klei.ruby

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About klei.ruby

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  1. Changed Status to Fixed Thanks for the report. This was a bug related to optimizing the name display, they're not supposed to be visible when zoomed out so they stopped updating their position. Except they were still visible, which is fixed for a near future build.
  2. Noting here that the fix for this went live to a testing branch, and will be in the main game soon.
  3. Changed Status to Fixed This should be fixed in a future update. Thanks for the save file. I validated other uses and found one more spot with an inverted use, but it's subtle. I amplified it to check (this is not how it looks in game) and you can see the gasses have some interaction with the biome tint too, which is now correct (was inverted).
  4. I remember investigating a fix there, but it isn't in the build just yet. We'll get it sorted, thanks for the report!
  5. Changed Status to Fixed Thanks for the report, this is fixed in a near future build.
  6. Changed Status to Fixed Thanks for the report, this is fixed in a near future build.
  7. Changed Status to Fixed Thanks for the save! This will be fixed in a near future build.
  8. Hi, if you don't mind please share the save for reference so we can take a look! Thanks!
  9. Hi everyone, please include a save file so we can take a closer look! Try collapsing the resources panel when you're not using it, this is a known issue and collapsing it removes that cost.
  10. some performance improvements visualized, from a 10 522 cycle base!
  11. Changed Status to Known Issue
  12. @mathmanican if you have that save to share in the before-loss state that would be handy as well.
  13. @Catts would you happen to have the save file where this happens? If you don't mind posting it here we can investigate. Thanks!