Klei wont bother with you and your deprecated old windows any more. You choose to use an outdated OS, the developer (MS) has abandoned years ago? Go ahead, but keep your problems to yourself. If something runs, lucky you. If not, pray to some divine entity to fix it for you.

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16 hours ago, Ipsquiggle said:

Fixed bug where wires could not be drawn starting over the ports on Transformers

Thank goodness! This was super annoying. Thanks Klei!

I do hope you keep fixing these kind of bugs though the game is already released. The less I fight game bugs, the more I want to replay (again and again).

This is another annoying one that *may* have an easy fix:

 

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17 minutes ago, DMFan79 said:

Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button...

Same here. I think they were switched.

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I was just a teenager, but from my memory Windows Vista didn't last very long at all. We had it installed for maybe a few years and then went to Windows 7. 

Vista users must make up a VERY small percentage of computers now. 0.16% market share in 2019 is what I'm seeing on a random website I googled :D

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2 hours ago, DMFan79 said:

Just a little, odd, question. Did you move the buttons around with the last patch? I keep clicking on "Disable autorepair" when I'm expecting to find the "Deconstruct" button...

asuahsahushas yes

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Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected.

Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not.

Edited by Tourman
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18 hours ago, Tourman said:

Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected.

Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not.

Seems to work for me. I did find some breakage in the protected layer though, so maybe there is some rare lockup issue in there.

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20 hours ago, Gurgel said:

Seems to work for me. I did find some breakage in the protected layer though, so maybe there is some rare lockup issue in there.

I have a lot of mods, but nothing affecting space scanners. It was just always sending a green signal directly from the space scanners. Reverting to the previous build fixed it.

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  • Developer
On 1/24/2020 at 5:36 PM, Tourman said:

Space scanner signal is backwards from the description now. It sends a green signal instead of red when no object is detected.

Edit: It's just completely broken. It's always green no matter if a meteor storm is detected or not.

Hi Tourman, do you have a save I could take a look at?

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Hi @fatheroctopus, with this update my save don't read anymore. no mods, no edit, no cheat, nothing, only vanilla ONI.

The Ill Supernova.sav

Hi again @fatheroctopus. Sorry english is not my native language. In fact the save load, what happens is when the pause is released it crashes.

Edited by SL33PW4LK
New information.
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On 1/27/2020 at 11:05 AM, SL33PW4LK said:

Hi @fatheroctopus, with this update my save don't read anymore. no mods, no edit, no cheat, nothing, only vanilla ONI.

The Ill Supernova.sav

Hi again @fatheroctopus. Sorry english is not my native language. In fact the save load, what happens is when the pause is released it crashes.

Thanks for the report and the save! I've verified that it is the same crash as the bug below, and we'll have a fix for this soon.

 

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This has fixed graphics issues in macOS Catalina for me. Thanks very much. Does this mean that if Metal is supported it will automatically choose Metal now? It might just be my imagination but I feel like graphics performance on Mac has improved in this build.

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