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About psusi

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  1. Or you could just not dig up the one tile that keeps it plugged until you are ready for it to erupt.
  2. So it was an exciting thing to try and I guess to beat the game you have to make it to the temporal tear, but overall it seems like space isn't very useful. Yes, you basically need supercoolant to make LOX and H2 to get further than the first few layers, and supercoolant can be used to improve all of your aquatuners efficiency. I suppose if you want to use an AT to make a sour gas boiler than the thermium is useful, but I haven't needed to do that so I haven't had any need for the stuff. Visco-gel is kind of neat, but really you can accomplish the same things in other ways. Insulation you need for LH2 delivery to rockets to get further but not really for anything else. Everyone seems to agree that gassy moos are useless. The rare resources to make the special materials can all be found in the first two rings, so why bother going any further? Am I missing something here? I sent a bunch of cargo missions to 10-30k and now have more rare resources than I know what to do with and have converted my two rockets to hydrogen and am doing to research the rest of the way now just for the heck of it, but it feels like I'm just waiting out the clock ( cycle 1213 now ) until I get to the temporal tear to consider the world done.
  3. @Marandil how do you get sour gas on accident? Don't you have to build a sour gas boiler to get that? And why deoderize po2 under high pressure? I just let filters kick both o2 and po2 back out right near the pump since both are breathable and local deoderizers can clean it if you want. Why collect it all to a central location first? Also how many gas pumps do you have collecting stray gasses? With 4 pipes of input that can handle 8 gas pumps full time. That is way more than I have ever done.
  4. You don't need to shut off the pump - it will do that itself once the pipe backs all the way up. What you need to do is make sure that the output of the shutoff can never back up and cause the chosen element to go past the shutoff down the other path. To do that, you just need to loop the pipe back around to the input of the shutoff. Use a pipe bridge to extract from the loop to the real destination so that it has priority, but once it fills up, it will take the return loop instead. Use a pipe bridge to connect the pump line to the loop so that it can only insert if the loop isn't already full. That way when the output pipe backs up, the output of the shutoff will loop back around to the input, block further input from the pump, and then pump will shut itself off when the pipe is full.
  5. That just made me more confused. I'm old, and confused, and angry! Look out!
  6. I'm confused. This is if you want to listen to the sounds of ONI while.... NOT playing ONI? What else would you be doing? And why is it called LoFi? Is it 12th generation cassette tape?
  7. @MarandilWhy don't you sort the gasses first? I prefer to sort them and store each in its own reservoir that then overflows into an infinite storage. And like someone else said, why do you have such a mix of gasses in the same pipe? My industrial brick pumping/sorting system just deals with Oxygen ( in case some gets down there ) by dumping it out of a vent higher up, chlorine by sending it to a crusher room ( not really an issue for some time now but no sense destroying it ), and the main two is separating the CO2 to send to the slickster ranch from the NG to store in a reservoir/infinite storage for later consumption.
  8. I was wondering why the hell I was subscribed to this litecoin crap today.
  9. How does the oxygen make it past the drop of pwater in the corner? Also when the door closes the water keeps building up above it wasting some pump power. Would be nice to stop that.
  10. That's really stupid. I'd rather the game slow down than break. Typically if you drop the frequency you can also get away with lowering the other timing parameters to mostly make up for it, but if you kept those the same, then yes, halving the frequency halves the ram performance.
  11. As long as you keep an eye on the hydroponic tiles and see that they do not end up with water sitting in them that that should cover that base.
  12. It seems good on its face but the tempshift plates still may be pulling the heat out of the water in the farm tiles before it is deleted. I'd say forgo the tempshift plates just to make sure that isn't doing anything and heck even screw the wheeze warts and instead just start with a tank full of a fixed amount of fixed temperature coolant going through radiant pipes above the plants with a one tile gap between the pipes and the farm tiles to make sure they can't be pulling heat out of the water before it is deleted. Also maybe rather than raising the temperature of the incoming water over time, stick with fixed temperature water that maybe isn't so hot... like 40 C instead of 95 C. And I'm not so sure about the ability of pipes to evenly split the flow of water so stick with one valve per hydroponic tile. That's how I used to grow briistle berries and I'm certain when I added the one valve per tile to limit the water flow it made temperature management much easier.
  13. Right... it isn't so much about how open/closed they are but the fact that they are either open or closed, not somewhere in between, and it's just the animation that shows it in between and the state flips at the end of the animation. At least that's how they used to work. Now it seems the state goes to closed as soon as you order the door closed instead of waiting like it used to.
  14. Wait a second, you have tempshift plates interacting with the hydroponic tiles! No wonder it doesn't work.