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The new changes are terrible for Wurt


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Changing regular pond fish to the version we have now is a terrible thing for Wurt. They aren't stackable. And they're required alive for Wurt's activities. 15 of them for the Royal Tapestry, 3 per house and large numbers of them to get decent loot from trading with the Merm King.

It was alright before the update, though I wished we had better. Hearing the name "Hook, Line & Inker" immediately made me think of fishing, and I had hoped we'd get an update centered around fishing. Right now, the only upgrade to ponds available for Wurt when it comes to obtaining fish are... merms. The only way she can get fish at a faster rate than ponds provide is by killing her own people. I was hoping that a fishing update would change that, adding some mechanic or updating the current ponds to somehow make them better even late-game at getting fish.

But what we got was very different from what I expected. It seems a lot less about the food/resource itself and a lot more of a recreational thing. Have a good time trying to catch the biggest fish out of your friends kind of thing. I think that's completely alright. The gnarwail is good, too. Its horn is really useful for pushing items (like salt crystals) out of undesirable locations in water, and just having it follow you into a brine shoal makes it hunt down cookie cutters for you. I haven't seen any of those squid things yet, so I don't have an opinion on them.

But the changes made to (freshwater) fish... They're terrible for Wurt. You can only put 1 fish at a time when building the tapestry. It's a lot more tedious than it should be, it can practically be considered a bug with how bad it is. And needing a minimum of 3 free inventory slots for EACH house you'd like to build is tedious, too. And trading with the merm king is also affected by this. I used to gather well over 10 fishes at a time before trading with the king. Them not being stackable means that this is practically impossible to do conveniently now.

I really hope something is done about this. Wurt is dependent on large amounts of fish and having them not stack is just awful.

They should at least make us be able to feed fish instead of letting them rot like trash,i mean,they're supposed to be pets for Wurt,right? Also making Wurt unable to murder fish on her inventory and make them stackable like bees and butterflies would be a god send.

 

Not only that, but changing the normal pond fish to freshfish is also bad for crock pot. Since now it's just fish morsel (0.5 units of fish) instead of 1 fish unit and 0.5 meat units.
AGAIN, Klei nerfing things that weren't used much and no one ever asked to nerf. Good thing is that at least eels were completely unchanged (they probably just forgot about them though)

EDIT: after a bit of testing, it turns out that fish morsel actually has meat value (using 4 in a crock pot gives meatballs - in SW it would give wet goop)

Not just for Wurt but if I'm going pond fishing, I'd like to catch as many as I can, them being unstackable is really a buzkill. I really like the suggestion to make live freshwater fish stackable like other stackable living mobs like the bees, mosquitos, killer bees, and butterflies. I don't see a reason not to make same species of saltwater fish not stackabe either. Fish of the same species stacking up to 10 would make fishing a lot more convenient in my opinion. But if they want to treat all salty fish as their own entity, that's acceptable, what we absolutely need is stacking freshwater fish.

5 minutes ago, SinancoTheBest said:

Not just for Wurt but if I'm going pond fishing, I'd like to catch as many as I can, them being unstackable is really a buzkill. I really like the suggestion to make live freshwater fish stackable like other stackable living mobs like the bees, mosquitos, killer bees, and butterflies. I don't see a reason not to make same species of saltwater fish not stackabe either. Fish of the same species stacking up to 10 would make fishing a lot more convenient in my opinion. But if they want to treat all salty fish as their own entity, that's acceptable, what we absolutely need is stacking freshwater fish.

It's probably not going to work like that sadly, they probably made them unstackable due to the weight mechanic, as the game would probably confuse itself trying to see which fish gets measured first, if they remove the weight mechanic then Maybe we could get stackable fish again, but for now maybe Klei will attempt to at least see how to fix it. Maybe they should make like a fishing pouch? You could put a certain amount of fish in there similar to a bundling wrap inventory and that could help with the unstacked fish problem?

3 minutes ago, Superwolfkid said:

Maybe they should make like a fishing pouch? You could put a certain amount of fish in there similar to a bundling wrap inventory and that could help with the unstacked fish problem?

Yea, that's one solution. Perhaps something like a bucket that can hold multiple fish like a halloween candy bag would be good. Does the fish weighting mechanic also apply to freshwater fish?

8 hours ago, Lammarr said:

They should at least make us be able to feed fish instead of letting them rot like trash,i mean,they're supposed to be pets for Wurt,right? Also making Wurt unable to murder fish on her inventory and make them stackable like bees and butterflies would be a god send.

Fish and rabbits/bees/butterflies are not really comparable in that regard. The latter are not aquatic; they can survive on dry land just fine, so long as they do not starve. Fish's perishability represents the fact that they need water to live more than it does their nutrition intake.

Maybe we should be able to create some sort of an "aquarium backpack", in which fish won't perish, but the water in it will need to be constantly changed with ice or something. Similarly to the fish containers we currently have placeable on boats, but with smaller capacity. That would also kind of solve the problem with Wurt's fish collection for structures.
Or that could be a way to transport your "pet fish", but with only one slot available. It's called a pet for a reason!

1 hour ago, QuartzBeam said:

Fish and rabbits/bees/butterflies are not really comparable in that regard. The latter are not aquatic; they can survive on dry land just fine, so long as they do not starve. Fish's perishability represents the fact that they need water to live more than it does their nutrition intake.

There's any explanation for why they last longer on Wurt's inventory then? Still,a pretty weird change that ended up nerfing a character for no reason.

17 minutes ago, Lammarr said:

There's any explanation for why they last longer on Wurt's inventory then? Still,a pretty weird change that ended up nerfing a character for no reason.

Merms keep fish as pets, they love and care for them explaining the reason for why merms drop fish, so maybe the merms either from their natural wetness can keep fish alive longer. Or they basically know how to care for fish on land. Also, how did it nerf her? The only thing that nerfed her is sanity drain (and the unstackable fish but that will be discussed later) from dead fish making it kind of work better with her quotes from how she gets upset seeing dead fish.

21 minutes ago, Lammarr said:

There's any explanation for why they last longer on Wurt's inventory then? Still,a pretty weird change that ended up nerfing a character for no reason.

 I guess Wurt, being a swampy merm, has some much needed, but not intrustive, moisture going around? I guess?

Also, bad as the changes might be, it might be helpful to remember that outside of this update, the fish that Wurt carried around as pets were all dead, cause they died a few seconds after being fished. :p

Actually off topic questions about fish,(sorry I know were talking about Wurt and her issue with unstackable fish) but, I'm a console player so I just wanted to know really quickly.

1.If you put a fish in the fish scale, would they starve/die eventually?

2. How do skittersquids spawn and is it possible to cage them (they look super adorable!)

3.anyone found anything useful for the Gnarwail yet? It pretty much feels like theres not much uses for it (especially the horn)

4.what is the reason for skittersquids to enter land? It feels really interesting as this could be the first creature that has a A.I that migrates to land and sea!

5.can you place the tin bin in land?

7 minutes ago, Superwolfkid said:

snip

2. I heard they come after you at sea at dusk/night. more likely to happen the closer you are to the new moon

4. Hounds can also switch from land to see. Skittersquids presumably can as well, because otherwise, they would not be able to jump onto your boat and attack you directly.

5. No. It's a boat part. (The fish are literally kept in the sea.)

 

11 minutes ago, Superwolfkid said:

Actually off topic questions about fish,(sorry I know were talking about Wurt and her issue with unstackable fish) but, I'm a console player so I just wanted to know really quickly.

1.If you put a fish in the fish scale, would they starve/die eventually?

2. How do skittersquids spawn and is it possible to cage them (they look super adorable!)

3.anyone found anything useful for the Gnarwail yet? It pretty much feels like theres not much uses for it (especially the horn)

4.what is the reason for skittersquids to enter land? It feels really interesting as this could be the first creature that has a A.I that migrates to land and sea!

5.can you place the tin bin in land?

1. It seems they live forever, but you can't take them out of the scale unless you swap it with a bigger fish.

2. Some spawned at night when I was fishing near the lunar island. They came from the edges of the screen, rushed towards the shoal, ate all the fish and then jumped into land and ran away.

I don't know about the others.

27 minutes ago, Superwolfkid said:

2. How do skittersquids spawn and is it possible to cage them (they look super adorable!)

 

Seemingly random, had them on day 1.

They spawn in groups and attack all the shoals and try to eat all the fish. They have a higher chance of spawning the closer it is to the New Moon.

They are neutral and will fight back, they can go on your boat and land. I had a few come ride with me and sleep through the night on my boat.
They shoot ink when in danger, and whip you. You might be able to cage them? They go on both land and water, take that into account.

Ok so I was talking before about how maybe there should be a portable place to store your fish in  or something since the issue with stacking players dislike, so this idea is not to get rid of unstackablefish, but to get around the issue. These drawings are extremely unfinished and rushed since I don't really have the time right now. (sorry about that;-;) but, I thought I'd just quickly explain...

20191115_084112.thumb.jpg.f9b6bb414e5a3466454039e9b7c40b1e.jpg

So I made two designs that could work as a backpack for storing only fish and fish meat! Concept 1: Fish Tank Backpack (I'll think of a better name) this sack is simple really, the design of a fish tank with straps to put on your back! The reason for this exist is from what I heard there's not really a way to keep fish alive/ feed them other then putting them in a scale o matic. So this concept keeps your fish alive, but you do have to feed them like normal critters like rabbits and birds! Concept 2: tuna can backpack. This might not work as a design since the tin bin is basically its design, it's a tuna can backpack where its little wires the cans normally have to open and close it act like straps for it! My idea for this is to maybe have fish in it last longer and keeps fish meat fresh longer as well! 

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A thing I dislike about the animals in game is the fact how there's not really a reason for people who cage and keep them, it's more just for... bragging rights,(just like the fish scale -_-) You don't really get rewarded for keeping animals (besides beefalo in a way) and most animals you can attempt to cage in is just simply murdered by players like volt goats for example, I like the idea in Oxygen not included where you can keep and breed animals in that game, and they reward you useful materials for taking care of them so, I'm going to try to imitate that ides the best I can on this, also, this part is sort of based off of a mod a person created in the game (don't know his name but I think the mod belongs here? (https://steamcommunity.com/sharedfiles/filedetails/?id=387716835) I'm a console player so I know basically nothing about mods sorry if I messed up and got it wrong ;-;. I'm pretty sure don't starve used to have a concept idea for a bucket that you could wear on your head so I thought of reworking it with the idea this mod was going for! concept idea :Bucket You can use the Bucket to get water from the ocean and make a sort of fish bundling wrap that you can carry around (though you still need to feed them though) you can carry up to let's say maybe  4 small fish, and 2 big fish in a bucket at a time. And this will add up to my next concept

Now here's the part where I give credit to this mod! :D5dceb5c58bf8d_download(64).jpeg.d7dee53dcf404cb004c319ff0fe1e10b.jpeg

Maybe with the bucket you can build ACTUAL fish tanks to place on the ground to put fish in. I don't know a good idea for them though, :/ maybe they reproduce and you can farm them or something, or similar to the mod, they produce things you can use? The object on the far right of my concept was supposed to be fish food but I was in a hurry and never finished it. Let me know if this could probably help for the people who dislike the unstackable fish.

P.S(I'll add in grammer checks later if I see one,I'm not really good at writing or communication)

I don’t think large things like rabbits and fish should ever be able to stack- your playing a game where resource management plays a large part in the game.

yet your asking for something that makes Resource Management Minimal.

there is a REASON State of Decay 2 removed the magic wizard van with ridiculously impossible amounts of storage space, I can dig the whole “it’s a Magical Van” thing... but the fact is- it broke the game and made resource management a joke, and therefore just as fast as it was added, it was pulled from the game.

Resource Management should still play a large role in DS, and that role would be completely broken if instead of having to free up 4 slots in my inventory to carry the live rabbits I need to build a Prehastilator (I probably butchered that but idc you guys KNOW what I meant) I could instead just store 10-20 rabbits in one slot. Not fun.

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